C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections.Generic;
using Rust;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Clear Weather", "Rick", "1.1.0")]
[Description("Always clear weather")]
public class ClearWeather : RustPlugin
{
void OnServerInitialized()
{
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.load clear");
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.rain 0");
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.fog 0");
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.thunder 0");
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.storm_chance 0");
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.overcast_chance 0");
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.rain_chance 0");
}
void Unload()
{
ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), "weather.reset");
}
}
}