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FREE BadKillNotif : 1.2.1 1.2.1

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Plugins;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("BadKillNotif", "Termin", "1.2.1")]
    public class BadKillNotif : RustPlugin {
        private void OnPlayerDeath(BasePlayer victim, HitInfo hitInfo) {
            if (victim == null || hitInfo == null) return;
            BasePlayer attacker = hitInfo.InitiatorPlayer;
            if (attacker == null || attacker == victim) return;
            string weaponName = GetWeaponName(hitInfo);
            float distance = Vector3.Distance(attacker.transform.position, victim.transform.position);
            int roundedDistance = Mathf.RoundToInt(distance);
            string message = $"<color=#FFE400>[PersianToxic]</color> <color=#A0A0A0><color=#FFA500>{victim.displayName}</color> Killed By <color=#FFA500>{attacker.displayName}</color> Using <color=#FFA500>{weaponName}</color> From A <color=#FFA500>{roundedDistance}M</color> Distance</color>";
            if (victim.currentTeam != 0) {
                foreach (BasePlayer teamMember in BasePlayer.activePlayerList) {
                    if (teamMember.currentTeam == victim.currentTeam) {
                        SendReply(teamMember, message);
                    }
                }
            }
            else {
                SendReply(victim, message);
            }
            if (attacker.currentTeam != 0) {
                foreach (BasePlayer teamMember in BasePlayer.activePlayerList) {
                    if (teamMember.currentTeam == attacker.currentTeam) {
                        SendReply(teamMember, message);
                    }
                }
            }
            else {
                SendReply(attacker, message);
            }
        }
        private string GetWeaponName(HitInfo hitInfo) {
            if (hitInfo?.WeaponPrefab == null) return "Unknown";
            string weaponName = hitInfo.WeaponPrefab.ShortPrefabName;
            weaponName = weaponName.Replace(".entity", "").Replace(".prefab", "").Replace("_", " ").Trim();
            return System.Globalization.CultureInfo.CurrentCulture.TextInfo.ToTitleCase(weaponName);
        }
    }
}

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