C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("Always Driver Seat", "VisEntities", "1.1.1")]
[Description("Forces players into the driver's seat when they mount certain vehicles.")]
public class AlwaysDriverSeat : RustPlugin
{
#region Fields
private static AlwaysDriverSeat _plugin;
private static Configuration _config;
private Dictionary<ulong, BaseVehicle> _playersAndTheirCurrentVehicles = new Dictionary<ulong, BaseVehicle>();
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Vehicle Short Prefab Names")]
public List<string> VehicleShortPrefabNames { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
VehicleShortPrefabNames = new List<string>
{
"rowboat",
"rhib",
"minicopter.entity",
"scraptransporthelicopter",
"attackhelicopter.entity",
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnEntityMounted(BaseMountable mountable, BasePlayer player)
{
if (player == null || mountable == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
return;
BaseVehicle vehicle = mountable.GetParentEntity() as BaseVehicle;
if (vehicle == null)
return;
if (_playersAndTheirCurrentVehicles.TryGetValue(player.userID, out BaseVehicle lastVehicle) && lastVehicle == vehicle)
return;
_playersAndTheirCurrentVehicles[player.userID] = vehicle;
if (vehicle.IsDriver(player))
return;
if (!_config.VehicleShortPrefabNames.Contains(vehicle.ShortPrefabName))
return;
var (driverSeat, driverSeatIndex) = GetDriverSeat(vehicle);
if (driverSeat == null || driverSeatIndex == -1)
return;
driverSeat.mountable.MountPlayer(player);
}
private void OnEntityDismounted(BaseMountable mountable, BasePlayer player)
{
if (player == null || mountable == null)
return;
timer.Once(0.5f, () =>
{
if (player == null || mountable == null)
return;
if (_playersAndTheirCurrentVehicles.ContainsKey(player.userID))
{
BaseMountable mountedEntity = player.GetMounted();
BaseVehicle currentVehicle = null;
if (mountedEntity != null)
currentVehicle = mountable.GetParentEntity() as BaseVehicle;
if (currentVehicle == null || currentVehicle != _playersAndTheirCurrentVehicles[player.userID])
_playersAndTheirCurrentVehicles.Remove(player.userID);
}
});
}
#endregion Oxide Hooks
#region Driver Seat Retrieval
private (BaseVehicle.MountPointInfo, int) GetDriverSeat(BaseVehicle vehicle)
{
if (vehicle == null)
return (null, -1);
int index = 0;
foreach (var mountPoint in vehicle.allMountPoints)
{
if (mountPoint.isDriver && mountPoint.mountable != null)
{
return (mountPoint, index);
}
index++;
}
return (null, -1);
}
#endregion Driver Seat Retrieval
#region Permissions
private static class PermissionUtil
{
public const string USE = "alwaysdriverseat.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}