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FREE BetterLoot : 3.5.3 3.5.3

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Rust;
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Reflection;
using UnityEngine;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core.Configuration;
using Random = System.Random;
using Oxide.Core;
using Oxide.Core.Plugins;
using Facepunch.Extend;

namespace Oxide.Plugins
{
    [Info("BetterLoot", "Default", "3.5.3")]
    [Description("A light loot container modification system")]
    public class BetterLoot : RustPlugin
    {
        [PluginReference]
        Plugin CustomLootSpawns;
        static BetterLoot bl = null;
        bool Changed = true;
        int populatedContainers;
        StoredExportNames storedExportNames = new StoredExportNames();
        StoredBlacklist storedBlacklist = new StoredBlacklist();
        Random rng = new Random();
        bool initialized = false;
        Dictionary<string, List<string>[]> Items = new Dictionary<string, List<string>[]>();
        Dictionary<string, List<string>[]> Blueprints = new Dictionary<string, List<string>[]>();
        Dictionary<string, int[]> itemWeights = new Dictionary<string, int[]>();
        Dictionary<string, int[]> blueprintWeights = new Dictionary<string, int[]>();
        Dictionary<string, int> totalItemWeight = new Dictionary<string, int>();
        Dictionary<string, int> totalBlueprintWeight = new Dictionary<string, int>();
        DynamicConfigFile lootTable;
        private Timer s;

        DynamicConfigFile getFile(string file) => Interface.Oxide.DataFileSystem.GetDatafile($"{this.Title}/{file}");
        bool chkFile(string file) => Interface.Oxide.DataFileSystem.ExistsDatafile($"{this.Title}/{file}");
        Dictionary<string, object> lootTables = null;

        static List<object> lootPrefabDefaults()
        {
            var dp = new List<object>()
            {
                "assets/bundled/prefabs/radtown/crate_basic.prefab",
                "assets/bundled/prefabs/radtown/crate_elite.prefab",
                "assets/bundled/prefabs/radtown/crate_mine.prefab",
                "assets/bundled/prefabs/radtown/crate_normal.prefab",
                "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
                "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
                "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
                "assets/bundled/prefabs/radtown/crate_tools.prefab",
                "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
                "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm food.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm medical.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm res.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab",
                "assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab",
                "assets/bundled/prefabs/radtown/vehicle_parts.prefab",
                "assets/bundled/prefabs/radtown/foodbox.prefab",
                "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
                "assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
                "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
                "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
                "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
                "assets/bundled/prefabs/radtown/loot_trash.prefab",
                "assets/bundled/prefabs/radtown/minecart.prefab",
                "assets/bundled/prefabs/radtown/oil_barrel.prefab",
                "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
                "assets/prefabs/npc/patrol helicopter/heli_crate.prefab",
                "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
                "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
                "assets/prefabs/misc/supply drop/supply_drop.prefab",
                //"assets/prefabs/npc/scientist/scientist_corpse.prefab"
            };
            return dp;
        }

        void LoadAllContainers()
        {
            try { lootTable = getFile("LootTables"); }
            catch (JsonReaderException e)
            {
                PrintWarning($"JSON error in 'LootTables' > Line: {e.LineNumber} | {e.Path}");
                Interface.GetMod().UnloadPlugin(this.Title);
                return;
            }
            lootTables = new Dictionary<string, object>();
            lootTables = lootTable["LootTables"] as Dictionary<string, object>;
            if (lootTables == null)
                lootTables = new Dictionary<string, object>();
            bool wasAdded = false;
            foreach (var lootPrefab in lootPrefabsToUse)
            {
                if (!lootTables.ContainsKey((string)lootPrefab))
                {
                    var loot = GameManager.server.FindPrefab((string)lootPrefab)?.GetComponent<LootContainer>();
                    if (loot == null)
                        continue;
                    var container = new Dictionary<string, object>();
                    container.Add("Enabled", !((string)lootPrefab).Contains("bradley_crate") && !((string)lootPrefab).Contains("heli_crate"));
                    container.Add("Scrap", loot.scrapAmount);
                    int slots = 0;
                    if (loot.LootSpawnSlots.Length > 0)
                    {
                        LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
                        for (int i = 0; i < lootSpawnSlots.Length; i++)
                            slots += lootSpawnSlots[i].numberToSpawn;
                    }
                    else
                        slots = loot.maxDefinitionsToSpawn;
                    container.Add("ItemsMin", slots);
                    container.Add("ItemsMax", slots);
                    container.Add("MaxBPs", 1);
                    var itemList = new Dictionary<string, object>();
                    if (loot.lootDefinition != null)
                        GetLootSpawn(loot.lootDefinition, ref itemList);
                    else if (loot.LootSpawnSlots.Length > 0)
                    {
                        LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
                        foreach (var lootSpawnSlot in lootSpawnSlots)
                        {
                            GetLootSpawn(lootSpawnSlot.definition, ref itemList);
                        }
                    }
                    container.Add("ItemList", itemList);
                    lootTables.Add((string)lootPrefab, container);
                    wasAdded = true;
                }

            }
            if (wasAdded)
            {
                lootTable.Set("LootTables", lootTables);
                lootTable.Save();
            }
            wasAdded = false;
            bool wasRemoved = false;
            int activeTypes = 0;
            foreach (var lootTable in lootTables.ToList())
            {
                var loot = GameManager.server.FindPrefab(lootTable.Key)?.GetComponent<LootContainer>();
                if (loot == null)
                {
                    lootTables.Remove(lootTable.Key);
                    wasRemoved = true;
                    continue;
                }
                var container = lootTable.Value as Dictionary<string, object>;
                if (!container.ContainsKey("Enabled"))
                {
                    container.Add("Enabled", true);
                    wasAdded = true;
                }
                if ((bool)container["Enabled"])
                    activeTypes++;
                if (!container.ContainsKey("Scrap"))
                {
                    container.Add("Scrap", loot.scrapAmount);
                    wasAdded = true;
                }

                int slots = 0;
                if (loot.LootSpawnSlots.Length > 0)
                {
                    LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
                    for (int i = 0; i < lootSpawnSlots.Length; i++)
                        slots += lootSpawnSlots[i].numberToSpawn;
                }
                else
                    slots = loot.maxDefinitionsToSpawn;
                if (!container.ContainsKey("MaxBPs"))
                {
                    container.Add("MaxBPs", 1);
                    wasAdded = true;
                }
                if (!container.ContainsKey("ItemsMin"))
                {
                    container.Add("ItemsMin", slots);
                    wasAdded = true;
                }
                if (!container.ContainsKey("ItemsMax"))
                {
                    container.Add("ItemsMax", slots);
                    wasAdded = true;
                }
                if (!container.ContainsKey("ItemsMax"))
                {
                    container.Add("ItemsMax", slots);
                    wasAdded = true;
                }
                if (!container.ContainsKey("ItemList"))
                {
                    var itemList = new Dictionary<string, object>();
                    if (loot.lootDefinition != null)
                        GetLootSpawn(loot.lootDefinition, ref itemList);
                    else if (loot.LootSpawnSlots.Length > 0)
                    {
                        LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
                        for (int i = 0; i < lootSpawnSlots.Length; i++)
                        {
                            LootContainer.LootSpawnSlot lootSpawnSlot = lootSpawnSlots[i];
                            GetLootSpawn(lootSpawnSlot.definition, ref itemList);
                        }
                    }
                    container.Add("ItemList", itemList);
                    wasAdded = true;
                }
                Items.Add(lootTable.Key, new List<string>[5]);
                Blueprints.Add(lootTable.Key, new List<string>[5]);
                for (var i = 0; i < 5; ++i)
                {
                    Items[lootTable.Key][i] = new List<string>();
                    Blueprints[lootTable.Key][i] = new List<string>();
                }
                foreach (var itemEntry in container["ItemList"] as Dictionary<string, object>)
                {
                    bool isBP = itemEntry.Key.EndsWith(".blueprint") ? true : false;
                    var def = ItemManager.FindItemDefinition(itemEntry.Key.Replace(".blueprint", ""));

                    if (def != null)
                    {
                        if (isBP && def.Blueprint != null && def.Blueprint.isResearchable)
                        {
                            int index = (int)def.rarity;
                            if (!Blueprints[lootTable.Key][index].Contains(def.shortname))
                                Blueprints[lootTable.Key][index].Add(def.shortname);
                        }
                        else
                        {
                            int index = 0;
                            object indexoverride;
                            if (rarityItemOverride.TryGetValue(def.shortname, out indexoverride))
                                index = Convert.ToInt32(indexoverride);
                            else
                                index = (int)def.rarity;
                            if (!Items[lootTable.Key][index].Contains(def.shortname))
                                Items[lootTable.Key][index].Add(def.shortname);
                        }
                    }
                }
                totalItemWeight.Add(lootTable.Key, 0);
                totalBlueprintWeight.Add(lootTable.Key, 0);
                itemWeights.Add(lootTable.Key, new int[5]);
                blueprintWeights.Add(lootTable.Key, new int[5]);
                for (var i = 0; i < 5; ++i)
                {
                    totalItemWeight[lootTable.Key] += (itemWeights[lootTable.Key][i] = ItemWeight(baseItemRarity, i) * Items[lootTable.Key][i].Count);
                    totalBlueprintWeight[lootTable.Key] += (blueprintWeights[lootTable.Key][i] = ItemWeight(baseItemRarity, i) * Blueprints[lootTable.Key][i].Count);
                }

            }
            if (wasAdded || wasRemoved)
            {
                lootTable.Set("LootTables", lootTables);
                lootTable.Save();
            }
            lootTable.Clear();
            Puts($"Using '{activeTypes}' active of '{lootTables.Count}' supported containertypes");
        }

        int ItemWeight(double baseRarity, int index) { return (int)(Math.Pow(baseRarity, 4 - index) * 1000); }

        void GetLootSpawn(LootSpawn lootSpawn, ref Dictionary<string, object> items)
        {
            if (lootSpawn.subSpawn != null && lootSpawn.subSpawn.Length > 0)
            {
                foreach (var entry in lootSpawn.subSpawn)
                    GetLootSpawn(entry.category, ref items);
                return;
            }
            if (lootSpawn.items != null && lootSpawn.items.Length > 0)
            {
                foreach (var amount in lootSpawn.items)
                {
                    object options = GetAmounts(amount, 1);
                    string itemName = amount.itemDef.shortname;
                    if (amount.itemDef.spawnAsBlueprint)
                        itemName += ".blueprint";
                    if (!items.ContainsKey(itemName))
                        items.Add(itemName, options);
                }
            }
        }

        object GetAmounts(ItemAmount amount, int mul = 1)
        {
            if (amount.itemDef.isWearable || (amount.itemDef.condition.enabled && amount.itemDef.GetComponent<ItemModDeployable>() == null))
                mul = 1;
            object options = new Dictionary<string, object>
            {
                ["Min"] = (int)amount.amount * mul,
                ["Max"] = ((ItemAmountRanged)amount).maxAmount > 0f &&
                          ((ItemAmountRanged)amount).maxAmount > amount.amount
                    ? (int)((ItemAmountRanged)amount).maxAmount * mul
                    : (int)amount.amount * mul,


            };
            return options;
        }

        static Dictionary<string, object> defaultItemOverride()
        {
            var dp = new Dictionary<string, object>();
            dp.Add("autoturret", 4);
            dp.Add("lmg.m249", 4);
            dp.Add("targeting.computer", 3);
            return dp;
        }

        double baseItemRarity;
        double blueprintProbability;
        bool removeStackedContainers;
        bool listUpdatesOnLoaded;
        double hammerLootCycleTime;
        int lootMultiplier;
        int scrapMultiplier;
        bool enableHammerLootCycle;
        Dictionary<string, object> rarityItemOverride = null;
        List<object> lootPrefabsToUse = null;

        object GetConfig(string menu, string datavalue, object defaultValue)
        {
            var data = Config[menu] as Dictionary<string, object>;
            if (data == null)
            {
                data = new Dictionary<string, object>();
                Config[menu] = data;
                Changed = true;
            }
            object value;
            if (data.TryGetValue(datavalue, out value)) return value;
            value = defaultValue;
            data[datavalue] = value;
            Changed = true;
            return value;
        }

        void LoadVariables()
        {
            baseItemRarity = 2;
            rarityItemOverride = (Dictionary<string, object>)GetConfig("Rarity", "Override", defaultItemOverride());
            lootPrefabsToUse = (List<object>)GetConfig("Generic", "WatchedPrefabs", lootPrefabDefaults());
            listUpdatesOnLoaded = Convert.ToBoolean(GetConfig("Generic", "listUpdatesOnLoaded", true));
            removeStackedContainers = Convert.ToBoolean(GetConfig("Generic", "removeStackedContainers", true));
            blueprintProbability = Convert.ToDouble(GetConfig("Generic", "blueprintProbability", 0.11));
            hammerLootCycleTime = Convert.ToDouble(GetConfig("Loot", "hammerLootCycleTime", 3));
            lootMultiplier = Convert.ToInt32(GetConfig("Loot", "lootMultiplier", 1));
            scrapMultiplier = Convert.ToInt32(GetConfig("Loot", "scrapMultiplier", 1));
            enableHammerLootCycle = Convert.ToBoolean(GetConfig("Loot", "enableHammerLootCycle", false));

            if (!Changed) return;
            SaveConfig();
            Changed = false;
        }

        class StoredBlacklist
        {
            public List<string> ItemList = new List<string>();

            public StoredBlacklist()
            {
            }
        }

        void LoadBlacklist()
        {
            storedBlacklist = Interface.GetMod().DataFileSystem.ReadObject<StoredBlacklist>("BetterLoot\\Blacklist");
            if (storedBlacklist.ItemList.Count == 0)
            {
                Puts("No Blacklist found, creating new file...");
                storedBlacklist = new StoredBlacklist();
                storedBlacklist.ItemList.Add("flare");
                Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\Blacklist", storedBlacklist);
                return;
            }
        }

        void SaveBlacklist() => Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\Blacklist", storedBlacklist);

        protected override void LoadDefaultConfig()
        {
            Config.Clear();
            LoadVariables();
        }

        void Init()
        {
            LoadVariables();
            LoadBlacklist();
            bl = this;
        }

        void OnServerInitialized()
        {
            ItemManager.Initialize();
            LoadAllContainers();
            UpdateInternals(listUpdatesOnLoaded);
        }


        //void OnLootEntity(BasePlayer player, BaseEntity target)
        //{
        //Puts($"{player.displayName} looted {target.PrefabName}");
        //}

        void Unload()
        {
            var gameObjects = UnityEngine.Object.FindObjectsOfType<HammerHitLootCycle>().ToList();
            if (gameObjects.Count > 0)
            {
                foreach (var objects in gameObjects)
                {
                    UnityEngine.Object.Destroy(objects);
                }
            }
        }

        void UpdateInternals(bool doLog)
        {
            SaveExportNames();
            if (Changed)
            {
                SaveConfig();
                Changed = false;
            }
            Puts("Updating internals...");
            populatedContainers = 0;
            NextTick(() =>
           {
               if (removeStackedContainers)
                   FixLoot();
               foreach (var container in BaseNetworkable.serverEntities.Where(p => p != null && p.GetComponent<BaseEntity>() != null && p is LootContainer).Cast<LootContainer>().ToList())
               {
                   if (container == null)
                       continue;
                   if (CustomLootSpawns != null && (CustomLootSpawns && (bool)CustomLootSpawns?.Call("IsLootBox", container.GetComponent<BaseEntity>())))
                       continue;
                   if (PopulateContainer(container))
                       populatedContainers++;
               }


               Puts($"Populated '{populatedContainers}' supported containers.");
               initialized = true;
               populatedContainers = 0;
               ItemManager.DoRemoves();
           });
        }


        void FixLoot()
        {
            var spawns = Resources.FindObjectsOfTypeAll<LootContainer>().Where(c => c.isActiveAndEnabled).OrderBy(c => c.transform.position.x).ThenBy(c => c.transform.position.z).ThenBy(c => c.transform.position.z).ToList();

            var count = spawns.Count();
            var racelimit = count * count;

            var antirace = 0;
            var deleted = 0;

            for (var i = 0; i < count; i++)
            {
                var box = spawns[i];
                var pos = new Vector2(box.transform.position.x, box.transform.position.z);

                if (++antirace > racelimit)
                {
                    return;
                }

                var next = i + 1;
                while (next < count)
                {
                    var box2 = spawns[next];
                    var pos2 = new Vector2(box2.transform.position.x, box2.transform.position.z);
                    var distance = Vector2.Distance(pos, pos2);

                    if (++antirace > racelimit)
                    {
                        return;
                    }

                    if (distance < 0.25f)
                    {
                        spawns.RemoveAt(next);
                        count--;
                        (box2 as BaseEntity).KillMessage();
                        deleted++;
                    }
                    else break;
                }
            }

            if (deleted > 0)
                Puts($"Removed {deleted} stacked LootContainer");
            else
                Puts($"No stacked LootContainer found.");
            ItemManager.DoRemoves();
        }

        //private void OnItemRemovedFromContainer(ItemContainer container, Item item) => Puts(format: $"{item.GetRootContainer}");

        bool PopulateContainer(LootContainer container)
        {
            Dictionary<string, object> con;
            object containerobj;
            if (!lootTables.TryGetValue(container.PrefabName, out containerobj))
                return false;

            con = containerobj as Dictionary<string, object>;
            if (!(bool)con["Enabled"])
                return false;
            var lootitemcount = (con["ItemList"] as Dictionary<string, object>)?.Count();
            int itemCount = Mathf.RoundToInt(UnityEngine.Random.Range(Convert.ToSingle(Mathf.Min((int)con["ItemsMin"], (int)con["ItemsMax"])) * 100f, Convert.ToSingle(Mathf.Max((int)con["ItemsMin"], (int)con["ItemsMax"])) * 100f) / 100f);
            if (lootitemcount > 0 && itemCount > lootitemcount && lootitemcount < 36)
                itemCount = (int)lootitemcount;
            if (container.inventory == null)
            {
                container.inventory = new ItemContainer();
                container.inventory.ServerInitialize(null, 36);
                container.inventory.GiveUID();
            }
            else
            {
                while (container.inventory.itemList.Count > 0)
                {
                    var item = container.inventory.itemList[0];
                    item.RemoveFromContainer();
                    item.Remove(0f);
                }
                container.inventory.capacity = 36;
            }
            var items = new List<Item>();
            var itemNames = new List<string>();
            var itemBlueprints = new List<int>();
            var maxRetry = 10;
            for (int i = 0; i < itemCount; ++i)
            {
                if (maxRetry == 0)
                {
                    break;
                }
                var item = MightyRNG(container.PrefabName, itemCount, (bool)(itemBlueprints.Count >= (int)con["MaxBPs"]));

                if (item == null)
                {
                    --maxRetry;
                    --i;
                    continue;
                }
                if (itemNames.Contains(item.info.shortname) || (item.IsBlueprint() && itemBlueprints.Contains(item.blueprintTarget)))
                {
                    item.Remove(0f);
                    --maxRetry;
                    --i;
                    continue;
                }
                else
                    if (item.IsBlueprint())
                    itemBlueprints.Add(item.blueprintTarget);
                else
                    itemNames.Add(item.info.shortname);
                items.Add(item);
                if (storedBlacklist.ItemList.Contains(item.info.shortname))
                {
                    items.Remove(item);
                }
            }
            foreach (var item in items.Where(x => x != null && x.IsValid()))
                item.MoveToContainer(container.inventory, -1, false);
            if ((int)con["Scrap"] > 0)
            {
                int scrapCount = (int)con["Scrap"];
                Item item = ItemManager.Create(ItemManager.FindItemDefinition("scrap"), scrapCount * scrapMultiplier, 0uL);
                item.MoveToContainer(container.inventory, -1, false);
            }
            container.inventory.capacity = container.inventory.itemList.Count;
            container.inventory.MarkDirty();
            container.SendNetworkUpdate();
            populatedContainers++;
            return true;
        }

        Item MightyRNG(string type, int itemCount, bool blockBPs = false)
        {
            bool asBP = rng.NextDouble() < blueprintProbability && !blockBPs;
            List<string> selectFrom;
            int limit = 0;
            string itemName;
            Item item;
            int maxRetry = 10 * itemCount;
            do
            {
                selectFrom = null;
                item = null;
                if (asBP)
                {
                    var r = rng.Next(totalBlueprintWeight[type]);
                    for (var i = 0; i < 5; ++i)
                    {
                        limit += blueprintWeights[type][i];
                        if (r < limit)
                        {
                            selectFrom = Blueprints[type][i];
                            break;
                        }
                    }
                }
                else
                {
                    var r = rng.Next(totalItemWeight[type]);
                    for (var i = 0; i < 5; ++i)
                    {
                        limit += itemWeights[type][i];
                        if (r < limit)
                        {
                            selectFrom = Items[type][i];
                            break;
                        }
                    }
                }
                if (selectFrom == null)
                {
                    if (--maxRetry <= 0)
                        break;
                    continue;
                }
                itemName = selectFrom[rng.Next(0, selectFrom.Count)];
                ItemDefinition itemDef = ItemManager.FindItemDefinition(itemName);
                if (asBP && itemDef.Blueprint != null && itemDef.Blueprint.isResearchable)
                {
                    var blueprintBaseDef = ItemManager.FindItemDefinition("blueprintbase");
                    item = ItemManager.Create(blueprintBaseDef, 1, 0uL);
                    item.blueprintTarget = itemDef.itemid;
                }
                else
                    item = ItemManager.CreateByName(itemName, 1);
                if (item == null || item.info == null)
                    continue;
                break;
            } while (true);
            if (item == null)
                return null;
            object itemOptions;
            if (((lootTables[type] as Dictionary<string, object>)["ItemList"] as Dictionary<string, object>).TryGetValue(item.info.shortname, out itemOptions))
            {
                Dictionary<string, object> options = itemOptions as Dictionary<string, object>;
                item.amount = UnityEngine.Random.Range(Math.Min((int)options["Min"], (int)options["Max"]), Math.Max((int)options["Min"], (int)options["Max"])) * lootMultiplier;
                //if (options.ContainsKey("SkinId"))
                //item.skin = (uint)options["SkinId"];

            }
            item.OnVirginSpawn();
            return item;
        }

        object OnLootSpawn(LootContainer container)
        {
            if (!initialized || container == null)
                return null;
            if (CustomLootSpawns != null && (CustomLootSpawns && (bool)CustomLootSpawns?.Call("IsLootBox", container.GetComponent<BaseEntity>())))
                return null;
            if (PopulateContainer(container))
            {
                ItemManager.DoRemoves();
                return true;
            }
            return null;
        }

        static int RarityIndex(Rarity rarity)
        {
            switch (rarity)
            {
                case Rarity.None: return 0;
                case Rarity.Common: return 1;
                case Rarity.Uncommon: return 2;
                case Rarity.Rare: return 3;
                case Rarity.VeryRare: return 4;
            }
            return -1;
        }

        bool ItemExists(string name)
        {
            foreach (var def in ItemManager.itemList)
            {
                if (def.shortname != name)
                    continue;
                var testItem = ItemManager.CreateByName(name, 1);
                if (testItem != null)
                {
                    testItem.Remove(0f);
                    return true;
                }
            }
            return false;
        }

        bool isSupplyDropActive()
        {
            Dictionary<string, object> con;
            object containerobj;
            if (!lootTables.TryGetValue("assets/prefabs/misc/supply drop/supply_drop.prefab", out containerobj))
                return false;
            con = containerobj as Dictionary<string, object>;
            if ((bool)con["Enabled"])
                return true;
            return false;
        }

        class StoredExportNames
        {
            public int version;
            public Dictionary<string, string> AllItemsAvailable = new Dictionary<string, string>();
            public StoredExportNames()
            {
            }
        }

        void SaveExportNames()
        {
            storedExportNames = Interface.GetMod().DataFileSystem.ReadObject<StoredExportNames>("BetterLoot\\NamesList");
            if (storedExportNames.AllItemsAvailable.Count == 0 || (int)storedExportNames.version != Rust.Protocol.network)
            {
                storedExportNames = new StoredExportNames();
                var exportItems = new List<ItemDefinition>(ItemManager.itemList);
                storedExportNames.version = Rust.Protocol.network;
                foreach (var it in exportItems)
                    storedExportNames.AllItemsAvailable.Add(it.shortname, it.displayName.english);
                Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\NamesList", storedExportNames);
                Puts($"Exported {storedExportNames.AllItemsAvailable.Count} items to 'NamesList'");
            }
        }

        [ChatCommand("blacklist")]
        void cmdChatBlacklist(BasePlayer player, string command, string[] args)
        {
            string usage = "Usage: /blacklist [additem|deleteitem] \"ITEMNAME\"";
            if (!initialized)
            {
                SendReply(player, string.Format("Plugin not enabled."));
                return;
            }
            if (args.Length == 0)
            {
                if (storedBlacklist.ItemList.Count == 0)
                {
                    SendReply(player, string.Format("There are no blacklisted items"));
                }
                else
                {
                    var sb = new StringBuilder();
                    foreach (var item in storedBlacklist.ItemList)
                    {
                        if (sb.Length > 0)
                            sb.Append(", ");
                        sb.Append(item);
                    }
                    SendReply(player, string.Format("Blacklisted items: {0}", sb.ToString()));
                }
                return;
            }
            if (!ServerUsers.Is(player.userID, ServerUsers.UserGroup.Owner))
            {
                //SendReply(player, string.Format(lang.GetMessage("msgNotAuthorized", this, player.UserIDString)));
                SendReply(player, "You are not authorized to use this command");
                return;
            }
            if (args.Length != 2)
            {
                SendReply(player, usage);
                return;
            }
            if (args[0] == "additem")
            {
                if (!ItemExists(args[1]))
                {
                    SendReply(player, string.Format("Not a valid item: {0}", args[1]));
                    return;
                }
                if (!storedBlacklist.ItemList.Contains(args[1]))
                {
                    storedBlacklist.ItemList.Add(args[1]);
                    UpdateInternals(false);
                    SendReply(player, string.Format("The item '{0}' is now blacklisted", args[1]));
                    SaveBlacklist();
                    return;
                }
                else
                {
                    SendReply(player, string.Format("The item '{0}' is already blacklisted", args[1]));
                    return;
                }
            }
            else if (args[0] == "deleteitem")
            {
                if (!ItemExists(args[1]))
                {
                    SendReply(player, string.Format("Not a valid item: {0}", args[1]));
                    return;
                }
                if (storedBlacklist.ItemList.Contains(args[1]))
                {
                    storedBlacklist.ItemList.Remove(args[1]);
                    UpdateInternals(false);
                    SendReply(player, string.Format("The item '{0}' is now no longer blacklisted", args[1]));
                    SaveBlacklist();
                    return;
                }
                else
                {
                    SendReply(player, string.Format("The item '{0}' is not blacklisted", args[1]));
                    return;
                }
            }
            else
            {
                SendReply(player, usage);
                return;
            }
        }

        #region Hammer loot cycle

        object OnMeleeAttack(BasePlayer player, HitInfo c)
        {
            //Puts($"OnMeleeAttack works! You hit {c.HitEntity.PrefabName}"); DEBUG FOR TESTING
            var item = player.GetActiveItem();
            if (item.hasCondition) return null;
            //Puts($"{item.ToString()}");
            if (!player.IsAdmin || c.HitEntity.GetComponent<LootContainer>() == null || !item.ToString().Contains("hammer") || !enableHammerLootCycle) return null;
            var inv = c.HitEntity.GetComponent<StorageContainer>();
            //inv.gameObject.AddComponent<HammerHitLootCycle>();
            player.inventory.loot.StartLootingEntity(inv, false);
            player.inventory.loot.AddContainer(inv.inventory);
            player.inventory.loot.SendImmediate();
            player.ClientRPCPlayer(null, player, "RPC_OpenLootPanel", inv.panelName);
            s.Callback.Invoke();

            return null;
        }

        class HammerHitLootCycle : FacepunchBehaviour
        {
            void Awake()
            {
                if (!bl.initialized) return;
                InvokeRepeating(Repeater, (float)bl.hammerLootCycleTime, (float)bl.hammerLootCycleTime);
            }
            void Repeater()
            {
                if (!enabled) return;
                LootContainer loot = GetComponent<LootContainer>();
                bl.Puts($"{loot}");
                bl.PopulateContainer(loot);
            }
            private void PlayerStoppedLooting(BasePlayer player)
            {
                //bl.Puts($"Ended looting of the box"); Doesn't call but it works for a reason I don't quite understand
                CancelInvoke(Repeater);
                Destroy(this);
            }
        }

        #endregion
    }
}

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