C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Rust;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core.Configuration;
using Random = System.Random;
using Oxide.Core;
using Oxide.Core.Plugins;
using ConVar;
namespace Oxide.Plugins
{
[Info("BetterLoot", "Tryhard & Khan", "3.5.9")]
[Description("A light loot container modification system")]
public class BetterLoot : RustPlugin
{
#region Fields
[PluginReference] Plugin CustomLootSpawns;
private static BetterLoot _instance;
private static PluginConfig _config;
private bool Changed = true;
private bool initialized;
private double baseItemRarity = 2;
private int populatedContainers;
private const string Admin = "betterloot.admin";
StoredExportNames storedExportNames = new StoredExportNames();
StoredBlacklist storedBlacklist = new StoredBlacklist();
Random rng = new Random();
Dictionary<string, List<string>[]> Items = new Dictionary<string, List<string>[]>();
Dictionary<string, List<string>[]> Blueprints = new Dictionary<string, List<string>[]>();
Dictionary<string, int[]> itemWeights = new Dictionary<string, int[]>();
Dictionary<string, int[]> blueprintWeights = new Dictionary<string, int[]>();
Dictionary<string, int> totalItemWeight = new Dictionary<string, int>();
Dictionary<string, int> totalBlueprintWeight = new Dictionary<string, int>();
List<Item> items = new List<Item>();
List<string> itemNames = new List<string>();
List<int> itemBlueprints = new List<int>();
private static int RarityIndex(Rarity rarity)
{
switch (rarity)
{
case Rarity.None: return 0;
case Rarity.Common: return 1;
case Rarity.Uncommon: return 2;
case Rarity.Rare: return 3;
case Rarity.VeryRare: return 4;
}
return -1;
}
#endregion
#region DataFile
DynamicConfigFile lootTable;
Dictionary<string, object> lootTables = null;
DynamicConfigFile getFile(string file) => Interface.Oxide.DataFileSystem.GetDatafile($"{Name}/{file}");
bool chkFile(string file) => Interface.Oxide.DataFileSystem.ExistsDatafile($"{Name}/{file}");
private class StoredExportNames
{
public int version;
public Dictionary<string, string> AllItemsAvailable = new Dictionary<string, string>();
}
private int ItemWeight(double baseRarity, int index) { return (int)(Math.Pow(baseRarity, 4 - index) * 1000); }
private object GetAmounts(ItemAmount amount, int mul = 1)
{
if (amount.itemDef.isWearable || (amount.itemDef.condition.enabled && amount.itemDef.GetComponent<ItemModDeployable>() == null))
mul = 1;
object options = new Dictionary<string, object>
{
["Min"] = (int)amount.amount * mul,
["Max"] = ((ItemAmountRanged)amount).maxAmount > 0f &&
((ItemAmountRanged)amount).maxAmount > amount.amount
? (int)((ItemAmountRanged)amount).maxAmount * mul
: (int)amount.amount * mul,
};
return options;
}
private void GetLootSpawn(LootSpawn lootSpawn, ref Dictionary<string, object> items)
{
if (lootSpawn.subSpawn != null && lootSpawn.subSpawn.Length > 0)
{
foreach (var entry in lootSpawn.subSpawn)
GetLootSpawn(entry.category, ref items);
return;
}
if (lootSpawn.items != null && lootSpawn.items.Length > 0)
{
foreach (var amount in lootSpawn.items)
{
object options = GetAmounts(amount, 1);
string itemName = amount.itemDef.shortname;
if (amount.itemDef.spawnAsBlueprint)
itemName += ".blueprint";
if (!items.ContainsKey(itemName))
items.Add(itemName, options);
}
}
}
private void LoadAllContainers()
{
try { lootTable = getFile("LootTables"); }
catch (JsonReaderException e)
{
PrintWarning($"JSON error in 'LootTables' > Line: {e.LineNumber} | {e.Path}");
Interface.GetMod().UnloadPlugin(Name);
return;
}
lootTables = new Dictionary<string, object>();
lootTables = lootTable["LootTables"] as Dictionary<string, object>;
if (lootTables == null)
lootTables = new Dictionary<string, object>();
bool wasAdded = false;
foreach (var lootPrefab in _config.Generic.WatchedPrefabs)
{
if (!lootTables.ContainsKey((string)lootPrefab))
{
var loot = GameManager.server.FindPrefab((string)lootPrefab)?.GetComponent<LootContainer>();
if (loot == null)
continue;
var container = new Dictionary<string, object>();
container.Add("Enabled", !((string)lootPrefab).Contains("bradley_crate") && !((string)lootPrefab).Contains("heli_crate"));
container.Add("Scrap", loot.scrapAmount);
int slots = 0;
if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
for (int i = 0; i < lootSpawnSlots.Length; i++)
slots += lootSpawnSlots[i].numberToSpawn;
}
else
slots = loot.maxDefinitionsToSpawn;
container.Add("ItemsMin", slots);
container.Add("ItemsMax", slots);
container.Add("MaxBPs", 1);
var itemList = new Dictionary<string, object>();
if (loot.lootDefinition != null)
GetLootSpawn(loot.lootDefinition, ref itemList);
else if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
foreach (var lootSpawnSlot in lootSpawnSlots)
{
GetLootSpawn(lootSpawnSlot.definition, ref itemList);
}
}
container.Add("ItemList", itemList);
lootTables.Add((string)lootPrefab, container);
wasAdded = true;
}
}
if (wasAdded)
{
lootTable.Set("LootTables", lootTables);
lootTable.Save();
}
wasAdded = false;
bool wasRemoved = false;
int activeTypes = 0;
foreach (var lootTable in lootTables.ToList())
{
var loot = GameManager.server.FindPrefab(lootTable.Key)?.GetComponent<LootContainer>();
if (loot == null)
{
lootTables.Remove(lootTable.Key);
wasRemoved = true;
continue;
}
var container = lootTable.Value as Dictionary<string, object>;
if (!container.ContainsKey("Enabled"))
{
container.Add("Enabled", true);
wasAdded = true;
}
if ((bool)container["Enabled"])
activeTypes++;
if (!container.ContainsKey("Scrap"))
{
container.Add("Scrap", loot.scrapAmount);
wasAdded = true;
}
int slots = 0;
if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
for (int i = 0; i < lootSpawnSlots.Length; i++)
slots += lootSpawnSlots[i].numberToSpawn;
}
else
slots = loot.maxDefinitionsToSpawn;
if (!container.ContainsKey("MaxBPs"))
{
container.Add("MaxBPs", 1);
wasAdded = true;
}
if (!container.ContainsKey("ItemsMin"))
{
container.Add("ItemsMin", slots);
wasAdded = true;
}
if (!container.ContainsKey("ItemsMax"))
{
container.Add("ItemsMax", slots);
wasAdded = true;
}
if (!container.ContainsKey("ItemsMax"))
{
container.Add("ItemsMax", slots);
wasAdded = true;
}
if (!container.ContainsKey("ItemList"))
{
var itemList = new Dictionary<string, object>();
if (loot.lootDefinition != null)
GetLootSpawn(loot.lootDefinition, ref itemList);
else if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
for (int i = 0; i < lootSpawnSlots.Length; i++)
{
LootContainer.LootSpawnSlot lootSpawnSlot = lootSpawnSlots[i];
GetLootSpawn(lootSpawnSlot.definition, ref itemList);
}
}
container.Add("ItemList", itemList);
wasAdded = true;
}
Items.Add(lootTable.Key, new List<string>[5]);
Blueprints.Add(lootTable.Key, new List<string>[5]);
for (var i = 0; i < 5; ++i)
{
Items[lootTable.Key][i] = new List<string>();
Blueprints[lootTable.Key][i] = new List<string>();
}
foreach (var itemEntry in container["ItemList"] as Dictionary<string, object>)
{
bool isBP = itemEntry.Key.EndsWith(".blueprint") ? true : false;
var def = ItemManager.FindItemDefinition(itemEntry.Key.Replace(".blueprint", ""));
if (def != null)
{
if (isBP && def.Blueprint != null && def.Blueprint.isResearchable)
{
int index = (int)def.rarity;
if (!Blueprints[lootTable.Key][index].Contains(def.shortname))
Blueprints[lootTable.Key][index].Add(def.shortname);
}
else
{
int index = 0;
object indexoverride;
if (_config.Rare.Override.TryGetValue(def.shortname, out indexoverride))
index = Convert.ToInt32(indexoverride);
else
index = (int)def.rarity;
if (!Items[lootTable.Key][index].Contains(def.shortname))
Items[lootTable.Key][index].Add(def.shortname);
}
}
}
totalItemWeight.Add(lootTable.Key, 0);
totalBlueprintWeight.Add(lootTable.Key, 0);
itemWeights.Add(lootTable.Key, new int[5]);
blueprintWeights.Add(lootTable.Key, new int[5]);
for (var i = 0; i < 5; ++i)
{
totalItemWeight[lootTable.Key] += (itemWeights[lootTable.Key][i] = ItemWeight(baseItemRarity, i) * Items[lootTable.Key][i].Count);
totalBlueprintWeight[lootTable.Key] += (blueprintWeights[lootTable.Key][i] = ItemWeight(baseItemRarity, i) * Blueprints[lootTable.Key][i].Count);
}
}
if (wasAdded || wasRemoved)
{
lootTable.Set("LootTables", lootTables);
lootTable.Save();
}
lootTable.Clear();
Puts($"Using '{activeTypes}' active of '{lootTables.Count}' supported containertypes");
}
private void SaveExportNames()
{
storedExportNames = Interface.GetMod().DataFileSystem.ReadObject<StoredExportNames>("BetterLoot\\NamesList");
if (storedExportNames.AllItemsAvailable.Count == 0 || (int)storedExportNames.version != Rust.Protocol.network)
{
storedExportNames = new StoredExportNames();
var exportItems = new List<ItemDefinition>(ItemManager.itemList);
storedExportNames.version = Rust.Protocol.network;
foreach (var it in exportItems)
storedExportNames.AllItemsAvailable.Add(it.shortname, it.displayName.english);
Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\NamesList", storedExportNames);
Puts($"Exported {storedExportNames.AllItemsAvailable.Count} items to 'NamesList'");
}
}
private class StoredBlacklist
{
public List<string> ItemList = new List<string>();
}
private void LoadBlacklist()
{
storedBlacklist = Interface.GetMod().DataFileSystem.ReadObject<StoredBlacklist>("BetterLoot\\Blacklist");
if (storedBlacklist.ItemList.Count != 0) return;
Puts("No Blacklist found, creating new file...");
storedBlacklist = new StoredBlacklist();
storedBlacklist.ItemList.Add("flare");
Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\Blacklist", storedBlacklist);
}
private void SaveBlacklist() => Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\Blacklist", storedBlacklist);
#endregion
#region Config
private class PluginConfig : SerializableConfiguration
{
public Generic Generic = new Generic();
public Loot Loot = new Loot();
[JsonProperty("Rarity")]
public Rare Rare = new Rare();
public string ToJson() => JsonConvert.SerializeObject(this);
public Dictionary<string, object> ToDictionary() => JsonConvert.DeserializeObject<Dictionary<string, object>>(ToJson());
}
private class Generic
{
public double blueprintProbability = 0.11;
public bool listUpdatesOnLoaded = true;
public bool removeStackedContainers = true;
public List<object> WatchedPrefabs = new List<object>();
}
private class Loot
{
public bool enableHammerLootCycle = false;
public double hammerLootCycleTime = 3.0;
public int lootMultiplier = 1;
public int scrapMultiplier = 1;
}
private class Rare
{
public Dictionary<string, object> Override = new Dictionary<string, object>
{
{"autoturret", 4},
{"lmg.m249", 4},
{"targeting.computer", 3},
};
}
private void CheckConfig()
{
foreach (GameManifest.PrefabProperties category in GameManifest.Current.prefabProperties)
{
if (!(category.name.Contains("resource/loot") ||
category.name.Contains("misc/supply drop/supply_drop") ||
category.name.Contains("/npc/m2bradley/bradley_crate") ||
category.name.Contains("/npc/patrol helicopter/heli_crate") ||
category.name.Contains("/deployable/chinooklockedcrate/chinooklocked") ||
category.name.Contains("/deployable/chinooklockedcrate/codelocked") ||
category.name.Contains("prefabs/radtown") ||
category.name.Contains("props/roadsigns")) ||
category.name.Contains("radtown/ore") ||
category.name.Contains("static") ||
category.name.Contains("/spawners") ||
category.name.Contains("radtown/desk") ||
category.name.Contains("radtown/loot_component_test")) continue;
if (!_config.Generic.WatchedPrefabs.Contains(category.name))
{
_config.Generic.WatchedPrefabs.Add(category.name);
}
}
SaveConfig();
}
protected override void LoadDefaultConfig() => _config = new PluginConfig();
protected override void LoadConfig()
{
base.LoadConfig();
try
{
_config = Config.ReadObject<PluginConfig>();
if (_config == null)
{
PrintWarning($"Generating Config File for Better Loot");
throw new JsonException();
}
if (MaybeUpdateConfig(_config))
{
PrintWarning("Configuration appears to be outdated; updating and saving Better Loot");
SaveConfig();
}
}
catch (Exception ex)
{
PrintWarning("Failed to load Better Loot config file (is the config file corrupt?) (" + ex.Message + ")");
}
}
protected override void SaveConfig()
{
//PrintToConsole($"Configuration changes saved to {Name}.json");
PrintWarning($"Configuration changes saved to {Name}.json");
Config.WriteObject(_config, true);
}
#endregion
#region Updater
internal class SerializableConfiguration
{
public string ToJson() => JsonConvert.SerializeObject(this);
public Dictionary<string, object> ToDictionary() => JsonHelper.Deserialize(ToJson()) as Dictionary<string, object>;
}
private static class JsonHelper
{
public static object Deserialize(string json) => ToObject(JToken.Parse(json));
private static object ToObject(JToken token)
{
switch (token.Type)
{
case JTokenType.Object:
return token.Children<JProperty>().ToDictionary(prop => prop.Name, prop => ToObject(prop.Value));
case JTokenType.Array:
return token.Select(ToObject).ToList();
default:
return ((JValue) token).Value;
}
}
}
private bool MaybeUpdateConfig(SerializableConfiguration config)
{
var currentWithDefaults = config.ToDictionary();
var currentRaw = Config.ToDictionary(x => x.Key, x => x.Value);
return MaybeUpdateConfigDict(currentWithDefaults, currentRaw);
}
private bool MaybeUpdateConfigDict(Dictionary<string, object> currentWithDefaults, Dictionary<string, object> currentRaw)
{
bool changed = false;
foreach (var key in currentWithDefaults.Keys)
{
object currentRawValue;
if (currentRaw.TryGetValue(key, out currentRawValue))
{
var defaultDictValue = currentWithDefaults[key] as Dictionary<string, object>;
var currentDictValue = currentRawValue as Dictionary<string, object>;
if (defaultDictValue != null)
{
if (currentDictValue == null)
{
currentRaw[key] = currentWithDefaults[key];
changed = true;
}
else if (MaybeUpdateConfigDict(defaultDictValue, currentDictValue))
changed = true;
}
}
else
{
currentRaw[key] = currentWithDefaults[key];
changed = true;
}
}
return changed;
}
#endregion
#region Oxide
private void Init()
{
CheckConfig();
LoadBlacklist();
_instance = this;
}
private void OnServerInitialized()
{
ItemManager.Initialize();
permission.RegisterPermission(Admin, this);
LoadAllContainers();
UpdateInternals(_config.Generic.listUpdatesOnLoaded);
}
private void Unload()
{
var gameObjects = UnityEngine.Object.FindObjectsOfType<HammerHitLootCycle>().ToList();
if (gameObjects.Count > 0)
{
foreach (var objects in gameObjects)
{
UnityEngine.Object.Destroy(objects);
}
}
_instance = null;
}
private object OnLootSpawn(LootContainer container)
{
if (!initialized || container == null)
return null;
if (CustomLootSpawns != null && CustomLootSpawns.Call<bool>("IsLootBox", container as BaseEntity))
return null;
if (PopulateContainer(container))
{
ItemManager.DoRemoves();
return true;
}
return null;
}
//void OnLootEntity(BasePlayer player, BaseEntity target)
//{
//Puts($"{player.displayName} looted {target.PrefabName}");
//}
#endregion
#region Core
private bool PopulateContainer(LootContainer container)
{
Dictionary<string, object> con;
object containerobj;
if (!lootTables.TryGetValue(container.PrefabName, out containerobj))
return false;
con = containerobj as Dictionary<string, object>;
if (!(bool)con["Enabled"])
return false;
var lootitemcount = (con["ItemList"] as Dictionary<string, object>)?.Count();
int itemCount = Mathf.RoundToInt(UnityEngine.Random.Range(Convert.ToSingle(Mathf.Min((int)con["ItemsMin"], (int)con["ItemsMax"])) * 100f, Convert.ToSingle(Mathf.Max((int)con["ItemsMin"], (int)con["ItemsMax"])) * 100f) / 100f);
if (lootitemcount > 0 && itemCount > lootitemcount && lootitemcount < 36)
itemCount = (int)lootitemcount;
if (container.inventory == null)
{
container.CreateInventory(true);
container.OnInventoryFirstCreated(container.inventory);
}
else
{
container.inventory.Clear();
container.inventory.capacity = 36;
ItemManager.DoRemoves();
}
itemNames.Clear();
items.Clear();
itemBlueprints.Clear();
var maxRetry = 10;
for (int i = 0; i < itemCount; ++i)
{
if (maxRetry == 0)
{
break;
}
var item = MightyRNG(container.PrefabName, itemCount, (bool)(itemBlueprints.Count >= (int)con["MaxBPs"]));
if (item == null)
{
--maxRetry;
--i;
continue;
}
if (itemNames.Contains(item.info.shortname) || (item.IsBlueprint() && itemBlueprints.Contains(item.blueprintTarget)))
{
item.Remove();
--maxRetry;
--i;
continue;
}
else
if (item.IsBlueprint())
itemBlueprints.Add(item.blueprintTarget);
else
itemNames.Add(item.info.shortname);
items.Add(item);
if (storedBlacklist.ItemList.Contains(item.info.shortname))
{
items.Remove(item);
item.Remove(); // broken item fix
}
}
foreach (var item in items.Where(x => x != null && x.IsValid()))
if (!item.MoveToContainer(container.inventory, -1, false)) { item.DoRemove(); } // broken item fix / fixes full container
if ((int)con["Scrap"] > 0)
{
int scrapCount = (int)con["Scrap"];
Item item = ItemManager.Create(ItemManager.FindItemDefinition("scrap"), scrapCount * _config.Loot.scrapMultiplier, 0uL);
if (!item.MoveToContainer(container.inventory, -1, false)) { item.DoRemove(); } // broken item fix
}
container.inventory.capacity = container.inventory.itemList.Count;
container.inventory.MarkDirty();
container.SendNetworkUpdate();
populatedContainers++;
return true;
}
private void UpdateInternals(bool doLog)
{
SaveExportNames();
if (Changed)
{
SaveConfig();
Changed = false;
}
Puts("Updating internals...");
populatedContainers = 0;
NextTick(() =>
{
if (_config.Generic.removeStackedContainers)
FixLoot();
foreach (var container in BaseNetworkable.serverEntities.Where(p => p != null && p as BaseEntity != null && p is LootContainer).Cast<LootContainer>().ToList())
{
if (container == null)
continue;
if (CustomLootSpawns != null && CustomLootSpawns.Call<bool>("IsLootBox", container as BaseEntity))
continue;
if (PopulateContainer(container))
populatedContainers++;
}
Puts($"Populated '{populatedContainers}' supported containers.");
initialized = true;
populatedContainers = 0;
ItemManager.DoRemoves();
});
}
private void FixLoot()
{
var spawns = Resources.FindObjectsOfTypeAll<LootContainer>().Where(c => c.isActiveAndEnabled).OrderBy(c => c.transform.position.x).ThenBy(c => c.transform.position.z).ThenBy(c => c.transform.position.z).ToList();
var count = spawns.Count();
var racelimit = count * count;
var antirace = 0;
var deleted = 0;
for (var i = 0; i < count; i++)
{
var box = spawns[i];
var pos = new Vector2(box.transform.position.x, box.transform.position.z);
if (++antirace > racelimit)
{
return;
}
var next = i + 1;
while (next < count)
{
var box2 = spawns[next];
var pos2 = new Vector2(box2.transform.position.x, box2.transform.position.z);
var distance = Vector2.Distance(pos, pos2);
if (++antirace > racelimit)
{
return;
}
if (distance < 0.25f)
{
spawns.RemoveAt(next);
count--;
(box2 as BaseEntity).KillMessage();
deleted++;
}
else break;
}
}
if (deleted > 0)
Puts($"Removed {deleted} stacked LootContainer");
else
Puts($"No stacked LootContainer found.");
ItemManager.DoRemoves();
}
private Item MightyRNG(string type, int itemCount, bool blockBPs = false)
{
bool asBP = rng.NextDouble() < _config.Generic.blueprintProbability && !blockBPs;
List<string> selectFrom;
int limit = 0;
string itemName;
Item item;
int maxRetry = 10 * itemCount;
do
{
selectFrom = null;
item = null;
if (asBP)
{
var r = rng.Next(totalBlueprintWeight[type]);
for (var i = 0; i < 5; ++i)
{
limit += blueprintWeights[type][i];
if (r < limit)
{
selectFrom = Blueprints[type][i];
break;
}
}
}
else
{
var r = rng.Next(totalItemWeight[type]);
for (var i = 0; i < 5; ++i)
{
limit += itemWeights[type][i];
if (r < limit)
{
selectFrom = Items[type][i];
break;
}
}
}
if (selectFrom == null)
{
if (--maxRetry <= 0)
break;
continue;
}
itemName = selectFrom[rng.Next(0, selectFrom.Count)];
ItemDefinition itemDef = ItemManager.FindItemDefinition(itemName);
if (asBP && itemDef.Blueprint != null && itemDef.Blueprint.isResearchable)
{
var blueprintBaseDef = ItemManager.FindItemDefinition("blueprintbase");
item = ItemManager.Create(blueprintBaseDef, 1, 0uL);
item.blueprintTarget = itemDef.itemid;
}
else
item = ItemManager.CreateByName(itemName, 1);
if (item == null || item.info == null)
continue;
break;
} while (true);
if (item == null)
return null;
object itemOptions;
if (((lootTables[type] as Dictionary<string, object>)["ItemList"] as Dictionary<string, object>).TryGetValue(item.info.shortname, out itemOptions))
{
Dictionary<string, object> options = itemOptions as Dictionary<string, object>;
item.amount = UnityEngine.Random.Range(Math.Min((int)options["Min"], (int)options["Max"]), Math.Max((int)options["Min"], (int)options["Max"])) * _config.Loot.lootMultiplier;
//if (options.ContainsKey("SkinId"))
//item.skin = (uint)options["SkinId"];
}
item.OnVirginSpawn();
return item;
}
private bool ItemExists(string name)
{
// remove useless loop
ItemDefinition itemDef = ItemManager.itemList.Find((ItemDefinition x) => x.shortname == name);
if (itemDef != null) return true;
return false;
}
private bool isSupplyDropActive()
{
Dictionary<string, object> con;
object containerobj;
if (!lootTables.TryGetValue("assets/prefabs/misc/supply drop/supply_drop.prefab", out containerobj))
return false;
con = containerobj as Dictionary<string, object>;
if ((bool)con["Enabled"])
return true;
return false;
}
#endregion
[ChatCommand("blacklist")]
private void CmdChatBlacklistNew(BasePlayer player, string command, string[] args)
{
if (!initialized)
{
SendReply(player, BLLang( "initialized")); return;
}
if (!permission.UserHasPermission(player.UserIDString, Admin))
{
SendReply(player, BLLang("perm")); return;
}
if (args.Length == 0)
{
if (storedBlacklist.ItemList.Count == 0)
{
SendReply(player, BLLang("none"));
}
else
{
var sb = new StringBuilder();
foreach (var item in storedBlacklist.ItemList)
{
if (sb.Length > 0)
sb.Append(", ");
sb.Append(item);
}
SendReply(player, BLLang("blocked", player.UserIDString, sb.ToString()));
}
return;
}
switch (args[0].ToLower())
{
case "additem":
if (!ItemExists(args[1]))
{
SendReply(player, BLLang("notvalid", player.UserIDString, args[1]));
return;
}
if (!storedBlacklist.ItemList.Contains(args[1]))
{
storedBlacklist.ItemList.Add(args[1]);
UpdateInternals(false);
SendReply(player, BLLang("blockedpass", player.UserIDString, args[1]));
SaveBlacklist();
return;
}
SendReply(player, BLLang("blockedtrue", player.UserIDString, args[1]));
break;
case "deleteitem":
if (!ItemExists(args[1]))
{
SendReply(player, BLLang("notvalid", player.UserIDString, args[1]));
return;
}
if (storedBlacklist.ItemList.Contains(args[1]))
{
storedBlacklist.ItemList.Remove(args[1]);
UpdateInternals(false);
SendReply(player, BLLang("unblacklisted", player.UserIDString, args[1]));
SaveBlacklist();
return;
}
SendReply(player, BLLang("blockedfalse", player.UserIDString, args[1]));
break;
default:
SendReply(player, BLLang("syntax"));
break;
}
}
#region Hammer loot cycle
object OnMeleeAttack(BasePlayer player, HitInfo c)
{
//Puts($"OnMeleeAttack works! You hit {c.HitEntity.PrefabName}"); DEBUG FOR TESTING
var item = player.GetActiveItem();
if (item.hasCondition) return null;
//Puts($"{item.ToString()}");
if (!player.IsAdmin || c.HitEntity.GetComponent<LootContainer>() == null || !item.ToString().Contains("hammer") || !_config.Loot.enableHammerLootCycle) return null;
var inv = c.HitEntity.GetComponent<StorageContainer>();
inv.gameObject.AddComponent<HammerHitLootCycle>();
player.inventory.loot.StartLootingEntity(inv, false);
player.inventory.loot.AddContainer(inv.inventory);
player.inventory.loot.SendImmediate();
player.ClientRPCPlayer(null, player, "RPC_OpenLootPanel", inv.panelName);
//Timer s = timer.Every(1f, () => { PopulateContainer(inv})
return null;
}
private class HammerHitLootCycle : FacepunchBehaviour
{
private void Awake()
{
if (!_instance.initialized) return;
InvokeRepeating(Repeater, (float)_config.Loot.hammerLootCycleTime, (float)_config.Loot.hammerLootCycleTime);
}
private void Repeater()
{
if (!enabled) return;
LootContainer loot = GetComponent<LootContainer>();
_instance.Puts($"{loot}");
_instance.PopulateContainer(loot);
}
private void PlayerStoppedLooting(BasePlayer player)
{
//_instance.Puts($"Ended looting of the box"); Doesn't call but it works for a reason I don't quite understand
CancelInvoke(Repeater);
Destroy(this);
}
}
#endregion
#region Lang
private string BLLang(string key, string id = null) => lang.GetMessage(key, this, id);
private string BLLang(string key, string id = null, params object[] args) => string.Format(lang.GetMessage(key, this, id), args);
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
{ "initialized", "Plugin not enabled"},
{ "perm", "You are not authorized to use this command"},
{ "syntax", "Usage: /blacklist [additem|deleteitem] \"ITEMNAME\""},
{ "none", "There are no blacklisted items"},
{ "blocked", "Blacklisted items: {0}"},
{ "notvalid", "Not a valid item: {0}"},
{"blockedpass", "The item '{0}' is now blacklisted"},
{"blockedtrue", "The item '{0}' is already blacklisted}"},
{"unblacklisted", "The item '{0}' has been unblacklisted"},
{"blockedfalse", "The item '{0}' is not blacklisted"},
}, this); //en
}
#endregion
}
}