C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Linq;
namespace Oxide.Plugins
{
[Info("AntiBarricadeStacking", "k1lly0u", "0.1.0", ResourceId = 0)]
class AntiBarricadeStacking : RustPlugin
{
bool initialized;
void OnServerInitialized() => initialized = true;
void OnEntitySpawned(BaseNetworkable entity)
{
if (!initialized) return;
if (entity is Barricade)
{
var barricades = BaseEntity.serverEntities.Where(x => x is Barricade).Where(x => x.transform.position == entity.transform.position).ToArray();
if (barricades.Length > 1)
{
for (int i = 0; i < barricades.Length - 1; i++)
{
barricades[i].GetComponent<BaseCombatEntity>().DieInstantly();
}
}
}
}
}
}