C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using UnityEngine;
using System.Reflection;
namespace Oxide.Plugins {
[Info("ClearSkies", "Yi", "1.3")]
class ClearSkies : RustPlugin {
public class StopDecayReset : RustPlugin {
private void Loaded() {
ConsoleSystem.Run.Server.Normal($"heli.lifetimeminutes 0");
}
}
void OnEntitySpawned(BaseNetworkable entity) {
string plane = "cargo_plane";
string nade = "grenade.smoke.deployed";
string item = entity.name;
if (item.Contains(plane) || item.Contains(nade)) {
Puts($"{entity.name}");
entity.Kill();
}
}
}
}