C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Better Healing", "VisEntities", "1.1.0")]
[Description("Change how food and medical items affect players.")]
public class BetterHealing : RustPlugin
{
#region Fields
private static BetterHealing _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Items")]
public Dictionary<string, ConsumableAttributes> Items { get; set; }
}
private class ConsumableAttributes
{
[JsonProperty("Instant Health")]
public float InstantHealth { get; set; }
[JsonProperty("Health Over Time")]
public float HealthOverTime { get; set; }
[JsonProperty("Calories")]
public float Calories { get; set; }
[JsonProperty("Hydration")]
public float Hydration { get; set; }
[JsonProperty("Poison (positive = adds, negative = removes)")]
public float Poison { get; set; }
[JsonProperty("Radiation (positive = adds, negative = removes)")]
public float Radiation { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
Items = new Dictionary<string, ConsumableAttributes>
{
["bandage"] = new ConsumableAttributes
{
InstantHealth = 5f,
HealthOverTime = 0f,
Calories = 0f,
Hydration = 0f,
Poison = -2f,
Radiation = 0f
},
["syringe.medical"] = new ConsumableAttributes
{
InstantHealth = 15f,
HealthOverTime = 20f,
Calories = 0f,
Hydration = 0f,
Poison = -5f,
Radiation = -10f
},
["largemedkit"] = new ConsumableAttributes
{
InstantHealth = 0f,
HealthOverTime = 100f,
Calories = 0f,
Hydration = 0f,
Poison = -10f,
Radiation = 0f
},
["pumpkin"] = new ConsumableAttributes
{
InstantHealth = 0f,
HealthOverTime = 10f,
Calories = 100f,
Hydration = 30f,
Poison = 0f,
Radiation = 0f
},
["corn"] = new ConsumableAttributes
{
InstantHealth = 0f,
HealthOverTime = 6f,
Calories = 75f,
Hydration = 10f,
Poison = 0f,
Radiation = 0f
},
["mushroom"] = new ConsumableAttributes
{
InstantHealth = 3f,
HealthOverTime = 0f,
Calories = 15f,
Hydration = 5f,
Poison = 0f,
Radiation = 0f
},
["apple"] = new ConsumableAttributes
{
InstantHealth = 2f,
HealthOverTime = 0f,
Calories = 30f,
Hydration = 15f,
Poison = 0f,
Radiation = 0f
}
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private object OnHealingItemUse(MedicalTool medicalTool, BasePlayer player)
{
if (player == null || !PermissionUtil.HasPermission(player, PermissionUtil.USE))
return null;
Item item = medicalTool.GetItem();
if (item == null)
return null;
ItemDefinition definition = item.info;
if (definition == null)
return null;
string shortName = definition.shortname;
if (shortName == null)
return null;
ConsumableAttributes attributes;
bool hasStats = _config.Items.TryGetValue(shortName, out attributes);
if (!hasStats)
return null;
ApplyItemEffects(player, attributes);
return true;
}
private object OnItemAction(Item item, string action, BasePlayer player)
{
if (action != "consume")
return null;
if (player == null || item == null || !PermissionUtil.HasPermission(player, PermissionUtil.USE))
return null;
string shortName = item.info.shortname;
if (shortName == null)
return null;
ConsumableAttributes attributes;
bool hasStats = _config.Items.TryGetValue(shortName, out attributes);
if (!hasStats)
return null;
item.UseItem(1);
ApplyItemEffects(player, attributes);
return true;
}
#endregion Oxide Hooks
#region Core
private static void ApplyItemEffects(BasePlayer player, ConsumableAttributes attributes)
{
if (attributes.InstantHealth != 0f)
{
float newHealth = player.health + attributes.InstantHealth;
player.health = Mathf.Clamp(newHealth, 0f, player.MaxHealth());
}
if (attributes.HealthOverTime != 0f)
{
player.metabolism.ApplyChange(MetabolismAttribute.Type.HealthOverTime, attributes.HealthOverTime, 1f);
}
if (attributes.Calories != 0f)
{
if (attributes.Calories > 0f)
{
player.metabolism.calories.Add(attributes.Calories);
}
else
{
player.metabolism.calories.Subtract(Mathf.Abs(attributes.Calories));
}
}
if (attributes.Hydration != 0f)
{
if (attributes.Hydration > 0f)
{
player.metabolism.hydration.Add(attributes.Hydration);
}
else
{
player.metabolism.hydration.Subtract(Mathf.Abs(attributes.Hydration));
}
}
if (attributes.Poison != 0f)
{
if (attributes.Poison > 0f)
{
player.metabolism.poison.Add(attributes.Poison);
}
else
{
player.metabolism.poison.Subtract(Mathf.Abs(attributes.Poison));
}
}
if (attributes.Radiation != 0f)
{
if (attributes.Radiation > 0f)
{
player.metabolism.radiation_poison.Add(attributes.Radiation);
}
else
{
player.metabolism.radiation_poison.Subtract(Mathf.Abs(attributes.Radiation));
}
}
}
#endregion Core
#region Permissions
public static class PermissionUtil
{
public const string USE = "betterhealing.use";
private static readonly List<string> _permissions = new List<string>
{
USE
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
}
}