C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Facepunch;
using Newtonsoft.Json;
using Oxide.Core;
using ProtoBuf;
using Rust;
using UnityEngine;
namespace Oxide.Plugins;
[Info("Chest Stacks", "supreme", "1.4.1")]
[Description("Allows players to stack chests")]
public class ChestStacks : RustPlugin
{
#region Class Fields
private static ChestStacks _pluginInstance;
private PluginConfig _pluginConfig;
private PluginData _pluginData;
private readonly Hash<ulong, ChestStacking> _cachedComponents = new();
private const string UsePermission = "cheststacks.use";
private const string LargeBoxEffect = "assets/prefabs/deployable/large wood storage/effects/large-wood-box-deploy.prefab";
private const string LargeBoxPrefab = "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab";
private const string LargeBoxShortname = "box.wooden.large";
private const string SmallBoxEffect = "assets/prefabs/deployable/woodenbox/effects/wooden-box-deploy.prefab";
private const string SmallBoxPrefab = "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab";
private const string SmallBoxDeployedEntity = "woodbox_deployed";
private const string SmallBoxShortname = "box.wooden";
private const int BoxLayer = Layers.Mask.Deployed;
private const int ConstructionBlockingLayer = Layers.Mask.Construction | BoxLayer;
private const int TugboatBlockingLayer = Layers.Mask.Vehicle_Large | BoxLayer;
private readonly Vector3 _smallBoxOffset = new(0f, 0.57f);
private readonly Vector3 _smallBoxSphereOffset = new(0f, 0.3f);
private readonly Vector3 _largeBoxOffset = new(0f, 0.8f);
private readonly Vector3 _largeBoxSphereOffset = new(0f, 0.6f);
private readonly object _returnObject = true;
private const BaseEntity.Flags StackedFlag = BaseEntity.Flags.Reserved1;
private enum ChestType : byte
{
None = 0,
SmallBox = 1,
LargeBox = 2
}
#endregion
#region Hooks
private void Init()
{
_pluginInstance = this;
LoadData();
foreach (string perm in _pluginConfig.ChestStacksAmount.Keys)
{
permission.RegisterPermission(perm, this);
}
if (permission.PermissionExists(UsePermission))
{
return;
}
permission.RegisterPermission(UsePermission, this);
}
private void OnServerInitialized()
{
foreach (BasePlayer player in BasePlayer.activePlayerList)
{
OnPlayerConnected(player);
}
SaveData();
}
private void Unload()
{
List<ChestStacking> chestStackingComponent = Pool.Get<List<ChestStacking>>();
chestStackingComponent.AddRange(_cachedComponents.Values);
for (int i = 0; i < chestStackingComponent.Count; i++)
{
chestStackingComponent[i].Destroy();
}
SaveData();
_pluginInstance = null;
Pool.FreeUnmanaged(ref chestStackingComponent);
}
private void OnNewSave() => _pluginData.StoredBoxes.Clear();
private void OnPlayerConnected(BasePlayer player)
{
ChestStacking chestStacking = _cachedComponents[player.userID];
if (chestStacking)
{
return;
}
player.gameObject.AddComponent<ChestStacking>();
}
private void OnPlayerDisconnected(BasePlayer player)
{
ChestStacking chestStacking = _cachedComponents[player.userID];
if (!chestStacking)
{
return;
}
chestStacking.Destroy();
}
private void OnEntityKill(BoxStorage box)
{
if (!box)
{
return;
}
//todo: re-write and optimize to avoid allocations
if (box.GetParentEntity() as Tugboat)
{
BoxStorage[] foundBoxes = OverlapSphere<BoxStorage>(box.transform.position, 2f, BoxLayer);
if (foundBoxes.Length > 0)
{
int foundBoxesCount = foundBoxes.Length;
for (int i = 0; i < foundBoxesCount; i++)
{
BoxStorage foundBox = foundBoxes[i];
if (!foundBox || box == foundBox || !IsStacked(foundBox))
{
continue;
}
NextFrame(() => CheckGround(foundBox));
}
}
}
if (!IsStacked(box))
{
return;
}
HandleUnStacking(box.net.ID.Value);
}
private object OnEntityGroundMissing(BoxStorage box)
{
if (!box || !IsStacked(box))
{
return null;
}
CheckGround(box);
return _returnObject;
}
#endregion
#region Helper Methods
private bool IsStacked(BoxStorage box) => box.HasFlag(StackedFlag);
private void CheckGround(BoxStorage box)
{
if (!box || HasChestBelow(box.transform.position))
{
return;
}
box.Die();
}
private bool HasChestBelow(Vector3 boxPosition) =>
Physics.Raycast(boxPosition, Vector3.down, 0.5f, BoxLayer);
private bool HasCeiling(Vector3 position, ChestType chestType, bool onTugboat)
{
int layerMask = onTugboat ? TugboatBlockingLayer : ConstructionBlockingLayer;
return chestType switch
{
ChestType.SmallBox => Physics.Raycast(position + _smallBoxSphereOffset, Vector3.up,
0.5f, layerMask),
ChestType.LargeBox => Physics.Raycast(position + _largeBoxSphereOffset, Vector3.up,
0.9f, layerMask),
_ => false
};
}
private T[] OverlapSphere<T>(Vector3 pos, float radius, int layer)
{
return Physics.OverlapSphere(pos, radius, layer).Select(c => c.ToBaseEntity()).OfType<T>().ToArray();
}
private ulong GetBottomBoxId(ulong boxId) => _pluginData.StoredBoxes[boxId]?.BottomBoxId ?? 0;
private int GetStackedBoxes(ulong bottomBoxId) => _pluginData.StoredBoxes[bottomBoxId]?.Boxes ?? 0;
private void HandleUnStacking(ulong boxId)
{
ulong bottomBoxId = GetBottomBoxId(boxId);
if (bottomBoxId == 0)
{
return;
}
_pluginData.StoredBoxes[bottomBoxId].Boxes--;
}
private bool HasPermission(BasePlayer player, string perm) => permission.UserHasPermission(player.UserIDString, perm);
private int GetPermissionValue(BasePlayer player, Hash<string, ChestTypeConfig> permissions, ChestType chestType)
{
foreach ((string perm, ChestTypeConfig chestTypeConfig) in
permissions.OrderByDescending(p => p.Value.ChestTypeLimits[chestType]))
{
if (!HasPermission(player, perm))
{
continue;
}
return chestTypeConfig.ChestTypeLimits[chestType];
}
return 0;
}
private Tugboat GetTugboat(BasePlayer player)
{
return player.GetParentEntity() as Tugboat;
}
#endregion
#region Chest Stacking Handler
public class ChestStacking : FacepunchBehaviour
{
private BasePlayer Player { get; set; }
private float NextTime { get; set; }
private void Awake()
{
Player = GetComponent<BasePlayer>();
_pluginInstance._cachedComponents[Player.userID] = this;
}
private void Update()
{
if (!Player || !_pluginInstance.permission.UserHasPermission(Player.UserIDString, UsePermission))
{
return;
}
if (!Player.serverInput.WasJustPressed(BUTTON.FIRE_SECONDARY))
{
return;
}
if (NextTime > Time.time)
{
return;
}
NextTime = Time.time + 0.5f;
Item activeItem = Player.GetActiveItem();
if (activeItem == null || activeItem.info.shortname != SmallBoxShortname &&
activeItem.info.shortname != LargeBoxShortname)
{
return;
}
if (_pluginInstance._pluginConfig.BlacklistedSkins.Contains(activeItem.skin))
{
return;
}
BoxStorage box = GetBox(Player);
if (!box)
{
return;
}
switch (box.ShortPrefabName)
{
case SmallBoxDeployedEntity:
{
StackChest(box, box.transform, activeItem, ChestType.SmallBox);
break;
}
case LargeBoxShortname:
{
StackChest(box, box.transform, activeItem, ChestType.LargeBox);
break;
}
}
}
private void StackChest(BoxStorage box, Transform boxTransform, Item activeItem, ChestType chestType)
{
ulong bottomBoxId = _pluginInstance.GetBottomBoxId(box.net.ID.Value);
int boxes = _pluginInstance.GetStackedBoxes(bottomBoxId);
int allowedBoxesAmount = _pluginInstance.GetPermissionValue(Player, _pluginInstance._pluginConfig.ChestStacksAmount,
chestType);
if (boxes >= allowedBoxesAmount)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.MaxStackAmount, null, allowedBoxesAmount));
return;
}
Tugboat tugboat = _pluginInstance.GetTugboat(Player);
if (_pluginInstance._pluginConfig.BuildingPrivilegeRequired && !Player.IsBuildingAuthed() && !tugboat)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.BuildingBlock));
return;
}
Vector3 boxPosition = boxTransform.position;
if (_pluginInstance.HasCeiling(boxPosition, chestType, tugboat))
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.CeilingBlock));
return;
}
BuildingPrivlidge tc = Player.GetBuildingPrivilege();
switch (chestType)
{
case ChestType.SmallBox:
{
if (activeItem.info.shortname != SmallBoxShortname)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.OnlyStackSameType));
return;
}
BoxStorage smallBox = (BoxStorage)GameManager.server.CreateEntity(SmallBoxPrefab,
boxPosition + _pluginInstance._smallBoxOffset, boxTransform.rotation);
if (!smallBox)
{
return;
}
smallBox.Spawn();
smallBox.OwnerID = Player.userID;
smallBox.skinID = activeItem.skin;
if (tc)
{
smallBox.AttachToBuilding(tc.buildingID);
}
Interface.CallHook("OnEntityBuilt", Player.GetHeldEntity(), smallBox.transform.gameObject);
if (tugboat)
{
smallBox.SetParent(tugboat, true);
}
Effect.server.Run(SmallBoxEffect, boxPosition);
smallBox.SetFlag(StackedFlag, true);
smallBox.SendNetworkUpdateImmediate();
HandleStacking(box, smallBox);
break;
}
case ChestType.LargeBox:
{
if (activeItem.info.shortname != LargeBoxShortname)
{
Player.ChatMessage(_pluginInstance.Lang(LangKeys.OnlyStackSameType));
return;
}
BoxStorage largeBox = (BoxStorage)GameManager.server.CreateEntity(LargeBoxPrefab,
boxPosition + _pluginInstance._largeBoxOffset, boxTransform.rotation);
if (!largeBox)
{
return;
}
largeBox.Spawn();
largeBox.OwnerID = Player.userID;
largeBox.skinID = activeItem.skin;
if (tc)
{
largeBox.AttachToBuilding(tc.buildingID);
}
Interface.CallHook("OnEntityBuilt", Player.GetHeldEntity(), largeBox.transform.gameObject);
if (tugboat)
{
largeBox.SetParent(tugboat, true);
}
Effect.server.Run(LargeBoxEffect, boxPosition);
largeBox.SetFlag(StackedFlag, true);
largeBox.SendNetworkUpdateImmediate();
HandleStacking(box, largeBox);
break;
}
}
activeItem.UseItem();
_pluginInstance.SaveData();
}
private void HandleStacking(BoxStorage lastBox, BoxStorage newBox)
{
ulong bottomBoxId = _pluginInstance.GetBottomBoxId(lastBox.net.ID.Value);
if (bottomBoxId == 0)
{
_pluginInstance._pluginData.StoredBoxes[newBox.net.ID.Value] = new BoxData
{
BottomBoxId = newBox.net.ID.Value,
Boxes = 2
};
return;
}
int stackedBoxes = _pluginInstance.GetStackedBoxes(bottomBoxId);
_pluginInstance._pluginData.StoredBoxes[newBox.net.ID.Value] = new BoxData
{
BottomBoxId = bottomBoxId,
};
_pluginInstance._pluginData.StoredBoxes[bottomBoxId].Boxes = ++stackedBoxes;
}
private BoxStorage GetBox(BasePlayer player)
{
if (!Physics.Raycast(player.eyes.HeadRay(), out RaycastHit raycastHit, 3f, BoxLayer))
{
return null;
}
return raycastHit.GetEntity() as BoxStorage;
}
public void Destroy()
{
_pluginInstance._cachedComponents.Remove(Player.userID);
DestroyImmediate(this);
}
}
#endregion
#region Configuration
private class PluginConfig
{
[DefaultValue(true)]
[JsonProperty("Building privilege required")]
public bool BuildingPrivilegeRequired { get; set; }
[JsonProperty("Blacklisted Skins")]
public HashSet<ulong> BlacklistedSkins { get; set; }
[JsonProperty("Permissions & their amount of stacked chests lmits")]
public Hash<string, ChestTypeConfig> ChestStacksAmount { get; set; }
}
private class ChestTypeConfig
{
[JsonProperty("Chest type limits")]
public Dictionary<ChestType, int> ChestTypeLimits { get; set; }
}
protected override void LoadDefaultConfig()
{
PrintWarning("Loading Default Config");
}
protected override void LoadConfig()
{
base.LoadConfig();
Config.Settings.DefaultValueHandling = DefaultValueHandling.Populate;
_pluginConfig = AdditionalConfig(Config.ReadObject<PluginConfig>());
Config.WriteObject(_pluginConfig);
}
private PluginConfig AdditionalConfig(PluginConfig pluginConfig)
{
pluginConfig.BlacklistedSkins ??= new HashSet<ulong>
{
2618923347
};
pluginConfig.ChestStacksAmount ??= new Hash<string, ChestTypeConfig>
{
["cheststacks.use"] = new ChestTypeConfig
{
ChestTypeLimits = new Dictionary<ChestType, int>
{
[ChestType.SmallBox] = 3,
[ChestType.LargeBox] = 5
}
},
["cheststacks.vip"] = new ChestTypeConfig
{
ChestTypeLimits = new Dictionary<ChestType, int>
{
[ChestType.SmallBox] = 5,
[ChestType.LargeBox] = 10
}
},
};
return pluginConfig;
}
#endregion
#region Data
private void SaveData()
{
if (_pluginData == null)
{
return;
}
ProtoStorage.Save(_pluginData, Name);
}
private void LoadData()
{
_pluginData = ProtoStorage.Load<PluginData>(Name) ?? new PluginData();
}
[ProtoContract]
private class PluginData
{
[ProtoMember(1)]
public Hash<ulong, BoxData> StoredBoxes { get; set; } = new();
}
[ProtoContract]
private class BoxData
{
[ProtoMember(1)]
public ulong BottomBoxId { get; set; }
[ProtoMember(2)]
public int Boxes { get; set; }
}
#endregion
#region Language
private class LangKeys
{
public const string MaxStackAmount = nameof(MaxStackAmount);
public const string OnlyStackSameType = nameof(OnlyStackSameType);
public const string CeilingBlock = nameof(CeilingBlock);
public const string BuildingBlock = nameof(BuildingBlock);
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[LangKeys.MaxStackAmount] = "You are trying to stack more than {0} chests!",
[LangKeys.OnlyStackSameType] = "You can only stack the same type of chests!",
[LangKeys.CeilingBlock] = "A ceiling is blocking you from stacking this chest!",
[LangKeys.BuildingBlock] = "You need to be Building Privileged in order to stack chests!"
}, this);
}
private string Lang(string key, BasePlayer player = null)
{
return lang.GetMessage(key, this, player?.UserIDString);
}
private string Lang(string key, BasePlayer player = null, params object[] args)
{
try
{
return string.Format(Lang(key, player), args);
}
catch (Exception ex)
{
PrintError($"Lang Key '{key}' threw exception:\n{ex}");
throw;
}
}
#endregion
}