C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Facepunch;
using Newtonsoft.Json;
using Oxide.Core;
using ProtoBuf;
using Rust;
using UnityEngine;
namespace Oxide.Plugins;
[Info("Chest Stacks", "supreme", "1.3.9")]
[Description("Allows players to stack chests")]
public class ChestStacks : RustPlugin
{
#region Class Fields
private static ChestStacks _pluginInstance;
private PluginConfig _pluginConfig;
private PluginData _pluginData;
private readonly Hash<ulong, ChestStacking> _cachedComponents = new Hash<ulong, ChestStacking>();
private readonly HashSet<ulong> _cachedPickedBoxes = new HashSet<ulong>();
private const string UsePermission = "cheststacks.use";
private const string LargeBoxEffect = "assets/prefabs/deployable/large wood storage/effects/large-wood-box-deploy.prefab";
private const string LargeBoxPrefab = "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab";
private const string LargeBoxShortname = "box.wooden.large";
private const string SmallBoxEffect = "assets/prefabs/deployable/woodenbox/effects/wooden-box-deploy.prefab";
private const string SmallBoxPrefab = "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab";
private const string SmallBoxDeployedEntity = "woodbox_deployed";
private const string SmallBoxShortname = "box.wooden";
private const int BoxLayer = Layers.Mask.Deployed;
private readonly Vector3 _smallBoxOffset = new Vector3(0f, 0.57f);
private readonly Vector3 _smallBoxSphereOffset = new Vector3(0f, 0.3f);
private readonly Vector3 _largeBoxOffset = new Vector3(0f, 0.8f);
private readonly Vector3 _largeBoxSphereOffset = new Vector3(0f, 0.6f);
private readonly object _returnObject = true;
private enum ChestType : byte
{
None = 0,
SmallBox = 1,
LargeBox = 2
}
#endregion
#region Hooks
private void Init()
{
_pluginInstance = this;
LoadData();
HashSet<string> perms = new HashSet<string>{UsePermission};
foreach (string perm in _pluginConfig.ChestStacksAmount.Keys)
{
perms.Add(perm);
}
foreach (string perm in perms)
{
permission.RegisterPermission(perm, this);
}
}
private void OnServerInitialized()
{
foreach (BasePlayer player in BasePlayer.activePlayerList)
{
OnPlayerConnected(player);
}
foreach (ulong chestId in _pluginData.StoredBoxes.Keys)
{
BoxStorage foundChest = BaseNetworkable.serverEntities.Find(new NetworkableId(chestId)) as BoxStorage;
if (!foundChest)
{
continue;
}
DestroyGroundWatch(foundChest);
}
SaveData();
}
private void Unload()
{
List<ChestStacking> chestStackingComponent = Pool.GetList<ChestStacking>();
chestStackingComponent.AddRange(_cachedComponents.Values);
for (int i = 0; i < chestStackingComponent.Count; i++)
{
chestStackingComponent[i].Destroy();
}
SaveData();
_pluginInstance = null;
Pool.FreeList(ref chestStackingComponent);
}
private void OnPlayerConnected(BasePlayer player)
{
ChestStacking chestStacking = _cachedComponents[player.userID];
if (chestStacking)
{
return;
}
player.gameObject.AddComponent<ChestStacking>();
}
private void OnPlayerDisconnected(BasePlayer player)
{
ChestStacking chestStacking = _cachedComponents[player.userID];
if (!chestStacking)
{
return;
}
chestStacking.Destroy();
}
private object OnEntityGroundMissing(BoxStorage box)
{
if (!box)
{
return null;
}
return _pluginData.StoredBoxes.ContainsKey(box.net.ID.Value) ? _returnObject : null;
}
private object OnEntityKill(BoxStorage box)
{
if (!box)
{
return null;
}
Vector3 boxPosition = box.transform.position;
if (_pluginData.StoredBoxes.ContainsKey(box.net.ID.Value) && box.health > 0 && HasGround(boxPosition) &&
!_cachedPickedBoxes.Contains(box.net.ID.Value))
{
return _returnObject;
}
if (_cachedPickedBoxes.Contains(box.net.ID.Value))
{
_cachedPickedBoxes.Remove(box.net.ID.Value);
}
BoxStorage[] foundBoxes = OverlapSphere<BoxStorage>(boxPosition, 2f, BoxLayer);
if (foundBoxes.Length > 0)
{
for (int i = 0; i < foundBoxes.Length; i++)
{
BoxStorage foundBox = foundBoxes[i];
if (!_pluginData.StoredBoxes.ContainsKey(foundBox.net.ID.Value))
{
continue;
}
NextFrame(() => CheckGround(foundBox));
}
}
if (!_pluginData.StoredBoxes.ContainsKey(box.net.ID.Value))
{
return null;
}
HandleUnStacking(box);
return null;
}
private void CanPickupEntity(BasePlayer player, BoxStorage box)
{
if (!_pluginData.StoredBoxes.ContainsKey(box.net.ID.Value))
{
return;
}
_cachedPickedBoxes.Add(box.net.ID.Value);
}
#endregion
#region Remover Tool Hooks
private object canRemove(BasePlayer player, BoxStorage box)
{
return _pluginData.StoredBoxes[box.net.ID.Value] != null ? _returnObject : null;
}
#endregion
#region Helper Methods
private void DestroyGroundWatch(BaseEntity entity)
{
DestroyOnGroundMissing missing = entity.GetComponent<DestroyOnGroundMissing>();
if (missing)
{
UnityEngine.Object.Destroy(missing);
}
GroundWatch watch = entity.GetComponent<GroundWatch>();
if (watch)
{
UnityEngine.Object.Destroy(watch);
}
}
private void CheckGround(BoxStorage box)
{
if (!box || Physics.Raycast(box.transform.position, Vector3.down, 0.5f, BoxLayer))
{
return;
}
box.DropItems();
box.Kill();
}
private bool HasGround(Vector3 boxPosition)
{
return Physics.Raycast(boxPosition, Vector3.down, 0.5f, BoxLayer);
}
private bool HasCeiling(Vector3 boxPosition, ChestType chestType)
{
return chestType switch
{
ChestType.SmallBox => Physics.Raycast(boxPosition + _smallBoxSphereOffset, Vector3.up, 0.5f),
ChestType.LargeBox => Physics.Raycast(boxPosition + _largeBoxSphereOffset, Vector3.up, 0.9f),
_ => false
};
}
private T[] OverlapSphere<T>(Vector3 pos, float radius, int layer)
{
return Physics.OverlapSphere(pos, radius, layer).Select(c => c.ToBaseEntity()).OfType<T>().ToArray();
}
private ulong GetBottomBoxId(ulong netId)
{
return _pluginData.StoredBoxes[netId]?.BottomBoxId == null ? 0UL : _pluginData.StoredBoxes[netId].BottomBoxId;
}
private int GetBoxes(ulong netId)
{
return _pluginData.StoredBoxes[netId]?.Boxes == null ? 0 : _pluginData.StoredBoxes[netId].Boxes;
}
private void HandleUnStacking(BoxStorage box)
{
ulong bottomBoxId = GetBottomBoxId(box.net.ID.Value);
if (bottomBoxId == 0)
{
return;
}
int boxes = GetBoxes(bottomBoxId);
_pluginData.StoredBoxes[bottomBoxId].Boxes = --boxes;
}
private bool HasPermission(BasePlayer player, string perm) => permission.UserHasPermission(player.UserIDString, perm);
private int GetPermissionValue(BasePlayer player, Hash<string, int> permissions, int defaultValue)
{
foreach (KeyValuePair<string, int> perm in permissions.OrderByDescending(p => p.Value))
{
if (HasPermission(player, perm.Key))
{
return perm.Value;
}
}
return defaultValue;
}
private Tugboat GetTugboat(BasePlayer player)
{
return player.GetParentEntity() as Tugboat;
}
#endregion
#region Chest Stacking Handler
public class ChestStacking : FacepunchBehaviour
{
private BasePlayer Player { get; set; }
private float NextTime { get; set; }
private void Awake()
{
Player = GetComponent<BasePlayer>();
_pluginInstance._cachedComponents[Player.userID] = this;
}
private void Update()
{
if (!Player || !_pluginInstance.permission.UserHasPermission(Player.UserIDString, UsePermission))
{
return;
}
if (!Player.serverInput.WasJustPressed(BUTTON.FIRE_SECONDARY))
{
return;
}
if (NextTime > Time.time)
{
return;
}
NextTime = Time.time + 0.5f;
Item activeItem = Player.GetActiveItem();
if (activeItem == null || activeItem.info.shortname != SmallBoxShortname && activeItem.info.shortname != LargeBoxShortname)
{
return;
}
if (_pluginInstance._pluginConfig.BlacklistedSkins.Contains(activeItem.skin))
{
return;
}
BoxStorage box = GetBox(Player);
if (!box)
{
return;
}
ulong bottomBoxId = _pluginInstance.GetBottomBoxId(box.net.ID.Value);
int boxes = _pluginInstance.GetBoxes(bottomBoxId);
int allowedBoxesAmount = _pluginInstance.GetPermissionValue(Player, _pluginInstance._pluginConfig.ChestStacksAmount, 2);
if (boxes >= allowedBoxesAmount)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.MaxStackAmount, null, allowedBoxesAmount));
return;
}
BuildingPrivlidge tc = Player.GetBuildingPrivilege();
switch (box.ShortPrefabName)
{
case SmallBoxDeployedEntity:
{
StackChest(box, box.transform, activeItem, ChestType.SmallBox, tc);
break;
}
case LargeBoxShortname:
{
StackChest(box, box.transform, activeItem, ChestType.LargeBox, tc);
break;
}
}
}
private void StackChest(BoxStorage box, Transform boxTransform, Item activeItem, ChestType chestType, BuildingPrivlidge tc)
{
Tugboat tugboat = _pluginInstance.GetTugboat(Player);
if (_pluginInstance._pluginConfig.StackChestsInBuildingPrivileged && !Player.IsBuildingAuthed() && !tugboat)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.BuildingBlock));
return;
}
Vector3 boxPosition = boxTransform.position;
if (_pluginInstance.HasCeiling(boxPosition, chestType))
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.CeilingBlock));
return;
}
switch (chestType)
{
case ChestType.SmallBox:
{
if (activeItem.info.shortname != SmallBoxShortname)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.OnlyStackSameType));
return;
}
BoxStorage smallBox = GameManager.server.CreateEntity(SmallBoxPrefab, boxPosition + _pluginInstance._smallBoxOffset, boxTransform.rotation) as BoxStorage;
if (!smallBox)
{
return;
}
smallBox.Spawn();
smallBox.OwnerID = Player.userID;
smallBox.skinID = activeItem.skin;
if (tc)
{
smallBox.AttachToBuilding(tc.buildingID);
}
Interface.CallHook("OnEntityBuilt", Player.GetHeldEntity(), smallBox.transform.gameObject);
_pluginInstance.DestroyGroundWatch(smallBox);
if (tugboat)
{
smallBox.SetParent(tugboat, true);
}
Effect.server.Run(SmallBoxEffect, boxPosition);
smallBox.SendNetworkUpdateImmediate();
HandleStacking(box, smallBox);
break;
}
case ChestType.LargeBox:
{
if (activeItem.info.shortname != LargeBoxShortname)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.OnlyStackSameType));
return;
}
BoxStorage largeBox = GameManager.server.CreateEntity(LargeBoxPrefab,
boxPosition + _pluginInstance._largeBoxOffset, boxTransform.rotation) as BoxStorage;
if (!largeBox)
{
return;
}
largeBox.Spawn();
largeBox.OwnerID = Player.userID;
largeBox.skinID = activeItem.skin;
if (tc)
{
largeBox.AttachToBuilding(tc.buildingID);
}
Interface.CallHook("OnEntityBuilt", Player.GetHeldEntity(), largeBox.transform.gameObject);
_pluginInstance.DestroyGroundWatch(largeBox);
if (tugboat)
{
largeBox.SetParent(tugboat, true);
}
Effect.server.Run(LargeBoxEffect, boxPosition);
largeBox.SendNetworkUpdateImmediate();
HandleStacking(box, largeBox);
break;
}
}
activeItem.UseItem();
_pluginInstance.SaveData();
}
private void HandleStacking(BoxStorage lastBox, BoxStorage newBox)
{
ulong bottomBoxId = _pluginInstance.GetBottomBoxId(lastBox.net.ID.Value);
if (bottomBoxId == 0)
{
_pluginInstance._pluginData.StoredBoxes[newBox.net.ID.Value] = new BoxData
{
BottomBoxId = newBox.net.ID.Value,
Boxes = 2
};
}
else
{
int boxes = _pluginInstance.GetBoxes(bottomBoxId);
_pluginInstance._pluginData.StoredBoxes[newBox.net.ID.Value] = new BoxData
{
BottomBoxId = bottomBoxId,
};
_pluginInstance._pluginData.StoredBoxes[bottomBoxId].Boxes = ++boxes;
}
}
private BoxStorage GetBox(BasePlayer player)
{
if (!Physics.Raycast(player.eyes.HeadRay(), out RaycastHit raycast, 3f, BoxLayer))
{
return null;
}
return raycast.GetEntity() as BoxStorage;
}
public void Destroy()
{
_pluginInstance._cachedComponents.Remove(Player.userID);
DestroyImmediate(this);
}
}
#endregion
#region Configuration
private class PluginConfig
{
[DefaultValue(true)]
[JsonProperty(PropertyName = "Only stack chests in Building Privileged zones")]
public bool StackChestsInBuildingPrivileged { get; set; }
[JsonProperty(PropertyName = "Blacklisted Skins")]
public HashSet<ulong> BlacklistedSkins { get; set; }
[JsonProperty(PropertyName = "Permissions & their amount of stacked chests allowed")]
public Hash<string, int> ChestStacksAmount { get; set; }
}
protected override void LoadDefaultConfig()
{
PrintWarning("Loading Default Config");
}
protected override void LoadConfig()
{
base.LoadConfig();
Config.Settings.DefaultValueHandling = DefaultValueHandling.Populate;
_pluginConfig = AdditionalConfig(Config.ReadObject<PluginConfig>());
Config.WriteObject(_pluginConfig);
}
private PluginConfig AdditionalConfig(PluginConfig pluginConfig)
{
pluginConfig.BlacklistedSkins = pluginConfig.BlacklistedSkins ?? new HashSet<ulong>
{
2618923347
};
pluginConfig.ChestStacksAmount = pluginConfig.ChestStacksAmount ?? new Hash<string, int>
{
["cheststacks.use"] = 3,
["cheststacks.vip"] = 4
};
return pluginConfig;
}
#endregion
#region Data
private void SaveData()
{
if (_pluginData == null)
{
return;
}
ProtoStorage.Save(_pluginData, Name);
}
private void LoadData()
{
_pluginData = ProtoStorage.Load<PluginData>(Name) ?? new PluginData();
}
[ProtoContract]
private class PluginData
{
[ProtoMember(1)]
public Hash<ulong, BoxData> StoredBoxes { get; set; } = new Hash<ulong, BoxData>();
}
[ProtoContract]
private class BoxData
{
[ProtoMember(1)]
public ulong BottomBoxId { get; set; }
[ProtoMember(2)]
public int Boxes { get; set; }
}
#endregion
#region Language
private class LangKeys
{
public const string MaxStackAmount = nameof(MaxStackAmount);
public const string OnlyStackSameType = nameof(OnlyStackSameType);
public const string CeilingBlock = nameof(CeilingBlock);
public const string BuildingBlock = nameof(BuildingBlock);
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[LangKeys.MaxStackAmount] = "You are trying to stack more than {0} chests!",
[LangKeys.OnlyStackSameType] = "You can only stack the same type of chests!",
[LangKeys.CeilingBlock] = "A ceiling is blocking you from stacking this chest!",
[LangKeys.BuildingBlock] = "You need to be Building Privileged in order to stack chests!"
}, this);
}
private string Lang(string key, BasePlayer player = null)
{
return lang.GetMessage(key, this, player?.UserIDString);
}
private string Lang(string key, BasePlayer player = null, params object[] args)
{
try
{
return string.Format(Lang(key, player), args);
}
catch (Exception ex)
{
PrintError($"Lang Key '{key}' threw exception:\n{ex}");
throw;
}
}
#endregion
}