C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
namespace Oxide.Plugins
{
[Info("Auto Reset Targets", "Dyceman", "1.0.1")]
[Description("Automatically resets knocked down targets after 3 seconds")]
public class AutoResetTargets : RustPlugin
{
private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
{
ReactiveTarget target = entity as ReactiveTarget;
if (target != null && target.IsKnockedDown())
{
timer.Once(3f, () =>
{
target.ResetTarget();
});
}
}
}
}