C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("Bradley Kill Cooldown", "VisEntities", "1.1.0")]
[Description("Adds a cooldown after killing a Bradley so the same players can't farm it nonstop.")]
public class BradleyKillCooldown : RustPlugin
{
#region 3rd Party Dependencies
[PluginReference]
private readonly Plugin Clans, Friends;
#endregion 3rd Party Dependencies
#region Fields
private static BradleyKillCooldown _plugin;
private static Configuration _config;
private readonly Dictionary<ulong, double> _cooldownUntil = new Dictionary<ulong, double>();
private readonly Dictionary<ulong, int> _bradleyKillsSinceLastCooldown = new Dictionary<ulong, int>();
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Minutes Before Player Can Kill Another Bradley")]
public double MinutesBeforePlayerCanKillAnotherBradley { get; set; }
[JsonProperty("Bradley Kills Needed To Start Cooldown")]
public int BradleyKillsNeededToStartCooldown { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
if (string.Compare(_config.Version, "1.1.0") < 0)
_config.BradleyKillsNeededToStartCooldown = defaultConfig.BradleyKillsNeededToStartCooldown;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
MinutesBeforePlayerCanKillAnotherBradley = 60.0,
BradleyKillsNeededToStartCooldown = 1
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnEntityDeath(BradleyAPC bradley, HitInfo deathInfo)
{
if (bradley == null || deathInfo == null) return;
BasePlayer killer = deathInfo.InitiatorPlayer;
if (killer == null || PlayerUtil.IsNPC(killer))
return;
if (PermissionUtil.HasPermission(killer, PermissionUtil.BYPASS))
return;
int threshold = GetKillsRequiredBeforeCooldown();
int currentKills = 0;
if (_bradleyKillsSinceLastCooldown.TryGetValue(killer.userID, out currentKills))
currentKills = currentKills + 1;
else
currentKills = 1;
if (currentKills >= threshold)
{
ApplyCooldown(killer.userID);
_bradleyKillsSinceLastCooldown[killer.userID] = 0;
double totalSeconds = _config.MinutesBeforePlayerCanKillAnotherBradley * 60.0;
MessagePlayer(killer, Lang.Notice_CooldownStarted, FormatDuration(totalSeconds));
}
else
{
_bradleyKillsSinceLastCooldown[killer.userID] = currentKills;
}
}
private object OnEntityTakeDamage(BradleyAPC bradley, HitInfo hitInfo)
{
if (bradley == null || hitInfo == null)
return null;
BasePlayer attacker = hitInfo.InitiatorPlayer;
if (attacker == null || PlayerUtil.IsNPC(attacker))
return null;
if (PermissionUtil.HasPermission(attacker, PermissionUtil.BYPASS))
return null;
if (IsAnyRelatedPlayerOnCooldown(attacker.userID, out double remaining))
{
hitInfo.damageTypes.ScaleAll(0f);
MessagePlayer(attacker, Lang.Notice_OnCooldown, FormatDuration(remaining));
return true;
}
return null;
}
#endregion Oxide Hooks
#region Cooldown Logic
private double Now()
{
return Interface.Oxide.Now;
}
private bool IsPlayerOnCooldown(ulong id, out double remaining)
{
remaining = 0;
if (_cooldownUntil.TryGetValue(id, out double until))
{
double now = Now();
if (until > now)
{
remaining = until - now;
return true;
}
_cooldownUntil.Remove(id);
}
return false;
}
private bool IsAnyRelatedPlayerOnCooldown(ulong playerId, out double remainingSeconds)
{
remainingSeconds = 0;
double rem;
if (IsPlayerOnCooldown(playerId, out rem))
{
remainingSeconds = rem;
return true;
}
RelationshipManager.PlayerTeam team = PlayerUtil.GetTeam(playerId);
if (team != null)
{
if (team.members != null)
{
foreach (ulong memberId in team.members)
{
if (memberId == playerId)
continue;
if (!PlayerUtil.AreTeammates(playerId, memberId))
continue;
if (IsPlayerOnCooldown(memberId, out rem))
{
remainingSeconds = rem;
return true;
}
}
}
}
List<ulong> idsToCheck = new List<ulong>();
string clanTag = ClansUtil.GetClanTag(playerId);
if (!string.IsNullOrEmpty(clanTag))
{
JObject clanObj = ClansUtil.GetClan(clanTag);
if (clanObj != null)
{
JArray members = clanObj["members"] as JArray;
if (members != null)
{
foreach (JToken token in members)
{
ulong id;
if (ulong.TryParse(token.ToString(), out id))
{
if (id != playerId)
idsToCheck.Add(id);
}
}
}
JArray allies = clanObj["alliances"] as JArray;
if (allies != null)
{
foreach (JToken allyTagToken in allies)
{
string allyTag = allyTagToken.ToString();
JObject allyClan = ClansUtil.GetClan(allyTag);
if (allyClan != null)
{
JArray allyMembers = allyClan["members"] as JArray;
if (allyMembers != null)
{
foreach (JToken token in allyMembers)
{
ulong id;
if (ulong.TryParse(token.ToString(), out id))
{
if (id != playerId)
idsToCheck.Add(id);
}
}
}
}
}
}
}
}
List<ulong> friends = FriendsUtil.GetFriendList(playerId);
if (friends != null)
{
foreach (ulong fid in friends)
{
if (fid != playerId)
idsToCheck.Add(fid);
}
}
HashSet<ulong> checkedIds = new HashSet<ulong>();
foreach (ulong id in idsToCheck)
{
if (checkedIds.Contains(id))
continue;
checkedIds.Add(id);
if (IsPlayerOnCooldown(id, out rem))
{
remainingSeconds = rem;
return true;
}
}
return false;
}
private void ApplyCooldown(ulong playerId)
{
double until = Now() + _config.MinutesBeforePlayerCanKillAnotherBradley * 60.0;
_cooldownUntil[playerId] = until;
}
private string FormatDuration(double seconds)
{
TimeSpan ts = TimeSpan.FromSeconds(seconds);
if (ts.TotalHours >= 1)
return string.Format("{0}h {1}m", (int)ts.TotalHours, ts.Minutes);
return string.Format("{0}m {1}s", ts.Minutes, ts.Seconds);
}
private int GetKillsRequiredBeforeCooldown()
{
if (_config == null)
return 1;
int value = _config.BradleyKillsNeededToStartCooldown;
if (value <= 0)
return 1;
return value;
}
#endregion Cooldown Logic
#region Helper Classes
public static class PlayerUtil
{
public static bool IsNPC(BasePlayer player)
{
return player.IsNpc || !player.userID.IsSteamId();
}
public static RelationshipManager.PlayerTeam GetTeam(ulong playerId)
{
if (RelationshipManager.ServerInstance == null)
return null;
return RelationshipManager.ServerInstance.FindPlayersTeam(playerId);
}
public static bool AreTeammates(ulong firstPlayerId, ulong secondPlayerId)
{
var team = GetTeam(firstPlayerId);
if (team != null && team.members.Contains(secondPlayerId))
return true;
return false;
}
}
#endregion Helper Classes
#region Permissions
private static class PermissionUtil
{
public const string BYPASS = "bradleykillcooldown.bypass";
private static readonly List<string> _permissions = new List<string>
{
BYPASS,
};
public static void RegisterPermissions()
{
foreach (string perm in _permissions)
_plugin.permission.RegisterPermission(perm, _plugin);
}
public static bool HasPermission(BasePlayer player, string permission)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permission);
}
}
#endregion Permissions
#region 3rd Party Integration
public static class ClansUtil
{
private static bool Loaded
{
get
{
return _plugin != null &&
_plugin.Clans != null &&
_plugin.Clans.IsLoaded;
}
}
public static bool ClanExists(string tag)
{
if (!Loaded)
return false;
JObject clan = _plugin.Clans.Call<JObject>("GetClan", tag);
if (clan == null)
return false;
return true;
}
public static JObject GetClan(string tag)
{
if (!Loaded)
return null;
return _plugin.Clans.Call<JObject>("GetClan", tag);
}
public static string GetClanTag(ulong playerId)
{
if (!Loaded)
return null;
return _plugin.Clans.Call<string>("GetClanOf", playerId);
}
public static bool SameClan(ulong playerId, ulong otherId)
{
if (!Loaded)
return false;
return _plugin.Clans.Call<bool>("IsClanMember", playerId, otherId);
}
public static bool AreClanAllies(ulong playerId, ulong otherId)
{
if (!Loaded)
return false;
return _plugin.Clans.Call<bool>("IsAllyPlayer", playerId, otherId);
}
public static bool ShareClanOrAlliance(ulong playerId, ulong otherId)
{
if (!Loaded)
return false;
return _plugin.Clans.Call<bool>("IsMemberOrAlly", playerId, otherId);
}
}
public static class FriendsUtil
{
private static bool Loaded
{
get
{
return _plugin != null &&
_plugin.Friends != null &&
_plugin.Friends.IsLoaded;
}
}
public static bool AreFriends(ulong playerId, ulong otherId)
{
if (!Loaded)
return false;
return _plugin.Friends.Call<bool>("AreFriends", playerId, otherId);
}
public static List<ulong> GetFriendList(ulong playerId)
{
if (!Loaded)
return new List<ulong>();
ulong[] friendList = _plugin.Friends.Call<ulong[]>("GetFriendList", playerId);
if (friendList != null)
return new List<ulong>(friendList);
return new List<ulong>();
}
}
#endregion 3rd Party Integration
#region Localization
private class Lang
{
public const string Notice_OnCooldown = "Notice.OnCooldown";
public const string Notice_CooldownStarted = "Notice.CooldownStarted";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.Notice_OnCooldown] = "You must wait {0} before engaging another Bradley.",
[Lang.Notice_CooldownStarted] = "You and your allies are restricted from attacking another Bradley for the next {0}."
}, this, "en");
}
private static string GetMessage(BasePlayer player, string messageKey, params object[] args)
{
string userId;
if (player != null)
userId = player.UserIDString;
else
userId = null;
string message = _plugin.lang.GetMessage(messageKey, _plugin, userId);
if (args.Length > 0)
message = string.Format(message, args);
return message;
}
public static void MessagePlayer(BasePlayer player, string messageKey, params object[] args)
{
string message = GetMessage(player, messageKey, args);
if (!string.IsNullOrWhiteSpace(message))
_plugin.SendReply(player, message);
}
#endregion Localization
}
}