C#:
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Block Splash Radioactive Water", "YaMang -w-", "1.0.1")]
[Description("Block Splash Radioactive Water")]
public class BlockSplashRadioactiveWater : RustPlugin
{
internal readonly object False = false;
private object CanWaterBallSplash(ItemDefinition liquidDef, Vector3 position, float radius, int amount)
{
if (liquidDef.shortname.Equals("water.radioactive"))
{
return False;
}
return null;
}
}
}