C#:
/* _______ __ _______ __ __ __ ______ __ ©2024
|_ _| |--.-----. | ___|.----.|__|.-----.-----.--| | |.--.--. | | |--.---.-.-----.
| | | | -__| | ___|| _|| || -__| | _ | || | | | ---| | _ | _ |
|___| |__|__|_____| |___| |__| |__||_____|__|__|_____|__||___ | |______|__|__|___._| __|
Admin Clear v1.0.2 |_____| thefriendlychap.co.za |__|*/
namespace Oxide.Plugins
{
[Info("Admin Clear", "The Friendly Chap", "1.0.2")]
[Description("Clears the Admin's Inventory on death or DC.")]
public class AdminClear : RustPlugin
/* MIT License
©2024 The Friendly Chap
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
{
void OnEntityDeath(BasePlayer player, HitInfo info)
{
if (player == null) return;
if (!player.IsAdmin) return;
if(player.IsAdmin)
{
PlayerInvClear(player);
Puts("Cleared Inventory for " + player.displayName +"(" + player.UserIDString +")");
}
}
private void OnPlayerDisconnected(BasePlayer player)
{
if (player == null) return;
if (!player.IsAdmin) return;
if (player.IsAdmin)
{
PlayerInvClear(player);
Puts("Cleared Inventory for " + player.displayName + "(" + player.UserIDString + ")");
}
}
private void PlayerInvClear(BasePlayer player)
{
player.inventory.containerMain.Clear();
player.inventory.containerBelt.Clear();
player.inventory.containerWear.Clear();
ShowLogo();
}
private void ShowLogo()
{
Puts("Cleared Admin Inventory.");
}
}
}