C#:
namespace Oxide.Plugins
{
[Info("BlueprintManager", "cheese - lox", "1.0.0")]
class BlueprintManager : RustPlugin
{
void OnPlayerConnected(BasePlayer player)
{
if (player == null || !player.IsConnected || player.blueprints == null)
{
return;
}
player.blueprints.UnlockAll();
}
}
}