C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using UnityEngine;
using Newtonsoft.Json;
using Oxide.Core.Plugins;
using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using System.Collections.Generic;
namespace Oxide.Plugins {
[Info("AirfieldEvent", "Fruster", "1.3.2")]
[Description("AirfieldEvent")]
class AirfieldEvent : CovalencePlugin {
public static List<Vector3> points = new List<Vector3>();
private BaseEntity planeEntity;
private Vector3 airfieldPosition;
private Quaternion airfieldRotation;
private List<Vector3> planeWayPoints = new List<Vector3>();
private int stage;
private float rotationSpeed = 1.3f;
private float speed;
private float maxSpeed = 5;
private Vector3 dir;
private Quaternion oldRot;
private bool fix;
private int dropsAmount;
private int supplyAmount;
private int cratesAmount;
private int npcsAmount;
private string npcPrefab;
private const string supplyPrefab = "assets/prefabs/misc/supply drop/supply_drop.prefab";
private const string cratePrefab = "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab";
private int lifeTimeCrates;
private int lifeTimeSupply;
private int lifeTimeNpcs;
private int remainToEvent;
private int remain;
private string message;
private int typeNpcs;
private int npcHealth;
private bool eventFlag;
private bool callHeli;
private int patrolTime;
private bool eventMarker;
private bool afterLanding;
private int markerLifetime;
private float markerAlpha;
private float markerRadius;
private string markerName;
private bool npcForceFreeze;
private Color markerColor = Color.red;
private MapMarkerGenericRadius marker;
private VendingMachineMapMarker vending;
private float npcDamageMultiplier;
private const string npcName = "afeguardnpc";
private const string heliName = "afeHelicopter";
private ConfigData Configuration;
private bool randomEventTime;
private int minimumRemainToEvent;
private int maximumRemainToEvent;
private float heliDamageMultiplier;
private float heliHealth;
[PluginReference]
Plugin Kits, SimpleLootTable, ZoneManager;
private List<BaseEntity> entityList = new List<BaseEntity>();
private int xSum;
private List<string> kitsListNPC;
private float npcAttackRange;
private const int layerS = ~(1 << 2 | 1 << 3 | 1 << 4 | 1 << 10 | 1 << 18 | 1 << 28 | 1 << 29);
private List<List<Vector3>> wayPointsList = new List<List<Vector3>>();
private List<List<BaseEntity>> botList = new List<List<BaseEntity>>();
private int chaseRadius = 60;
private int coolDownTime = 10;
private int homeRadius = 20;
private Timer eventTimer;
private BaseEntity patrolHelicopter;
private PatrolHelicopter patrolHelicopterH;
private PatrolHelicopterAI patrolHelicopterAI;
private int patrolHelicopterTime;
private int patrolHelicopterReplaceTime;
private GameObject mon = new GameObject();
private class NpcBrain : FacepunchBehaviour {
public Vector3 homePosition;
public Vector3 targetPosition;
public BaseEntity target;
public int stateTimer;
public int moveChance;
}
private class TimerForCrate : FacepunchBehaviour {
public Timer timer;
}
private float serverHackSeconds = HackableLockedCrate.requiredHackSeconds;
public static BasePlayer eventOwner;
public SphereEntity spherePVE;
public static string ejectMessage;
class ConfigData {
[JsonProperty("PVE mode (crates can only be looted by the player who first dealt damage to the NPC)")]
public bool pveMode = false;
[JsonProperty("The time after which the owner of the event will be deleted if he left the server(for PVE mode)")]
public int ownerLeftTime = 300;
[JsonProperty("Radius for event(for PVE mode)")]
public int eventRadius = 380;
[JsonProperty("Create a sphere for PVE mode")]
public bool createSphere = false;
[JsonProperty("Sphere offset")]
public Vector3 sphereOffset = new Vector3(0, 0, 30);
[JsonProperty("Do not allow other players into the event(only for PVE mode if there is a sphere)")]
public bool ejectPlayers = false;
[JsonProperty("Message when a player is ejected from the event sphere(only for PVE mode if there is a sphere)")]
public string ejectMessage = "You cannot be here, you are not the owner of this event";
[JsonProperty("Triggering an event by timer (disable if you want to trigger the event only manually)")]
public bool timerStart = true;
[JsonProperty("Time to event start(in seconds, minimum 900)")]
public int remainToEvent = 3900;
[JsonProperty("Random time to event start")]
public bool randomEventTime = false;
[JsonProperty("Minimum time to event start(in seconds, minimum 900)")]
public int minimumRemainToEvent = 900;
[JsonProperty("Maximum time to event start(in seconds)")]
public int maximumRemainToEvent = 10800;
[JsonProperty("Minimum number of online players to trigger an event")]
public int minOnline = 1;
[JsonProperty("Drops amount(number of cargo spawns after plane landing, maximum 10)")]
public int dropsAmount = 3;
[JsonProperty("Crates amount(spawn every cargo drop)")]
public int cratesAmount = 1;
[JsonProperty("Crate simple loot table name(plugin SimpleLootTable is required)")]
public string crateTableName = "";
[JsonProperty("Minimum number of items in a crate(plugin SimpleLootTable is required)")]
public int crateMinItems = 0;
[JsonProperty("Maximum number of items in a crate(plugin SimpleLootTable is required)")]
public int crateMaxItems = 0;
[JsonProperty("Remove crates after being looted by a player(in seconds)")]
public int removeCratesTime = 300;
[JsonProperty("Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))")]
public int eventExtDuration = 600;
[JsonProperty("Crates lifetime(in seconds).The crate will not be destroyed if it has been activated")]
public int lifeTimeCrates = 3600;
[JsonProperty("Crates timer(in seconds)")]
public int timerCrates = 900;
[JsonProperty("Airdrops amount(spawn every cargo drop)")]
public int supplyAmount = 1;
[JsonProperty("Airdrop simple loot table name(plugin SimpleLootTable is required)")]
public string airdropTableName = "";
[JsonProperty("Minimum number of items in an airdrop(plugin SimpleLootTable is required)")]
public int airdropMinItems = 0;
[JsonProperty("Maximum number of items in an airdrop(plugin SimpleLootTable is required)")]
public int airdropMaxItems = 0;
[JsonProperty("Airdrops lifetime(in seconds)")]
public int lifeTimeSupply = 3600;
[JsonProperty("NPCs amount(spawn every cargo drop)")]
public int npcsAmount = 0;
[JsonProperty("NPCs lifetime(in seconds)")]
public int lifeTimeNpcs = 3600;
[JsonProperty("NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner")]
public int typeNpcs = 8;
[JsonProperty("NPCs health(0 - default)")]
public int npcHealth = 0;
[JsonProperty("NPCs damage multiplier")]
public float npcDamageMultiplier = 1f;
[JsonProperty("NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)")]
public float npcAccuracy = 2f;
[JsonProperty("NPCs attack range")]
public float npcAttackRange = 75f;
[JsonProperty("Minimum distance to NPC damage")]
public float npcMinDistToDmg = 75f;
[JsonProperty("Message if the player attacks far away NPCs")]
public string npcFarAwayMessage = "NPC is too far away, he doesn't take damage";
[JsonProperty("Forcibly immobilize an NPC")]
public bool npcForceFreeze = false;
[JsonProperty("Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)")]
public int kitsDistribution = 1;
[JsonProperty("List of kits for NPC(requires Kits plugin)")]
public List<string> kitsListNPC = new List<string> {
"kit1", "kit2", "kit3"
}
;
[JsonProperty("Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)")]
public string displayNameNPC = "Airfield NPC";
[JsonProperty("List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)")]
public List<string> displayNamesListNPC = new List<string> {
"Airfield NPC1", "Airfield NPC2", "Airfield NPC3"
}
;
[JsonProperty("Event message(if empty, no message will be displayed)")]
public string message = "Airfield event started";
[JsonProperty("Event end message(if empty, no message will be displayed)")]
public string endMessage = "Airfield event ended";
[JsonProperty("Landing message(displayed when the cargo plane has landed)")]
public string landingMessage = "Cargoplane landed at Airfield";
[JsonProperty("Calls a helicopter to the airfield after landing a cargo plane")]
public bool callHeli = false;
[JsonProperty("How long the helicopter will patrol the airfield (in minutes)")]
public int patrolTime = 5;
[JsonProperty("Helicopter damage multiplier")]
public float heliDamageMultiplier = 1;
[JsonProperty("Helicopter health")]
public float heliHealth = 10000;
[JsonProperty("Helicopter main rotor health")]
public float heliMainRotorHealth = 900;
[JsonProperty("Helicopter tail rotor health")]
public float heliTailRotorHealth = 500;
[JsonProperty("The patrol helicopter will not patrol the airfield if it has found a target")]
public bool heliChangeBehavior = true;
[JsonProperty("Make helicopter fly away after end of patrol time")]
public bool heliAway = false;
[JsonProperty("Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)")]
public bool heliSpawnNear = false;
[JsonProperty("Helicopter patrol range")]
public int heliPatrolRange = 150;
[JsonProperty("Event marker on the map(will spawn a marker immediately after the start of the event)")]
public bool eventMarker = false;
[JsonProperty("If true, spawn the marker only after the plane lands")]
public bool afterLanding = false;
[JsonProperty("Event marker name")]
public string markerName = "Airfield event";
[JsonProperty("Event marker lifetime(in seconds)")]
public int markerLifetime = 3600;
[JsonProperty("Event marker transparency(0-1)")]
public float markerAlpha = 0.75f;
[JsonProperty("Event marker radius")]
public float markerRadius = 0.5f;
[JsonProperty("Event marker color.R(0-1)")]
public float markerColorR = 1.0f;
[JsonProperty("Event marker color.G(0-1)")]
public float markerColorG = 0f;
[JsonProperty("Event marker color.B(0-1)")]
public float markerColorB = 0f;
[JsonProperty("Use a custom place to land a cargo plane")]
public bool customLanding = false;
[JsonProperty("Custom place position")]
public Vector3 customPosition = Vector3.zero;
[JsonProperty("Custom place rotation")]
public Vector3 customRotation = Vector3.zero;
[JsonProperty("Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)")]
public bool customNavmesh = false;
}
private void OnServerInitialized() {
LoadConfig();
eventFlag = false;
remainToEvent = Configuration.remainToEvent;
if (remainToEvent < 900) remainToEvent = 900;
remain = remainToEvent;
dropsAmount = Configuration.dropsAmount;
if (dropsAmount > 10) dropsAmount = 10;
cratesAmount = Configuration.cratesAmount;
lifeTimeCrates = Configuration.lifeTimeCrates;
supplyAmount = Configuration.supplyAmount;
lifeTimeSupply = Configuration.lifeTimeSupply;
npcsAmount = Configuration.npcsAmount;
lifeTimeNpcs = Configuration.lifeTimeNpcs;
typeNpcs = Configuration.typeNpcs;
message = Configuration.message;
callHeli = Configuration.callHeli;
patrolTime = Configuration.patrolTime;
npcHealth = Configuration.npcHealth;
npcForceFreeze = Configuration.npcForceFreeze;
eventMarker = Configuration.eventMarker;
afterLanding = Configuration.afterLanding;
markerName = Configuration.markerName;
markerLifetime = Configuration.markerLifetime;
markerAlpha = Configuration.markerAlpha;
markerRadius = Configuration.markerRadius;
markerColor.r = Configuration.markerColorR;
markerColor.g = Configuration.markerColorG;
markerColor.b = Configuration.markerColorB;
npcDamageMultiplier = Configuration.npcDamageMultiplier;
randomEventTime = Configuration.randomEventTime;
minimumRemainToEvent = Configuration.minimumRemainToEvent;
maximumRemainToEvent = Configuration.maximumRemainToEvent;
heliHealth = Configuration.heliHealth;
heliDamageMultiplier = Configuration.heliDamageMultiplier;
kitsListNPC = Configuration.kitsListNPC;
npcAttackRange = Configuration.npcAttackRange;
ejectMessage = Configuration.ejectMessage;
if (Configuration.customLanding) {
mon.transform.position = Configuration.customPosition;
mon.transform.rotation = Quaternion.Euler(Configuration.customRotation.x, Configuration.customRotation.y, Configuration.customRotation.z);
eventFlag = true;
}
else foreach (var monument in TerrainMeta.Path.Monuments) if (monument.name == "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab") {
mon.transform.position = monument.transform.position;
mon.transform.rotation = monument.transform.rotation;
eventFlag = true;
break;
}
CreateWaypoints(mon);
if (randomEventTime) remainToEvent = UnityEngine.Random.Range(minimumRemainToEvent, maximumRemainToEvent);
if (!eventFlag) Puts("Airfield not found on map, event will not start! You can set up a custom landing spot for your cargo plane");
else {
if (Configuration.timerStart) {
if (!Configuration.customLanding) Puts("Airfield found on map, event will start in " + remainToEvent.ToString() + " seconds");
else Puts("Cargoplane will land at a custom airfield, event will start in " + remainToEvent.ToString() + " seconds");
}
else Puts("The event will be triggered only in manual mode");
}
switch (typeNpcs) {
case 0 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab";
break;
case 1 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab";
break;
case 2 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab";
break;
case 3 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab";
break;
case 4 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_lr300.prefab";
break;
case 5 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_mp5.prefab";
break;
case 6 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_pistol.prefab";
break;
case 7 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_shotgun.prefab";
break;
case 8 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab";
break;
case 9 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab";
break;
case 10 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab";
break;
case 11 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab";
break;
case 12 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab";
break;
case 13 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab";
break;
case 14 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab";
break;
case 15 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/banditguard/npc_bandit_guard.prefab";
break;
case 16 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab";
break;
case 17 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab";
break;
case 18 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_lr300.prefab";
break;
case 19 : npcPrefab = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab";
break;
}
if (eventFlag) {
if (Configuration.timerStart) timer.Every(1f, () => {
remain--;
if (remain < 0) {
if (planeEntity == null) if (BasePlayer.activePlayerList.Count > Configuration.minOnline - 1) EventStart();
else Puts("Not enough online players on the server, event will not start!");
else Puts("The event is already running");
if (randomEventTime) remainToEvent = UnityEngine.Random.Range(minimumRemainToEvent, maximumRemainToEvent);
remain = remainToEvent;
Puts("Next event will start in " + remainToEvent.ToString() + " seconds");
}
}
);
timer.Every(30f, () => {
for (int i = 0; i < entityList.Count; i++) if (entityList[i] == null) {
entityList.Remove(entityList[i]);
if (entityList.Count == 0) {
Interface.CallHook("AirfieldEventEnded");
foreach (BasePlayer player in BasePlayer.activePlayerList) player.ChatMessage(Configuration.endMessage);
Puts("Event ended");
if (vending) vending.Kill();
}
}
}
);
timer.Every(10f, () => {
patrolHelicopterTime--;
patrolHelicopterReplaceTime--;
if (patrolHelicopter) {
if (patrolHelicopterTime > 0) {
int range = Configuration.heliPatrolRange;
if (patrolHelicopterAI._targetList.Count == 0 || !Configuration.heliChangeBehavior) {
patrolHelicopterAI.SetTargetDestination(airfieldPosition + new Vector3(UnityEngine.Random.Range(-range, range), 25f, UnityEngine.Random.Range(-range, range)), 5f, 5f);
}
if (Vector3.Distance(airfieldPosition, patrolHelicopter.transform.position) > 300) {
patrolHelicopterAI._targetList.Clear();
patrolHelicopterAI.SetTargetDestination(airfieldPosition + new Vector3(UnityEngine.Random.Range(-range, range), 25f, UnityEngine.Random.Range(-range, range)), 5f, 5f);
}
if (patrolHelicopterReplaceTime == 0 && patrolHelicopterAI._currentState.ToString() != "DEATH") {
Vector3 pos = patrolHelicopter.transform.position;
timer.Repeat(1f, 3, () => {
patrolHelicopterAI.SetTargetDestination(pos, 1f, 1f);
}
);
timer.Once(3.1f, () => {
var heli = (PatrolHelicopter)GameManager.server.CreateEntity("assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab", patrolHelicopter.transform.position, patrolHelicopter.transform.rotation, true);
var heliAI = heli.GetComponent<PatrolHelicopterAI>();
heliAI.SetInitialDestination(patrolHelicopter.transform.position, 0f);
heli.transform.position = patrolHelicopter.transform.position;
heli.transform.rotation = patrolHelicopter.transform.rotation;
heli.Spawn();
heliAI._targetList = patrolHelicopterAI._targetList;
PatrolHelicopter patrolHelicopterTemp = patrolHelicopter as PatrolHelicopter;
heli.weakspots[0].maxHealth = Configuration.heliMainRotorHealth;
heli.weakspots[0].health = patrolHelicopterTemp.weakspots[0].health;
heli.weakspots[1].maxHealth = Configuration.heliTailRotorHealth;
heli.weakspots[1].health = patrolHelicopterTemp.weakspots[1].health;
heli.InitializeHealth(patrolHelicopterTemp.health, Configuration.heliHealth);
heli.name = heliName;
patrolHelicopter = heli;
patrolHelicopterH = heli;
patrolHelicopterAI = heliAI;
entityList.Add(heli);
entityList.Remove(patrolHelicopterTemp);
patrolHelicopterTemp.Kill();
patrolHelicopterReplaceTime = 90;
}
);
}
}
if (Configuration.heliAway && patrolHelicopterTime == 0) {
patrolHelicopterAI.SetTargetDestination(airfieldPosition + new Vector3(-99999, 50f, 0), 5f, 5f);
timer.Once(180, () => {
if (patrolHelicopter) patrolHelicopter.Kill();
}
);
}
}
}
);
}
}
void SaveConfig(object config) => Config.WriteObject(config, true);
void LoadConfig() {
base.Config.Settings.ObjectCreationHandling = ObjectCreationHandling.Replace;
Configuration = Config.ReadObject<ConfigData>();
SaveConfig(Configuration);
}
private void CreateWaypoints(GameObject monument) {
dir = monument.transform.position - monument.transform.right * 1000f - monument.transform.up * -2f - monument.transform.forward * 43.5f;
airfieldPosition = monument.transform.position;
airfieldRotation = monument.transform.rotation;
planeWayPoints.Add(monument.transform.position - monument.transform.right - monument.transform.up * -1200f - monument.transform.forward * 1500f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -4500 - monument.transform.up * -1200f - monument.transform.forward * 1300f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -3700 - monument.transform.up * -1200f - monument.transform.forward * 550f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -3000 - monument.transform.up * -900f - monument.transform.forward * 43.5f);
for (float i = -2100; i < -150f; i += 78.64f) planeWayPoints.Add(monument.transform.position - monument.transform.right * i - monument.transform.up * i / 2.6f - monument.transform.forward * 43.5f - Vector3.up * 45f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * -100f - monument.transform.up * -4f - monument.transform.forward * 43.5f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * 80f - monument.transform.up * -2f - monument.transform.forward * 43.5f);
for (float i = 160f; i < 2100; i += 78.64f) planeWayPoints.Add(monument.transform.position - monument.transform.right * i + monument.transform.up * i / 2.6f - monument.transform.forward * 43.5f - Vector3.up * 45f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * 12000f - monument.transform.up * -700f - monument.transform.forward * 43.5f);
planeWayPoints.Add(monument.transform.position - monument.transform.right * 13000f - monument.transform.up * -700f - monument.transform.forward * 43.5f);
}
private void EventCalc() {
if (planeEntity) {
if (Vector3.Distance(planeEntity.transform.position, planeWayPoints[stage]) < speed) {
stage++;
ChangeSpeed(stage);
}
planeEntity.transform.rotation = oldRot;
Vector3 lTargetDir = planeWayPoints[stage] - planeEntity.transform.position;
planeEntity.transform.rotation = Quaternion.RotateTowards(planeEntity.transform.rotation, Quaternion.LookRotation(lTargetDir), rotationSpeed);
var direction = planeEntity.transform.forward;
planeEntity.transform.position += direction * speed;
oldRot = planeEntity.transform.rotation;
if (fix) planeEntity.transform.LookAt(dir);
}
}
private object CanLootEntity(BasePlayer player, StorageContainer container) {
if (container) if (container.name != null) if (container.name == "airfieldcrate") {
bool flag = false;
if (eventOwner) {
if (eventOwner.Team != null) if (eventOwner.Team.members.Contains(player.userID)) flag = true;
if (player == eventOwner) flag = true;
if (!flag) {
player.ChatMessage("You can't loot this one");
return false;
}
}
timer.Once(Configuration.removeCratesTime, () => {
if (container) container.Kill();
}
);
}
return null;
}
void DrawMarker() {
string markerPrefab = "assets/prefabs/tools/map/genericradiusmarker.prefab";
marker = GameManager.server.CreateEntity(markerPrefab, airfieldPosition).GetComponent<MapMarkerGenericRadius>();
markerPrefab = "assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab";
vending = GameManager.server.CreateEntity(markerPrefab, airfieldPosition).GetComponent<VendingMachineMapMarker>();
vending.markerShopName = markerName;
vending.enableSaving = false;
vending.Spawn();
marker.radius = markerRadius;
marker.alpha = markerAlpha;
marker.color1 = markerColor;
marker.enableSaving = false;
marker.Spawn();
marker.SetParent(vending);
marker.transform.localPosition = new Vector3(0, 0, 0);
marker.SendUpdate();
vending.SendNetworkUpdate();
timer.Once(markerLifetime, () => {
if (vending) vending.Kill();
}
);
}
protected override void LoadDefaultConfig() {
var config = new ConfigData();
SaveConfig(config);
}
private PatrolHelicopter CallHeli(Vector3 destination) {
float x = 0.25f;
if (Configuration.heliSpawnNear) {
destination = airfieldPosition;
x = 0;
}
var heli = (PatrolHelicopter)GameManager.server.CreateEntity("assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab", new Vector3(), new Quaternion(), true);
PatrolHelicopterAI heliAI = heli.GetComponent<PatrolHelicopterAI>();
heliAI.SetInitialDestination(destination, x);
heli.Spawn();
patrolHelicopter = heli;
patrolHelicopterH = heli;
patrolHelicopterAI = heliAI;
patrolHelicopterTime = Configuration.patrolTime * 6;
patrolHelicopterReplaceTime = 90;
entityList.Add(heli);
heli.name = heliName;
heli.weakspots[0].maxHealth = Configuration.heliMainRotorHealth;
heli.weakspots[0].health = Configuration.heliMainRotorHealth;
heli.weakspots[1].maxHealth = Configuration.heliTailRotorHealth;
heli.weakspots[1].health = Configuration.heliTailRotorHealth;
heli.InitializeHealth(heliHealth, heliHealth);
return heli;
}
void ChangeSpeed(int stage) {
switch (stage) {
case 5 : fix = true;
break;
case 22 : speed = maxSpeed / 1.2f;
break;
case 26 : speed = maxSpeed / 1.4f;
break;
case 30 : if (callHeli) CallHeli(airfieldPosition + new Vector3(UnityEngine.Random.Range(-150, 150), 25f, UnityEngine.Random.Range(-150, 150)));
if (eventMarker && afterLanding) DrawMarker();
if (Configuration.landingMessage != "") foreach (BasePlayer player in BasePlayer.activePlayerList) player.ChatMessage(Configuration.landingMessage);
speed = maxSpeed / 1.6f;
timer.Repeat(6.5f / (dropsAmount + 1), dropsAmount, () => {
SpawnDrop();
}
);
break;
case 31 : fix = false;
break;
case 32 : speed = maxSpeed / 1.4f;
break;
case 34 : speed = maxSpeed / 1.2f;
break;
case 36 : speed = maxSpeed;
break;
case 38 : speed = maxSpeed * 1.1f;
break;
case 40 : speed = maxSpeed * 1.2f;
break;
case 42 : speed = maxSpeed * 1.4f;
break;
case 57 : eventTimer.Destroy();
planeEntity.Kill();
Puts("Cargo plane flew off the map");
break;
}
}
void SpawnDrop() {
Vector3 pos;
xSum++;
for (int i = 0; i < supplyAmount; i++) {
float offset = 2f;
pos = planeEntity.transform.position - planeEntity.transform.forward * 12f + Vector3.up * 2f - planeEntity.transform.right * supplyAmount + planeEntity.transform.right * i * offset;
var drop = GameManager.server.CreateEntity(supplyPrefab, pos, airfieldRotation);
drop.Spawn();
drop.name = "airfieldcrate";
entityList.Add(drop);
if (Configuration.airdropTableName != "") SimpleLootTable?.Call("GetSetItems", drop, Configuration.airdropTableName, Configuration.airdropMinItems, Configuration.airdropMaxItems, 1f);
if (drop is SupplyDrop) {
SupplyDrop supplyDrop = drop as SupplyDrop;
var box = supplyDrop.GetComponent<Rigidbody>();
supplyDrop.RemoveParachute();
box.drag = 1f;
timer.Once(lifeTimeSupply, () => {
if (drop) drop.Kill();
}
);
}
}
List<BaseEntity> tempBotsList = new List<BaseEntity>();
List<Vector3> tempWayPointsList = new List<Vector3>();
int repeatCount = 0;
for (int i = 0; i < npcsAmount; i++) {
float x = i;
int offset = 0;
if (x / 2 == (int)(x / 2)) offset = 9;
pos = planeEntity.transform.position + Vector3.up - planeEntity.transform.forward * offset - planeEntity.transform.forward * UnityEngine.Random.Range(5, 9) - planeEntity.transform.right * npcsAmount / 2f + planeEntity.transform.right * i;
pos = GroundPos(pos);
var npc = GameManager.server.CreateEntity(npcPrefab, pos, new Quaternion(), true);
npc.Spawn();
entityList.Add(npc);
BasePlayer player = npc as BasePlayer;
player.name = npcName;
player.displayName = Configuration.displayNameNPC;
ScientistBrain brain = npc.GetComponent<ScientistBrain>();
BaseNavigator navigator = npc.GetComponent<BaseNavigator>();
NpcBrain brainNPC = npc.gameObject.AddComponent<NpcBrain>();
ScientistNPC scientistNPC = npc.gameObject.GetComponent<ScientistNPC>();
if (scientistNPC) {
scientistNPC.damageScale = npcDamageMultiplier;
scientistNPC.aimConeScale = Configuration.npcAccuracy;
}
TunnelDweller tunnelDweller = npc.gameObject.GetComponent<TunnelDweller>();
if (tunnelDweller) {
tunnelDweller.damageScale = npcDamageMultiplier;
tunnelDweller.aimConeScale = Configuration.npcAccuracy;
}
UnderwaterDweller underwaterDweller = npc.gameObject.GetComponent<UnderwaterDweller>();
if (underwaterDweller) {
underwaterDweller.damageScale = npcDamageMultiplier;
underwaterDweller.aimConeScale = Configuration.npcAccuracy;
}
brain.AttackRangeMultiplier = 10f;
brain.VisionCone = -1;
brain.SenseRange = npcAttackRange;
brain.ListenRange = 15f;
brain.SenseTypes = EntityType.Player;
brain.MemoryDuration = 5f;
brain.TargetLostRange = npcAttackRange;
brain.CheckVisionCone = false;
brain.CheckLOS = true;
brain.IgnoreNonVisionSneakers = true;
brain.HostileTargetsOnly = false;
brain.IgnoreSafeZonePlayers = false;
brain.RefreshKnownLOS = true;
navigator.CanUseNavMesh = false;
brainNPC.homePosition = pos;
brainNPC.stateTimer = 5;
brainNPC.moveChance = 22;
if (Configuration.customNavmesh) {
navigator.MaxRoamDistanceFromHome = navigator.BestMovementPointMaxDistance = navigator.BestRoamPointMaxDistance = 5f;
navigator.DefaultArea = "Walkable";
navigator.topologyPreference = ((TerrainTopology.Enum)TerrainTopology.EVERYTHING);
navigator.Agent.agentTypeID = -1372625422;
if (navigator.CanUseNavMesh) navigator.Init(player, navigator.Agent);
}
timer.Once(1f, () => {
if (npc) MoveToPosition(brain, navigator, npc.transform.position + Vector3.forward * 0.1f, 0);
}
);
if (!npcForceFreeze) timer.Every(3f, () => {
if (npc) NpcAI(npc);
}
);
int y = npcsAmount * (xSum - 1) + i;
if (y < Configuration.displayNamesListNPC.Count) if (Configuration.displayNamesListNPC[y] != null) player.displayName = Configuration.displayNamesListNPC[y];
switch (Configuration.kitsDistribution) {
case 1 : if (y < kitsListNPC.Count) GiveKitNPC(player, kitsListNPC[y]);
break;
case 2 : if (repeatCount >= kitsListNPC.Count) repeatCount = 0;
GiveKitNPC(player, kitsListNPC[repeatCount]);
repeatCount++;
break;
case 3 : GiveKitNPC(player, kitsListNPC[UnityEngine.Random.Range(0, kitsListNPC.Count)]);
break;
}
if (npcHealth > 0) {
player.startHealth = npcHealth;
player.health = npcHealth;
}
timer.Once(lifeTimeNpcs, () => {
if (npc) npc.Kill();
}
);
tempBotsList.Add(npc);
}
botList.Add(tempBotsList);
timer.Once(0.1f, () => AddWayPoints(planeEntity.transform.position - planeEntity.transform.forward * 15, 20));
for (int i = 0; i < cratesAmount; i++) {
float offset = 2f;
pos = planeEntity.transform.position - planeEntity.transform.forward * 10f + Vector3.up * 2f - planeEntity.transform.right * cratesAmount + planeEntity.transform.right * i * offset;
var crate = GameManager.server.CreateEntity(cratePrefab, pos, airfieldRotation);
crate.Spawn();
crate.name = "airfieldcrate";
entityList.Add(crate);
if (Configuration.crateTableName != "") SimpleLootTable?.Call("GetSetItems", crate, Configuration.crateTableName, Configuration.crateMinItems, Configuration.crateMaxItems, 1f);
HackableLockedCrate ent = crate.GetComponent<HackableLockedCrate>();
ent.hackSeconds = serverHackSeconds - Configuration.timerCrates;
float oldTime = ent.hackSeconds;
TimerForCrate timerForCrate = ent.gameObject.AddComponent<TimerForCrate>();
timerForCrate.timer = timer.Every(1, () => {
if (Math.Abs(oldTime - ent.hackSeconds) > 5) if (ent.hackSeconds == 0 || ent.hackSeconds == 1) {
ent.hackSeconds = oldTime - 5;
if (ent.hackSeconds < serverHackSeconds - Configuration.timerCrates) ent.hackSeconds = serverHackSeconds - Configuration.timerCrates;
}
else {
if (ent.hackSeconds == 0 && Math.Abs(oldTime - ent.hackSeconds) == 0) ent.hackSeconds -= 5;
}
oldTime = ent.hackSeconds;
if (!ent) timerForCrate.timer.Destroy();
}
);
timer.Once(lifeTimeCrates, () => {
if (crate) {
ent = crate.GetComponent<HackableLockedCrate>();
if (ent.hackSeconds == serverHackSeconds - Configuration.timerCrates) crate.Kill();
}
}
);
}
}
private void GiveKitNPC(BasePlayer player, string kit) {
if (kit != null) {
if (Kits?.Call("IsKit", kit).ToString() == "True") {
player.inventory.Strip();
Kits?.Call("GiveKit", player, kit);
}
}
}
private Vector3 GroundPos(Vector3 pos) {
RaycastHit check;
float y = pos.y;
if (Physics.Raycast(pos, Vector3.down, out check, 100, layerS)) y = check.point.y;
return new Vector3(pos.x, y, pos.z);
}
public void AddWayPoints(Vector3 center, float radius) {
List<Vector3> tempWayPointsList = new List<Vector3>();
float off = 1;
for (float i = -radius / 2 + off; i < radius / 2 + off; i += 1) for (float ii = -radius / 2 + off; ii < radius / 2 + off; ii += 1) {
RaycastHit check;
Vector3 offset = new Vector3(i, 0, ii);
if (Physics.Raycast(center + offset + Vector3.up * 100, Vector3.down, out check, 200, layerS)) {
BaseEntity entity = check.GetEntity();
if (!entity) tempWayPointsList.Add(check.point);
}
}
wayPointsList.Add(tempWayPointsList);
}
public void NpcAI(BaseEntity npc) {
BaseNavigator navigator = npc.GetComponent<BaseNavigator>();
ScientistBrain brain = npc.GetComponent<ScientistBrain>();
NpcBrain x = npc.gameObject.GetComponent<NpcBrain>();
List<Vector3> wayPoints = new List<Vector3>();
int speed = 0;
int s = 0;
foreach (var item in botList) {
for (int i = 0; i < item.Count; i++) if (npc == item[i]) wayPoints = wayPointsList[s];
s++;
}
if (brain.Senses.Players.Count == 0) {
if (x.stateTimer == 0) {
brain.SwitchToState(AIState.Idle, 0);
x.moveChance = 22;
}
x.stateTimer--;
}
else {
x.stateTimer = coolDownTime;
speed = 1;
x.moveChance = 100;
if (brain.Senses.Players[0]) if (Vector3.Distance(brain.Senses.Players[0].transform.position, npc.transform.position) < chaseRadius) {
BasePlayer player = brain.Senses.Players[0] as BasePlayer;
if (!player.IsAlive()) {
brain.Senses.Players.Remove(brain.Senses.Players[0]);
return;
}
float xx = UnityEngine.Random.Range(-2, 2);
float zz = UnityEngine.Random.Range(-2, 2);
Vector3 offset = new Vector3(xx, 0, zz);
x.targetPosition = brain.Senses.Players[0].transform.position + offset;
MoveToPosition(brain, navigator, x.targetPosition, 1);
return;
}
}
if (Vector3.Distance(npc.transform.position, x.homePosition) < homeRadius) {
if (!navigator.Moving) {
var chanсe = UnityEngine.Random.Range(0, 100);
if (chanсe < x.moveChance) {
var y = UnityEngine.Random.Range(0, wayPoints.Count);
Vector3 point = wayPoints[y] + Vector3.up * 0.5f;
RaycastHit check;
Vector3 vec = new Vector3(point.x - npc.transform.position.x, point.y - npc.transform.position.y, point.z - npc.transform.position.z);
if (!Physics.Raycast(npc.transform.position + Vector3.up * 0.5f, vec, out check, Vector3.Distance(npc.transform.position, point), layerS)) x.targetPosition = wayPoints[y];
else x.targetPosition = check.point - Vector3.Normalize(vec) * 0.5f;
MoveToPosition(brain, navigator, x.targetPosition, speed);
}
}
}
else if (x.stateTimer < 0) MoveToPosition(brain, navigator, x.homePosition, 1);
}
public void MoveToPosition(ScientistBrain brain, BaseNavigator navigator, Vector3 pos, int moveSpeed) {
var speed = BaseNavigator.NavigationSpeed.Slow;
if (moveSpeed == 1) speed = BaseNavigator.NavigationSpeed.Fast;
navigator.CanUseNavMesh = true;
brain.Navigator.SetDestination(pos, speed, 0f, 0f);
navigator.CanUseNavMesh = false;
}
void EventStart() {
if (eventFlag) {
RemoveEvent();
entityList.Clear();
botList.Clear();
wayPointsList.Clear();
xSum = 0;
if (eventMarker && !afterLanding) DrawMarker();
Puts("Event started");
Interface.CallHook("AirfieldEventStarted");
string prefabstr = "assets/prefabs/npc/cargo plane/cargo_plane.prefab";
planeEntity = GameManager.server.CreateEntity(prefabstr, new Vector3(0, 1000, 0), new Quaternion(), false);
planeEntity.Spawn();
stage = 0;
speed = maxSpeed;
oldRot = planeEntity.transform.rotation;
fix = false;
eventTimer = timer.Every(0.1f, () => EventCalc());
if (message != null) foreach (BasePlayer player in BasePlayer.activePlayerList) player.ChatMessage(message);
}
}
// ... [Code preview truncated due to length. Full source in attached file] ...