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FREE BloodDetonator : 1.0.0 1.0.0

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C#:
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Rust;
using UnityEngine;
using Color = UnityEngine.Color;
using Random = UnityEngine.Random;
using System.Globalization;
namespace Oxide.Plugins {
    [Info("BloodDetonator", "[LimePlugin] Chibubrik", "1.0.0")]
    [Description("Плагин телепортации на основе детонатора")]
    public class BloodDetonator : RustPlugin {
#region Classes
        Dictionary<ulong, double> Cooldown = new Dictionary<ulong, double>();
        private class DataHandler {
            public Dictionary<ulong, HomeManager> Managers = new Dictionary<ulong, HomeManager>();
            public Home FindHomeByFrequency(BasePlayer player, string frequency) {
                if (!Managers.ContainsKey(player.userID)) Managers.Add(player.userID, new HomeManager());
                var obj = Managers[player.userID];
                foreach (var check in obj.Homes) {
                    if (check.Value.Frequency == frequency) return check.Value;
                }
                return null;
            }
            public void SaveData() {
                Interface.Oxide.DataFileSystem.WriteObject("Detonator", this);
            }
            public static DataHandler LoadData() {
                DataHandler data = Interface.Oxide.DataFileSystem.ReadObject<DataHandler>("Detonator");
                if (data == null) data = new DataHandler();
                data.Managers.ToList().ForEach(p => p.Value.LoadHome());
                return data;
            }
        }
        private class HomeManager {
            public Dictionary<int, Home> Homes = new Dictionary<int, Home>();
            public int GetNewHomeId() {
                int i = 1;
                while (Homes.ContainsKey(i)) i++;
                return i;
            }
            public void LoadHome() {
                var dirty = new List<int>();
                foreach (var home in Homes) {
                    var ent = BaseEntity.saveList.FirstOrDefault(p => p.net.ID.Value == home.Value.NetID);
                    if (ent == null || ent.IsDestroyed || !(ent is SleepingBag)) dirty.Add(home.Key);
                    home.Value.Entity = ent as BaseEntity;
                }
                foreach (var check in dirty) Homes.Remove(check);
            }
        }
        private class Home {
            [JsonIgnore]
            public BaseEntity Entity;
            public ulong NetID;
            public string Frequency;
            public bool IsMain;
            public bool IsBed() => Entity.PrefabName.Contains("bed");
            public bool IsBag() => Entity.PrefabName.Contains("sleeping");
        }
        private class Configuration {
            [JsonProperty("Длительность телепорта на спальник/кровать")]
            public Dictionary<string, Tuple<int, int>> TeleportLength = new Dictionary<string, Tuple<int, int>>();
            [JsonProperty("Длительность перезарядки после телепортации на спальник/кровать")]
            public Dictionary<string, Tuple<int, int>> CooldownLength = new Dictionary<string, Tuple<int, int>>();
            [JsonProperty("Количество домов в зависимости от привилегии")]
            public Dictionary<string, int> HomesAmount = new Dictionary<string, int>();
            [JsonProperty("Выдавать детонатор при возрождении?")]
            public bool givePlayerDetonator = true;
            [JsonProperty("Кулдаун на получение детонатора")]
            public double CooldownGive = 60;
            [JsonProperty("Настройка пейджера по привилегиям")]
            public List<SettingsPermissionPager> ListPager = new List<SettingsPermissionPager>();
            public static Configuration Generate() {
                return new Configuration {
                    HomesAmount = new Dictionary<string, int> {
                        ["blooddetonator.Default"]
                        = 1, ["blooddetonator.Vip"] = 2, ["blooddetonator.VipPlus"] = 3
                    }
                    , TeleportLength = new Dictionary<string, Tuple<int, int>> {
                        ["blooddetonator.Default"]
                        = new Tuple<int, int>(15, 15)
                    }
                    , CooldownLength = new Dictionary<string, Tuple<int, int>> {
                        ["blooddetonator.Default"]
                        = new Tuple<int, int>(300, 360)
                    }
                    , ListPager = new List<SettingsPermissionPager> {
                        new SettingsPermissionPager {
                            Permission = "blooddetonator.pager.default", TP = 15, KD = 300, GivePager = false
                        }
                        , new SettingsPermissionPager {
                            Permission = "blooddetonator.pager.vip", TP = 5, KD = 100, GivePager = true
                        }
                    }
                }
                ;
            }
        }
        public class SettingsPermissionPager {
            [JsonProperty("Привилегия")]
            public string Permission;
            [JsonProperty("Длительность телепортации")]
            public int TP;
            [JsonProperty("КД после телепортации")]
            public int KD;
            [JsonProperty("Выдавать пейджер при возрождении?")]
            public bool GivePager;
        }
        private class RFUser : MonoBehaviour {
            private BasePlayer Player;
            public bool IsActivated;
            public Status Status;
            private bool IsBlocked = false;
            public int Cooldown;
            public void Awake() {
                Player = GetComponent<BasePlayer>();
                InvokeRepeating(nameof(DecreaseCooldown), 1f, 1f);
            }
            public void TryStart() {
                Status = new Status();
                if (Player == null) return;
                if (!Status.CheckDetonator(Player)) return;
                if (Player.IsSwimming()) return;
                if (Player.metabolism.bleeding.value > 0) {
                    Player.ChatMessage($"<color=#c43d2a>Кровотечение</color> замедляет телепортацию!");
                }
                /*if ((bool) _.RaidBlock.Call("IsInRaid", Player))
                {
                    Player.ChatMessage($"Телепортация при <color=#e6533d>рейд блоке</color> невозможна!");
                }*/
                Status.CheckFrequency(Player);
                //Log($"test TryStart: {Status?.pagerPlayer?.displayName}");
                InvokeRepeating(nameof(ControlUpdate), 0, 0.05f);
                InvokeRepeating(nameof(CheckCupboard), 0f, 0.25f);
                //InvokeRepeating(nameof(CheckBlocked), 0f, 1f);
            }
            public void CheckBlocked() {
                if (Cooldown > 0) return;
                IsBlocked = (bool)_.RaidBlock.Call("IsInRaid", Player);
                //if (!IsBlocked && Status.Home != null)
                //    IsBlocked = (bool) _.RaidBlock.Call("IsInRaid", Status.Home.Entity.transform.position);
                if (IsBlocked) Status.Color = "1 0.5 0.5 0.5";
            }
            public void CheckCupboard() {
                if (IsBlocked || Cooldown > 0) return;
                Status.Color = Status.CheckCupboard(Player) ? Status.Home != null ? "0.5 1 0.5 0.5" : Status.pagerPlayer != null ? "0.1 0.2 1 0.5" : "1 0.5 0.5 0.5" : "1 0.5 0.5 0.5";
                if (Player.IsSwimming()) {
                    ManualStop();
                    return;
                }
            }
            public void ManualStop() {
                IsActivated = false;
                CuiHelper.DestroyUi(Player, Layer);
                CancelInvoke(nameof(ControlUpdate));
                CancelInvoke(nameof(CheckCupboard));
                //CancelInvoke(nameof(CheckBlocked));
            }
            public void DecreaseCooldown() {
                if (Cooldown > 0) {
                    Cooldown--;
                }
            }
            public void ControlUpdate() {
                Status.Length += 0.05f;
                if (!Player.serverInput.IsDown(BUTTON.FIRE_PRIMARY) && !Player.serverInput.WasJustPressed(BUTTON.FIRE_PRIMARY)) {
                    ManualStop();
                    return;
                }
                if (Status.Length >= Status.MaxLength && Cooldown == 0) {
                    ManualStop();
                    TryTeleport();
                    return;
                }
                if (!IsActivated) {
                    if (Math.Abs(Status.Length - 0.4f) < 0.1f) {
                        CuiHelper.DestroyUi(Player, Layer);
                        CuiElementContainer initialContainer = new CuiElementContainer();
                        initialContainer.Add(new CuiPanel {
                            RectTransform = {
                                AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-50 -5", OffsetMax = "50 5"
                            }
                            , Image = {
                                Color = "1 1 1 0.2"
                            }
                        }
                        , "Overlay", Layer);
                        CuiHelper.AddUi(Player, initialContainer);
                        IsActivated = true;
                        Status.Length = 0f;
                    }
                    return;
                }
                if (Cooldown > 0) {
                    CuiHelper.DestroyUi(Player, Layer + ".Update");
                    CuiHelper.DestroyUi(Player, Layer + ".Text");
                    CuiElementContainer container = new CuiElementContainer();
                    container.Add(new CuiPanel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
                        }
                        , Image = {
                            Color = "1 0.5 0.5 0.5"
                        }
                    }
                    , Layer, Layer + ".Update");
                    container.Add(new CuiLabel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
                        }
                        , Text = {
                            Text = $"ПЕРЕЗАРЯДКА", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-regular.ttf", FontSize = 8, Color = "1 1 1 0.8"
                        }
                    }
                    , Layer + ".Update");
                    container.Add(new CuiLabel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = $"0 1", OffsetMin = "-300 -1", OffsetMax = "-2 0"
                        }
                        , Text = {
                            Text = $"{Cooldown} СЕК.", Align = TextAnchor.MiddleRight, Font = "robotocondensed-regular.ttf", FontSize = 9, Color = "1 1 1 0.8"
                        }
                    }
                    , Layer, Layer + ".Text");
                    CuiHelper.AddUi(Player, container);
                }
                else {
                    CuiHelper.DestroyUi(Player, Layer + ".Update");
                    CuiHelper.DestroyUi(Player, Layer + ".Text");
                    CuiElementContainer container = new CuiElementContainer();
                    container.Add(new CuiPanel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
                        }
                        , Image = {
                            Color = "1 0.5 0.5 0"
                        }
                    }
                    , Layer, Layer + ".Update");
                    container.Add(new CuiPanel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = $"{(float)Status.Length / Status.MaxLength} 1", OffsetMin = "0 0", OffsetMax = "0 0"
                        }
                        , Image = {
                            Color = Status.Color
                        }
                    }
                    , Layer + ".Update");
                    container.Add(new CuiLabel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
                        }
                        , Text = {
                            Text = $"ТЕЛЕПОРТАЦИЯ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-regular.ttf", FontSize = 8, Color = "1 1 1 0.8"
                        }
                    }
                    , Layer + ".Update");
                    container.Add(new CuiLabel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = $"0 1", OffsetMin = "-20 -1", OffsetMax = "-2 0"
                        }
                        , Text = {
                            Text = $"{((Status.Length / Status.MaxLength) * 100):F0}%", Align = TextAnchor.MiddleRight, Font = "robotocondensed-regular.ttf", FontSize = 9, Color = "1 1 1 0.8"
                        }
                    }
                    , Layer, Layer + ".Text");
                    CuiHelper.AddUi(Player, container);
                }
            }
            public void TryTeleport() {
                if (!Status.CheckCupboard(Player)) return;
                if (IsBlocked) return;
                if (!Status.CheckDetonator(Player)) return;
                if (Player.IsSwimming()) return;
                if (Player.HasParent()) {
                    Player.ChatMessage("Вы <color=#eb7d6a>не можете</color> телепортироваться с водной мусорки!");
                    return;
                }
                Status.CheckFrequency(Player);
                //Log($"test TryTeleport: {Status?.pagerPlayer?.displayName}");
                if (Status.Home != null) {
                    Cooldown = GetMinimalCooldown(Player, Status.Home.IsBed());
                    ClearTeleport(Player, Status.Home.Entity.transform.position + new Vector3(0, 0.5f, 0));
                    return;
                }
                if (Status.pagerPlayer != null) {
                    Cooldown = _.GetSetPager(Player.UserIDString).KD;
                    ClearTeleport(Player, Status.pagerPlayer.transform.position + new Vector3(1f, 0.5f, 1f));
                    return;
                }
            }
        }
        private class Status {
            public float Length;
            public Home Home;
            public BasePlayer pagerPlayer;
            public Item Detonator;
            public string Color = "1 1 1 0.2";
            public int MaxLength;
            public bool CheckDetonator(BasePlayer player) {
                Detonator = player.GetActiveItem();
                return Detonator != null && !Detonator.isBroken && Detonator.info.shortname == "rf.detonator";
            }
            public bool CheckCupboard(BasePlayer player) => !player.IsBuildingBlocked() && (Home != null || pagerPlayer != null);
            public void CheckFrequency(BasePlayer player) {
                var freq = Detonator.GetHeldEntity()?.GetComponent<global : : Detonator>().frequency ?? -1;
                Home = Handler.FindHomeByFrequency(player, freq.ToString());
                if (Home == null && _.HasSetPager(player.UserIDString)) CheckPager(player, freq);
                Color = Home != null ? "0.5 1 0.5 0.5" : pagerPlayer != null ? "0.1 0.2 1 0.5" : "1 0.5 0.5 0.5";
                MaxLength = Home != null ? GetMinimalTeleport(player, Home.IsBed()) : pagerPlayer != null ? _.GetSetPager(player.UserIDString).TP : 5;
            }
            void CheckPager(BasePlayer player, int freq) {
                pagerPlayer = GetPlayerListen(player, freq);
            }
            internal BasePlayer GetPlayerListen(BasePlayer _player, int freq) {
                List<IRFObject> ListenList = new List<IRFObject>(RFManager.GetListenerSet(freq));
                if (ListenList == null || ListenList.Count == 0) {
                    Log("Test GetPlayerListen: не найдены пейджеры");
                    return null;
                }
                var obj = ListenList?.FindAll(x => x is PagerEntity && ((PagerEntity)x).GetParentEntity() != null && ((PagerEntity)x).GetParentEntity() is BasePlayer && ((BasePlayer)((PagerEntity)x).GetParentEntity()) != _player && _.HasSetPager(((BasePlayer)((PagerEntity)x).GetParentEntity()).UserIDString) && ((BasePlayer)((PagerEntity)x).GetParentEntity()).GetActiveItem()?.info?.itemid != null && ((BasePlayer)((PagerEntity)x).GetParentEntity()).GetActiveItem().info.itemid == -566907190 );
                if (obj == null || obj.Count == 0) return null;
                // Log($"Test GetPlayerListen: тип - {obj[0].GetType()}");
                var pl = obj?.FirstOrDefault(x => (((PagerEntity)x)?.GetParentEntity()) is BasePlayer);
                if (pl == null) {
                    Log("Test GetPlayerListen: не найдены игроки");
                    return null;
                }
                var player = ((PagerEntity)pl).GetParentEntity() as BasePlayer;
                // Log($"Test GetPlayerListen: игрок {player.displayName}");
                return player;
            }
        }
#endregion
#region Variables
        [PluginReference]
        private Plugin RaidBlock;
        private static BloodDetonator _;
        private static DataHandler Handler;
        private static string Layer = "UI_DetonatorPressLayer";
        private static Configuration Settings;
        private static Hash<ulong, RFUser> PressStatuses = new Hash<ulong, RFUser>();
#endregion
#region API
        private int GetFrequencyForPlayer(BasePlayer player) {
            if (!Handler.Managers.ContainsKey(player.userID)) return 0;
            var info = Handler.Managers[player.userID];
            var item = info.Homes.FirstOrDefault(p => p.Value.IsMain);
            if (item.Value == null) return 1;
            return int.Parse(item.Value.Frequency);
        }
#endregion
#region Commands
        [ConsoleCommand("UI_DetonatorHandler")]
        private void CmdConsoleHandler(ConsoleSystem.Arg arg) {
            var player = arg.Player();
            if (!player || !arg.HasArgs(1)) return;
            switch (arg.Args[0].ToLower()) {
                case "sethome" : {
                    ulong index = ulong.Parse(arg.Args[1]);
                    var obj = Handler.Managers[player.userID];
                    var entity = BaseNetworkable.serverEntities.Find(new NetworkableId(index)) as BaseEntity;
                    if (entity == null || entity.IsDestroyed) return;
                    string frequency = Oxide.Core.Random.Range(1000, 9999).ToString();
                    while (obj.Homes.Any(p => p.Value.Frequency == frequency)) frequency = Oxide.Core.Random.Range(1000, 9999).ToString();
                    var slObj = entity.GetComponent<SleepingBag>();
                    slObj.niceName = $"HOME: {frequency}Hz";
                    slObj._name = $"HOME: {frequency}Hz";
                    slObj.SendNetworkUpdate();
                    obj.Homes.Add(obj.GetNewHomeId(), new Home {
                        Entity = entity, Frequency = frequency, IsMain = obj.Homes.Count == 0 || obj.Homes.All(p => !p.Value.IsMain), NetID = entity.net.ID.Value
                    }
                    );
                    player.SendConsoleCommand("detonator_give");
                    player.SendConsoleCommand("gametip.showtoast_translated", 2, "", $"<size=12>Вы успешно установили точку телепортации!</size>\n<color=#82c6f580><size=10>Чтобы телепортироваться возьмите пульт в руку и зажмите ЛКМ.</size></color>");
                    CuiHelper.DestroyUi(player, Layer + ".Notify");
                    break;
                }
                case "remove" : {
                    int index = int.Parse(arg.Args[1]);
                    if (!Handler.Managers[player.userID].Homes.ContainsKey(index)) return;
                    bool shouldMain = Handler.Managers[player.userID].Homes[index].IsMain;
                    Handler.Managers[player.userID].Homes[index].Entity.GetComponent<SleepingBag>().niceName = "REMOVED";
                    Handler.Managers[player.userID].Homes[index].Entity.GetComponent<SleepingBag>()._name = "REMOVED";
                    Handler.Managers[player.userID].Homes[index].Entity.GetComponent<SleepingBag>().SendNetworkUpdate();
                    Handler.Managers[player.userID].Homes.Remove(index);
                    if (Handler.Managers[player.userID].Homes.Count > 0 && shouldMain) Handler.Managers[player.userID].Homes.FirstOrDefault().Value.IsMain = true;
                    InitializeInterface(player);
                    break;
                }
                case "main" : {
                    int index = int.Parse(arg.Args[1]);
                    if (!Handler.Managers[player.userID].Homes.ContainsKey(index)) return;
                    foreach (var check in Handler.Managers[player.userID].Homes) check.Value.IsMain = false;
                    Handler.Managers[player.userID].Homes[index].IsMain = true;
                    var item = player.inventory.FindItemByItemID(ItemManager.FindItemDefinition("rf.detonator").itemid);
                    if (item == null) return;
                    if (item.GetHeldEntity() == null) return;
                    item.GetHeldEntity().GetComponent<global : : Detonator>().frequency = GetFrequencyForPlayer(player);
                    InitializeInterface(player);
                    break;
                }
            }
        }
        [ChatCommand("tpa")]
        private void CmdChatTpa(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
        [ChatCommand("tpr")]
        private void CmdChatTpr(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
        [ChatCommand("home")]
        private void CmdChatHome(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
        [ChatCommand("sethome")]
        private void CmdChatSetHome(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
        private void ReplyWithHelp(BasePlayer player) => player.ChatMessage($"О нашей системе телепортации вы можете узнать в меню, перейдя в раздел <<color=#accc7a>НАСТРОЙКИ</color>>.");
#endregion
#region Initialization
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                Settings = Config.ReadObject<Configuration>();
            }
            catch {
                PrintWarning($"Error reading config, creating one new config!");
                LoadDefaultConfig();
            }
            SaveConfig();
        }
        protected override void LoadDefaultConfig() => Settings = Configuration.Generate();
        protected override void SaveConfig() => Config.WriteObject(Settings);
        private void OnServerInitialized() {
            _ = this;
            Handler = DataHandler.LoadData();
            Settings.TeleportLength.ToList().ForEach(p => permission.RegisterPermission(p.Key, this));
            Settings.CooldownLength.ToList().ForEach(p => permission.RegisterPermission(p.Key, this));
            Settings.HomesAmount.ToList().ForEach(p => permission.RegisterPermission(p.Key, this));
            Settings.ListPager.ForEach(p => permission.RegisterPermission(p.Permission, this));
            Subscribe("OnPlayerRespawned");
            timer.Once(1, () => {
                BasePlayer.activePlayerList.ToList().ForEach(OnPlayerConnected);
            }
            );
            timer.Every(30, Handler.SaveData);
        }
        private void OnPlayerRespawn(BasePlayer player) {
            if (!Handler.Managers.ContainsKey(player.userID)) {
                return;
            }
            Handler.Managers[player.userID].LoadHome();
        }
        private void Unload() {
            Handler.SaveData();
            DestroyAll<RFUser>();
            foreach (var player in BasePlayer.activePlayerList) {
                CuiHelper.DestroyUi(player, SettingsLayer + ".R");
            }
        }
#endregion
#region Hooks
        private object CanAssignBed(BasePlayer player, SleepingBag bag, ulong targetPlayerId) {
            if (bag.niceName.Contains("HOME")) {
                player.ChatMessage($"Вы <color=#eb7d6a>не можете</color> передать свою точку телепортации!");
                return false;
            }
            return null;
        }
        private object CanRenameBed(BasePlayer player, SleepingBag bed, string bedName) {
            if (bed.niceName.Contains("HOME")) return false;
            return null;
        }
        private void CanPickupEntity(BasePlayer player, BaseEntity entity) {
            if (entity is SleepingBag) {
                if (Handler.Managers.ContainsKey(entity.OwnerID)) {
                    var home = Handler.Managers[entity.OwnerID].Homes.FirstOrDefault(p => p.Value.NetID == entity.net.ID.Value);
                    if (home.Value == null) return;
                    Handler.Managers[entity.OwnerID].Homes.Remove(home.Key);
                }
            }
        }
        private bool? OnRecycleItem(Recycler recycler, Item item) {
            if (item.info.shortname.Contains("rf.detonator")) {
                recycler.MoveItemToOutput(item);
                return false;
            }
            if (item.info.shortname.Contains("rf_pager")) {
                recycler.MoveItemToOutput(item);
                return false;
            }
            return null;
        }
        private void OnEntityDeath(BaseCombatEntity entity, HitInfo info) {
            if (entity is SleepingBag) {
                if (Handler.Managers.ContainsKey(entity.OwnerID)) {
                    var home = Handler.Managers[entity.OwnerID].Homes.FirstOrDefault(p => p.Value.NetID == entity.net.ID.Value);
                    if (home.Value == null) return;
                    Handler.Managers[entity.OwnerID].Homes.Remove(home.Key);
                }
            }
        }
        private void OnEntityKill(BaseNetworkable entity) {
            if ((BaseEntity)entity is SleepingBag) {
                if (Handler.Managers.ContainsKey(((BaseEntity)entity).OwnerID)) {
                    var home = Handler.Managers[((BaseEntity)entity).OwnerID].Homes.FirstOrDefault(p => p.Value.NetID == entity.net.ID.Value);
                    if (home.Value == null) return;
                    Handler.Managers[((BaseEntity)entity).OwnerID].Homes.Remove(home.Key);
                }
            }
        }
        private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) {
            if (!(entity is BasePlayer)) return;
            var obj = entity.GetComponent<RFUser>();
            if (obj == null) return;
            if (obj.IsActivated) {
                float onePercent = obj.Status.MaxLength / 100f;
                if (info.damageTypes.GetMajorityDamageType() == DamageType.Bleeding) {
                    obj.Status.Length -= onePercent * info.damageTypes.Total() * 20;
                }
                else {
                    obj.Status.Length -= onePercent * info.damageTypes.Total();
                }
                if (obj.Status.Length < 0) obj.Status.Length = 0;
            }
        }
        private void OnPlayerRespawned(BasePlayer player) {
            if (player == null) return;
            if (Handler.Managers[player.userID].Homes.Count() > 0) {
                if (HasSetPager(player.UserIDString)) {
                    if (GetSetPager(player.UserIDString).GivePager) {
                        Item pager = ItemManager.CreateByItemID(-566907190);
                        if (pager != null) {
                            try {
                                pager.info.GetComponent<PagerEntity>().ChangeFrequency(Random.Range(1, 9999));
                            }
                            catch {
                            }
                            player.GiveItem(pager);
                        }
                    }
                }
                if (Settings.givePlayerDetonator) {
                    int i = GetFrequencyForPlayer(player);
                    Item det = ItemManager.CreateByItemID(596469572);
                    if (det == null) {
                        Puts($@"Детонатор НЕ выдан игроку: {player.displayName}
                Отсутствует детонатор.");
                        return;
                    }
                    if (det.GetHeldEntity() == null) {
                        Puts($@"Детонатор НЕ выдан игроку: {player.displayName}
                det.GetHeldEntity() == null");
                        return;
                    }
                    det.GetHeldEntity().GetComponent<global : : Detonator>().frequency = i;
                    player.GiveItem(det);
                }
            }
            return;
        }
        private void OnEntityBuilt(Planner planner, GameObject gameobject) {
            if (planner == null || gameobject == null) return;
            var player = planner.GetOwnerPlayer();
            BaseEntity entity = gameobject.ToBaseEntity();
            if (entity == null) return;
            if (!entity.PrefabName.Contains("sleeping") && !entity.PrefabName.Contains("bed") && !entity.PrefabName.Contains("beachtowel")) return;
            var maxAmount = GetMaximumHomes(player, true);
            var obj = Handler.Managers[player.userID];
            List<BuildingBlock> blocks = new List<BuildingBlock>();
            Vis.Entities(entity.transform.position, entity.PrefabName.Contains("sleeping") ? 0.1f : 0.3f, blocks);
            if (blocks.Count == 0) return;
            if (Handler.Managers[player.userID].Homes.Any(p => Vector3.Distance(p.Value.Entity.transform.position, entity.transform.position) < 30)) {
                player.SendConsoleCommand("gametip.showtoast_translated", 2, "", $"<size=12>Точка телепортации!</size>\n<color=#82c6f580><size=10>В этом доме уже есть ваша точка телепортации.</size></color>");
                return;
            }
            Handler.Managers[player.userID].LoadHome();
            if (obj.Homes.Count >= maxAmount) {
                player.SendConsoleCommand("gametip.showtoast_translated", 2, "", $"<size=12>Точка телепортации!</size>\n<color=#82c6f580><size=10>У вас нет свободного слота для установки ещё одной точки телепортации.</size></color>");
                return;
            }
            try {
                ShowNotify(player, $"{(entity.PrefabName.Contains("sleeping") ? "спальник" : (entity.PrefabName.Contains("beachtowel") ? "полотенце" : "кровать"))}", entity.net.ID);
                Effect effect = new Effect("ASSETS/BUNDLED/PREFABS/FX/INVITE_NOTICE.PREFAB".ToLower(), player, 0, new Vector3(), new Vector3());
                EffectNetwork.Send(effect, player.Connection);
            }
            catch {
                PrintError("TRY FIX ONENTITYBUILT FIX FAILED ON TRY CATCH");
            }
        }
        void ShowNotify(BasePlayer player, string text, NetworkableId id) {
            CuiHelper.DestroyUi(player, Layer + ".Notify");
            var container = new CuiElementContainer();
            container.Add(new CuiPanel {
                RectTransform = {
                    AnchorMin = "0 1", AnchorMax = "0 1", OffsetMin = "5 -79", OffsetMax = "275 -39"
                }
                , Image = {
                    Color = "0 0 0 0"
                }
            }
            , "Overlay", Layer + ".Notify");
            container.Add(new CuiPanel {
                RectTransform = {
                    AnchorMin = "0 0.1", AnchorMax = "0.12 0.9", OffsetMax = "0 0"
                }
                , Image = {
                    Color = "1 1 1 0.04", Material = "assets/content/ui/uibackgroundblur.mat"
                }
            }
            , Layer + ".Notify");
            container.Add(new CuiPanel {
                RectTransform = {
                    AnchorMin = "0 0.1", AnchorMax = "0.12 0.9", OffsetMax = "0 0"
                }
                , Image = {
                    Color = HexToCuiColor("#bbc47e", 30), Sprite = "assets/content/ui/ui.background.transparent.radial.psd"
                }
            }
            , Layer + ".Notify", ".NotifyImage");
            container.Add(new CuiElement {
                Parent = ".NotifyImage", Components = {
                    new CuiImageComponent {
                        Sprite = "assets/icons/picked up.png", Color = HexToCuiColor("#bbc47e", 100)
                    }
                    , new CuiRectTransformComponent {
                        AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "9 9", OffsetMax = "-9 -9"
                    }
                    ,
                }
            }
            );
            container.Add(new CuiLabel {
                RectTransform = {
                    AnchorMin = "0.15 0", AnchorMax = "1 1", OffsetMax = "0 0"
                }
                , Text = {
                    Text = $"<b><size=12><color=white>Сделать {text} точкой телепортации?</color></size></b>\nнажмите на уведомление чтобы подтвердить", Color = "1 1 1 0.4", Align = TextAnchor.MiddleLeft, FontSize = 10, Font = "robotocondensed-regular.ttf"
                }
            }
            , Layer + ".Notify");
            container.Add(new CuiButton {
                RectTransform = {
                    AnchorMin = "0.15 0", AnchorMax = "1 1"
                }
                , Button = {
                    Color = "0 0 0 0", Command = $"UI_DetonatorHandler sethome {id}"
                }
                , Text = {
                    Text = ""
                }
            }
            , Layer + ".Notify");
            CuiHelper.AddUi(player, container);
            timer.In(6f, () => CuiHelper.DestroyUi(player, Layer + ".Notify"));
        }
        private void OnPlayerConnected(BasePlayer player) {
            if (!Handler.Managers.ContainsKey(player.userID)) Handler.Managers.Add(player.userID, new HomeManager());
            if (!PressStatuses.ContainsKey(player.userID)) {
                PressStatuses.Add(player.userID, player.gameObject.AddComponent<RFUser>());
            }
            else {
                var obj = player.GetComponent<RFUser>();
                if (obj == null) {
                    obj = player.gameObject.AddComponent<RFUser>();
                }
                PressStatuses[player.userID] = obj;
            }
            Cooldown[player.userID] = 0;
        }
        private void OnActiveItemChanged(BasePlayer player, Item oldItem, Item newItem) {
            if (oldItem?.info.shortname == "rf.detonator") {
                PressStatuses[player.userID].ManualStop();
            }
            if (newItem == null || player == null || !player.userID.IsSteamId()) return;
            if (newItem.info.shortname == "rf_pager") {
                if (HasSetPager(player.UserIDString)) player.ChatMessage("Вы взяли пейджер.Сообщите свою частоту человеку,чтобы тот мог телепортироваться!");
                else player.ChatMessage("недостаточно прав для телепорта!");
            }
        }
        private void OnPlayerInput(BasePlayer player, InputState state) {
            if (state.WasJustPressed(BUTTON.FIRE_PRIMARY)) {
                if (!PressStatuses.ContainsKey(player.userID)) return;
                PressStatuses[player.userID].TryStart();
                return;
            }
        }
#endregion
#region Commands
        [ConsoleCommand("detonator_give")]
        void ConsoleGive(ConsoleSystem.Arg args) {
            var player = args.Player();
            if (Cooldown[player.userID] > CurrentTime()) {
                Effect effect = new Effect("assets/bundled/prefabs/fx/notice/item.select.fx.prefab", player, 0, new Vector3(), new Vector3());
                EffectNetwork.Send(effect, player.Connection);
                player.Command("gametip.showtoast", 1, $"Подождите {TimeSpan.FromSeconds(Cooldown[player.userID] - CurrentTime()).TotalSeconds}с для следующего получения детонатора!");
                return;
            }
            int i = GetFrequencyForPlayer(player);
            Item det = ItemManager.CreateByItemID(596469572);
            if (det == null) {
                Puts($@"Детонатор НЕ выдан игроку: {player.displayName}
                Отсутствует детонатор.");
                return;
            }
            if (det.GetHeldEntity() == null) {
                Puts($@"Детонатор НЕ выдан игроку: {player.displayName}
                det.GetHeldEntity() == null");
                return;
            }
            det.GetHeldEntity().GetComponent<global : : Detonator>().frequency = i;
            player.GiveItem(det);
            Cooldown[player.userID] = CurrentTime() + Settings.CooldownGive;
        }
#endregion
#region Interface
        private void UnInitializeInterface(BasePlayer player) {
            CuiHelper.DestroyUi(player, SettingsLayer + ".R");
        }
        private string SettingsLayer = "UI_SettingsLayer";
        Dictionary<string, string> InfoTP = new Dictionary<string, string>() {
            ["Установка"]
            = "Установите спальник/кровать на фундамент в своём\nдоме, учтите, рядом не должно быть уже\nустановленных ваших точек телепортации.", ["Подтверждение установки"] = "В левом верхнем углу после установки появится\nуведомление, нажмите по нему (не по логотипу)\nчтобы подтвердить установку точки.", ["Использование"] = "После успешной установки точки телепортации в\nинвентарь будет выдан дистанционный пульт с\nустановленной частотой, для телепортации\nнеобходимо взять его в руки и зажать ЛКМ.Этот\nпульт будет выдаваться при каждом спавне если у\nВас установлена точка телепортации.", ["Управление установленными точками"] = "Управлять точками телепортации можно через меню\nв котором Вы сейчас находитесь.", ["В случае утери пульта"] = "Ничего страшного в том что Вы потеряли или\nвыкинули пульт - нет, его можно будет получить в\nэтом разделе, нажав на кнопку:", ["Дополнительные точки телепортации"] = "На данный момент дополнительные точки\nтелепортации открываются только если у вас\nактивная привилегия.",
        }
        ;
        private void InitializeInterface(BasePlayer player) {
            var settings = Handler.Managers[player.userID];
            CuiElementContainer container = new CuiElementContainer();
            CuiHelper.DestroyUi(player, SettingsLayer + ".R");
            container.Add(new CuiPanel() {
                RectTransform = {
                    AnchorMin = "0 0", AnchorMax = "1 1", OffsetMax = "0 0"
                }
                , Image = {
                    Color = "0 0 0 0"
                }
            }
            , "Menu_Block", SettingsLayer + ".R");
            container.Add(new CuiPanel() {
                RectTransform = {
                    AnchorMin = "0 0", AnchorMax = "1 1", OffsetMax = "0 0"
                }
                , Image = {
                    Color = "0 0 0 0"
                }
            }
            , SettingsLayer + ".R", SettingsLayer + ".RP");
            container.Add(new CuiPanel {
                RectTransform = {
                    AnchorMin = "0 0", AnchorMax = "0.5 0.38", OffsetMax = "0 0"
                }
                , Image = {
                    Color = HexToCuiColor("#d1b283", 25)
                }
            }
            , SettingsLayer + ".R", SettingsLayer + ".Info");
            container.Add(new CuiLabel {
                RectTransform = {
                    AnchorMin = "0.04 0.75", AnchorMax = "1 1", OffsetMax = $"0 0"
                }
                , Text = {
                    Text = "Частота точек телепортации", Align = TextAnchor.MiddleLeft, Font = "robotocondensed-bold.ttf", FontSize = 18, Color = HexToCuiColor("#d1b283", 100)
                }
            }
            , SettingsLayer + ".Info");
            string helpText = "Если Вы используете только одну точку\nтелепортации, то обращать внимание на её\nчастоту вообще не нужно.Но чтобы\nиспользовать несколько точек, придётся\nменять частоту пульта.Это можно делать\nвручную или просто сделав нужную точку\nосновной (тогда пульт в инвентаре\nавтоматически выставит нужную частоту).";
            container.Add(new CuiLabel {
                RectTransform = {
                    AnchorMin = "0.04 0", AnchorMax = "1 0.76", OffsetMax = "0 0"
                }
                , Text = {
                    Text = helpText, Align = TextAnchor.UpperLeft, Font = "robotocondensed-regular.ttf", FontSize = 12, Color = HexToCuiColor("#d1b283", 80)
                }
            }
            , SettingsLayer + ".Info");
            settings.LoadHome();
            float width = 0.5f, height = 0.19f, startxBox = 0f, startyBox = 1f - height, xmin = startxBox, ymin = startyBox;
            for (int i = 0; i < 3; i++) {
                var cHome = settings.Homes.ElementAtOrDefault(i);
                string color = "";
                if (cHome.Value == null) {
                    color = "0.81 0.77 0.74 0.15";
                }
                else if (i + 1 > GetMaximumHomes(player, false)) {
                    color = "0.81 0.77 0.74 0.15";
                }
                else {
                    if (cHome.Value.IsMain) {
                        color = "0.46 0.49 0.27 0.5";
                    }
                    else {
                        color = "0.81 0.77 0.74 0.25";
                    }
                }
                container.Add(new CuiPanel {
                    RectTransform = {
                        AnchorMin = $"{xmin} {ymin}", AnchorMax = $"{xmin + width} {ymin + height * 1}", OffsetMax = "0 0"
                    }
                    , Image = {
                        Color = "1 1 1 0.015", Material = "assets/content/ui/uibackgroundblur.mat"
                    }
                }
                , SettingsLayer + ".R", SettingsLayer + ".UP" + i);
                xmin += width;
                if (xmin + width >= 0) {
                    xmin = startxBox;
                    ymin -= height + 0.0167f;
                }
                if (cHome.Value == null) {
                }
                string parent = SettingsLayer + ".UP" + i;
                if (cHome.Value != null) {
                    container.Add(new CuiPanel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = "1 1", OffsetMax = "0 0"
                        }
                        , Image = {
                            Color = "1 1 1 0.04", Material = "assets/content/ui/uibackgroundblur.mat"
                        }
                    }
                    , SettingsLayer + ".UP" + i);
                    container.Add(new CuiLabel {
                        RectTransform = {
                            AnchorMin = "0.04 0.3", AnchorMax = "1 1", OffsetMax = "0 0"
                        }
                        , Text = {
                            Text = $"<size=18><b>ЧАСТОТА: {cHome.Value.Frequency} GHz</b></size>\n" + (cHome.Value.IsBed() ? "кровать" : (cHome.Value.IsBag() ? "спальник" : "полотенце")) + $" - в квадрате {GridReference(cHome.Value.Entity.transform.position)}", Align = TextAnchor.MiddleLeft, Font = "robotocondensed-regular.ttf", FontSize = 12, Color = !(i + 1 > GetMaximumHomes(player, false)) ? "0.81 0.77 0.74 1" : "0.81 0.77 0.74 1"
                        }
                    }
                    , SettingsLayer + ".UP" + i);
                    container.Add(new CuiElement {
                        Parent = parent, Components = {
                            new CuiImageComponent {
                                ItemId = cHome.Value.IsBed() ? ItemManager.FindItemDefinition("bed").itemid : cHome.Value.IsBag() ? ItemManager.FindItemDefinition("sleepingbag").itemid : ItemManager.FindItemDefinition("beachtowel").itemid, Color = "1 1 1 0.8"
                            }
                            , new CuiRectTransformComponent {
                                AnchorMin = "0.8 0.45", AnchorMax = "0.98 0.95", OffsetMin = "4 4", OffsetMax = "-4 -4"
                            }
                        }
                    }
                    );
                }
                else if (i + 1 > GetMaximumHomes(player, false) && cHome.Value == null) {
                    container.Add(new CuiLabel {
                        RectTransform = {
                            AnchorMin = "0.2 0", AnchorMax = "0.8 1", OffsetMax = "0 0"
                        }
                        , Text = {
                            Text = $"<size=16><b>Дополнительная точка</b></size>\nтолько для привилегий", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-regular.ttf", FontSize = 12, Color = "1 1 1 0.2"
                        }
                    }
                    , SettingsLayer + ".UP" + i);
                }
                else {
                    container.Add(new CuiLabel {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = "1 1", OffsetMax = "0 0"
                        }
                        , Text = {
                            Text = $"<size=16><b>Точка не установлена</b></size>\nустановите спальник или кровать", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-regular.ttf", FontSize = 12, Color = "1 1 1 0.2"
                        }
                    }
                    , SettingsLayer + ".UP" + i);
                }
                if (i + 1 > GetMaximumHomes(player, false) && cHome.Value == null) {
                }
                else if (cHome.Value != null) {
                    container.Add(new CuiButton {
                        RectTransform = {
                            AnchorMin = "0.73 0", AnchorMax = "1 0.3", OffsetMax = "0 0"
                        }
                        , Button = {
                            Color = HexToCuiColor("#efb399", 35), Command = $"UI_DetonatorHandler remove {cHome.Key}"
                        }
                        , Text = {
                            Text = "Удалить", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 14, Color = HexToCuiColor("#efb399", 100)
                        }
                    }
                    , SettingsLayer + ".UP" + i);
                    container.Add(new CuiButton {
                        RectTransform = {
                            AnchorMin = "0 0", AnchorMax = "0.725 0.3", OffsetMax = "0 0"
                        }
                        , Button = {
                            Color = cHome.Value.IsMain ? "0 0 0 0.4" : HexToCuiColor("#bbc47e", 35), Command = $"UI_DetonatorHandler main {cHome.Key}"
                        }
                        , Text = {
                            Text = cHome.Value.IsMain ? "Основной" : "<b>Сделать основным</b>", Align = TextAnchor.MiddleCenter, Font = "robo
// ... [Code preview truncated due to length. Full source in attached file] ...

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