Иконка ресурса

FREE AutoReply : 1.0.0 1.0.0

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C#:
using System;
using System.Collections.Generic;
using System.Linq;

namespace Oxide.Plugins
{
    [Info("AutoReply", "anhe", "1.0.0")]
    [Description("Automatically replies to player messages based on keywords.")]
    public class AutoReply : RustPlugin
    {
        private Configuration config;

        public class Configuration
        {
            public Dictionary<string, string> Replies = new()
            {
                ["wipe|wiep|wpie|вайп"] = "This server wipes on the first Thursday of each month, 6:45 pm (London time). Blueprints are wiped too.",
                ["discor|discr|дискор"] = "You can join our Discord at frust.org/discord",
                ["web|сайт"] = "Visit our website at frust.org",
                ["repor|admi|suppor|адми|репор|cheat|чит"] = "Please report any issues to our Discord at frust.org/discord"
            };
        }

        protected override void LoadDefaultConfig()
        {
            config = new Configuration();
            SaveConfig();
        }

        protected override void LoadConfig()
        {
            base.LoadConfig();

            try
            {
                config = Config.ReadObject<Configuration>();

                if (config == null)
                    throw new Exception();
            }
            catch
            {
                PrintWarning("Configuration is invalid, creating a new one.");
                LoadDefaultConfig();
            }
        }

        protected override void SaveConfig()
        {
            Config.WriteObject(config, true);
        }

        private void OnPlayerChat(BasePlayer player, string message)
        {
            var response = config.Replies
                .FirstOrDefault(pair =>
                    pair.Key
                        .Split('|')
                        .Any(keyword => message.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
                .Value;

            if (!string.IsNullOrEmpty(response))
                NextTick(() => player.ChatMessage(response));
        }
    }
}

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15FPS
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