C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
namespace Oxide.Plugins
{
[Info("Airdrop Precision", "k1lly0u", "0.2.0")]
public class AirdropPrecision : RustPlugin
{
#region Fields
private const string CARGOPLANE_PREFAB = "assets/prefabs/npc/cargo plane/cargo_plane.prefab";
#endregion
#region Oxide Hooks
private void OnExplosiveDropped(BasePlayer player, SupplySignal supplySignal) => OnExplosiveThrown(player, supplySignal);
private void OnExplosiveThrown(BasePlayer player, SupplySignal supplySignal)
{
if (supplySignal == null)
return;
supplySignal.CancelInvoke(supplySignal.Explode);
supplySignal.Invoke(() => Explode(supplySignal), 3f);
}
private void Explode(SupplySignal supplySignal)
{
CargoPlane cargoPlane = GameManager.server.CreateEntity(CARGOPLANE_PREFAB) as CargoPlane;
cargoPlane.InitDropPosition(supplySignal.transform.position);
cargoPlane.Spawn();
supplySignal.Invoke(supplySignal.FinishUp, 210f);
supplySignal.SetFlag(BaseEntity.Flags.On, true);
supplySignal.SendNetworkUpdateImmediate();
}
#endregion
}
}