C#:
namespace Oxide.Plugins
{
[Info("Collision", " ", "0.0.1")]
public class Collision : RustPlugin
{
void OnServerInitialized() => UnityEngine.Physics.IgnoreLayerCollision(26, 26, true);
}
}
namespace Oxide.Plugins
{
[Info("Collision", " ", "0.0.1")]
public class Collision : RustPlugin
{
void OnServerInitialized() => UnityEngine.Physics.IgnoreLayerCollision(26, 26, true);
}
}