C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Net;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using UnityEngine;
using Newtonsoft.Json;
namespace Oxide.Plugins {
[Info("BetterTC", "ninco90", "1.2.3")]
internal class BetterTC : RustPlugin {
#region Fields
[PluginReference]
private Plugin ImageLibrary, NoEscape, TiersMode, Notify, UINotify, TCLevels;
private const string apiUrl = "https://app.rustspain.com/facepunch/bettertc.json";
private const string fxnoresources = "assets/bundled/prefabs/fx/ore_break.prefab";
private const string fxfinish = "assets/prefabs/deployable/research table/effects/research-success.prefab";
private const string fxspray = "assets/prefabs/deployable/repair bench/effects/skinchange_spraypaint.prefab";
private const string fxreskin = "assets/prefabs/tools/spraycan/reskineffect.prefab";
private const string fxerror = "assets/prefabs/weapons/toolgun/effects/repairerror.prefab";
private const string permadmin = "bettertc.admin";
private const string permupgrade = "bettertc.upgrade";
private const string permupgradenocost = "bettertc.upgrade.nocost";
private const string permrepair = "bettertc.repair";
private const string permrepairnocost = "bettertc.repair.nocost";
private const string permreskin = "bettertc.reskin";
private const string permreskinnocost = "bettertc.reskin.nocost";
private const string permlist = "bettertc.authlist";
private const string permdelauth = "bettertc.deleteauth";
private const string permupskin = "bettertc.upskin";
private const string upgrade_0 = "upgrade.base";
private const string upgrade_1 = "upgrade.windows";
private const string upgrade_2 = "upgrade.item";
private const string upgrade_3 = "upgrade.subitem";
private const string buttons_0 = "buttons.cup";
private const string color_0 = "color.base";
private const string color_1 = "color.windows";
private const string color_2 = "color.item";
private const string color_3 = "color.subitem";
private const string authlist_0 = "authlist.base";
private const string authlist_1 = "authlist.windows";
private const string authlist_2 = "authlist.item";
private const string authlist_3 = "authlist.subitem";
private Dictionary<BuildingPrivlidge, TCConfig> BuildingCupboard = new Dictionary<BuildingPrivlidge, TCConfig>();
private int maxGradeTier;
#endregion
#region Hooks
private void OnServerInitialized() {
if (!permission.PermissionExists(permadmin, this)) permission.RegisterPermission(permadmin, this);
if (!permission.PermissionExists(permupgrade, this)) permission.RegisterPermission(permupgrade, this);
if (!permission.PermissionExists(permupgradenocost, this)) permission.RegisterPermission(permupgradenocost, this);
if (!permission.PermissionExists(permrepair, this)) permission.RegisterPermission(permrepair, this);
if (!permission.PermissionExists(permrepairnocost, this)) permission.RegisterPermission(permrepairnocost, this);
if (!permission.PermissionExists(permreskin, this)) permission.RegisterPermission(permreskin, this);
if (!permission.PermissionExists(permreskinnocost, this)) permission.RegisterPermission(permreskinnocost, this);
if (!permission.PermissionExists(permlist, this)) permission.RegisterPermission(permlist, this);
if (!permission.PermissionExists(permdelauth, this)) permission.RegisterPermission(permdelauth, this);
if (!permission.PermissionExists(permupskin, this)) permission.RegisterPermission(permupskin, this);
foreach (var check in config.FrequencyUpgrade) {
if (!permission.PermissionExists(check.Key, this)) permission.RegisterPermission(check.Key, this);
}
Dictionary<string, string> imageListCraft = new Dictionary<string, string>();
foreach (var recipe in config.itemsList) {
if (!permission.PermissionExists(recipe.permission, this)) permission.RegisterPermission(recipe.permission, this);
if (recipe.img != "" && !imageListCraft.ContainsKey(recipe.img)) imageListCraft.Add(recipe.img, recipe.img);
}
for (int i = 0; i <= 16; i++) {
imageListCraft.Add("color_" + i, "https://img.rustspain.com/bettertc/colours/" + i + ".png");
}
imageListCraft.Add("lock5", "https://img.rustspain.com/bettertc/lock5.png");
imageListCraft.Add("spray", "https://img.rustspain.com/bettertc/spray.png");
imageListCraft.Add("upgrade2", "https://img.rustspain.com/bettertc/upgrade2.png");
imageListCraft.Add("hammerbt", "https://img.rustspain.com/bettertc/icon/hammer.png");
imageListCraft.Add("cupboard.toolbt", "https://img.rustspain.com/bettertc/icon/cupboard.tool.png");
imageListCraft.Add("metal.fragmentsbt", "https://img.rustspain.com/bettertc/icon/metal.fragments.png");
imageListCraft.Add("stonesbt", "https://img.rustspain.com/bettertc/icon/stones.png");
imageListCraft.Add("woodbt", "https://img.rustspain.com/bettertc/icon/wood.png");
imageListCraft.Add("metal.refinedbt", "https://img.rustspain.com/bettertc/icon/metal.refined.png");
ImageLibrary?.Call("ImportImageList", Title, imageListCraft, 0UL, true, null);
}
private void Unload() {
foreach (var player in BasePlayer.activePlayerList) {
CuiHelper.DestroyUi(player, buttons_0);
CuiHelper.DestroyUi(player, upgrade_0);
CuiHelper.DestroyUi(player, color_0);
CuiHelper.DestroyUi(player, authlist_0);
}
foreach (var cup in BuildingCupboard) {
if (cup.Value.workupgrade != null) ServerMgr.Instance.StopCoroutine(cup.Value.workupgrade);
if (cup.Value.workrepair != null) ServerMgr.Instance.StopCoroutine(cup.Value.workrepair);
if (cup.Value.workreskin != null) ServerMgr.Instance.StopCoroutine(cup.Value.workreskin);
}
}
private void OnLootEntity(BasePlayer player, BuildingPrivlidge cup) {
if (player == null || cup == null) return;
if (!BuildingCupboard.ContainsKey(cup)) {
BuildingCupboard.Add(cup, new TCConfig() {
grade = BuildingGrade.Enum.Wood, skinid = 0, color = false, colour = 0, work = false, repair = false, reskin = false, effect = true, downgrade = false
}
);
}
ShowButtonTC(player, cup);
}
private void OnLootEntityEnd(BasePlayer player, BaseCombatEntity entity) {
if (player == null) return;
CuiHelper.DestroyUi(player, buttons_0);
CuiHelper.DestroyUi(player, upgrade_0);
}
#endregion
#region Function
private IEnumerator RepairProgress(BasePlayer player, BuildingPrivlidge cup) {
var building = cup.GetBuilding();
yield return CoroutineEx.waitForSeconds(0.15f);
var cd = Frequency(player.UserIDString, config.FrequencyRepair);
var cost = ResourcesRepair(player.UserIDString);
bool show = true;
for (int index = 0; index < building.buildingBlocks.Count; index++) {
var entity = building.buildingBlocks[index];
if (!BuildingCupboard[cup].repair) {
show = false;
break;
}
if (!RepairBlock(player, entity, cup, cost)) continue;
yield return CoroutineEx.waitForSeconds(cd);
}
BuildingCupboard[cup].repair = false;
if(show) CreateGameTip(cup, Languaje("RepairFinish", player.UserIDString), player, fxfinish, 10);
yield return 0;
}
private IEnumerator UpdateProgress(BasePlayer player, BuildingPrivlidge cup) {
var set = cup.GetBuilding().buildingBlocks;
yield return CoroutineEx.waitForSeconds(0.15f);
var cd = Frequency(player.UserIDString, config.FrequencyUpgrade);
bool show = true;
for (var index = 0; index < set.Count; index++) {
var block = set[index];
if (cup == null) yield break;
if (!BuildingCupboard[cup].work) {
show = false;
break;
}
var grade = BuildingCupboard[cup].grade;
if (Interface.CallHook("OnStructureUpgrade", block, player, grade) != null) {
BuildingCupboard[cup].work = false;
ShowButtonTC(player, cup);
CreateGameTip(cup, Languaje("UpgradeBlock", player.UserIDString), player, fxnoresources, 10, "danger");
show = false;
break;
}
if (grade == block.grade) continue;
if ((!config.downgrade || !BuildingCupboard[cup].downgrade || (config.onlyowner && player.userID != block.OwnerID)) && grade <= block.grade) continue;
if ((config.onlyownerup && player.userID != block.OwnerID) && grade >= block.grade) continue;
if (config.teamupdate && player.userID != block.OwnerID) {
if(!CheckTeam(block.OwnerID, player.userID)) continue;
}
UpgradeBlock(cup, block, grade, player);
yield return CoroutineEx.waitForSeconds(cd);
}
BuildingCupboard[cup].work = false;
if(show) CreateGameTip(cup, Languaje("UpgradeFinish", player.UserIDString), player, fxfinish, 10);
yield return 0;
}
private IEnumerator ReskinProgress(BasePlayer player, BuildingPrivlidge cup) {
var set = cup.GetBuilding().buildingBlocks;
yield return CoroutineEx.waitForSeconds(0.15f);
var cd = Frequency(player.UserIDString, config.FrequencyReskin);
bool show = true;
for (var index = 0; index < set.Count; index++) {
var block = set[index];
if (cup == null) yield break;
if(!BuildingCupboard[cup].reskin) {
show = false;
break;
}
var grade = BuildingCupboard[cup].grade;
if (grade != block.grade) continue;
if (Convert.ToUInt32(BuildingCupboard[cup].skinid) == block.skinID && BuildingCupboard[cup].colour == block.customColour) continue;
ReskinBlock(cup, block, grade, player);
yield return CoroutineEx.waitForSeconds(cd);
}
BuildingCupboard[cup].reskin = false;
if(show) CreateGameTip(cup, Languaje("ReskinFinish", player.UserIDString), player, fxfinish, 10);
yield return 0;
}
private bool RepairBlock(BasePlayer player, BaseCombatEntity entity, BuildingPrivlidge cup, float cost) {
if (entity == null || !entity.IsValid() || entity.IsDestroyed || entity.transform == null) return false;
if (!entity.repair.enabled || entity.health == entity.MaxHealth()) return false;
if (Interface.CallHook("OnStructureRepair", entity, player) != null) return false;
var missingHealth = entity.MaxHealth() - entity.health;
var healthPercentage = missingHealth / entity.MaxHealth();
if (missingHealth <= 0f || healthPercentage <= 0f) {
entity.OnRepairFailed(null, string.Empty);
return false;
}
var itemAmounts = entity.RepairCost(healthPercentage);
if (itemAmounts.Sum(x => x.amount) <= 0f) {
entity.health += missingHealth;
entity.SendNetworkUpdate();
entity.OnRepairFinished();
return true;
}
if (!HasPermission(player.UserIDString, permrepairnocost)) {
foreach (var amount in itemAmounts) {
amount.amount *= cost;
}
if (itemAmounts.Any(ia => cup.inventory.GetAmount(ia.itemid, false) < (int)ia.amount)) {
entity.OnRepairFailed(null, string.Empty);
CreateGameTip(cup, Languaje("NoResourcesRepair", player.UserIDString), player, fxnoresources, 10, "danger");
BuildingCupboard[cup].repair = false;
return false;
}
foreach (var amount in itemAmounts) {
cup.inventory.Take(null, amount.itemid, (int)amount.amount);
}
}
entity.health += missingHealth;
entity.SendNetworkUpdate();
if (entity.health < entity.MaxHealth()) {
entity.OnRepair();
}
else {
entity.OnRepairFinished();
}
return true;
}
private void UpgradeBlock(BuildingPrivlidge cup, BuildingBlock block, BuildingGrade.Enum grade, BasePlayer player) {
if (!HasPermission(player.UserIDString, permupgradenocost) && !CanUpgrade(player, cup, block, grade)) {
BuildingCupboard[cup].work = false;
CreateGameTip(cup, Languaje("NoResourcesUpgrade", player.UserIDString), player, fxnoresources, 10, "danger");
return;
}
if (CheckBlock(block)) return;
if (!HasPermission(player.UserIDString, permupgradenocost)) {
var list = block.blockDefinition.GetGrade(grade, 0).CostToBuild();
for (var index = 0; index < list.Count; index++) {
var check = list[index];
TakeResources(cup.inventory.itemList, check.itemDef.shortname, (int)check.amount);
}
}
ulong skin = Convert.ToUInt32(BuildingCupboard[cup].skinid);
block.skinID = skin;
if (config.playfx && BuildingCupboard[cup].effect) {
var effect = "assets/bundled/prefabs/fx/build/promote_toptier.prefab";
if(grade == BuildingGrade.Enum.Wood) {
effect = "assets/bundled/prefabs/fx/build/frame_place.prefab";
block.ClientRPC<int, ulong>(null, "DoUpgradeEffect", (int)BuildingGrade.Enum.Wood, skin);
}
else if(grade == BuildingGrade.Enum.Stone) {
effect = "assets/bundled/prefabs/fx/build/promote_stone.prefab";
block.ClientRPC<int, ulong>(null, "DoUpgradeEffect", (int)BuildingGrade.Enum.Stone, skin);
}
else if(grade == BuildingGrade.Enum.Metal) {
effect = "assets/bundled/prefabs/fx/build/promote_metal.prefab";
block.ClientRPC<int, ulong>(null, "DoUpgradeEffect", (int)BuildingGrade.Enum.Metal, skin);
}
else {
block.ClientRPC<int, ulong>(null, "DoUpgradeEffect", (int)BuildingGrade.Enum.TopTier, skin);
}
Effect.server.Run(effect, block.transform.position);
}
block.SetGrade(grade);
block.UpdateSkin();
block.SetHealthToMax();
if(BuildingCupboard[cup].color) block.SetCustomColour(BuildingCupboard[cup].colour);
block.SendNetworkUpdateImmediate();
}
private void ReskinBlock(BuildingPrivlidge cup, BuildingBlock block, BuildingGrade.Enum grade, BasePlayer player) {
if (!HasPermission(player.UserIDString, permreskinnocost) && !CanUpgrade(player, cup, block, grade)) {
BuildingCupboard[cup].reskin = false;
CreateGameTip(cup, Languaje("NoResourcesReskin", player.UserIDString), player, fxnoresources, 10, "danger");
return;
}
if (CheckBlock(block)) return;
if (!HasPermission(player.UserIDString, permreskinnocost)) {
var list = block.blockDefinition.GetGrade(grade, 0).CostToBuild();
for (var index = 0; index < list.Count; index++) {
var check = list[index];
TakeResources(cup.inventory.itemList, check.itemDef.shortname, (int)check.amount);
}
}
ulong skin = Convert.ToUInt32(BuildingCupboard[cup].skinid);
block.skinID = skin;
block.UpdateSkin();
if(BuildingCupboard[cup].color) block.SetCustomColour(BuildingCupboard[cup].colour);
block.SendNetworkUpdateImmediate();
if (config.playfx && BuildingCupboard[cup].effect) {
Effect.server.Run(fxspray, block.transform.position);
Effect.server.Run(fxreskin, block.transform.position);
}
}
private bool CanUpgrade(BasePlayer player, BuildingPrivlidge cup, BuildingBlock block, BuildingGrade.Enum grade) {
var list = block.blockDefinition.GetGrade(grade, 0).CostToBuild();
for (var index = 0; index < list.Count; index++) {
ItemAmount itemAmount = list[index];
if (cup.inventory.GetAmount(itemAmount.itemid, false) < (double) itemAmount.amount) return false;
}
return true;
}
private bool Unlock(int maxGradeTier, string requiredGrade) {
if (maxGradeTier == 1 && requiredGrade == "wood") return true;
if (maxGradeTier == 2 && (requiredGrade == "wood" || requiredGrade == "stone")) return true;
if (maxGradeTier == 3 && (requiredGrade == "wood" || requiredGrade == "stone" || requiredGrade == "metal")) return true;
if (maxGradeTier == 4) return true;
return false;
}
private static void TakeResources(IEnumerable<Item> itemList, string name, int takeitems) {
if (takeitems == 0) return;
var list = Facepunch.Pool.GetList<Item>();
var num1 = 0;
foreach (var obj in itemList) {
if (obj.info.shortname != name) continue;
var num2 = takeitems - num1;
if (num2 <= 0) continue;
if (obj.amount > num2) {
obj.MarkDirty();
obj.amount -= num2;
break;
}
if (obj.amount <= num2) {
num1 += obj.amount;
list.Add(obj);
}
if (num1 == takeitems) break;
}
foreach (var obj in list) obj.Remove();
Facepunch.Pool.FreeList(ref list);
}
private bool CheckTeam(ulong owner, ulong player) => RelationshipManager.ServerInstance.FindPlayersTeam(owner)?.members?.Contains(player) ?? false;
private bool CheckBlock(BuildingBlock block) => block.blockDefinition.checkVolumeOnUpgrade && DeployVolume.Check(block.transform.position, block.transform.rotation, PrefabAttribute.server.FindAll<DeployVolume>(block.prefabID), ~(1 << block.gameObject.layer));
private List<ProtoBuf.PlayerNameID> GetAuthPlayers(BuildingPrivlidge cup) {
return cup.authorizedPlayers.Where(player => (HasPermission(player.userid.ToString(), permadmin) && config.adminshow == true) || !HasPermission(player.userid.ToString(), permadmin)).ToList();
}
private List<ItemInfo> GetBuildingItems(BasePlayer player) {
return config.itemsList.Where(kit => kit.enabled == true).ToList();
}
private float Frequency(string steamid, Dictionary<string, float> frequency) {
float c = 100.0f;
foreach (var item in frequency) {
if (HasPermission(steamid, item.Key)) c = Math.Min(c, item.Value);
}
return c;
}
private float ResourcesRepair(string steamid) {
float r = 100.0f;
foreach (var item in config.CostListRepair) {
if (HasPermission(steamid, item.Key)) r = Math.Min(r, item.Value);
}
return r;
}
private void GetNewItems(BasePlayer player) {
try {
using (WebClient client = new WebClient()) {
string json = client.DownloadString(apiUrl);
List<ItemInfo> newItemList = JsonConvert.DeserializeObject<List<ItemInfo>>(json);
if (newItemList != null) {
Dictionary<string, string> imageListCraft = new Dictionary<string, string>();
bool configUpdated = false;
foreach (var newItem in newItemList) {
if (newItem.ID > GetMaxItemId()) {
var newItemInfo = new ItemInfo {
ID = newItem.ID, enabled = newItem.enabled, name = newItem.name, grade = newItem.grade, img = newItem.img, skinid = newItem.skinid, color = newItem.color, permission = newItem.permission
}
;
if (newItem.img != "" && !imageListCraft.ContainsKey(newItem.img)) imageListCraft.Add(newItem.img, newItem.img);
config.itemsList.Add(newItemInfo);
configUpdated = true;
}
}
if (configUpdated) {
ImageLibrary?.Call("ImportImageList", Title, imageListCraft, 0UL, true, null);
SaveConfig();
var soundEffect = new Effect(fxfinish, player.transform.position, Vector3.zero);
if (soundEffect == null) return;
EffectNetwork.Send(soundEffect, player.net.connection);
Puts("Updated configuration with new items.");
}
else {
Puts("There are no new items.");
}
}
}
}
catch (Exception ex) {
Puts("Error getting new items: " + ex.Message);
}
}
int GetMaxItemId() {
int maxId = 0;
foreach (var item in config.itemsList) {
if (item.ID > maxId) maxId = item.ID;
}
return maxId;
}
private bool HasPermission(string userID, string perm) {
return string.IsNullOrEmpty(perm) || permission.UserHasPermission(userID, perm);
}
private string GetImageLibrary(string name, ulong skinid = 0) {
return ImageLibrary?.Call<string>("GetImage", name, skinid);
}
private void CreateGameTip(BuildingPrivlidge cup, string text, BasePlayer player, string sound, float length = 10f, string red = "") {
if (player == null) return;
int type = config.notifyType["info"];
if (red == "danger") type = config.notifyType["error"];
if (cup != null) {
Effect.server.Run(sound, cup.transform.position);
foreach (ProtoBuf.PlayerNameID pnid in cup.authorizedPlayers) {
BasePlayer foundPlayer = BasePlayer.Find(pnid.userid.ToString());
if(foundPlayer != null) {
if(config.alertgametip) {
if (red == "danger") {
foundPlayer.SendConsoleCommand($"gametip.showtoast {1} \"{text}\" ");
}
else {
foundPlayer.SendConsoleCommand("gametip.hidegametip");
foundPlayer.SendConsoleCommand("gametip.showgametip", text);
timer.Once(length, () => foundPlayer.SendConsoleCommand("gametip.hidegametip"));
}
}
if(config.alertnotify && (Notify != null || UINotify != null)) Interface.Oxide.CallHook("SendNotify", foundPlayer, type, text);
if(config.alertchat) PrintToChat(foundPlayer, text);
}
}
}
else {
Effect.server.Run(sound, player.transform.position);
if(config.alertgametip) {
if (red == "danger") {
player.SendConsoleCommand($"gametip.showtoast {1} \"{text}\" ");
}
else {
player.SendConsoleCommand("gametip.hidegametip");
player.SendConsoleCommand("gametip.showgametip", text);
timer.Once(length, () => player.SendConsoleCommand("gametip.hidegametip"));
}
}
if(config.alertnotify && (Notify != null || UINotify != null)) Interface.Oxide.CallHook("SendNotify", player, type, text);
if(config.alertchat) PrintToChat(player, text);
}
}
#endregion
#region Command
[ConsoleCommand("SENDCMD")]
private void commands(ConsoleSystem.Arg arg) {
var player = arg.Player();
if (!player.IsBuildingAuthed()) return;
var cup = player.GetBuildingPrivilege();
if (!BuildingCupboard.ContainsKey(cup)) {
CreateGameTip(cup, Languaje("ErrorTC", player.UserIDString), player, fxerror, 10, "danger");
return;
}
switch (arg.Args[0]) {
case "MENU" : {
ShowMenu(player, cup);
break;
}
case "PAGE" : {
var page = int.Parse(arg.Args[1]);
ShowMenu(player, cup, page);
break;
}
case "UPGRADE" : {
var grade = arg.Args[2];
if (!HasPermission(player.UserIDString, permupgrade) || !Unlock(maxGradeTier, grade)) {
Effect.server.Run(fxerror, player.transform.position);
return;
}
if (NoEscape != null) {
if (NoEscape.Call<bool>("IsRaidBlocked", player.UserIDString)) {
CreateGameTip(cup, Languaje("RaidBlocked", player.UserIDString), player, fxerror, 10, "danger");
CuiHelper.DestroyUi(player, upgrade_0);
CuiHelper.DestroyUi(player, color_0);
return;
}
}
var id = int.Parse(arg.Args[1]);
var skinid = int.Parse(arg.Args[3]);
var page = int.Parse(arg.Args[4]);
var bg = BuildingGrade.Enum.Wood;
if(grade == "stone") bg = BuildingGrade.Enum.Stone;
if(grade == "metal") bg = BuildingGrade.Enum.Metal;
if(grade == "armored") bg = BuildingGrade.Enum.TopTier;
BuildingCupboard[cup].id = id;
BuildingCupboard[cup].color = (arg.Args[5] != "0");
BuildingCupboard[cup].grade = bg;
BuildingCupboard[cup].skinid = skinid;
BuildingCupboard[cup].work = !BuildingCupboard[cup].work;
if (BuildingCupboard[cup].work) {
BuildingCupboard[cup].workupgrade = ServerMgr.Instance.StartCoroutine(UpdateProgress(player, cup));
}
else {
if (BuildingCupboard[cup].workupgrade != null) {
ServerMgr.Instance.StopCoroutine(BuildingCupboard[cup].workupgrade);
}
}
CuiHelper.DestroyUi(player, upgrade_0);
CuiHelper.DestroyUi(player, color_0);
ShowButtonTC(player, cup);
break;
}
case "REPAIR" : {
if (!HasPermission(player.UserIDString, permrepair)) return;
if (NoEscape != null) {
if (NoEscape.Call<bool>("IsRaidBlocked", player.UserIDString)) {
CreateGameTip(cup, Languaje("RaidBlocked", player.UserIDString), player, fxerror, 10, "danger");
CuiHelper.DestroyUi(player, upgrade_0);
CuiHelper.DestroyUi(player, color_0);
return;
}
}
BuildingCupboard[cup].repair = !BuildingCupboard[cup].repair;
if (BuildingCupboard[cup].repair) {
BuildingCupboard[cup].workrepair = ServerMgr.Instance.StartCoroutine(RepairProgress(player, cup));
}
else {
if (BuildingCupboard[cup].workrepair != null) {
ServerMgr.Instance.StopCoroutine(BuildingCupboard[cup].workrepair);
}
}
ShowButtonTC(player, cup);
break;
}
case "STOP" : {
CuiHelper.DestroyUi(player, color_0);
var page = int.Parse(arg.Args[4]);
BuildingCupboard[cup].work = !BuildingCupboard[cup].work;
if (BuildingCupboard[cup].work) {
BuildingCupboard[cup].workupgrade = ServerMgr.Instance.StartCoroutine(UpdateProgress(player, cup));
}
else {
if (BuildingCupboard[cup].workupgrade != null) {
ServerMgr.Instance.StopCoroutine(BuildingCupboard[cup].workupgrade);
}
}
ShowMenu(player, cup, page);
break;
}
case "EFFECT" : {
var page = int.Parse(arg.Args[1]);
BuildingCupboard[cup].effect = !BuildingCupboard[cup].effect;
ShowMenu(player, cup, page);
break;
}
case "DOWNGRADE" : {
var page = int.Parse(arg.Args[1]);
BuildingCupboard[cup].downgrade = !BuildingCupboard[cup].downgrade;
ShowMenu(player, cup, page);
break;
}
case "COLOR" : {
CuiHelper.DestroyUi(player, upgrade_0);
string id = arg.Args[1];
string grade = arg.Args[2];
string skinid = arg.Args[3];
string color = arg.Args[4];
var page = int.Parse(arg.Args[5]);
ShowMenuColor(player, cup, id, grade, skinid, color, page);
break;
}
case "COLORSELECT" : {
CuiHelper.DestroyUi(player, upgrade_0);
string id = arg.Args[1];
string grade = arg.Args[2];
string skinid = arg.Args[3];
string color = arg.Args[4];
var page = int.Parse(arg.Args[5]);
BuildingCupboard[cup].colour = uint.Parse(color);
ShowMenuColor(player, cup, id, grade, skinid, color, page);
break;
}
case "RESKIN" : {
if (!HasPermission(player.UserIDString, permreskin)) return;
if (NoEscape != null) {
if (NoEscape.Call<bool>("IsRaidBlocked", player.UserIDString)) {
CreateGameTip(cup, Languaje("RaidBlocked", player.UserIDString), player, fxerror, 10, "danger");
CuiHelper.DestroyUi(player, upgrade_0);
CuiHelper.DestroyUi(player, color_0);
return;
}
}
CuiHelper.DestroyUi(player, upgrade_0);
var id = int.Parse(arg.Args[1]);
string grade = arg.Args[2];
var skinid = int.Parse(arg.Args[3]);
var page = int.Parse(arg.Args[4]);
var bg = BuildingGrade.Enum.Wood;
if(grade == "stone") bg = BuildingGrade.Enum.Stone;
if(grade == "metal") bg = BuildingGrade.Enum.Metal;
if(grade == "armored") bg = BuildingGrade.Enum.TopTier;
BuildingCupboard[cup].id = id;
BuildingCupboard[cup].grade = bg;
BuildingCupboard[cup].color = (arg.Args[5] != "0");
BuildingCupboard[cup].skinid = skinid;
BuildingCupboard[cup].reskin = !BuildingCupboard[cup].reskin;
if (BuildingCupboard[cup].reskin) {
BuildingCupboard[cup].workreskin = ServerMgr.Instance.StartCoroutine(ReskinProgress(player, cup));
}
else {
if (BuildingCupboard[cup].workreskin != null) {
ServerMgr.Instance.StopCoroutine(BuildingCupboard[cup].workreskin);
}
}
ShowMenu(player, cup, page);
break;
}
case "REFRESH" : {
if (!HasPermission(player.UserIDString, permadmin)) return;
GetNewItems(player);
ShowMenu(player, cup);
break;
}
case "AUTH" : {
if (!HasPermission(player.UserIDString, permlist)) return;
var page = int.Parse(arg.Args[1]);
ShowMenuAuthlist(player, cup, page);
break;
}
case "REMOVEAUTH" : {
if (!HasPermission(player.UserIDString, permlist)) return;
var page = int.Parse(arg.Args[1]);
//var tc2 = int.Parse(arg.Args[2]);
var userid = Convert.ToUInt64(arg.Args[3]);
if (cup == null) return;
if (!cup.IsAuthed(player)) return;
if (Interface.CallHook("OnCupboardDeauthorize", cup, player) != null) return;
cup.authorizedPlayers.RemoveWhere(x => x.userid == userid);
cup.SendNetworkUpdate();
if(player.userID == userid) {
CuiHelper.DestroyUi(player, authlist_0);
return;
}
ShowMenuAuthlist(player, cup, page);
break;
}
case "CLOSE" : {
CuiHelper.DestroyUi(player, upgrade_0);
CuiHelper.DestroyUi(player, authlist_0);
ShowButtonTC(player, cup);
break;
}
case "CLOSE2" : {
var page = int.Parse(arg.Args[1]);
CuiHelper.DestroyUi(player, color_0);
ShowMenu(player, cup, page);
break;
}
case "ERROR" : {
CreateGameTip(null, Languaje("UpgradeLock", player.UserIDString), player, fxerror, 10, "danger");
break;
}
}
}
#endregion
#region CUI
private void ShowMenu(BasePlayer player, BuildingPrivlidge cup, int page = 0) {
CuiHelper.DestroyUi(player, upgrade_0);
if (TiersMode != null) {
object maxGradeTierObject = TiersMode.Call("GetMaxGradeBuild");
if (maxGradeTierObject != null && maxGradeTierObject is int) {
maxGradeTier = (int)maxGradeTierObject;
}
else {
maxGradeTier = 4;
}
}
else {
maxGradeTier = 4;
}
var BuildingItems = GetBuildingItems(player).Skip(12 * page).Take(12).ToList();
var container = new CuiElementContainer();
container.Add(new CuiElement {
Name = upgrade_0, Parent = "OverlayNonScaled", Components = {
new CuiImageComponent {
FadeIn = 0.2f, Color = "0 0 0 0.8", Material = "assets/content/ui/uibackgroundblur-ingamemenu.mat"
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-1000 -800", OffsetMax = "1000 800"
}
, new CuiNeedsCursorComponent()
}
}
);
container.Add(new CuiElement {
Name = "title", Parent = upgrade_0, Components = {
new CuiImageComponent {
FadeIn = 0.2f, Color = "0.10 0.15 0.10 0.9", Material = "assets/content/ui/namefontmaterial.mat"
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-450 230", OffsetMax = "450 260"
}
}
}
);
UI.Label(ref container, "title", Languaje("title1", player.UserIDString), 16, "0.022 0.05", "0.8 0.95", "1.00 1.00 1.00 0.9", TextAnchor.MiddleLeft, true);
UI.Button(ref container, "title", "0.90 0.20 0.20 0.50", Languaje("CLOSE", player.UserIDString), 13, "0.89 0", "0.999 0.982", "SENDCMD CLOSE");
container.Add(new CuiElement {
Name = upgrade_1, Parent = upgrade_0, Components = {
new CuiImageComponent {
FadeIn = 0.2f, Color = "0.2 0.23 0.2 0.40", Material = "assets/content/ui/namefontmaterial.mat"
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-450 -190", OffsetMax = "450 230"
}
}
}
);
var list_sizeX = 135;
var list_sizeY = 135;
var list_startX = -430;
var list_startY = 190;
var list_x = list_startX;
var list_y = list_startY;
var po = 0;
var e = 0;
bool unlock2 = (!HasPermission(player.UserIDString, permreskin));
foreach (var list_entry in BuildingItems) {
var perm = list_entry.permission;
if (po != 0 && po % 6 == 0) {
list_x = list_startX;
list_y -= list_sizeY + 35;
}
po++;
string list_name = list_entry.name;
string list_img = list_entry.img;
int ID = list_entry.ID;
bool unlock = (!HasPermission(player.UserIDString, perm) || !Unlock(maxGradeTier, list_entry.grade));
bool up = (BuildingCupboard[cup].work && BuildingCupboard[cup].id == ID);
container.Add(new CuiElement {
Name = upgrade_2, Parent = upgrade_1, Components = {
new CuiImageComponent {
Color = "0.2 0.30 0.2 0.60", Material = "assets/content/ui/namefontmaterial.mat"
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{list_x} {list_y-list_sizeY-25}", OffsetMax = $"{list_x + list_sizeX} {list_y}"
}
}
}
);
container.Add(new CuiElement {
Name = "bggreen", Parent = upgrade_1, Components = {
new CuiImageComponent {
Color = "0.2 0.30 0.2 0.80", Material = "assets/content/ui/namefontmaterial.mat"
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{list_x} {list_y-list_sizeY}", OffsetMax = $"{list_x + list_sizeX} {list_y}"
}
}
}
);
container.Add(new CuiElement {
Name = upgrade_3, Parent = upgrade_1, Components = {
new CuiRawImageComponent {
Png = GetImageLibrary(list_img)
}
, new CuiRectTransformComponent {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{list_x} {list_y-list_sizeY}", OffsetMax = $"{list_x + list_sizeX} {list_y}"
}
}
}
);
if (unlock) UI.Image(ref container, upgrade_3, GetImageLibrary("lock5"), "0.1 0.1", "0.9 0.9");
if (BuildingCupboard[cup].work && BuildingCupboard[cup].id == ID) UI.Image(ref container, upgrade_3, GetImageLibrary("upgrade2"), "0.1 0.1", "0.9 0.9");
UI.Label(ref container, upgrade_2, list_name, 12, "0.05 0", "0.55 0.15", "0.70 0.70 0.70 1.00", TextAnchor.MiddleLeft, true);
if(list_entry.color && !unlock) {
UI.Panel(ref container, upgrade_3, "0.80 1.00 0.50 0.30", "0.82 0.82", "0.95 0.95");
UI.Image(ref container, upgrade_3, GetImageLibrary("color_" + BuildingCupboard[cup].colour), "0.83 0.83", "0.94 0.94");
UI.Button(ref container, upgrade_3, "0 0 0 0", "", 10, "0.83 0.83", "0.94 0.94", $"SENDCMD COLOR {ID} {list_entry.grade} {list_entry.skinid} {BuildingCupboard[cup].colour} {page}");
}
if(config.reskin) {
bool ups = (BuildingCupboard[cup].reskin && BuildingCupboard[cup].id == ID);
UI.Panel(ref container, upgrade_3, ups ? "0.90 0.20 0.20 0.50" : "0.80 1.00 0.50 0.30", (list_entry.color && !unlock) ? "0.82 0.66" : "0.82 0.82", (list_entry.color && !unlock) ? "0.95 0.79" : "0.95 0.95");
UI.Image(ref container, upgrade_3, GetImageLibrary("spray"), (list_entry.color && !unlock) ? "0.83 0.66" : "0.83 0.82", (list_entry.color && !unlock) ? "0.94 0.79" : "0.94 0.95");
UI.Button(ref container, upgrade_3, "0 0 0 0", "", 10, (list_entry.color && !unlock) ? "0.83 0.66" : "0.83 0.82", (list_entry.color && !unlock) ? "0.94 0.79" : "0.94 0.95", unlock2 ? $"SENDCMD ERROR" : $"SENDCMD RESKIN {ID} {list_entry.grade} {list_entry.skinid} {page} {list_entry.color}");
}
if (HasPermission(player.UserIDString, permupgrade)) UI.Button(ref container, upgrade_2, unlock ? "0.20 0.20 0.20 0.80" : up ? "0.90 0.20 0.20 0.50" : "0.80 1.00 0.50 0.10", Languaje(unlock ? "LOCK" : up ? "STOP" : "UPGRADE", player.UserIDString), 10, "0.6 0", "0.993 0.15", up ? $"SENDCMD STOP {ID} {list_entry.grade} {list_entry.skinid} {page} {list_entry.color}" : unlock ? $"SENDCMD ERROR" : list_entry.color ? $"SENDCMD COLOR {ID} {list_entry.grade} {list_entry.skinid} {BuildingCupboard[cup].colour} {page}" : $"SENDCMD UPGRADE {ID} {list_entry.grade} {list_entry.skinid} {page} {list_entry.color}");
if (!HasPermission(player.UserIDString, permupgrade) && HasPermission(player.UserIDString, permreskin)) UI.Button(ref container, upgrade_2, "0.80 1.00 0.50 0.10", Languaje("Reskin", player.UserIDString), 10, "0.6 0", "0.993 0.15", $"SENDCMD RESKIN {ID} {list_entry.grade} {list_entry.skinid} {page} {list_entry.color}");
list_x += list_sizeX + 10;
e++;
}
if (config.itemsList.Count > 12 || page != 0) {
UI.Button(ref container, upgrade_1, page > 0 ? "0.30 0.30 0.80 0.90" : "0.5 0.5 0.5 0.1", Languaje("Back", player.UserIDString), 14, "0.3 0.05", "0.49 0.12", page > 0 ? $"SENDCMD PAGE {page - 1}" : "");
UI.Button(ref container, upgrade_1, GetBuildingItems(player).Skip(12 * (page + 1)).Count() > 0 ? "0.30 0.30 0.80 0.90" : "0.5 0.5 0.5 0.1" , Languaje("Next", player.UserIDString), 14, "0.51 0.05", "0.7 0.12", GetBuildingItems(player).Skip(12 * (page + 1)).Count() > 0 ? $"SENDCMD PAGE {page + 1}" : $"");
}
if (HasPermission(player.UserIDString, permadmin)) UI.Button(ref container, upgrade_1, "0.35 0.35 0.60 0.90", Languaje("CheckUpdate", player.UserIDString), 14, "0.634 0.05", "0.806 0.12", $"SENDCMD REFRESH {page}");
if (TCLevels != null) UI.Button(ref container, upgrade_1, "0.35 0.60 0.35 0.90", "TC Levels Upgrades", 14, "0.82 0.05", "0.976 0.12", $"tclevels.show {cup.net.ID.Value}");
if(config.playfx) {
UI.Panel(ref container, upgrade_1, "1.0 1.0 1.0 0.05", "0.02 0.06", "0.043 0.11");
UI.Button(ref container, upgrade_1, BuildingCupboard[cup].effect ? "0.2 0.5 0.2 0.9" : "0.5 0.2 0.2 0.9", "", 10, "0.023 0.065", "0.040 0.102", $"SENDCMD EFFECT {page}");
UI.Label(ref container, upgrade_1, Languaje(BuildingCupboard[cup].effect ? "EffectON" : "EffectOFF", player.UserIDString), 10, "0.05 0.06", "0.3 0.11", "0.70 0.70 0.70 1.00", TextAnchor.MiddleLeft, true);
}
if(config.downgrade) {
UI.Panel(ref container, upgrade_1, "1.0 1.0 1.0 0.05", "0.12 0.06", "0.143 0.11");
UI.Button(ref container, upgrade_1, BuildingCupboard[cup].downgrade ? "0.2 0.5 0.2 0.9" : "0.5 0.2 0.2 0.9", "", 10, "0.123 0.065", "0.140 0.102", $"SENDCMD DOWNGRADE {page}");
UI.Label(ref container, upgrade_1, Languaje(BuildingCupboard[cup].downgrade ? "DowngradeON" : "DowngradeOFF", player.UserIDString), 10, "0.15 0.06", "0.4 0.11", "0.70 0.70 0.70 1.00", TextAnchor.MiddleLeft, true);
}
CuiHelper.AddUi(player, container);
}
private void ShowMenuColor(BasePlayer player, BuildingPrivlidge cup, string id, string grade, string skinid, string color, int page = 0) {
CuiHelper.DestroyUi(player, color_0);
var container = new CuiElementContainer();
container.Add(new CuiElement {
Name = color_0, Parent = "OverlayNonScaled", Components = {
new CuiImageComponent {
FadeIn = 0.2f, Color = "0
// ... [Code preview truncated due to length. Full source in attached file] ...