C#:
using UnityEngine;
using Newtonsoft.Json;
using Oxide.Core.Plugins;
using Oxide.Core.Libraries.Covalence;
using System.Collections.Generic;
///Скачано с дискорд сервера Rust Edit [PRO+]
///discord.gg/9vyTXsJyKR
namespace Oxide.Plugins {
[Info("AirfieldEvent", "discord.gg/9vyTXsJyKR", "1.1.7")]
[Description("AirfieldEvent")]
class AirfieldEvent : CovalencePlugin {
private BaseEntity planeEntity;
private Vector3 airfieldPosition;
private Quaternion airfieldRotation;
private List<Vector3> planeWayPoints = new List<Vector3>();
private int stage;
private float rotationSpeed = 1.3f;
private float speed;
private float maxSpeed = 5;
private Vector3 dir;
private Quaternion oldRot;
private bool fix;
private int dropsAmount;
private int supplyAmount;
private int cratesAmount;
private int npcsAmount;
private string npcPrefab;
private const string supplyPrefab = "assets/prefabs/misc/supply drop/supply_drop.prefab";
private const string cratePrefab = "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab";
private int lifeTimeCrates;
private int lifeTimeSupply;
private int lifeTimeNpcs;
private int remainToEvent;
private int remain;
private string message;
private int typeNpcs;
private int npcHealth;
private bool eventFlag;
private bool callHeli;
private int patrolTime;
private bool eventMarker;
private bool afterLanding;
private int markerLifetime;
private float markerAlpha;
private float markerRadius;
private string markerName;
private bool npcForceFreeze;
private Color markerColor = Color.red;
private MapMarkerGenericRadius marker;
private VendingMachineMapMarker vending;
private float npcDamageMultiplier;
private const string npcName = "afeguardnpc";
private const string heliName = "afeHelicopter";
private ConfigData Configuration;
private bool randomEventTime;
private int minimumRemainToEvent;
private int maximumRemainToEvent;
private float heliDamageMultiplier;
private float heliHealth;
[PluginReference]
Plugin Kits;
private List<BaseEntity> entityList = new List<BaseEntity>();
private int xSum;
private List<string> kitsListNPC;
private float npcAttackRange;
private const int layerS = ~(1 << 2 | 1 << 3 | 1 << 4 | 1 << 10 | 1 << 18 | 1 << 28 | 1 << 29);
private List<List<Vector3>> wayPointsList = new List<List<Vector3>>();
private List<List<BaseEntity>> botList = new List<List<BaseEntity>>();
private int chaseRadius = 60;
private int coolDownTime = 10;
private int homeRadius = 20;
private Timer eventTimer;
private class NpcBrain : FacepunchBehaviour {
public Vector3 homePosition;
public Vector3 targetPosition;
public BaseEntity target;
public int stateTimer;
public int moveChance;
}
class ConfigData {
[JsonProperty("Time to event start(in seconds, minimum 900)")]
public int remainToEvent = 3900;
[JsonProperty("Random time to event start")]
public bool randomEventTime = false;
[JsonProperty("Minimum time to event start(in seconds, minimum 900)")]
public int minimumRemainToEvent = 900;
[JsonProperty("Maximum time to event start(in seconds)")]
public int maximumRemainToEvent = 10800;
[JsonProperty("Drops amount(number of cargo spawns after plane landing, maximum 10)")]
public int dropsAmount = 3;
[JsonProperty("Crates amount(spawn every cargo drop)")]
public int cratesAmount = 1;
[JsonProperty("Crates lifetime(in seconds).The crate will not be destroyed if it has been activated")]
public int lifeTimeCrates = 3600;
[JsonProperty("Crates timer(in seconds)")]
public int timerCrates = 900;
[JsonProperty("Airdrops amount(spawn every cargo drop)")]
public int supplyAmount = 1;
[JsonProperty("Airdrops lifetime(in seconds)")]
public int lifeTimeSupply = 3600;
[JsonProperty("NPCs amount(spawn every cargo drop)")]
public int npcsAmount = 0;
[JsonProperty("NPCs lifetime(in seconds)")]
public int lifeTimeNpcs = 3600;
[JsonProperty("NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner")]
public int typeNpcs = 0;
[JsonProperty("NPCs health(0 - default)")]
public int npcHealth = 0;
[JsonProperty("NPCs damage multiplier")]
public float npcDamageMultiplier = 1f;
[JsonProperty("NPCs attack range")]
public float npcAttackRange = 75f;
[JsonProperty("Minimum distance to NPC damage")]
public float npcMinDistToDmg = 75f;
[JsonProperty("Forcibly immobilize an NPC")]
public bool npcForceFreeze = false;
[JsonProperty("List of kits for each NPC(requires Kits plugin)")]
public List<string> kitsListNPC = new List<string> {
"kit1", "kit2", "kit3"
}
;
[JsonProperty("Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)")]
public string displayNameNPC = "Airfield NPC";
[JsonProperty("List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)")]
public List<string> displayNamesListNPC = new List<string> {
"Airfield NPC1", "Airfield NPC2", "Airfield NPC3"
}
;
[JsonProperty("Event message(if empty, no message will be displayed)")]
public string message = "Airfield event started";
[JsonProperty("Calls a helicopter to the airfield after landing a cargo plane")]
public bool callHeli = false;
[JsonProperty("How long the helicopter will patrol the airfield (in minutes)")]
public int patrolTime = 5;
[JsonProperty("Helicopter damage multiplier")]
public float heliDamageMultiplier = 1;
[JsonProperty("Helicopter health")]
public float heliHealth = 10000;
[JsonProperty("Event marker on the map(will spawn a marker immediately after the start of the event)")]
public bool eventMarker = false;
[JsonProperty("If true, spawn the marker only after the plane lands")]
public bool afterLanding = false;
[JsonProperty("Event marker name")]
public string markerName = "Airfield event";
[JsonProperty("Event marker lifetime(in seconds)")]
public int markerLifetime = 3600;
[JsonProperty("Event marker transparency(0-1)")]
public float markerAlpha = 0.75f;
[JsonProperty("Event marker radius")]
public float markerRadius = 0.5f;
[JsonProperty("Event marker color.R(0-1)")]
public float markerColorR = 1.0f;
[JsonProperty("Event marker color.G(0-1)")]
public float markerColorG = 0f;
[JsonProperty("Event marker color.B(0-1)")]
public float markerColorB = 0f;
[JsonProperty("Use a custom place to land a cargo plane")]
public bool customLanding = false;
[JsonProperty("Custom place position")]
public Vector3 customPosition = Vector3.zero;
[JsonProperty("Custom place rotation")]
public Vector3 customRotation = Vector3.zero;
}
private void OnServerInitialized() {
LoadConfig();
eventFlag = false;
remainToEvent = Configuration.remainToEvent;
if (remainToEvent < 900) remainToEvent = 900;
remain = remainToEvent;
dropsAmount = Configuration.dropsAmount;
if (dropsAmount > 10) dropsAmount = 10;
cratesAmount = Configuration.cratesAmount;
lifeTimeCrates = Configuration.lifeTimeCrates;
supplyAmount = Configuration.supplyAmount;
lifeTimeSupply = Configuration.lifeTimeSupply;
npcsAmount = Configuration.npcsAmount;
lifeTimeNpcs = Configuration.lifeTimeNpcs;
typeNpcs = Configuration.typeNpcs;
message = Configuration.message;
callHeli = Configuration.callHeli;
patrolTime = Configuration.patrolTime;
npcHealth = Configuration.npcHealth;
npcForceFreeze = Configuration.npcForceFreeze;
eventMarker = Configuration.eventMarker;
afterLanding = Configuration.afterLanding;
markerName = Configuration.markerName;
markerLifetime = Configuration.markerLifetime;
markerAlpha = Configuration.markerAlpha;
markerRadius = Configuration.markerRadius;
markerColor.r = Configuration.markerColorR;
markerColor.g = Configuration.markerColorG;
markerColor.b = Configuration.markerColorB;
npcDamageMultiplier = Configuration.npcDamageMultiplier;
randomEventTime = Configuration.randomEventTime;
minimumRemainToEvent = Configuration.minimumRemainToEvent;
maximumRemainToEvent = Configuration.maximumRemainToEvent;
heliHealth = Configuration.heliHealth;
heliDamageMultiplier = Configuration.heliDamageMultiplier;
kitsListNPC = Configuration.kitsListNPC;
npcAttackRange = Configuration.npcAttackRange;
GameObject mon = new GameObject();
if (Configuration.customLanding) {
mon.transform.position = Configuration.customPosition;
mon.transform.rotation = Quaternion.Euler(Configuration.customRotation.x, Configuration.customRotation.y, Configuration.customRotation.z);
eventFlag = true;
}
else foreach (var monument in TerrainMeta.Path.Monuments) if (monument.name == "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab") {
mon.transform.position = monument.transform.position;
mon.transform.rotation = monument.transform.rotation;
eventFlag = true;
break;
}
CreateWaypoints(mon);
if (randomEventTime) remainToEvent = Random.Range(minimumRemainToEvent, maximumRemainToEvent);
if (!eventFlag) Puts("Airfield not found on map, event will not start! You can set up a custom landing spot for your cargo plane");
else {
if (!Configuration.customLanding) Puts("Airfield found on map, event will start in " + remainToEvent.ToString() + " seconds");
else Puts("Cargoplane will land at a custom airfield, event will start in " + remainToEvent.ToString() + " seconds");
}
switch (typeNpcs) {
case 0 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab";
break;
case 1 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab";
break;
case 2 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab";
break;
case 3 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab";
break;
case 4 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_lr300.prefab";
break;
case 5 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_mp5.prefab";
break;
case 6 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_pistol.prefab";
break;
case 7 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_shotgun.prefab";
break;
case 8 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab";
break;
case 9 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab";
break;
case 10 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab";
break;
case 11 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab";
break;
case 12 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab";
break;
case 13 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab";
break;
case 14 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab";
break;
case 15 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/banditguard/npc_bandit_guard.prefab";
break;
case 16 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab";
break;
case 17 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab";
break;
case 18 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_lr300.prefab";
break;
case 19 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab";
break;
}
if (eventFlag) timer.Every(1f, () => {
remain--;
if (remain < 0 && planeEntity == null) EventStart();
}
);
}
void SaveConfig(object config) => Config.WriteObject(config, true);
void LoadConfig() {
base.Config.Settings.ObjectCreationHandling = ObjectCreationHandling.Replace;
Configuration = Config.ReadObject<ConfigData>();
SaveConfig(Configuration);
}
private void CreateWaypoints(GameObject monument) {
dir = monument.transform.position - monument.transform.right * 1000f - monument.transform.up * -2f - monument.transform.forward * 43.5f;
airfieldPosition = monument.transform.position;
airfieldRotation = monument.transform.rotation;
planeWayPoints.Add(monument.transform.position - monument.transform.right - monument.transform.up * -1200f - monument.transform.forward * 1500f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -4500 - monument.transform.up * -1200f - monument.transform.forward * 1300f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -3700 - monument.transform.up * -1200f - monument.transform.forward * 550f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -3000 - monument.transform.up * -900f - monument.transform.forward * 43.5f);
for (float i = -2100; i < -150f; i += 78.64f) planeWayPoints.Add(monument.transform.position - monument.transform.right * i - monument.transform.up * i / 2.6f - monument.transform.forward * 43.5f - Vector3.up * 45f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -100f - monument.transform.up * -4f - monument.transform.forward * 43.5f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * 80f - monument.transform.up * -2f - monument.transform.forward * 43.5f);
for (float i = 160f; i < 2100; i += 78.64f) planeWayPoints.Add(monument.transform.position - monument.transform.right * i + monument.transform.up * i / 2.6f - monument.transform.forward * 43.5f - Vector3.up * 45f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * 12000f - monument.transform.up * -700f - monument.transform.forward * 43.5f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * 13000f - monument.transform.up * -700f - monument.transform.forward * 43.5f);
}
private void EventCalc() {
if (planeEntity) {
if (Vector3.Distance(planeEntity.transform.position, planeWayPoints[stage]) < speed) {
stage++;
ChangeSpeed(stage);
}
planeEntity.transform.rotation = oldRot;
Vector3 lTargetDir = planeWayPoints[stage] - planeEntity.transform.position;
planeEntity.transform.rotation = Quaternion.RotateTowards(planeEntity.transform.rotation, Quaternion.LookRotation(lTargetDir), rotationSpeed);
var direction = planeEntity.transform.forward;
planeEntity.transform.position += direction * speed;
oldRot = planeEntity.transform.rotation;
if (fix) planeEntity.transform.LookAt(dir);
}
}
void DrawMarker() {
string markerPrefab = "assets/prefabs/tools/map/genericradiusmarker.prefab";
marker = GameManager.server.CreateEntity(markerPrefab, airfieldPosition).GetComponent<MapMarkerGenericRadius>();
markerPrefab = "assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab";
vending = GameManager.server.CreateEntity(markerPrefab, airfieldPosition).GetComponent<VendingMachineMapMarker>();
vending.markerShopName = markerName;
vending.enableSaving = false;
vending.Spawn();
marker.radius = markerRadius;
marker.alpha = markerAlpha;
marker.color1 = markerColor;
marker.enableSaving = false;
marker.Spawn();
marker.SetParent(vending);
marker.transform.localPosition = new Vector3(0, 0, 0);
marker.SendUpdate();
vending.SendNetworkUpdate();
timer.Once(markerLifetime, () => {
if (vending) vending.Kill();
}
);
}
protected override void LoadDefaultConfig() {
var config = new ConfigData();
SaveConfig(config);
}
private BaseHelicopter CallHeli(Vector3 destination) {
var heli = (BaseHelicopter)GameManager.server.CreateEntity("assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab", new Vector3(), new Quaternion(), true);
if (heli == null) return null;
var heliAI = heli?.GetComponent<PatrolHelicopterAI>() ?? null;
if (heliAI == null) return null;
heliAI.SetInitialDestination(destination, 0.25f);
heli.Spawn();
heli.name = heliName;
heli.SetMaxHealth(heliHealth);
heli.Heal(heliHealth);
timer.Repeat(10f, patrolTime * 6, () => {
if (heli) heliAI.SetTargetDestination(airfieldPosition + new Vector3(Random.Range(-150, 150), 25f, Random.Range(-150, 150)), 5f, 30f);
}
);
return heli;
}
void ChangeSpeed(int stage) {
switch (stage) {
case 5 : fix = true;
break;
case 22 : speed = maxSpeed / 1.2f;
break;
case 26 : speed = maxSpeed / 1.4f;
break;
case 30 : if (callHeli) CallHeli(airfieldPosition + new Vector3(Random.Range(-150, 150), 25f, Random.Range(-150, 150)));
if (eventMarker && afterLanding) DrawMarker();
speed = maxSpeed / 1.6f;
timer.Repeat(6.5f / (dropsAmount + 1), dropsAmount, () => {
SpawnDrop();
}
);
break;
case 31 : fix = false;
break;
case 32 : speed = maxSpeed / 1.4f;
break;
case 34 : speed = maxSpeed / 1.2f;
break;
case 36 : speed = maxSpeed;
break;
case 38 : speed = maxSpeed * 1.1f;
break;
case 40 : speed = maxSpeed * 1.2f;
break;
case 42 : speed = maxSpeed * 1.4f;
break;
case 57 : eventTimer.Destroy();
planeEntity.Kill();
Puts("Event ended");
break;
}
}
void SpawnDrop() {
Vector3 pos;
xSum++;
for (int i = 0; i < supplyAmount; i++) {
float offset = 2f;
pos = planeEntity.transform.position - planeEntity.transform.forward * 12f + Vector3.up * 2f - planeEntity.transform.right * supplyAmount + planeEntity.transform.right * i * offset;
var drop = GameManager.server.CreateEntity(supplyPrefab, pos, airfieldRotation);
drop.Spawn();
entityList.Add(drop);
if (drop is SupplyDrop) {
SupplyDrop supplyDrop = drop as SupplyDrop;
var box = supplyDrop.GetComponent<Rigidbody>();
supplyDrop.RemoveParachute();
box.drag = 1f;
timer.Once(lifeTimeSupply, () => {
if (drop) drop.Kill();
}
);
}
}
List<BaseEntity> tempBotsList = new List<BaseEntity>();
List<Vector3> tempWayPointsList = new List<Vector3>();
for (int i = 0; i < npcsAmount; i++) {
float x = i;
int offset = 0;
if (x / 2 == (int)(x / 2)) offset = 9;
pos = planeEntity.transform.position - planeEntity.transform.forward * offset - planeEntity.transform.forward * Random.Range(5, 9) - planeEntity.transform.right * npcsAmount / 2f + planeEntity.transform.right * i;
pos.y = dir.y - 1.7f;
var npc = GameManager.server.CreateEntity(npcPrefab, pos, new Quaternion(), true);
npc.Spawn();
entityList.Add(npc);
BasePlayer player = npc as BasePlayer;
player.name = npcName;
player.displayName = Configuration.displayNameNPC;
ScientistBrain brain = npc.GetComponent<ScientistBrain>();
BaseNavigator navigator = npc.GetComponent<BaseNavigator>();
NpcBrain brainNPC = npc.gameObject.AddComponent<NpcBrain>();
brain.AttackRangeMultiplier = 10f;
brain.VisionCone = -1;
brain.SenseRange = npcAttackRange;
brain.ListenRange = 15f;
brain.SenseTypes = EntityType.Player;
brain.MemoryDuration = 5f;
brain.TargetLostRange = npcAttackRange;
brain.CheckVisionCone = false;
brain.CheckLOS = true;
brain.IgnoreNonVisionSneakers = true;
brain.HostileTargetsOnly = false;
brain.IgnoreSafeZonePlayers = false;
brain.RefreshKnownLOS = true;
navigator.CanUseNavMesh = false;
brainNPC.homePosition = pos;
brainNPC.stateTimer = 5;
brainNPC.moveChance = 22;
timer.Once(1f, () => {
if (npc) MoveToPosition(brain, navigator, npc.transform.position + Vector3.forward * 0.1f, 0);
}
);
if (!npcForceFreeze) timer.Every(3f, () => {
if (npc) NpcAI(npc);
}
);
int y = npcsAmount * (xSum - 1) + i;
if (y < Configuration.displayNamesListNPC.Count) if (Configuration.displayNamesListNPC[y] != null) player.displayName = Configuration.displayNamesListNPC[y];
if (y < kitsListNPC.Count) if (kitsListNPC[y] != null) {
if (Kits?.Call("IsKit", kitsListNPC[y]).ToString() == "True") {
player.inventory.Strip();
Kits?.Call("GiveKit", player, kitsListNPC[y]);
}
}
if (npcHealth > 0) {
player.startHealth = npcHealth;
player.health = npcHealth;
}
timer.Once(lifeTimeNpcs, () => {
if (npc) npc.Kill();
}
);
tempBotsList.Add(npc);
}
botList.Add(tempBotsList);
timer.Once(0.1f, () => AddWayPoints(planeEntity.transform.position - planeEntity.transform.forward * 15, 20));
for (int i = 0; i < cratesAmount; i++) {
float offset = 2f;
pos = planeEntity.transform.position - planeEntity.transform.forward * 10f + Vector3.up * 2f - planeEntity.transform.right * cratesAmount + planeEntity.transform.right * i * offset;
var crate = GameManager.server.CreateEntity(cratePrefab, pos, airfieldRotation);
crate.Spawn();
entityList.Add(crate);
HackableLockedCrate ent = crate.GetComponent<HackableLockedCrate>();
ent.hackSeconds = 900 - Configuration.timerCrates;
timer.Once(lifeTimeCrates, () => {
if (crate) {
ent = crate.GetComponent<HackableLockedCrate>();
if (ent.hackSeconds == 900 - Configuration.timerCrates) crate.Kill();
}
}
);
}
}
public void AddWayPoints(Vector3 center, float radius) {
List<Vector3> tempWayPointsList = new List<Vector3>();
float off = 1;
for (float i = -radius / 2 + off; i < radius / 2 + off; i += 1) for (float ii = -radius / 2 + off; ii < radius / 2 + off; ii += 1) {
RaycastHit check;
Vector3 offset = new Vector3(i, 0, ii);
if (Physics.Raycast(center + offset + Vector3.up * 100, Vector3.down, out check, 200, layerS)) {
BaseEntity entity = check.GetEntity();
if (!entity) tempWayPointsList.Add(check.point);
}
}
wayPointsList.Add(tempWayPointsList);
}
public void NpcAI(BaseEntity npc) {
BaseNavigator navigator = npc.GetComponent<BaseNavigator>();
ScientistBrain brain = npc.GetComponent<ScientistBrain>();
NpcBrain x = npc.gameObject.GetComponent<NpcBrain>();
List<Vector3> wayPoints = new List<Vector3>();
int speed = 0;
int s = 0;
foreach (var item in botList) {
for (int i = 0; i < item.Count; i++) if (npc == item[i]) wayPoints = wayPointsList[s];
s++;
}
if (brain.Senses.Players.Count == 0) {
if (x.stateTimer == 0) {
brain.SwitchToState(AIState.Idle, 0);
x.moveChance = 22;
}
x.stateTimer--;
}
else {
x.stateTimer = coolDownTime;
speed = 1;
x.moveChance = 100;
if (brain.Senses.Players[0]) if (Vector3.Distance(brain.Senses.Players[0].transform.position, npc.transform.position) < chaseRadius) {
float xx = UnityEngine.Random.Range(-2, 2);
float zz = UnityEngine.Random.Range(-2, 2);
Vector3 offset = new Vector3(xx, 0, zz);
x.targetPosition = brain.Senses.Players[0].transform.position + offset;
MoveToPosition(brain, navigator, x.targetPosition, 1);
return;
}
}
if (Vector3.Distance(npc.transform.position, x.homePosition) < homeRadius) {
if (!navigator.Moving) {
var chanсe = UnityEngine.Random.Range(0, 100);
if (chanсe < x.moveChance) {
var y = UnityEngine.Random.Range(0, wayPoints.Count);
Vector3 point = wayPoints[y] + Vector3.up * 0.5f;
RaycastHit check;
Vector3 vec = new Vector3(point.x - npc.transform.position.x, point.y - npc.transform.position.y, point.z - npc.transform.position.z);
if (!Physics.Raycast(npc.transform.position + Vector3.up * 0.5f, vec, out check, Vector3.Distance(npc.transform.position, point), layerS)) x.targetPosition = wayPoints[y];
else x.targetPosition = check.point - Vector3.Normalize(vec) * 0.5f;
MoveToPosition(brain, navigator, x.targetPosition, speed);
}
}
}
else if (x.stateTimer < 0) MoveToPosition(brain, navigator, x.homePosition, 1);
}
public void MoveToPosition(ScientistBrain brain, BaseNavigator navigator, Vector3 pos, int moveSpeed) {
var speed = BaseNavigator.NavigationSpeed.Slow;
if (moveSpeed == 1) speed = BaseNavigator.NavigationSpeed.Fast;
navigator.CanUseNavMesh = true;
brain.Navigator.SetDestination(pos, speed, 0f, 0f);
navigator.CanUseNavMesh = false;
}
void EventStart() {
if (eventFlag) {
RemoveEvent();
entityList.Clear();
botList.Clear();
wayPointsList.Clear();
xSum = 0;
if (planeEntity == null) {
if (eventMarker && !afterLanding) DrawMarker();
Puts("Event started");
remain = remainToEvent;
string prefabstr = "assets/prefabs/npc/cargo plane/cargo_plane.prefab";
planeEntity = GameManager.server.CreateEntity(prefabstr, new Vector3(0, 1000, 0), new Quaternion(), false);
planeEntity.Spawn();
stage = 0;
speed = maxSpeed;
oldRot = planeEntity.transform.rotation;
fix = false;
eventTimer = timer.Every(0.1f, () => {
EventCalc();
}
);
if (message != null) foreach (BasePlayer player in BasePlayer.activePlayerList) player.ChatMessage(message);
}
else Puts("The event is already running");
if (randomEventTime) remainToEvent = Random.Range(minimumRemainToEvent, maximumRemainToEvent);
Puts("Next event will start in " + remainToEvent.ToString() + " seconds");
}
}
[Command("afe_addcustom")]
private void afe_addcustom(IPlayer iplayer) {
var player = (BasePlayer)iplayer.Object;
if (player) if (player.IsAdmin) {
PlayerEyes capsule = player.GetComponentInChildren<PlayerEyes>();
GameObject monument = new GameObject();
monument.transform.rotation = Quaternion.Euler(capsule.rotation.eulerAngles.x, capsule.rotation.eulerAngles.y + 90, capsule.rotation.eulerAngles.z);
monument.transform.position = capsule.transform.position - monument.transform.right * 100f - monument.transform.up * 0.3f - monument.transform.forward * -43.5f;
planeWayPoints.Clear();
CreateWaypoints(monument);
player.SendConsoleCommand("ddraw.text", 30f, Color.green, planeWayPoints[29], "<size=24>start</size>");
player.SendConsoleCommand("ddraw.text", 30f, Color.green, planeWayPoints[30], "<size=24>end</size>");
player.SendConsoleCommand("ddraw.arrow", 30, Color.green, planeWayPoints[29], planeWayPoints[30], 2f);
player.ChatMessage("Cargo plane landing site has been successfully added and saved");
Configuration.customRotation = new Vector3(monument.transform.rotation.eulerAngles.x, monument.transform.rotation.eulerAngles.y, monument.transform.rotation.eulerAngles.z);
Configuration.customPosition = monument.transform.position;
SaveConfig(Configuration);
}
}
[Command("afestart")]
private void afestart(IPlayer iplayer) {
var player = (BasePlayer)iplayer.Object;
if (!player || player.IsAdmin) EventStart();
}
[Command("afefast")]
private void afefast(IPlayer iplayer) {
var player = (BasePlayer)iplayer.Object;
if (!player || player.IsAdmin) {
if (planeEntity == null) {
EventStart();
timer.Once(1f, () => {
if (planeEntity) {
planeEntity.transform.position = planeWayPoints[20];
planeEntity.transform.LookAt(dir);
oldRot = planeEntity.transform.rotation;
stage = 21;
fix = true;
}
}
);
timer.Once(30f, () => {
if (planeEntity) {
planeEntity.transform.position = planeWayPoints[56];
stage = 56;
}
}
);
}
else Puts("The event is already running");
}
}
void OnPlayerSleepEnded(BasePlayer player) {
if (vending != null) {
marker.SendUpdate();
vending.SendNetworkUpdate();
}
}
void OnServerShutdown() {
RemoveEvent();
}
void Unload() {
RemoveEvent();
}
void RemoveEvent() {
if (planeEntity) planeEntity.Kill();
if (vending) vending.Kill();
for (int i = 0; i < entityList.Count; i++) if (entityList[i]) entityList[i].Kill();
}
private void OnEntityTakeDamage(BaseEntity entity, HitInfo info) {
var killer = info.Initiator;
if (killer) {
switch (killer.name) {
case npcName : info.damageTypes.ScaleAll(npcDamageMultiplier);
break;
case heliName : info.damageTypes.ScaleAll(heliDamageMultiplier);
break;
}
if (entity.name == npcName) if (Vector3.Distance(entity.transform.position, killer.transform.position) > Configuration.npcMinDistToDmg) info.damageTypes.ScaleAll(0);
}
}
}
}