C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
namespace Oxide.Plugins
{
[Info("Air Loot Supply", "Arainrr", "1.0.0")]
[Description("Allow supply to be loot when it's dropping")]
public class AirLootSupply : RustPlugin
{
private void OnServerInitialized()
{
foreach (var supplyDrop in UnityEngine.Object.FindObjectsOfType<SupplyDrop>())
OnEntitySpawned(supplyDrop);
}
private void OnEntitySpawned(SupplyDrop supplyDrop)
{
if (supplyDrop == null) return;
supplyDrop.MakeLootable();
}
}
}