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FREE AdminRadar : 5.1.0 5.1.0

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C#:
//#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Facepunch;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Oxide.Game.Rust.Libraries;
using Rust;
using UnityEngine;
/*
    Fixed boat, rhib, and horse tracking
    Added modular cars to Cars filter
    Added LockedByEntCrate to Loot filter (bradley apc crate)
    Added `Drawing Distances > Radar Drops Command` (150 meters) - /radar drops
*/
namespace Oxide.Plugins {
    [Info("Admin Radar", "nivex", "5.1.0")]
    [Description("Radar tool for Admins and Developers.")]
    class AdminRadar : RustPlugin {
        [PluginReference]
        Plugin Vanish, DiscordMessages;
        private const string permAllowed = "adminradar.allowed";
        private const string permBypass = "adminradar.bypass";
        private const string permAuto = "adminradar.auto";
        private const string permBypassOverride = "adminradar.bypass.override";
        private const string permList = "adminradar.list";
        private const float flickerDelay = 0.05f;
        private static AdminRadar ins;
        private StoredData storedData = new StoredData();
        private bool init;
        // don't use cache while false
        private bool isUnloading;
        private float startupTime;
        private List<string> tags = new List<string> {
            "ore", "cluster", "1", "2", "3", "4", "5", "6", "_", ".", "-", "deployed", "wooden", "large", "pile", "prefab", "collectable", "loot", "small"
        }
        ;
        // strip these from names to reduce the size of the text and make it more readable
        private readonly Dictionary<ulong, Color> playersColor = new Dictionary<ulong, Color>();
        private readonly List<BasePlayer> accessList = new List<BasePlayer>();
        private readonly Dictionary<ulong, Timer> voices = new Dictionary<ulong, Timer>();
        private readonly List<Radar> activeRadars = new List<Radar>();
        private readonly List<string> warnings = new List<string>();
        private readonly Dictionary<ulong, float> cooldowns = new Dictionary<ulong, float>();
        private static Cache cache = new Cache();
        private Coroutine coroutine;
        private const bool True = true;
        private const bool False = false;
        public enum CupboardAction {
            Authorize, Clear, Deauthorize
        }
        public class TrackType {
            public string ExactShortname;
            public string PartialShortname;
            public string Text;
            public TrackType(string exact, string partial, string text) {
                ExactShortname = exact;
                PartialShortname = partial;
                Text = text;
            }
        }
        private class CachedStringBuilder {
            private readonly StringBuilder _builder = new StringBuilder();
            private string _str;
            public void TrimEnd(int num) {
                _builder.Length -= num;
            }
            public void Append(string val) {
                _builder.Append(val);
            }
            public void Append(object obj) {
                _builder.Append(obj);
            }
            public override string ToString() {
                _str = _builder.ToString();
                _builder.Clear();
                return _str;
            }
            internal void Replace(string v1, string v2) {
                _builder.Replace(v1, v2);
            }
        }
        private static CachedStringBuilder _cachedStringBuilder {
            get;
            set;
        }
        private class Cache {
            public readonly List<BaseNpc> Animals = new List<BaseNpc>();
            public readonly List<BaseEntity> CargoPlanes = new List<BaseEntity>();
            public readonly List<DroppedItemContainer> Backpacks = new List<DroppedItemContainer>();
            public readonly Dictionary<Vector3, CachedInfo> Bags = new Dictionary<Vector3, CachedInfo>();
            public readonly List<BaseEntity> Boats = new List<BaseEntity>();
            public readonly List<BradleyAPC> BradleyAPCs = new List<BradleyAPC>();
            public readonly List<BaseEntity> CargoShips = new List<BaseEntity>();
            public readonly List<BaseEntity> Cars = new List<BaseEntity>();
            public readonly List<CCTV_RC> CCTV = new List<CCTV_RC>();
            public readonly List<BaseEntity> CH47 = new List<BaseEntity>();
            public readonly List<BuildingPrivlidge> Cupboards = new List<BuildingPrivlidge>();
            public readonly Dictionary<Vector3, CachedInfo> Collectibles = new Dictionary<Vector3, CachedInfo>();
            public readonly List<StorageContainer> Containers = new List<StorageContainer>();
            public readonly Dictionary<PlayerCorpse, CachedInfo> Corpses = new Dictionary<PlayerCorpse, CachedInfo>();
            public readonly List<BaseHelicopter> Helicopters = new List<BaseHelicopter>();
            public readonly List<BaseEntity> MiniCopter = new List<BaseEntity>();
            public readonly List<BasePlayer> NPCPlayers = new List<BasePlayer>();
            public readonly Dictionary<Vector3, CachedInfo> Ores = new Dictionary<Vector3, CachedInfo>();
            public readonly List<BaseEntity> RHIB = new List<BaseEntity>();
            public readonly List<BaseEntity> RidableHorse = new List<BaseEntity>();
            public readonly List<SupplyDrop> SupplyDrops = new List<SupplyDrop>();
            public readonly List<AutoTurret> Turrets = new List<AutoTurret>();
            public readonly List<Zombie> Zombies = new List<Zombie>();
            public void Clear() {
                Animals.Clear();
                CargoPlanes.Clear();
                Backpacks.Clear();
                Bags.Clear();
                Boats.Clear();
                BradleyAPCs.Clear();
                CargoShips.Clear();
                Cars.Clear();
                CCTV.Clear();
                CH47.Clear();
                Cupboards.Clear();
                Collectibles.Clear();
                Containers.Clear();
                Corpses.Clear();
                Helicopters.Clear();
                MiniCopter.Clear();
                NPCPlayers.Clear();
                Ores.Clear();
                RHIB.Clear();
                RidableHorse.Clear();
                SupplyDrops.Clear();
                Turrets.Clear();
                Zombies.Clear();
            }
        }
        private class StoredData {
            public readonly List<string> Extended = new List<string>();
            public readonly Dictionary<string, List<string>> Filters = new Dictionary<string, List<string>>();
            public readonly List<string> Hidden = new List<string>();
            public readonly List<string> OnlineBoxes = new List<string>();
            public readonly List<string> Visions = new List<string>();
            public readonly List<string> Active = new List<string>();
            public StoredData() {
            }
        }
        private class CachedInfo {
            public object Info;
            public string Name;
            public float Size;
        }
        public enum EntityType {
            Active, Airdrops, Animals, Bags, Backpacks, Boats, Bradley, Cars, CargoPlanes, CargoShips, CCTV, CH47Helicopters, Containers, Collectibles, Cupboards, CupboardsArrow, Dead, GroupLimit, Heli, MiniCopter, Npc, Ore, RidableHorses, RigidHullInflatableBoats, Sleepers, Source, Turrets, Zombies
        }
        public static class Coroutines  // Credits to Jake Rich
        {
            private static Dictionary<float, YieldInstruction> _waitForSecondDict;
            public static YieldInstruction WaitForSeconds(float delay) {
                if (_waitForSecondDict == null) {
                    _waitForSecondDict = new Dictionary<float, YieldInstruction>();
                }
                YieldInstruction yield;
                if (!_waitForSecondDict.TryGetValue(delay, out yield)) {
                    //Cache the yield instruction for later
                    yield = new WaitForSeconds(delay);
                    _waitForSecondDict.Add(delay, yield);
                }
                return yield;
            }
            public static void Clear() {
                if (_waitForSecondDict != null) {
                    _waitForSecondDict.Clear();
                    _waitForSecondDict = null;
                }
            }
        }
        public string PositionToGrid(Vector3 position)  // Rewrite from yetzt implementation
        {
            var r = new Vector2(World.Size / 2 + position.x, World.Size / 2 + position.z);
            var x = Mathf.Floor(r.x / 146.3f) % 26;
            var z = Mathf.Floor(World.Size / 146.3f) - Mathf.Floor(r.y / 146.3f);
            return $"{(char)('A' + x)}{z - 1}";
        }
        private void AdminRadarDiscordMessage(string playerName, string playerId, bool state, Vector3 position) {
            if (!_sendDiscordMessages || DiscordMessages == null || !DiscordMessages.IsLoaded) {
                return;
            }
            if (Time.realtimeSinceStartup - startupTime < 5f || isUnloading) {
                return;
            }
            string text = state ? _discordMessageToggleOn : _discordMessageToggleOff;
            string grid = PositionToGrid(position);
            string message = $"[{DateTime.Now}] {playerName} ({playerId} @ {grid}): {text}";
            var chatEntry = new ConVar.Chat.ChatEntry {
                Message = message, UserId = playerId, Username = playerName, Time = Facepunch.Math.Epoch.Current
            }
            ;
            LogToFile("toggles", message, this, false);
            RCon.Broadcast(RCon.LogType.Chat, chatEntry);
            string steam = $"[{playerName}](https://steamcommunity.com/profiles/{playerId})";
            string server = $"steam://connect/{ConVar.Server.ip}:{ConVar.Server.port}";
            object fields = new[] {
                new {
                    name = _embedMessagePlayer, value = steam, inline = true
                }
                , new {
                    name = _embedMessageMessage, value = text, inline = false
                }
                , new {
                    name = _embedMessageServer, value = server, inline = false
                }
                , new {
                    name = _embedMessageLocation, value = grid, inline = false
                }
            }
            ;
            string json = Newtonsoft.Json.JsonConvert.SerializeObject(fields);
            Interface.CallHook("API_SendFancyMessage", _webhookUrl, _embedMessageTitle, _messageColor, json, null, this);
        }
        private class Radar : FacepunchBehaviour {
            private EntityType entityType;
            private int _inactiveSeconds;
            private int activeSeconds;
            public float invokeTime {
                get;
                set;
            }
            public float maxDistance;
            public BasePlayer player;
            private Vector3 position;
            private float currDistance;
            private int checks;
            private bool setSource = True;
            public bool showBags;
            public bool showBoats;
            public bool showBox;
            public bool showBradley;
            public bool showCars;
            public bool showCCTV;
            public bool showCargoPlanes;
            public bool showCargoShips;
            public bool showCH47;
            public bool showCollectible;
            public bool showDead;
            public bool showHeli;
            public bool showHT;
            public bool showLoot;
            public bool showMiniCopter;
            public bool showNPC;
            public bool showOre;
            public bool showRidableHorses;
            public bool showRHIB;
            public bool showSleepers;
            public bool showStash;
            public bool showTC;
            public bool showTCArrow;
            public bool showTurrets;
            public bool showAll;
            private BaseEntity source;
            public bool barebonesMode;
            private class Ping {
                public int AveragePing;
                public float Time;
            }
            private class PrivInfo {
                public float ProtectedMinutes;
                public float LastTime = float.MaxValue;
                public PrivInfo() {
                }
            }
            private Dictionary<BuildingPrivlidge, PrivInfo> tcs;
            private Dictionary<ulong, Ping> pings;
            private Dictionary<int, List<BasePlayer>> groupedPlayers;
            private List<BasePlayer> nearbyPlayers;
            private List<BasePlayer> distantPlayers;
            private List<BasePlayer> removePlayers;
            private bool limitFlag;
            private int limitIndex;
            public string playerName;
            private string playerId;
            private Vector3 lastPosition;
            private bool canBypassOverride;
            private bool hasPermAllowed;
            private void Awake() {
                removePlayers = new List<BasePlayer>();
                groupedPlayers = new Dictionary<int, List<BasePlayer>>();
                nearbyPlayers = new List<BasePlayer>();
                distantPlayers = new List<BasePlayer>();
                tcs = new Dictionary<BuildingPrivlidge, PrivInfo>();
                pings = new Dictionary<ulong, Ping>();
                ins.activeRadars.Add(this);
                if (ins.activeRadars.Count == 1 && (blockDamageAnimals || blockDamageBuildings || blockDamageNpcs || blockDamagePlayers || blockDamageOther)) {
                    ins.Subscribe(nameof(OnEntityTakeDamage));
                }
                player = GetComponent<BasePlayer>();
                source = player;
                position = player.transform.position;
                playerName = player.displayName;
                playerId = player.UserIDString;
                lastPosition = position;
                canBypassOverride = ins.permission.UserHasPermission(playerId, permBypassOverride);
                hasPermAllowed = ins.permission.UserHasPermission(playerId, permAllowed);
                if (inactiveSeconds > 0f || inactiveMinutes > 0) {
                    InvokeRepeating(Activity, 0f, 1f);
                }
                ins.AdminRadarDiscordMessage(player.displayName, player.UserIDString, true, player.transform.position);
                Interface.CallHook("OnRadarActivated", player);
            }
            public void StopAll() {
                if (_routine != null) {
                    StopCoroutine(_routine);
                    _routine = null;
                }
                CancelInvoke();
            }
            private void OnDestroy() {
                Interface.CallHook("AdminRadarDiscordMessage", playerName, playerId, false, lastPosition);
                Interface.CallHook("OnRadarDeactivated", player);
                StopAll();
                nearbyPlayers.Clear();
                groupedPlayers.Clear();
                distantPlayers.Clear();
                tcs.Clear();
                pings.Clear();
                if (radarUI != null && radarUI.Contains(player.UserIDString)) DestroyUI(player);
                if (ins == null) {
                    Destroy(this);
                    return;
                }
                ins.activeRadars.Remove(this);
                if (ins.activeRadars.Count == 0 && !ins.isUnloading) ins.Unsubscribe(nameof(OnEntityTakeDamage));
                if (player != null && player.IsConnected) {
                    if (coolDown > 0f) {
                        if (!ins.cooldowns.ContainsKey(player.userID)) ins.cooldowns.Add(player.userID, Time.realtimeSinceStartup + coolDown);
                        else ins.cooldowns[player.userID] = Time.realtimeSinceStartup + coolDown;
                    }
                    if (ins.showToggleMessage) {
                        Message(player, ins.msg("Deactivated", player.UserIDString));
                    }
                }
                Destroy(this);
            }
            public bool GetBool(string value) {
                switch (value) {
                    case "All" : return showAll;
                    case "Bags" : return showBags;
                    case "Boats" : return showBoats;
                    case "Box" : return showBox;
                    case "Bradley" : return showBradley;
                    case "CargoPlanes" : return showCargoPlanes;
                    case "CargoShips" : return showCargoShips;
                    case "Cars" : return showCars;
                    case "CCTV" : return showCCTV;
                    case "CH47" : return showCH47;
                    case "Collectibles" : return showCollectible;
                    case "Dead" : return showDead;
                    case "Heli" : return showHeli;
                    case "Horse" : case "Horses" : case "RidableHorses" : return showRidableHorses;
                    case "Loot" : return showLoot;
                    case "MiniCopter" : return showMiniCopter;
                    case "NPC" : return showNPC;
                    case "Ore" : return showOre;
                    case "RHIB" : return showRHIB;
                    case "Sleepers" : return showSleepers;
                    case "Stash" : return showStash;
                    case "TCArrows" : return showTCArrow;
                    case "TC" : return showTC;
                    case "Turrets" : return showTurrets;
                    default : return False;
                }
            }
            private void Activity() {
                if (source != player) {
                    _inactiveSeconds = 0;
                    return;
                }
                _inactiveSeconds = position == player.transform.position ? _inactiveSeconds + 1 : 0;
                position = player.transform.position;
                if (inactiveMinutes > 0 && ++activeSeconds / 60 > inactiveMinutes) Destroy(this);
                else if (inactiveSeconds > 0 && _inactiveSeconds > inactiveSeconds) Destroy(this);
            }
            Coroutine _routine;
            public void Start() {
                isAdmin = player.IsAdmin;
                if (_routine != null) {
                    StopCoroutine(_routine);
                    _routine = null;
                }
                _routine = StartCoroutine(barebonesMode ? DoBareRadarRoutine() : DoRadarRoutine());
            }
            bool isAdmin {
                get;
                set;
            }
            IEnumerator DoBareRadarRoutine() {
                do {
                    if (!player || !player.IsConnected || ins == null || ins.isUnloading) {
                        Destroy(this);
                        yield break;
                    }
                    if (!isAdmin && hasPermAllowed) {
                        player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, True);
                        player.SendNetworkUpdateImmediate();
                    }
                    if (!SetSource()) {
                        yield return Coroutines.WaitForSeconds(0.1f);
                        continue;
                    }
                    lastPosition = source.transform.position;
                    if (ShowActive() >= 50) {
                        checks = 0;
                        yield return null;
                    }
                    ShowSleepers();
                    if (!isAdmin && player.HasPlayerFlag(BasePlayer.PlayerFlags.IsAdmin)) {
                        player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, False);
                        player.SendNetworkUpdateImmediate();
                    }
                    checks = 0;
                    yield return Coroutines.WaitForSeconds(invokeTime);
                }
                while (player.IsValid() && player.IsConnected);
            }
            IEnumerator DoRadarRoutine() {
                do {
                    if (!player || !player.IsConnected || ins == null || ins.isUnloading) {
                        Destroy(this);
                        yield break;
                    }
                    if (!isAdmin && hasPermAllowed) {
                        player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, True);
                        player.SendNetworkUpdateImmediate();
                    }
                    if (!SetSource()) {
                        yield return Coroutines.WaitForSeconds(0.1f);
                        continue;
                    }
                    if (ShowActive() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowSleepers() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.Cars, showCars, "C", cache.Cars) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.CargoPlanes, showCargoPlanes, "CP", cache.CargoPlanes) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.CargoShips, showCargoShips, "CS", cache.CargoShips) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowHeli() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowBradley() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowLimits() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowTC() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowContainers() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowBags() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowTurrets() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowDead() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowNPC() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowOre() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowCCTV() >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.CH47Helicopters, showCH47, "CH47", cache.CH47) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.RigidHullInflatableBoats, showRHIB, "RHIB", cache.RHIB) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.Boats, showBoats, "RB", cache.Boats) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.MiniCopter, showMiniCopter, "MC", cache.MiniCopter) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    if (ShowEntity(EntityType.RidableHorses, showRidableHorses, "RH", cache.RidableHorse) >= 300) {
                        checks = 0;
                        yield return null;
                    }
                    ShowCollectables();
                    if (!isAdmin && player.HasPlayerFlag(BasePlayer.PlayerFlags.IsAdmin)) {
                        player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, False);
                        player.SendNetworkUpdateImmediate();
                    }
                    checks = 0;
                    yield return Coroutines.WaitForSeconds(invokeTime);
                }
                while (player.IsValid() && player.IsConnected);
            }
            private void HandleException(Exception ex) {
                if (!isAdmin && player.HasPlayerFlag(BasePlayer.PlayerFlags.IsAdmin)) {
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, False);
                    player.SendNetworkUpdateImmediate();
                }
                ins.Puts("Error @{0}: {1} --- {2}", Enum.GetName(typeof(EntityType), entityType), ex.Message, ex.StackTrace);
                Message(player, ins.msg("Exception", player.UserIDString));
                switch (entityType) {
                    case EntityType.Active : {
                        trackActive = False;
                    }
                    break;
                    case EntityType.Airdrops : {
                        trackSupplyDrops = False;
                        cache.SupplyDrops.Clear();
                    }
                    break;
                    case EntityType.Animals : case EntityType.Npc : case EntityType.Zombies : {
                        trackNPC = False;
                        showNPC = False;
                        uiBtnNPC = False;
                        cache.Animals.Clear();
                        cache.Zombies.Clear();
                        cache.NPCPlayers.Clear();
                    }
                    break;
                    case EntityType.Bags : {
                        trackBags = False;
                        showBags = False;
                        uiBtnBags = False;
                        cache.Bags.Clear();
                    }
                    break;
                    case EntityType.Backpacks : {
                        trackLoot = False;
                        showLoot = False;
                        uiBtnLoot = False;
                        cache.Backpacks.Clear();
                    }
                    break;
                    case EntityType.Bradley : {
                        showBradley = False;
                        uiBtnBradley = False;
                        trackBradley = False;
                        cache.BradleyAPCs.Clear();
                    }
                    break;
                    case EntityType.Cars : {
                        showCars = False;
                        uiBtnCars = False;
                        trackCars = False;
                        cache.Cars.Clear();
                    }
                    break;
                    case EntityType.CargoPlanes : {
                        uiBtnCargoPlanes = False;
                        trackCargoPlanes = False;
                        showCargoPlanes = False;
                        cache.CargoPlanes.Clear();
                    }
                    break;
                    case EntityType.CargoShips : {
                        trackCargoShips = False;
                        showCargoShips = False;
                        uiBtnCargoShips = False;
                        cache.CargoShips.Clear();
                    }
                    break;
                    case EntityType.CCTV : {
                        trackCCTV = False;
                        showCCTV = False;
                        uiBtnCCTV = False;
                        cache.CCTV.Clear();
                    }
                    break;
                    case EntityType.CH47Helicopters : {
                        showCH47 = False;
                        uiBtnCH47 = False;
                        trackCH47 = False;
                        cache.CH47.Clear();
                    }
                    break;
                    case EntityType.Containers : {
                        showBox = False;
                        showLoot = False;
                        showStash = False;
                        uiBtnBox = False;
                        uiBtnLoot = False;
                        uiBtnStash = False;
                        trackBox = False;
                        trackLoot = False;
                        trackStash = False;
                        cache.Containers.Clear();
                    }
                    break;
                    case EntityType.Collectibles : {
                        trackCollectibles = False;
                        showCollectible = False;
                        uiBtnCollectible = False;
                        cache.Collectibles.Clear();
                    }
                    break;
                    case EntityType.Cupboards : {
                        trackTC = False;
                        showTC = False;
                        uiBtnTC = False;
                        cache.Cupboards.Clear();
                    }
                    break;
                    case EntityType.CupboardsArrow : {
                        showTCArrow = False;
                        uiBtnTCArrow = False;
                    }
                    break;
                    case EntityType.Dead : {
                        trackDead = False;
                        showDead = False;
                        uiBtnDead = False;
                        cache.Corpses.Clear();
                    }
                    break;
                    case EntityType.GroupLimit : {
                        drawX = False;
                    }
                    break;
                    case EntityType.Heli : {
                        showHeli = False;
                        uiBtnHeli = False;
                        trackHeli = False;
                        cache.Helicopters.Clear();
                    }
                    break;
                    case EntityType.MiniCopter : {
                        showMiniCopter = False;
                        uiBtnMiniCopter = False;
                        trackMiniCopter = False;
                        cache.MiniCopter.Clear();
                    }
                    break;
                    case EntityType.Ore : {
                        trackOre = False;
                        showOre = False;
                        uiBtnOre = False;
                        cache.Ores.Clear();
                    }
                    break;
                    case EntityType.RidableHorses : {
                        showRidableHorses = False;
                        uiBtnRidableHorses = False;
                        trackRidableHorses = False;
                        cache.RidableHorse.Clear();
                    }
                    break;
                    case EntityType.RigidHullInflatableBoats : {
                        showRHIB = False;
                        uiBtnRHIB = False;
                        trackRigidHullInflatableBoats = False;
                        cache.RHIB.Clear();
                    }
                    break;
                    case EntityType.Boats : {
                        showBoats = False;
                        uiBtnBoats = False;
                        trackBoats = False;
                        cache.Boats.Clear();
                    }
                    break;
                    case EntityType.Sleepers : {
                        trackSleepers = False;
                        showSleepers = False;
                        uiBtnSleepers = False;
                    }
                    break;
                    case EntityType.Source : {
                        setSource = False;
                    }
                    break;
                    case EntityType.Turrets : {
                        trackTurrets = False;
                        showTurrets = False;
                        uiBtnTurrets = False;
                        cache.Turrets.Clear();
                    }
                    break;
                }
                uiBtnNames = new string[0];
                uiButtons = null;
            }
            private Vector3 GetNearestCupboard(BasePlayer target) {
                var positions = new List<Vector3>();
                float distance = 0f;
                foreach (var tc in cache.Cupboards) {
                    if (tc.IsAuthed(target)) {
                        distance = (target.transform.position - tc.transform.position).magnitude;
                        if (distance >= 5f && distance <= tcArrowsDistance) {
                            positions.Add(tc.transform.position);
                        }
                    }
                }
                if (positions.Count == 0) {
                    return Vector3.zero;
                }
                if (positions.Count > 1) {
                    positions.Sort((x, y) => ((x - target.transform.position).magnitude).CompareTo(((y - target.transform.position).magnitude)));
                }
                return positions[0];
            }
            private int GetAveragePing(BasePlayer target) {
                Ping ping;
                if (!pings.TryGetValue(target.userID, out ping)) {
                    pings[target.userID] = ping = new Ping();
                }
                if (ping.Time == 0f || Time.realtimeSinceStartup - ping.Time >= averagePingInterval) {
                    ping.Time = Time.realtimeSinceStartup;
                    ping.AveragePing = Network.Net.sv.GetAveragePing(target.Connection);
                }
                return ping.AveragePing;
            }
            private bool IsLetters(string value) {
                if (string.IsNullOrEmpty(value)) {
                    return False;
                }
                foreach (char c in value) {
                    if (!char.IsLetter(c)) {
                        return False;
                    }
                }
                return True;
            }
            private bool IsNumeric(string value) {
                if (string.IsNullOrEmpty(value)) {
                    return False;
                }
                foreach (char c in value) {
                    if (!char.IsDigit(c)) {
                        return False;
                    }
                }
                return True;
            }
            private bool SetSource() {
                if (!setSource) {
                    source = player;
                    return True;
                }
                entityType = EntityType.Source;
                source = player;
                if (player.IsSpectating()) {
                    var parentEntity = player.GetParentEntity();
                    if (parentEntity as BasePlayer != null) {
                        var target = parentEntity as BasePlayer;
                        if (target.IsDead() && !target.IsConnected) player.StopSpectating();
                        else source = parentEntity;
                    }
                }
                if (player == source && (player.IsDead() || player.IsSleeping() || player.HasPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot))) return False;
                return True;
            }
            private void DrawVision(BasePlayer target) {
                RaycastHit hit;
                if (Physics.Raycast(target.eyes.HeadRay(), out hit, Mathf.Infinity)) {
                    DrawArrow(Color.red, target.eyes.position + new Vector3(0f, 0.115f, 0f), hit.point, 0.15f, true);
                }
            }
            private void DrawArrow(Color color, Vector3 from, Vector3 to, float size, bool bypass) {
                if (drawArrows || bypass) player.SendConsoleCommand("ddraw.arrow", invokeTime + flickerDelay, color, from, to, size);
            }
            private void DrawText(Color color, Vector3 position, string text, bool @override = false) {
                if (drawText || @override) player.SendConsoleCommand("ddraw.text", invokeTime + flickerDelay, color, position, text);
            }
            private void DrawBox(Color color, Vector3 position, float size, bool @override = false) {
                if (drawBox || @override) player.SendConsoleCommand("ddraw.box", invokeTime + flickerDelay, color, position, size);
            }
            private int ShowActive() {
                if (!trackActive) return checks;
                entityType = EntityType.Active;
                Color color;
                try {
                    foreach (var target in BasePlayer.activePlayerList) {
                        if (target == null || target.transform == null || !target.IsConnected) {
                            continue;
                        }
                        currDistance = (target.transform.position - source.transform.position).magnitude;
                        if (player == target || currDistance > maxDistance) {
                            continue;
                        }
                        if (ins.permission.UserHasPermission(target.UserIDString, permBypass) && !canBypassOverride) {
                            continue;
                        }
                        color = __(target.IsAlive() ? activeCC : activeDeadCC);
                        if ((target.IsAdmin || ins.permission.UserHasPermission(target.UserIDString, "fauxadmin.allowed")) && canBypassOverride) {
                            color = Color.magenta;
                        }
                        if (currDistance < playerDistance) {
                            if (ins.storedData.Extended.Contains(player.UserIDString) && target.GetActiveItem() != null) {
                                _cachedStringBuilder.Append(target.GetActiveItem().info.displayName.translated);
                                var itemList = target.GetActiveItem().contents?.itemList;
                                if (itemList?.Count > 0) {
                                    _cachedStringBuilder.Append(" (");
                                    for (int index = 0; index < itemList.Count; index++) {
                                        _cachedStringBuilder.Append(itemList[index].info.displayName.translated);
                                        _cachedStringBuilder.Append("|");
                                    }
                                    _cachedStringBuilder.Replace("Weapon ", "");
                                    _cachedStringBuilder.Replace("Simple Handmade ", "");
                                    _cachedStringBuilder.Replace("Muzzle ", "");
                                    _cachedStringBuilder.Replace("4x Zoom Scope", "4x");
                                    _cachedStringBuilder.Append(")");
                                }
                            }
                            string vanished = ins.Vanish != null && ins.Vanish.Call<bool>("IsInvisible", target) ? "<color=#FF00FF>V</color>" : string.Empty;
                            string health = showHT && target.metabolism != null ? string.Format("{0} <color=#FFA500>{1}</color>:<color=#FFADD8E6>{2}</color>", Math.Floor(target.health), target.metabolism.calories.value.ToString("#0"), target.metabolism.hydration.value.ToString("#0")) : Math.Floor(target.health).ToString("#0");
                            if (averagePingInterval > 0) {
                                _cachedStringBuilder.Append(" ");
                                _cachedStringBuilder.Append(GetAveragePing(target));
                                _cachedStringBuilder.Append("ms");
                            }
                            if (ins.storedData.Visions.Contains(player.UserIDString)) DrawVision(target);
                            DrawArrow(__(colorDrawArrows), target.transform.position + new Vector3(0f, target.transform.position.y + 10), target.transform.position, 1, false);
                            DrawText(color, target.transform.position + new Vector3(0f, 2f, 0f), string.Format("{0} <color={1}>{2}</color> <color={3}>{4}</color>{5} {6}", ins.RemoveFormatting(target.displayName) ?? target.userID.ToString(), healthCC, health, distCC, currDistance.ToString("0"), vanished, _cachedStringBuilder.ToString()));
                            DrawBox(color, target.transform.position + new Vector3(0f, 1f, 0f), target.GetHeight(target.modelState.ducked));
                            if (ins.voices.ContainsKey(target.userID) && (target.transform.position - player.transform.position).magnitude <= voiceDistance) {
                                DrawArrow(Color.yellow, target.transform.position + new Vector3(0f, 5f, 0f), target.transform.position + new Vector3(0f, 2.5f, 0f), 0.5f, true);
                            }
                            ShowCupboardArrows(target, EntityType.Active);
                        }
                        else if (drawX) distantPlayers.Add(target);
                        else DrawBox(color, target.transform.position + new Vector3(0f, 1f, 0f), 5f, true);
                        checks++;
                    }
                }
                catch (Exception ex) {
                    HandleException(ex);
                }
                return checks;
            }
            private int ShowSleepers() {
                if (!showSleepers || !trackSleepers) return checks;
                entityType = EntityType.Sleepers;
                Color color;
                try {
                    foreach (var sleeper in BasePlayer.sleepingPlayerList) {
                        if (sleeper == null || sleeper.transform == null) continue;
                        currDistance = (sleeper.transform.position - source.transform.position).magnitude;
                        if (currDistance > maxDistance) continue;
                        if (currDistance < playerDistance) {
                            string health = showHT && sleeper.metabolism != null ? string.Format("{0} <color=#FFA500>{1}</color>:<color=#FFADD8E6>{2}</color>", Math.Floor(sleeper.health), sleeper.metabolism.calories.value.ToString("#0"), sleeper.metabolism.hydration.value.ToString("#0")) : Math.Floor(sleeper.health).ToString("#0");
                            color = __(sleeper.IsAlive() ? sleeperCC : sleeperDeadCC);
                            DrawArrow(__(colorDrawArrows), sleeper.transform.position + new Vector3(0f, sleeper.transform.position.y + 10), sleeper.transform.position, 1, false);
                            DrawText(color, sleeper.transform.position, string.Format("{0} <color={1}>{2}</color> <color={3}>{4}</color>", ins.RemoveFormatting(sleeper.displayName) ?? sleeper.userID.ToString(), healthCC, health, distCC, currDistance.ToString("0")));
                            DrawText(color, sleeper.transform.position + new Vector3(0f, 1f, 0f), "X", drawX);
                            if (!drawX && drawBox) DrawBox(color, sleeper.transform.position, GetScale(currDistance));
                            ShowCupboardArrows(sleeper, EntityType.Sleepers);
                        }
                        else DrawBox(Color.cyan, sleeper.transform.position + new Vector3(0f, 1f, 0f), 5f, true);
                        checks++;
                    }
                }
                catch (Exception ex) {
                    HandleException(ex);
                }
                return checks;
            }
            private void ShowCupboardArrows(BasePlayer target, EntityType lastType) {
                try {
                    if (showTCArrow && uiBtnTCArrow && uiBtnTC) {
                        entityType = EntityType.CupboardsArrow;
                        var nearest = GetNearestCupboard(target);
                        if (nearest != Vector3.zero) {
                            DrawArrow(__(tcCC), target.transform.position + new Vector3(0f, 0.115f, 0f), nearest, 0.25f, true);
                        }
                        entityType = lastType;
                    }
                }
                catch (Exception ex) {
                    HandleException(ex);
                }
            }
            private int ShowHeli() {
                if (!showHeli || (!trackHeli && !uiBtnHeli)) return checks;
                entityType = EntityType.Heli;
                try {
                    if (cache.Helicopters.Count > 0) {
                        foreach (var heli in cache.Helicopters) {
                            if (heli == null || heli.transform == null || heli.IsDestroyed) continue;
                            currDistance = (heli.transform.position - source.transform.position).magnitude;
                            string heliHealth = heli.health > 1000 ? Math.Floor(heli.health).ToString("#,##0,K", CultureInfo.InvariantCulture) : Math.Floor(heli.health).ToString("#0");
                            string info = showHeliRotorHealth ? string.Format("<color={0}>{1}</color> (<color=#FFFF00>{2}</color>/<color=#FFFF00>{3}</color>)", healthCC, heliHealth, Math.Floor(heli.weakspots[0].health), Math.Floor(heli.weakspots[1].health)) : string.Format("<color={0}>{1}</color>", healthCC, heliHealth);
                            DrawText(__(heliCC), heli.transform.position + new Vector3(0f, 2f, 0f), string.Format("H {0} <color={1}>{2}</color>", info, distCC, currDistance.ToString("0")));
                            DrawBox(__(heliCC), heli.transform.position + new Vector3(0f, 1f, 0f), GetScale(currDistance));
                            checks++;
                        }
                    }
                }
                catch (Exception ex) {
                    HandleException(ex);
                }
                return checks;
            }
            private int ShowBradley() {
                if (!showBradley || (!uiBtnBradley && !trackBradley)) return checks;
                entityType = EntityType.Bradley;
                try {
                    if (cache.BradleyAPCs.Count > 0) {
                        foreach (var bradley in cache.BradleyAPCs) {
                            if (bradley == null || bradley.transform == null || bradley.IsDestroyed) continue;
                            currDistance = (bradley.transform.position - source.transform.position).magnitude;
                            string info = string.Format("<color={0}>{1}</color>", healthCC, bradley.health > 1000 ? Math.Floor(bradley.health).ToString("#,##0,K", CultureInfo.InvariantCulture) : Math.Floor(bradley.health).ToString());
                            DrawText(__(bradleyCC), bradley.transform.position + new Vector3(0f, 2f, 0f), string.Format("B {0} <color={1}>{2}</color>", info, distCC, currDistance.ToString("0")));
   
// ... [Code preview truncated due to length. Full source in attached file] ...

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