C#:
// Requires: Arena
using Newtonsoft.Json;
using Oxide.Plugins.ArenaEx;
using System;
using System.Collections.Generic;
using UnityEngine;
///Скачано с дискорд сервера Rust Edit [PRO+]
///discord.gg/9vyTXsJyKR
namespace Oxide.Plugins
{
[Info("Arena Team Survival", "discord.gg/9vyTXsJyKR", "2.0.2"), Description("Team Survival event mode for Arena")]
class ArenaTeamSurvival : RustPlugin, IEventPlugin
{
#region Oxide Hooks
private void OnServerInitialized()
{
Arena.RegisterEvent(EventName, this);
GetMessage = Message;
}
protected override void LoadDefaultMessages() => lang.RegisterMessages(Messages, this);
private void Unload()
{
if (!Arena.IsUnloading)
Arena.UnregisterEvent(EventName);
Configuration = null;
}
#endregion
#region Event Checks
public string EventName => "Team Survival";
public string EventIcon => Configuration.EventIcon;
public bool InitializeEvent(Arena.EventConfig config) => Arena.InitializeEvent<TeamSurvivalEvent>(this, config);
public bool CanUseClassSelector => true;
public bool RequireTimeLimit => true;
public bool RequireScoreLimit => false;
public bool UseScoreLimit => true;
public bool UseTimeLimit => true;
public bool IsTeamEvent => true;
public bool CanSelectTeam => true;
public bool CanUseRustTeams => true;
public bool IsRoundBased => false;
public bool ProcessWinnersBetweenRounds => true;
public bool CanUseBots => true;
public string TeamAName => "Team A";
public string TeamBName => "Team B";
public void FormatScoreEntry(Arena.ScoreEntry scoreEntry, ulong langUserId, out string score1, out string score2)
{
score1 = string.Empty;
score2 = string.Format(Message("Score.Kills", langUserId), scoreEntry.value2);
}
public List<Arena.EventParameter> AdditionalParameters { get; } = null;
public string ParameterIsValid(string fieldName, object value) => null;
#endregion
#region Functions
private static string ToOrdinal(int i) => (i + "th").Replace("1th", "1st").Replace("2th", "2nd").Replace("3th", "3rd");
#endregion
#region Event Classes
public class TeamSurvivalEvent : Arena.BaseEventGame
{
public Arena.Team winningTeam;
private int teamAScore;
private int teamBScore;
protected override Arena.BaseEventPlayer AddPlayerComponent(BasePlayer player) => player.gameObject.AddComponent<TeamSurvivalPlayer>();
protected override void StartEvent()
{
BalanceTeams();
base.StartEvent();
CloseEvent();
}
protected override void StartNextRound()
{
winningTeam = Arena.Team.None;
teamAScore = 0;
teamBScore = 0;
BalanceTeams();
base.StartNextRound();
}
protected override Arena.Team GetPlayerTeam()
{
if (GetTeamCount(Arena.Team.A) > GetTeamCount(Arena.Team.B))
return Arena.Team.B;
return Arena.Team.A;
}
protected override void CreateEventPlayer(BasePlayer player, Arena.Team team = Arena.Team.None)
{
base.CreateEventPlayer(player, team);
Arena.LockClothingSlots(player);
}
internal override bool CanDropActiveItem() => true;
internal override int GetTeamScore(Arena.Team team) => team == Arena.Team.B ? teamBScore : teamAScore;
protected override float GetDamageModifier(Arena.BaseEventPlayer eventPlayer, Arena.BaseEventPlayer attackerPlayer)
{
if (attackerPlayer != null && eventPlayer.Team == attackerPlayer.Team && Configuration.FriendlyFireModifier != 1f)
return Configuration.FriendlyFireModifier;
return 1f;
}
internal override void OnEventPlayerDeath(Arena.BaseEventPlayer victim, Arena.BaseEventPlayer attacker = null, HitInfo info = null)
{
if (victim == null)
return;
victim.OnPlayerDeath(attacker, Configuration.RespawnTime);
if (attacker != null && victim != attacker && victim.Team != attacker.Team)
{
int score;
if (attacker.Team == Arena.Team.B)
score = teamBScore += 1;
else score = teamAScore += 1;
attacker.OnKilledPlayer(info);
if (GetTeamAliveCount(victim.Team) == 0)
{
winningTeam = attacker.Team;
InvokeHandler.Invoke(this, EndRound, 0.1f);
return;
}
}
UpdateScoreboard();
base.OnEventPlayerDeath(victim, attacker);
}
protected override void GetWinningPlayers(ref List<Arena.BaseEventPlayer> winners)
{
if (winningTeam < Arena.Team.None)
{
if (eventPlayers.Count > 0)
{
for (int i = 0; i < eventPlayers.Count; i++)
{
Arena.BaseEventPlayer eventPlayer = eventPlayers[i];
if (eventPlayer == null)
continue;
if (eventPlayer.Team == winningTeam)
winners.Add(eventPlayer);
}
}
}
}
#region Scoreboards
protected override void BuildScoreboard()
{
scoreContainer = ArenaUI.CreateScoreboardBase(this);
int index = -1;
if (Config.RoundsToPlay > 0)
ArenaUI.CreatePanelEntry(scoreContainer, string.Format(GetMessage("Round.Limit", 0UL), RoundNumber, Config.RoundsToPlay), index += 1);
ArenaUI.CreatePanelEntry(scoreContainer, string.Format(GetMessage("Score.Team", 0UL), teamAScore, TeamA.Color, TeamB.Color, teamBScore), index += 1);
if (Config.ScoreLimit > 0)
ArenaUI.CreatePanelEntry(scoreContainer, string.Format(GetMessage("Score.Limit", 0UL), Config.ScoreLimit), index += 1);
ArenaUI.CreateScoreEntry(scoreContainer, string.Empty, string.Empty, "K", index += 1);
for (int i = 0; i < Mathf.Min(scoreData.Count, 15); i++)
{
Arena.ScoreEntry score = scoreData[i];
ArenaUI.CreateScoreEntry(scoreContainer, score.displayName, string.Empty, ((int)score.value2).ToString(), i + index + 1);
}
}
protected override float GetFirstScoreValue(Arena.BaseEventPlayer eventPlayer) => eventPlayer.Kills;
protected override float GetSecondScoreValue(Arena.BaseEventPlayer eventPlayer) => eventPlayer.Deaths;
protected override void SortScores(ref List<Arena.ScoreEntry> list)
{
list.Sort(delegate (Arena.ScoreEntry a, Arena.ScoreEntry b)
{
return a.value2.CompareTo(b.value2) * -1;
});
}
#endregion
//internal override ArenaAI.HumanAI CreateAIPlayer(Vector3 position, ArenaAI.Settings settings) => ArenaAI.SpawnNPC<NPCTeamSurvivalPlayer>(position, settings);
}
private class TeamSurvivalPlayer : Arena.BaseEventPlayer
{
internal override void OnPlayerDeath(Arena.BaseEventPlayer attacker = null, float respawnTime = 5, HitInfo hitInfo = null)
{
AddPlayerDeath(attacker);
DestroyUI();
int position = Event.GetAlivePlayerCount();
string message = attacker != null ? string.Format(GetMessage("Death.Killed", Player.userID), attacker.Player.displayName, ToOrdinal(position + 1), position) :
IsOutOfBounds ? string.Format(GetMessage("Death.OOB", Player.userID), ToOrdinal(position + 1), position) :
string.Format(GetMessage("Death.Suicide", Player.userID), ToOrdinal(position + 1), position);
ArenaUI.DisplayDeathScreen(this, message, false);
}
}
//private class NPCTeamSurvivalPlayer : ArenaAI.HumanAI
//{
// internal override void OnPlayerDeath(Arena.BaseEventPlayer attacker = null, float respawnTime = 5)
// {
// AddPlayerDeath(attacker);
// }
//}
#endregion
#region Config
private static ConfigData Configuration;
private class ConfigData
{
[JsonProperty(PropertyName = "Respawn time (seconds)")]
public int RespawnTime { get; set; }
[JsonProperty(PropertyName = "Friendly fire damage modifier (0.0 is no damage, 1.0 is normal damage)")]
public float FriendlyFireModifier { get; set; }
public string EventIcon { get; set; }
public Oxide.Core.VersionNumber Version { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
Configuration = Config.ReadObject<ConfigData>();
if (Configuration.Version < Version)
UpdateConfigValues();
Config.WriteObject(Configuration, true);
}
protected override void LoadDefaultConfig() => Configuration = GetBaseConfig();
private ConfigData GetBaseConfig()
{
return new ConfigData
{
EventIcon = "https://www.rustedit.io/images/arena/arena_teamsurvival.png",
RespawnTime = 5,
FriendlyFireModifier = 1.0f,
Version = Version
};
}
protected override void SaveConfig() => Config.WriteObject(Configuration, true);
private void UpdateConfigValues()
{
PrintWarning("Config update detected! Updating config values...");
ConfigData baseConfig = GetBaseConfig();
if (Configuration.Version < new Core.VersionNumber(0, 4, 1))
Configuration.FriendlyFireModifier = baseConfig.FriendlyFireModifier;
Configuration.Version = Version;
PrintWarning("Config update completed!");
}
#endregion
#region Localization
public string Message(string key, ulong playerId = 0U) => lang.GetMessage(key, this, playerId != 0U ? playerId.ToString() : null);
private static Func<string, ulong, string> GetMessage;
private readonly Dictionary<string, string> Messages = new Dictionary<string, string>
{
["Score.Kills"] = "Kills: {0}",
["Score.Deaths"] = "Deaths: {0}",
["Score.Name"] = "Kills",
["Score.Limit"] = "Score Limit : {0}",
["Score.Team"] = "{0} : <color={1}>Team A</color> | <color={2}>Team B</color> : {3}",
["Round.Limit"] = "Round : {0} / {1}"
};
#endregion
}
}