C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Facepunch;
using Newtonsoft.Json;
using Rust;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins {
[Info("Better Line Of Sight Teleport", "VisEntities", "1.0.1")]
[Description("Improves the teleportation mechanism of the native teleportlos command.")]
public class BetterLineOfSightTeleport : RustPlugin {
#region Fields
private static BetterLineOfSightTeleport _plugin;
private static Configuration _config;
private const int LAYER_GROUND = Layers.Mask.World | Layers.Mask.Terrain | Layers.Mask.Construction;
private const float DEBUG_DURATION = 10f;
#endregion Fields
#region Configuration
private class Configuration {
[JsonProperty("Version")]
public string Version {
get;
set;
}
[JsonProperty("Teleport Distance Limit")]
public float TeleportDistanceLimit {
get;
set;
}
[JsonProperty("Entity Short Prefab Names To Prioritize")]
public List<string> EntityShortPrefabNamesToPrioritize {
get;
set;
}
[JsonProperty("Radius For Detecting Nearby Entities")]
public float RadiusForDetectingNearbyEntities {
get;
set;
}
[JsonProperty("Number Of Check Points During Teleportation")]
public int NumberOfCheckPointsDuringTeleportation {
get;
set;
}
[JsonProperty("Enable Debug")]
public bool EnableDebug {
get;
set;
}
}
protected override void LoadConfig() {
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0) UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig() {
_config = GetDefaultConfig();
}
protected override void SaveConfig() {
Config.WriteObject(_config, true);
}
private void UpdateConfig() {
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0) _config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig() {
return new Configuration {
Version = Version.ToString(), TeleportDistanceLimit = 900f, EntityShortPrefabNamesToPrioritize = new List<string> {
"bradleyapc", "patrolhelicopter", "supply_drop", "minicopter.entity", "scraptransporthelicopter", "rhib", "rowboat", "cargoshiptest", "ch47scientists.entity"
}
, RadiusForDetectingNearbyEntities = 40f, NumberOfCheckPointsDuringTeleportation = 15, EnableDebug = false
}
;
}
#endregion Configuration
#region Oxide Hooks
private void Init() {
_plugin = this;
}
private void Unload() {
_config = null;
_plugin = null;
}
private object OnServerCommand(ConsoleSystem.Arg arg) {
BasePlayer player = arg.Player();
if (player == null || !player.IsAdmin) return null;
if (arg.cmd.FullName != "global.teleportlos") return null;
Teleport(player);
return true;
}
#endregion Oxide Hooks
#region Custom Teleportation
private void Teleport(BasePlayer player) {
Ray ray = player.eyes.HeadRay();
float maximumDistance = _config.TeleportDistanceLimit;
float entityDetectionRadius = _config.RadiusForDetectingNearbyEntities;
int numberOfTeleportCheckpoints = _config.NumberOfCheckPointsDuringTeleportation;
float distanceBetweenCheckpoints = maximumDistance / numberOfTeleportCheckpoints;
Vector3 initialTeleportPosition = ray.origin + ray.direction * maximumDistance;
if (_config.EnableDebug) DrawUtil.Arrow(player, DEBUG_DURATION, Color.black, ray.origin, initialTeleportPosition, 5.0f);
BaseEntity closestEntity = null;
float closestDistance = float.MaxValue;
for (int i = 0; i <= numberOfTeleportCheckpoints; i++) {
Vector3 checkPosition = ray.origin + ray.direction * (i * distanceBetweenCheckpoints);
if (_config.EnableDebug) DrawUtil.Sphere(player, DEBUG_DURATION, Color.black, checkPosition, entityDetectionRadius);
if (i != 0) {
// It has to be this layer; otherwise some entities like the patrol helicopter won't be detected for whatever reason.List<BaseEntity> entities = FindEntitiesOfType<BaseEntity>(checkPosition, entityDetectionRadius, 1218652417, _config.EntityShortPrefabNamesToPrioritize);
foreach (BaseEntity entity in entities) {
float distance = Vector3.Distance(checkPosition, entity.transform.position);
if (distance < closestDistance) {
closestEntity = entity;
closestDistance = distance;
}
}
Pool.FreeUnmanaged(ref entities);
if (closestEntity != null) {
initialTeleportPosition = closestEntity.transform.position;
if (_config.EnableDebug) {
DrawUtil.Box(player, DEBUG_DURATION, Color.green, initialTeleportPosition, 1f);
DrawUtil.Text(player, DEBUG_DURATION, Color.white, initialTeleportPosition, closestEntity.ShortPrefabName);
}
break;
}
}
if (Physics.Raycast(checkPosition, ray.direction, out RaycastHit raycastHit, distanceBetweenCheckpoints, LAYER_GROUND)) {
initialTeleportPosition = raycastHit.point;
if (_config.EnableDebug) DrawUtil.Box(player, DEBUG_DURATION, Color.green, initialTeleportPosition, 1f);
break;
}
}
player.Teleport(initialTeleportPosition);
}
#endregion Custom Teleportation
#region Helper Functions
private static List<T> FindEntitiesOfType<T>(Vector3 position, float radius, LayerMask layer, List<string> entityPrefabs) where T : BaseEntity {
int hits = Physics.OverlapSphereNonAlloc(position, radius, Vis.colBuffer, layer, QueryTriggerInteraction.Collide);
List<T> entities = Pool.Get<List<T>>();
for (int i = 0; i < hits; i++) {
Collider collider = Vis.colBuffer[i];
if (collider != null) {
BaseEntity entity = collider.ToBaseEntity();
if (entity != null && entity is T && entityPrefabs.Contains(entity.ShortPrefabName)) {
entities.Add(entity as T);
}
}
Vis.colBuffer[i] = null;
}
return entities;
}
#endregion Helper Functions
#region Helper Classes
private static class DrawUtil {
public static void Box(BasePlayer player, float durationSeconds, Color color, Vector3 position, float radius) {
player.SendConsoleCommand("ddraw.box", durationSeconds, color, position, radius);
}
public static void Sphere(BasePlayer player, float durationSeconds, Color color, Vector3 position, float radius) {
player.SendConsoleCommand("ddraw.sphere", durationSeconds, color, position, radius);
}
public static void Line(BasePlayer player, float durationSeconds, Color color, Vector3 fromPosition, Vector3 toPosition) {
player.SendConsoleCommand("ddraw.line", durationSeconds, color, fromPosition, toPosition);
}
public static void Arrow(BasePlayer player, float durationSeconds, Color color, Vector3 fromPosition, Vector3 toPosition, float headSize) {
player.SendConsoleCommand("ddraw.arrow", durationSeconds, color, fromPosition, toPosition, headSize);
}
public static void Text(BasePlayer player, float durationSeconds, Color color, Vector3 position, string text) {
player.SendConsoleCommand("ddraw.text", durationSeconds, color, position, text);
}
}
#endregion Helper Classes
}
}