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FREE BetterDroneCollision : 1.1.0 1.1.0

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C#:
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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Plugins;
using Rust;
using System;
using System.Collections.Generic;
using System.Linq;
using Network;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("Better Drone Collision", "WhiteThunder", "1.1.0")]
    [Description("Overhauls drone collision damage so it's more intuitive.")]
    internal class BetterDroneCollision : CovalencePlugin {
#region Fields
        private const float ReplacementHurtVelocityThreshold = float.MaxValue;
        [PluginReference]
        private readonly Plugin DroneSettings;
        private Configuration _config;
        private float? _vanillaHurtVelocityThreshold;
#endregion
#region Hooks
        private void Init() {
            Unsubscribe(nameof(OnEntitySpawned));
        }
        private void OnServerInitialized() {
            foreach (var entity in BaseNetworkable.serverEntities) {
                var drone = entity as Drone;
                if (drone == null) continue;
                OnEntitySpawned(drone);
            }
            Subscribe(nameof(OnEntitySpawned));
        }
        private void Unload() {
            foreach (var entity in BaseNetworkable.serverEntities) {
                var drone = entity as Drone;
                if (drone == null || !IsDroneEligible(drone)) continue;
                ResetDrone(drone);
            }
        }
        private void OnEntitySpawned(Drone drone) {
            if (!IsDroneEligible(drone)) return;
            _vanillaHurtVelocityThreshold ??= drone.hurtVelocityThreshold;
            var drone2 = drone;
            NextTick(() => {
                if (drone2 != null) {
                    TryReplaceDroneCollision(drone2);
                }
            }
            );
        }
#endregion
#region Helper Methods
        private static bool DroneCollisionReplaceWasBlocked(Drone drone) {
            return Interface.CallHook("OnDroneCollisionReplace", drone) is false;
        }
        private static bool IsDroneEligible(Drone drone) {
            return drone.skinID == 0 && drone is not DeliveryDrone;
        }
        private bool TryReplaceDroneCollision(Drone drone) {
            if (DroneCollisionReplaceWasBlocked(drone)) return false;
            drone.hurtVelocityThreshold = ReplacementHurtVelocityThreshold;
            DroneCollisionReplacer.AddToDrone(this, drone);
            return true;
        }
        private void ResetDrone(Drone drone) {
            if (drone.hurtVelocityThreshold == ReplacementHurtVelocityThreshold && _vanillaHurtVelocityThreshold != null) {
                drone.hurtVelocityThreshold = (float)_vanillaHurtVelocityThreshold;
            }
            DroneCollisionReplacer.RemoveFromDrone(drone);
        }
#endregion
#region Collision Replacer
        private class DroneCollisionReplacer : FacepunchBehaviour {
            public static void AddToDrone(BetterDroneCollision plugin, Drone drone) {
                var component = drone.gameObject.AddComponent<DroneCollisionReplacer>();
                component._plugin = plugin;
                component._drone = drone;
            }
            public static void RemoveFromDrone(Drone drone) {
                Destroy(drone.gameObject.GetComponent<DroneCollisionReplacer>());
            }
            private BetterDroneCollision _plugin;
            private Drone _drone;
            private float _nextDamageTime;
            private Configuration _config => _plugin._config;
            private void OnCollisionEnter(Collision collision) {
                if (collision == null || collision.gameObject == null) return;
                if (Time.time < _nextDamageTime) return;
                var magnitude = collision.relativeVelocity.magnitude;
                if (magnitude < _config.MinCollisionVelocity) return;
                // Avoid damage when landing.if (Vector3.Dot(collision.relativeVelocity.normalized, _drone.transform.up) > 0.5f)
                return;
                var otherEntity = collision.gameObject.ToBaseEntity();
                if (otherEntity is TimedExplosive) return;
                if (otherEntity is DroppedItem) {
                    for (var i = 0; i < collision.contactCount; i++) {
                        var contact = collision.GetContact(i);
                        Physics.IgnoreCollision(contact.thisCollider, contact.otherCollider);
                    }
                    // If the drone just had a collision, assume it was triggered by the Dropped Item and re-enable the drone.if (Math.Abs(_drone.lastCollision - TimeEx.currentTimestamp) < 0.001f)
                    {
                        _drone.lastCollision = 0;
                    }
                    return;
                }
                var damage = magnitude * _config.CollisionDamageMultiplier;
                // If DroneSettings is not loaded, it's probably safe to assume that drones are using default protection properties.// Default protection properties make a drone immune to collision damage, so bypass protection.// Without this bypass, using this plugin standalone would make drones immune to collision which is not desirable.var useProtection = _plugin.DroneSettings != null;
                _drone.Hurt(damage, DamageType.Collision, useProtection : useProtection);
                Interface.CallHook("OnDroneCollisionImpact", _drone, collision);
                _nextDamageTime = Time.time + _config.MinTimeBetweenImpacts;
            }
        }
#endregion
#region Configuration
        [JsonObject(MemberSerialization.OptIn)]
        private class Configuration : BaseConfiguration {
            [JsonProperty("MinCollisionVelocity")]
            public float MinCollisionVelocity = 3;
            [JsonProperty("MinTimeBetweenImpacts")]
            public float MinTimeBetweenImpacts = 0.25f;
            [JsonProperty("CollisionDamageMultiplier")]
            public float CollisionDamageMultiplier = 1;
        }
        private Configuration GetDefaultConfig() => new();
#region Configuration Helpers
        private class BaseConfiguration {
            public string ToJson() => JsonConvert.SerializeObject(this);
            public Dictionary<string, object> ToDictionary() => JsonHelper.Deserialize(ToJson()) as Dictionary<string, object>;
        }
        private static class JsonHelper {
            public static object Deserialize(string json) => ToObject(JToken.Parse(json));
            private static object ToObject(JToken token) {
                switch (token.Type) {
                    case JTokenType.Object : return token.Children<JProperty>().ToDictionary(prop => prop.Name, prop => ToObject(prop.Value));
                    case JTokenType.Array : return token.Select(ToObject).ToList();
                    default : return ((JValue)token).Value;
                }
            }
        }
        private bool MaybeUpdateConfig(BaseConfiguration config) {
            var currentWithDefaults = config.ToDictionary();
            var currentRaw = Config.ToDictionary(x => x.Key, x => x.Value);
            return MaybeUpdateConfigDict(currentWithDefaults, currentRaw);
        }
        private bool MaybeUpdateConfigDict(Dictionary<string, object> currentWithDefaults, Dictionary<string, object> currentRaw) {
            var changed = false;
            foreach (var key in currentWithDefaults.Keys) {
                if (currentRaw.TryGetValue(key, out var currentRawValue)) {
                    var currentDictValue = currentRawValue as Dictionary<string, object>;
                    if (currentWithDefaults[key] is Dictionary<string, object> defaultDictValue) {
                        if (currentDictValue == null) {
                            currentRaw[key] = currentWithDefaults[key];
                            changed = true;
                        }
                        else if (MaybeUpdateConfigDict(defaultDictValue, currentDictValue)) {
                            changed = true;
                        }
                    }
                }
                else {
                    currentRaw[key] = currentWithDefaults[key];
                    changed = true;
                }
            }
            return changed;
        }
        protected override void LoadDefaultConfig() => _config = GetDefaultConfig();
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                _config = Config.ReadObject<Configuration>();
                if (_config == null) {
                    throw new JsonException();
                }
                if (MaybeUpdateConfig(_config)) {
                    LogWarning("Configuration appears to be outdated; updating and saving");
                    SaveConfig();
                }
            }
            catch (Exception e) {
                LogError(e.Message);
                LogWarning($"Configuration file {Name}.json is invalid; using defaults");
                LoadDefaultConfig();
            }
        }
        protected override void SaveConfig() {
            Log($"Configuration changes saved to {Name}.json");
            Config.WriteObject(_config, true);
        }
#endregion
#endregion
    }
}

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