C#:
using System;
using System.Linq;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace Oxide.Plugins
{
[Info("Christmas", "FastBurst", "2.0.1")]
[Description("Christmas regardless of the month!")]
public class Christmas : RustPlugin
{
private const string PLAYER_PERM = "christmas.use";
private static Christmas ins { get; set; }
#region Functions
private void Init()
{
lang.RegisterMessages(Messages, this);
ins = this;
permission.RegisterPermission(PLAYER_PERM, this);
ConVar.XMas.enabled = true;
ConVar.XMas.spawnRange = configData.Automation.playerDistance;
ConVar.XMas.giftsPerPlayer = configData.Automation.giftsPerPlayer;
timer.Every(configData.Automation.refillTime * 60, () =>
{
RefillPresents();
if (configData.Automation.messagesEnabled)
SendChatMessage("Christmas Message");
});
}
private void Unload()
{
Puts("Disabling the Christmas event...");
ConVar.XMas.enabled = false;
ins = null;
}
public void RefillPresents() => ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "xmas.refill");
#endregion
#region Commands
[ChatCommand("gift")]
private void GiftsCommand(BasePlayer player, string command, string[] args)
{
if (!permission.UserHasPermission(player.userID.ToString(), "christmas.use"))
return;
bool fail = false;
if (configData.ManualSettings.cctv > 0)
{
int cctv_amount = player.inventory.GetAmount(634478325);
if (cctv_amount < configData.ManualSettings.cctv)
{
Effect.server.Run("assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", player.transform.position);
SendReply(player, string.Format(msg("RequireCCTV"), configData.ManualSettings.cctv));
}
}
if (configData.ManualSettings.computer > 0)
{
int computer_amount = player.inventory.GetAmount(1523195708);
if (computer_amount < configData.ManualSettings.computer)
{
Effect.server.Run("assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", player.transform.position);
SendReply(player, string.Format(msg("RequireLaptop"), configData.ManualSettings.computer));
fail = true;
}
}
if (configData.ManualSettings.santahat)
{
int santahat_amount = player.inventory.GetAmount(-575483084);
if (santahat_amount < 1)
{
Effect.server.Run("assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", player.transform.position);
SendReply(player, msg("RequireSantaHat"));
fail = true;
}
}
if (fail)
{
return;
}
else
{
RefillPresents();
player.inventory.Take(null, 634478325, 1);
player.inventory.Take(null, 1523195708, 1);
player.inventory.Take(null, -575483084, 1);
if (configData.Automation.messagesEnabled)
SendChatMessage("Christmas Message");
}
}
[ConsoleCommand("gift")]
private void GiftsConsole(ConsoleSystem.Arg arg)
{
RefillPresents();
if (configData.Automation.messagesEnabled)
SendChatMessage("Christmas Message");
}
#endregion
#region Config
private static ConfigData configData;
private class ConfigData
{
[JsonProperty(PropertyName = "Event Automation Settings")]
public AutomationOptions Automation { get; set; }
[JsonProperty(PropertyName = "Authorized Calling Settings")]
public ManualOptions ManualSettings { get; set; }
public class AutomationOptions
{
[JsonProperty(PropertyName = "Time in-between presents and stocking refills (minutes)")]
public int refillTime { get; set; }
[JsonProperty(PropertyName = "Distance a player in which to spawn")]
public int playerDistance { get; set; }
[JsonProperty(PropertyName = "Gifts per player")]
public int giftsPerPlayer { get; set; }
[JsonProperty(PropertyName = "Broadcast Message enabled to players when gifts sent (true/false)")]
public bool messagesEnabled { get; set; }
}
public class ManualOptions
{
[JsonProperty(PropertyName = "How many CCTV's needed")]
public int cctv { get; set; }
[JsonProperty(PropertyName = "How many Targeting Computer's needed")]
public int computer { get; set; }
[JsonProperty(PropertyName = "Require Santa Hat (true/false)")]
public bool santahat { get; set; }
}
public Oxide.Core.VersionNumber Version { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
configData = Config.ReadObject<ConfigData>();
if (configData.Version < Version)
UpdateConfigValues();
Config.WriteObject(configData, true);
}
protected override void LoadDefaultConfig() => configData = GetBaseConfig();
private ConfigData GetBaseConfig()
{
return new ConfigData
{
Automation = new ConfigData.AutomationOptions
{
refillTime = 90,
playerDistance = 50,
giftsPerPlayer = 5,
messagesEnabled = true
},
ManualSettings = new ConfigData.ManualOptions
{
cctv = 1,
computer = 1,
santahat = true
},
Version = Version
};
}
protected override void SaveConfig() => Config.WriteObject(configData, true);
private void UpdateConfigValues()
{
PrintWarning("Config update detected! Updating config values...");
ConfigData baseConfig = GetBaseConfig();
if (configData.Version < new Core.VersionNumber(2, 0, 0))
configData = baseConfig;
configData.Version = Version;
PrintWarning("Config update completed!");
}
T GetConfig<T>(string name, T defaultValue)
{
if (Config[name] == null) return defaultValue;
return (T)Convert.ChangeType(Config[name], typeof(T));
}
#endregion
#region Localization
private static void SendChatMessage(string key, params object[] args)
{
for (int i = 0; i < BasePlayer.activePlayerList.Count; i++)
{
BasePlayer player = BasePlayer.activePlayerList[i];
player.ChatMessage(args != null ? string.Format(msg(key, player.UserIDString), args) : msg(key, player.UserIDString));
}
}
private static string msg(string key, string playerId = null) => ins.lang.GetMessage(key, ins, playerId);
private Dictionary<string, string> Messages = new Dictionary<string, string>
{
["Christmas Message"] = "This world has been blessed with Christmas Presents!",
["RequireCCTV"] = "<color=red>[WARNING]</color> You lack the required <color=orange>({0})</color> CCTV's",
["RequireLaptop"] = "<color=red>[WARNING]</color> You lack the required <color=orange>({0})</color> Targeting Computer's",
["RequireSantaHat"] = "<color=red>[WARNING]</color> You lack the required Santa Hat"
};
#endregion
}
}