C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using Oxide.Core;
namespace Oxide.Plugins
{
[Info("Clothed Murderers", "Substrata", "1.0.1")]
[Description("Puts the default clothing back on murderer NPCs")]
class ClothedMurderers : RustPlugin
{
void OnEntitySpawned(NPCMurderer murderer)
{
var inv_wear = murderer.inventory.containerWear;
Item burlap_headwrap = ItemManager.CreateByName("burlap.headwrap", 1, 807624505);
Item gloweyes = ItemManager.CreateByName("gloweyes");
Item tshirt = ItemManager.CreateByName("tshirt", 1, 795997221);
Item burlap_gloves = ItemManager.CreateByName("burlap.gloves", 1, 1132774091);
Item burlap_trousers = ItemManager.CreateByName("burlap.trousers", 1, 806966575);
Item boots = ItemManager.CreateByName("shoes.boots");
inv_wear.Clear();
if (burlap_headwrap != null) burlap_headwrap.MoveToContainer(inv_wear);
if (gloweyes != null) gloweyes.MoveToContainer(inv_wear);
if (tshirt != null) tshirt.MoveToContainer(inv_wear);
if (burlap_gloves != null) burlap_gloves.MoveToContainer(inv_wear);
if (burlap_trousers != null) burlap_trousers.MoveToContainer(inv_wear);
if (boots != null) boots.MoveToContainer(inv_wear);
}
}
}