C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Bloodtrail", "hoppel", "1.0.2")]
public class Bloodtrail : RustPlugin
{
const string permname = "bloodtrail.allow";
void Init()
{
permission.RegisterPermission(permname, this);
}
void OnPlayerInput(BasePlayer player, InputState input)
{
if (player == null) return;
if (!permission.UserHasPermission(player.UserIDString, permname))
return;
{
if (player.metabolism.bleeding.value > 0)
{
Effect.server.Run("assets/bundled/prefabs/fx/player/beartrap_blood.prefab", player.transform.position, Vector3.up, null, true);
}
}
}
}
}