Иконка ресурса

FREE Clans : 0.1.51 0.1.51

Нет прав для скачивания
C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Core.Plugins;
using System.Linq;
using Oxide.Core.Libraries.Covalence;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
namespace Oxide.Plugins {
    [Info("Clans", "k1lly0u", "0.1.51", ResourceId = 2087)]
    class Clans : CovalencePlugin {
#region Fields
        [PluginReference]
        Plugin BetterChat;
        Dictionary<string, Clan> clanData = new Dictionary<string, Clan>();
        private DynamicConfigFile data;
        public Dictionary<string, string> playerClans;
        public Dictionary<string, Clan> clanCache;
        static Clans clans;
        private bool Initiated = false;
        public int memberLimit;
        public int allyLimit;
#endregion
#region Oxide Hooks
        void Loaded() {
            data = Interface.Oxide.DataFileSystem.GetFile("clans_data");
            lang.RegisterMessages(Messages, this);
            clans = this;
            clanCache = new Dictionary<string, Clan>();
            playerClans = new Dictionary<string, string>();
        }
        void OnServerInitialized() {
            LoadVariables();
            LoadData();
            memberLimit = configData.ClanLimits.Members;
            allyLimit = configData.ClanLimits.Alliances;
            FillClanList();
            Initiated = true;
            SaveLoop();
            if (BetterChat) SetClanTag();
            foreach (var player in players.Connected) OnUserConnected(player);
        }
        void OnPluginLoaded(Plugin plugin) {
            if (plugin.Title == "BetterChat") SetClanTag();
        }
        void Unload() => SaveData();
        void OnUserConnected(IPlayer player) {
            if (Initiated) {
                timer.Once(3, () => {
                    if (player == null) return;
                    if (playerClans.ContainsKey(player.Id)) {
                        var clan = clanCache[playerClans[player.Id]];
                        if (clan.members.ContainsKey(player.Id)) {
                            if (clan.members[player.Id] != player.Name) clan.members[player.Id] = player.Name;
                            if (configData.Settings.ShowJoinMessage) clan.Broadcast(string.Format(msg("playerCon"), player.Name));
                        }
                    }
                }
                );
            }
        }
        void OnUserDisconnected(IPlayer player) {
            if (Initiated) {
                if (configData.Settings.ShowLeaveMessage) {
                    if (player == null) return;
                    if (playerClans.ContainsKey(player.Id)) {
                        var clan = clanCache[playerClans[player.Id]];
                        clan.Broadcast(string.Format(msg("playerDiscon"), player.Name));
                    }
                }
            }
        }
#endregion
#region Functions
        void FillClanList() {
            foreach(var clan in clanCache) {
                foreach (var member in clan.Value.members) {
                    playerClans.Add(member.Key, clan.Key);
                }
            }
        }
        public bool IsClanMember(string id) => playerClans.ContainsKey(id);
        public Clan FindClanByID(string id) {
            if (IsClanMember(id)) {
                var clanName = playerClans[id];
                var clan = FindClanByTag(clanName);
                if (clan != null) return clan;
            }
            return null;
        }
        public Clan FindClanByTag(string tag) {
            Clan clan;
            if (clanCache.TryGetValue(tag, out clan)) return clan;
            return null;
        }
        void Reply(IPlayer player, string message, string message2 = null) {
            var formatMsg = $"{configData.MessageOptions.MSG} [color blue]{message} ";
            if (!string.IsNullOrEmpty(message2)) formatMsg = $"{configData.MessageOptions.Main} [color blue]{message2} {formatMsg}";
            player.Reply(formatMsg);
        }
        void ReplyKey(IPlayer player, string msg, string arg) {
            var message = $"{configData.MessageOptions.MSG} [color blue]{msg}".Replace("{0}", $"{configData.MessageOptions.Main} {arg} [color #0080FF]{configData.MessageOptions.MSG}");
            if (message.StartsWith("[color blue]")) message = message.Substring(9).Trim();
            player.Reply(message);
        }
        private IPlayer FindPlayer(IPlayer player, string arg) {
            var targets = from p in players.All where (p.Name.ToLower().Contains(arg.ToLower()) ? true : p.Id == arg) select p;
            if (targets.Count() == 0) {
                if (player != null) player.Reply(msg("noPlayers", player.Id));
                return null;
            }
            if (targets.Count() > 1) {
                if (player != null) player.Reply(msg("multiPlayers", player.Id));
                return null;
            }
            if (targets.Single() != null) return targets.Single();
            else player.Reply(msg("noPlayers", player.Id));
            return null;
        }
        private void SetClanTag() => BetterChat?.Call("API_RegisterThirdPartyTitle", new object[] {
            this, new Func<IPlayer, string>(GetClanTag)
        }
        );
        private string GetClanTag(IPlayer player) => playerClans.ContainsKey(player.Id) ? $"{configData.MessageOptions.ClanTag}[{playerClans[player.Id]}]" : string.Empty;
#endregion
#region Commands
        [Command("clan")]
        void cmdClan(IPlayer player, string command, string[] args) {
            if (Initiated) {
                if (args == null || args.Length == 0) {
                    Reply(player, "", $"{Title}  v {Version}");
                    ReplyKey(player, msg("cMessHelp", player.Id), "/c <message>");
                    ReplyKey(player, msg("aMessHelp", player.Id), "/a <message>");
                    ReplyKey(player, msg("clanHelp", player.Id), "/clanhelp");
                    ReplyKey(player, msg("clanMembers", player.Id), "/clan members");
                    return;
                }
                switch (args[0].ToLower()) {
                    case "create" : CreateClan(player, args);
                    return;
                    case "join" : if (args.Length == 2) JoinClan(player, args[1]);
                    else Reply(player, "/clan join <tag>");
                    return;
                    case "leave" : LeaveClan(player);
                    return;
                    case "invite" : if (args.Length >= 2) InviteMember(player, args);
                    else Reply(player, "", msg("noName", player.Id));
                    return;
                    case "kick" : if (args.Length >= 2) KickMember(player, args[1]);
                    else Reply(player, "", msg("noID", player.Id));
                    return;
                    case "members" : ShowMembers(player);
                    return;
                    case "promote" : if (args.Length >= 2) PromoteMember(player, args[1]);
                    else Reply(player, "", msg("noID", player.Id));
                    return;
                    case "demote" : if (args.Length >= 2) DemoteMember(player, args[1]);
                    else Reply(player, "", msg("noID", player.Id));
                    return;
                    case "disband" : DisbandClan(player);
                    return;
                    case "ally" : Alliance(player, args);
                    return;
                    default : cmdClanHelp(player, "clanhelp", null);
                    break;
                }
            }
        }
        [Command("c")]
        void cmdClanChat(IPlayer player, string command, string[] args) {
            if (Initiated) {
                if (IsClanMember(player.Id)) {
                    var clanName = playerClans[player.Id];
                    if (!string.IsNullOrEmpty(clanName)) {
                        var clan = clanCache[clanName];
                        clan.Broadcast($"{player.Name} : {string.Join(" ", args)}");
                        return;
                    }
                }
                Reply(player, "", msg("noClanData", player.Id));
            }
        }
        [Command("a")]
        void cmdAllianceChat(IPlayer player, string command, string[] args) {
            if (Initiated) {
                if (IsClanMember(player.Id)) {
                    var clanName = playerClans[player.Id];
                    if (!string.IsNullOrEmpty(clanName)) {
                        var clan = clanCache[clanName];
                        if (clan.clanAlliances.Count > 0) {
                            foreach (var clanAllyName in clan.clanAlliances) {
                                var clanAlly = clanCache[clanAllyName];
                                clanAlly.Broadcast($"{player.Name} : {string.Join(" ", args)}", clan.clanTag);
                            }
                            clan.Broadcast($"{player.Name} : {string.Join(" ", args)}", clan.clanTag);
                            return;
                        }
                        else Reply(player, "", msg("noClanAlly", player.Id));
                    }
                }
                Reply(player, "", msg("noClanData", player.Id));
            }
        }
        [Command("clanhelp")]
        void cmdClanHelp(IPlayer player, string command, string[] args) {
            if (Initiated) {
                if (args == null || args.Length == 0) {
                    Reply(player, "", msg("comHelp", player.Id));
                    ReplyKey(player, msg("memHelp", player.Id), "/clanhelp member");
                    ReplyKey(player, msg("modHelp", player.Id), "/clanhelp moderator");
                    ReplyKey(player, msg("ownHelp", player.Id), "/clanhelp owner");
                    return;
                }
                switch (args[0].ToLower()) {
                    case "member" : Reply(player, "", msg("memCom", player.Id));
                    ReplyKey(player, msg("cMessHelp", player.Id), "/c <message>");
                    ReplyKey(player, msg("aMessHelp", player.Id), "/a <message>");
                    ReplyKey(player, msg("createHelp", player.Id), "/clan create <tag>");
                    ReplyKey(player, msg("joinHelp", player.Id), "/clan join <tag>");
                    ReplyKey(player, msg("leaveHelp", player.Id), "/clan leave");
                    return;
                    case "moderator" : Reply(player, "", msg("modCom", player.Id));
                    ReplyKey(player, msg("inviteHelp", player.Id), "/clan invite <playername>");
                    ReplyKey(player, msg("cancelHelp", player.Id), "/clan invite cancel <partialname/ID>");
                    ReplyKey(player, msg("kickHelp", player.Id), "/clan kick <partialname/ID>");
                    return;
                    case "owner" : Reply(player, "", msg("ownerCom", player.Id));
                    ReplyKey(player, msg("promoteHelp", player.Id), "/clan promote <playername>");
                    ReplyKey(player, msg("demoteHelp", player.Id), "/clan demote <playername>");
                    ReplyKey(player, msg("disbandHelp", player.Id), "/clan disband");
                    ReplyKey(player, msg("allyReqHelp", player.Id), "/clan ally request <clantag>");
                    ReplyKey(player, msg("allyAccHelp", player.Id), "/clan ally accept <clantag>");
                    ReplyKey(player, msg("allyDecHelp", player.Id), "/clan ally decline <clantag>");
                    ReplyKey(player, msg("allyCanHelp", player.Id), "/clan ally cancel <clantag>");
                    return;
                    default : break;
                }
            }
        }
#endregion
#region Command Functions
        public void CreateClan(IPlayer player, string[] args) {
            if (args.Length == 2) {
                if (IsClanMember(player.Id)) {
                    Reply(player, "", msg("alreadyMember", player.Id));
                    return;
                }
                string tag = new string(args[1].Where(c => char.IsLetterOrDigit(c) || char.IsWhiteSpace(c)).ToArray());
                if (tag.Length < configData.Settings.TagMinimum || tag.Length > configData.Settings.TagMaximum) {
                    Reply(player, "", string.Format(msg("tagForm1", player.Id), configData.Settings.TagMinimum, configData.Settings.TagMaximum));
                    return;
                }
                if (!clanCache.ContainsKey(tag)) {
                    Clan newClan = new Clan().CreateNewClan(tag, player.Id, player.Name);
                    clanCache.Add(tag, newClan);
                    playerClans.Add(player.Id, tag);
                    Reply(player, tag, msg("createSucc", player.Id));
                }
                else Reply(player, tag, msg("clanExists", player.Id));
            }
            else Reply(player, "", "/clan create <tag>");
        }
        public void JoinClan(IPlayer player, string tag) {
            if (IsClanMember(player.Id)) {
                Reply(player, "", msg("alreadyMember", player.Id));
                return;
            }
            if (clanCache.ContainsKey(tag)) {
                var clan = clanCache[tag];
                if (clan.invitedPlayers.ContainsKey(player.Id)) {
                    if (configData.ClanLimits.Members != 0 && clan.members.Count >= configData.ClanLimits.Members) {
                        Reply(player, "", msg("memberLimit", player.Id));
                        clan.invitedPlayers.Remove(player.Id);
                        return;
                    }
                    clan.Broadcast(string.Format(msg("hasJoined"), player.Name));
                    clan.members.Add(player.Id, player.Name);
                    clan.invitedPlayers.Remove(player.Id);
                    playerClans.Add(player.Id, clan.clanTag);
                    Reply(player, tag, msg("joinSucc", player.Id));
                    ClanUpdate(clan.clanTag);
                }
                else Reply(player, tag, msg("noInvite", player.Id));
            }
            else Reply(player, tag, msg("noFindClan", player.Id));
        }
        public void LeaveClan(IPlayer player) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                if (clan.IsOwner(player.Id)) {
                    clan.RemoveOwner(player);
                    return;
                }
                if (clan.IsModerator(player.Id)) clan.moderators.Remove(player.Id);
                if (clan.IsMember(player.Id)) clan.RemoveUser(player.Id, ref clan.members);
                Reply(player, clan.clanTag, msg("leaveSucc", player.Id));
                ClanUpdate(clan.clanTag);
            }
            else Reply(player, "", msg("notInClan", player.Id));
        }
        public void InviteMember(IPlayer player, string[] args) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                if (!clan.IsOwner(player.Id) && !clan.IsModerator(player.Id)) {
                    Reply(player, "", msg("noInvPerm", player.Id));
                    return;
                }
                if (configData.ClanLimits.Members != 0 && clan.members.Count >= configData.ClanLimits.Members) {
                    Reply(player, "", msg("invMemberLimit", player.Id));
                    return;
                }
                if (args[1].ToLower() == "cancel") {
                    var targetName = clan.FindPlayer(args[2], clan.invitedPlayers, false);
                    if (string.IsNullOrEmpty(targetName)) {
                        Reply(player, args[2], msg("noPlayerInv", player.Id));
                        return;
                    }
                    else if (clan.RemoveUser(targetName, ref clan.invitedPlayers)) ReplyKey(player, msg("invCancelled", player.Id), targetName);
                    return;
                }
                var target = FindPlayer(player, args[1]);
                if (target != null) {
                    if (IsClanMember(target.Id)) {
                        ReplyKey(player, msg("playerInClan", player.Id), target.Name);
                        return;
                    }
                    if (clan.invitedPlayers.ContainsKey(target.Id)) {
                        ReplyKey(player, msg("alreadyInvited", player.Id), target.Name);
                        return;
                    }
                    clan.invitedPlayers.Add(target.Id, target.Name);
                    Reply(target, clan.clanTag, msg("clanInv"));
                    ReplyKey(player, "You have invited {0} to join your clan", target.Name);
                    ClanUpdate(clan.clanTag);
                    return;
                }
            }
            else Reply(player, "", msg("notInClan", player.Id));
        }
        public object KickMember(IPlayer player, string targetplayer) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                if (!clan.IsOwner(player.Id) && !clan.IsModerator(player.Id)) {
                    Reply(player, "", msg("noKickPerm", player.Id));
                    return null;
                }
                var target = clan.FindPlayer(targetplayer, clan.members, true);
                if (!string.IsNullOrEmpty(target)) {
                    var targetName = clan.members[target];
                    if (clan.IsOwner(target)) {
                        Reply(player, "", msg("noKickOwner", player.Id));
                        return null;
                    }
                    if (!clan.IsOwner(player.Id) && clan.IsModerator(target)) {
                        Reply(player, "", msg("noKickMod", player.Id));
                        return null;
                    }
                    if (target == player.Id) {
                        Reply(player, "", msg("noKickSelf", player.Id));
                        return null;
                    }
                    if (clan.RemoveUser(target, ref clan.members)) {
                        if (clan.IsModerator(target)) clan.moderators.Remove(target);
                        playerClans.Remove(target);
                        Reply(player, string.Format(msg("kickSucc", player.Id), targetName));
                        ClanUpdate(clan.clanTag);
                        var targetPlayer = players.FindPlayer(target);
                        if (targetPlayer != null && targetPlayer.IsConnected) Reply(targetPlayer, clan.clanTag, msg("kicked"));
                        return true;
                    }
                    else ReplyKey(player, msg("kickError", player.Id), targetName);
                }
                else Reply(player, "", msg("noClanMember", player.Id));
            }
            else Reply(player, "", msg("notInClan", player.Id));
            return null;
        }
        public object PromoteMember(IPlayer player, string targetplayer) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                if (!clan.IsOwner(player.Id)) {
                    Reply(player, "", msg("notOwnerProm", player.Id));
                    return null;
                }
                if (clan.moderators.Count != 0 && clan.moderators.Count >= configData.ClanLimits.Moderators) {
                    Reply(player, "", msg("modLimit", player.Id));
                    return null;
                }
                var target = clan.FindPlayer(targetplayer, clan.members, true);
                var targetName = clan.members[target];
                if (clan.IsModerator(target) || clan.IsOwner(target)) {
                    ReplyKey(player, msg("alreadyMod", player.Id), targetName);
                    return null;
                }
                clan.moderators.Add(target);
                Reply(player, targetName, msg("promSucc", player.Id));
                ClanUpdate(clan.clanTag);
                var targetPlayer = players.FindPlayer(target);
                if (targetPlayer != null && targetPlayer.IsConnected) ReplyKey(targetPlayer, msg("beenProm", targetPlayer.Id), player.Name);
                return true;
            }
            else {
                Reply(player, "", msg("notInClan", player.Id));
                return null;
            }
        }
        public object DemoteMember(IPlayer player, string targetplayer) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                var target = clan.FindPlayer(targetplayer, clan.members, true);
                var targetName = clan.members[target];
                if (clan.IsModerator(target) && clan.IsOwner(player.Id)) {
                    clan.moderators.Remove(target);
                    Reply(player, string.Format(msg("demSucc", player.Id), targetName));
                    ClanUpdate(clan.clanTag);
                    var targetPlayer = players.FindPlayer(target);
                    if (targetPlayer != null && targetPlayer.IsConnected) ReplyKey(targetPlayer, msg("beenDem", targetPlayer.Id), player.Name);
                    return true;
                }
                else ReplyKey(player, msg("notMod", player.Id), targetName);
            }
            else Reply(player, "", msg("notInClan", player.Id));
            return null;
        }
        public void DisbandClan(IPlayer player) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                if (clan.IsOwner(player.Id)) {
                    foreach (var member in clan.members) {
                        if (member.Key != player.Id) {
                            var targetPlayer = players.FindPlayer(member.Key);
                            if (targetPlayer != null && targetPlayer.IsConnected) ReplyKey(targetPlayer, msg("beenDisb", targetPlayer.Id), player.Name);
                        }
                        playerClans.Remove(member.Key);
                    }
                    ClanDestroy(clan.clanTag);
                    clanCache.Remove(clan.clanTag);
                    Reply(player, "", msg("disbSucc", player.Id));
                }
                else Reply(player, "", msg("notOwnerDisb", player.Id));
            }
            else Reply(player, "", msg("notInClan", player.Id));
        }
        public void ShowMembers(IPlayer player) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                var returnString = $"[color blue]{clans.configData.MessageOptions.ClanChat} {msg("clanmembers", player.Id)}:\n";
                int i = 1;
                foreach (var member in clan.members) {
                    returnString += $"{(clan.IsOwner(member.Key) ? $" {
                        msg("owner", player.Id)
                    }
                    - " : clan.IsModerator(member.Key) ? $" {
                        msg("moderator", player.Id)
                    }
                    - " : $" {
                        msg("member", player.Id)
                    }
                    - ")}{member.Value} - {((covalence.Players.FindPlayerById(member.Key)?.IsConnected ?? false) ? $"[color blue] {
                        msg("online", player.Id)
                    }
                    " : $"[color blue] {
                        msg("offline", player.Id)
                    }
                    ")}{(i < clan.members.Count ? "\n" : "")}";
                    i++;
                }
                Reply(player, returnString);
            }
            else Reply(player, "", msg("notInClan", player.Id));
        }
        public void Alliance(IPlayer player, string[] args) {
            if (IsClanMember(player.Id)) {
                var clan = clanCache[playerClans[player.Id]];
                if (clan.IsOwner(player.Id)) {
                    if (args.Length == 3) {
                        if (clanCache.ContainsKey(args[2])) {
                            Clan targetClan = clanCache[args[2]];
                            switch (args[1].ToLower()) {
                                case "request" : if (configData.ClanLimits.Alliances != 0 && clan.clanAlliances.Count >= configData.ClanLimits.Alliances) {
                                    Reply(player, "", msg("allyLimit", player.Id));
                                    return;
                                }
                                if (clan.invitedAllies.Contains(targetClan.clanTag)) {
                                    Reply(player, args[2], msg("invitePending", player.Id));
                                    return;
                                }
                                if (clan.clanAlliances.Contains(targetClan.clanTag)) {
                                    Reply(player, args[2], msg("alreadyAllies", player.Id));
                                    return;
                                }
                                else {
                                    targetClan.pendingInvites.Add(clan.clanTag);
                                    clan.invitedAllies.Add(targetClan.clanTag);
                                    Reply(player, targetClan.clanTag, msg("allyReq", player.Id));
                                    ClanUpdate(clan.clanTag);
                                    var targetOwner = players.FindPlayer(targetClan.ownerID);
                                    if (targetOwner != null && targetOwner.IsConnected) ReplyKey(targetOwner, msg("reqAlliance", targetOwner.Id), clan.clanTag);
                                    return;
                                }
                                case "accept" : if (clan.pendingInvites.Contains(targetClan.clanTag)) {
                                    if (configData.ClanLimits.Alliances != 0 && targetClan.clanAlliances.Count >= configData.ClanLimits.Alliances) {
                                        ReplyKey(player, msg("allyAccLimit", player.Id), targetClan.clanTag);
                                        targetClan.invitedAllies.Remove(clan.clanTag);
                                        clan.pendingInvites.Remove(targetClan.clanTag);
                                        return;
                                    }
                                    targetClan.invitedAllies.Remove(clan.clanTag);
                                    targetClan.clanAlliances.Add(clan.clanTag);
                                    clan.pendingInvites.Remove(targetClan.clanTag);
                                    clan.clanAlliances.Add(targetClan.clanTag);
                                    Reply(player, targetClan.clanTag, msg("allyAcc", player.Id));
                                    ClanUpdate(clan.clanTag);
                                    var targetOwner = players.FindPlayer(targetClan.ownerID);
                                    if (targetOwner != null && targetOwner.IsConnected) ReplyKey(targetOwner, msg("allyAccSucc", targetOwner.Id), clan.clanTag);
                                }
                                else Reply(player, args[2], msg("noAllyInv", player.Id));
                                return;
                                case "decline" : if (clan.pendingInvites.Contains(targetClan.clanTag)) {
                                    targetClan.invitedAllies.Remove(clan.clanTag);
                                    Reply(player, targetClan.clanTag, msg("allyDec", player.Id));
                                    ClanUpdate(clan.clanTag);
                                    var targetOwner = players.FindPlayer(targetClan.ownerID);
                                    if (targetOwner != null && targetOwner.IsConnected) ReplyKey(targetOwner, msg("allyDecSucc", targetOwner.Id), clan.clanTag);
                                }
                                else Reply(player, args[2], msg("noAllyInv", player.Id));
                                return;
                                case "cancel" : if (clan.clanAlliances.Contains(args[2])) {
                                    targetClan.clanAlliances.Remove(clan.clanTag);
                                    clan.clanAlliances.Remove(clan.clanTag);
                                    Reply(player, targetClan.clanTag, msg("allyCan", player.Id));
                                    ClanUpdate(clan.clanTag);
                                    var targetOwner = players.FindPlayer(targetClan.ownerID);
                                    if (targetOwner != null && targetOwner.IsConnected) ReplyKey(targetOwner, msg("allyCanSucc", targetOwner.Id), clan.clanTag);
                                }
                                else if (clan.invitedAllies.Contains(args[2])) {
                                    targetClan.pendingInvites.Remove(clan.clanTag);
                                    clan.invitedAllies.Remove(clan.clanTag);
                                    Reply(player, targetClan.clanTag, msg("allyInvCan", player.Id));
                                    ClanUpdate(clan.clanTag);
                                    var targetOwner = players.FindPlayer(targetClan.ownerID);
                                    if (targetOwner != null && targetOwner.IsConnected) ReplyKey(targetOwner, msg("allyInvCan", targetOwner.Id), clan.clanTag);
                                }
                                else Reply(player, args[2], msg("noAlly", player.Id));
                                return;
                                default : Reply(player, "Syntax:\n/clan ally request <clantag>\n/clan ally accept <clantag>\n/clan ally decline <clantag>\n/clan ally cancel <clantag>");
                                return;
                            }
                        }
                        else ReplyKey(player, msg("clanNoExist", player.Id), args[2]);
                    }
                    else Reply(player, "Syntax:\n/clan ally request <clantag>\n/clan ally accept <clantag>");
                }
                else Reply(player, "", msg("ownerAlly", player.Id));
            }
            else Reply(player, "", msg("notInClan", player.Id));
        }
#endregion
#region API
        private JObject GetClan(string tag) {
            var clan = FindClanByTag(tag);
            if (clan == null) return null;
            return clan.ToJObject();
        }
        private JArray GetAllClans() => new JArray(clanCache.Keys);
        private string GetClanOf(object player) {
            if (player == null) throw new ArgumentException("player");
            if (player is ulong) player = player.ToString();
            else if (player is IPlayer) player = (player as IPlayer).Id;
#if RUST
            else if (player is BasePlayer) player = (player as BasePlayer).UserIDString;
#endif
            if (!(player is string)) throw new ArgumentException("player");
            var clan = FindClanByID((string)player);
            if (clan == null) return null;
            return clan.clanTag;
        }
        private void ClanCreate(string tag) => Interface.CallHook("OnClanCreate", tag);
        private void ClanUpdate(string tag) => Interface.CallHook("OnClanUpdate", tag);
        private void ClanDestroy(string tag) => Interface.CallHook("OnClanDestroy", tag);
#endregion
#region Config
        private ConfigData configData;
        class ConfigData {
            [JsonProperty(PropertyName = "Limitations")]
            public ClanLimit ClanLimits {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Message colors")]
            public Messaging MessageOptions {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Settings")]
            public Options Settings {
                get;
                set;
            }
            public class Messaging {
                [JsonProperty(PropertyName = "Clan tag color")]
                public string ClanTag {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Clan and Alliance chat color")]
                public string ClanChat {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Highlight color")]
                public string Main {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Message color")]
                public string MSG {
                    get;
                    set;
                }
            }
            public class ClanLimit {
                [JsonProperty(PropertyName = "Maximum clan member count")]
                public int Members {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Maximum clan moderator count")]
                public int Moderators {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Maximum clan alliance count")]
                public int Alliances {
                    get;
                    set;
                }
            }
            public class Options {
                [JsonProperty(PropertyName = "Minimum clan tag characters")]
                public int TagMinimum {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Maximum clan tag characters")]
                public int TagMaximum {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Show clan member connection message")]
                public bool ShowJoinMessage {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Show clan member disconnection message")]
                public bool ShowLeaveMessage {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Data save timer (seconds)")]
                public int SaveTimer {
                    get;
                    set;
                }
            }
        }
        private void LoadVariables() {
            LoadConfigVariables();
            SaveConfig();
        }
        protected override void LoadDefaultConfig() {
            var config = new ConfigData {
                ClanLimits = new ConfigData.ClanLimit {
                    Members = 8, Moderators = 2, Alliances = 2
                }
                , MessageOptions = new ConfigData.Messaging {
                    ClanTag = "[color red]", ClanChat = "[color #08C96E]", Main = "[color #D85540]", MSG = "[color #D8D8D8]"
                }
                , Settings = new ConfigData.Options {
                    TagMaximum = 6, TagMinimum = 2, ShowJoinMessage = true, ShowLeaveMessage = true, SaveTimer = 600,
                }
            }
            ;
            SaveConfig(config);
        }
        private void LoadConfigVariables() => configData = Config.ReadObject<ConfigData>();
        void SaveConfig(ConfigData config) => Config.WriteObject(config, true);
#endregion
#region Data Management
        void SaveLoop() => timer.Once(configData.Settings.SaveTimer * 60, () => {
            SaveData();
            SaveLoop();
        }
        );
        void SaveData() {
            clanData = clanCache;
            data.WriteObject(clanData);
        }
        void LoadData() {
            try {
                clanData = data.ReadObject<Dictionary<string, Clan>>();
                clanCache = clanData;
            }
            catch {
                clanData = new Dictionary<string, Clan>();
            }
        }
        public class Clan {
            public string clanTag = string.Empty;
            public string ownerID = string.Empty;
            public List<string> moderators = new List<string>();
            public Dictionary<string, string> members = new Dictionary<string, string>();
            public List<string> clanAlliances = new List<string>();
            public Dictionary<string, string> invitedPlayers = new Dictionary<string, string>();
            public List<string> invitedAllies = new List<string>();
            public List<string> pendingInvites = new List<string>();
            public Clan CreateNewClan(string clanTag, string ownerID, string ownerName) {
                this.clanTag = clanTag;
                this.ownerID = ownerID;
                members.Add(ownerID, ownerName);
                clans.ClanCreate(clanTag);
                return this;
            }
            public bool IsOwner(string ID) => ownerID == ID;
            public bool IsModerator(string ID) => moderators.Contains(ID);
            public bool IsMember(string ID) => members.ContainsKey(ID);
            public bool IsInvited(string ID) => invitedPlayers.ContainsKey(ID);
            public void RemoveOwner(IPlayer player) {
                RemoveUser(ownerID, ref members);
                string newOwner = null;
                if (moderators.Count > 0) newOwner = moderators.First();
                else if (members.Count > 0) newOwner = members.First().Key;
                if (!string.IsNullOrEmpty(newOwner)) {
                    ownerID = newOwner;
                    var target = clans.players.FindPlayer(newOwner);
                    if (target != null && target.IsConnected) clans.Reply(target, clans.msg("ownerProm", target.Id));
                    clans.Reply(player, clanTag, clans.msg("leaveSucc", target.Id));
                    clans.ClanUpdate(clanTag);
                }
                else {
                    clans.ReplyKey(player, clans.msg("clanDestroy", player.Id), clanTag);
                    clans.clanCache.Remove(clanTag);
                    clans.playerClans.Remove(player.Id);
                    clans.ClanDestroy(clanTag);
                }
            }
            public bool RemoveUser(string IDName, ref Dictionary<string, string> targetDict) {
                if (targetDict.ContainsKey(IDName)) {
                    targetDict.Remove(IDName);
                    clans.playerClans.Remove(IDName);
                    return true;
                }
                if (targetDict.ContainsValue(IDName)) {
                    var player = targetDict.FirstOrDefault(x => x.Value == IDName).Key;
                    targetDict.Remove(player);
                    clans.playerClans.Remove(player);
                    return true;
                }
                else {
                    foreach (var player in targetDict) {
                        if (player.Value.Contains(IDName)) {
                            targetDict.Remove(player.Key);
                            clans.playerClans.Remove(player.Key);
                            return true;
                        }
                    }
                }
                return false;
            }
            public string FindPlayer(string IDName, Dictionary<string, string> targetDict, bool ID) {
                if (targetDict.ContainsKey(IDName)) if (ID) return IDName;
                else return targetDict[IDName];
                else if (targetDict.ContainsValue(IDName)) if (ID) return targetDict.FirstOrDefault(x => x.Value == IDName).Key;
                else return IDName;
                else {
                    foreach (var player in targetDict) {
                        if (player.Value.Contains(IDName)) {
                            if (ID) return player.Key;
                            else return player.Value;
                        }
                    }
                }
                return null;
            }
            public void Broadcast(string message, string sender = "Clan") {
                foreach (var member in members) {
                    IPlayer target = clans.players.FindPlayer(member.Value);
                    if (target != null && target.IsConnected) target.Reply($"[color blue]{clans.configData.MessageOptions.ClanChat}[{sender}] :{clans.configData.MessageOptions.MSG} {message}");
                }
            }
            internal JObject ToJObject() {
                var obj = new JObject();
                obj["tag"] = clanTag;
                obj["owner"] = ownerID;
                var jmoderators = new JArray();
                foreach (var moderator in moderators) jmoderators.Add(moderator);
                obj["moderators"] = jmoderators;
                var jmembers = new JArray();
                foreach (var member in members) jmembers.Add(member.Key);
                obj["members"] = jmembers;
                var jinvited = new JArray();
                foreach (var invite in invitedPlayers) jinvited.Add(invite.Key);
                obj["invited"] = jinvited;
                var jallies = new JArray();
                foreach (var ally in clanAlliances) jallies.Add(ally);
                obj["allies"] = jallies;
                var jinvallies = new JArray();
                foreach (var ally in invitedAllies) jinvallies.Add(ally);
                obj["invitedallies"] = jinvallies;
                return obj;
            }
        }
#endregion
#region Messaging
        string msg(string key, string id = null) => lang.GetMessage(key, this, id);
        Dictionary<string, string> Messages = new Dictionary<string, string> {
            {
                "playerCon", "{0} has connected to the server"
            }
            , {
                "outstandingMsgs", "You have {0} outstanding messages.Type /cmessage to view them"
            }
            , {
                "playerDiscon", "{0} has disconnected from the server"
            }
            , {
                "cMessHelp", "{0} - Sends a message to all your clan members"
            }
            , {
                "aMessHelp", "{0} - Sends a message to all your allied clan members"
            }
            , {
                "createHelp", "{0} - Creates a new clan"
            }
            , {
                "joinHelp", "{0} - Joins a clan you have been invited to"
            }
            , {
                "leaveHelp", "{0} - Leaves your current clan"
            }
            , {
                "modCom", "Moderator Commands:"
            }
            , {
                "inviteHelp", "{0} - Invites a player to your clan"
            }
            , {
                "cancelHelp", "{0} - Cancel a players invite to your clan"
            }
            , {
                "kickHelp", "{0} - Kicks a player from your clan"
            }
            , {
                "ownerCom", "Owner Commands:"
            }
            , {
                "promoteHelp", "{0} - Promotes a member to clan moderator"
            }
            , {
                "demoteHelp", "{0} - Demotes a clan moderator to member"
            }
            , {
                "disbandHelp", "{0} - Disbands your clan"
            }
            , {
                "allyReqHelp", "{0} - Offer an alliance to another clan"
            }
            , {
                "allyAccHelp", "{0} - Accept an alliance from another clan"
            }
            , {
                "allyDecHelp", "{0} - Decline an alliance from another clan"
            }
            , {
                "allyCanHelp", "{0} - Cancel an alliance with another clan"
            }
            , {
                "tagForm1", "You clan tag must be between {0} and {1} characters, and must not contain any symbols"
            }
            , {
                "createSucc", "You have successfully created a new clan with the tag:"
            }
            , {
                "clanExists", "A clan already exists with the tag:"
            }
            , {
                "alreadyMember", "You are already in a clan"
            }
            , {
                "memberLimit", "You can not join this clan as it has already reached its member limit"
            }
            , {
                "joinSucc", "You have joined the clan:"
            }
            , {
                "noInvite", "You do not have a pending invite from the clan:"
            }
            , {
                "noFindClan", "Unable to find a clan with the tag:"
            }
            , {
                "leaveSucc", "You have left the clan:"
            }
            , {
                "notInClan", "You are not currently in a clan"
            }
            , {
                "noInvPerm", "You do not have permission to invite players"
            }
            , {
                "invMemberLimit", "You can not invite any more players to join your clan as it has reached its member limit"
            }
            , {
                "noPlayerInv", "Unable to find a invite for player:"
            }
            , {
                "invCancelled", "You have cancelled {0}'s clan invite"
            }
            , {
                "playerInClan", "{0} is already in a clan"
            }
            , {
                "alreadyInvited", "{0} already has a invitation to join your clan"
            }
            , {
                "clanInv", "You have been invited to join the clan:"
            }
            , {
                "noPlayerName", "Unable to find a player with that name"
            }
            , {
                "noname", "You must enter a player's name"
            }
            , {
                "nokickPerm", "You do not have permission to kick players"
            }
            , {
                "noKickOwner", "You can not kick the clan owner"
            }
            , {
                "noKickMod", "Only owners can kick moderators"
            }
            , {
                "noKickSelf", "You can not kick yourself..."
            }
            , {
                "kickSucc", "You have successfully kicked {0} from your clan"
            }
            , {
                "kicked", "You have been kicked from the clan:"
            }
            , {
                "kickError", "Error whilst removing {0} from your clan"
            }
            , {
                "noClanMember", "Unable to find a clan member with that name"
            }
            , {
                "noID", "You must enter a player's name or ID"
            }
            , {
                "modLimit", "You can not assign any more moderators as you already have the maximum allowed amount"
            }
            , {
                "alreadyMod", "{0} is already promoted"
            }
            , {
                "promSucc", "You have successfully promoted"
            }
            , {
                "beenProm", "{0} has promoted you to moderator"
            }
            , {
                "demSucc", "You have successfully demoted {0}"
            }
            , {
                "beenDem", "{0} has demoted you to member"
            }
            , {
                "notMod", "{0} is not a clan moderator"
            }
            , {
                "be
// ... [Code preview truncated due to length. Full source in attached file] ...

Автор
15FPS
Скачиваний
0
Просмотры
1
Первый выпуск
Обновление
Оценка
0.00 звёзд 0 оценок
Сверху