C#:
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Libraries;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Autcion", "Anathar", "0.1.92")]
[Description("Аукцион")]
class Auction : RustPlugin
{
private void OnServerInitialized()
{
PrintError(":)");
}
}
}