C#:
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/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Consistent Wind Power", "VisEntities", "1.0.0")]
[Description("Keeps windmill output stable no matter the weather or height.")]
public class ConsistentWindPower : RustPlugin
{
#region Fields
private static ConsistentWindPower _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Windmill Power Output")]
public int WindmillPowerOutput { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
WindmillPowerOutput = 150
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private object OnWindmillUpdate(ElectricWindmill mill)
{
if (mill == null || mill.OwnerID == 0)
return null;
BasePlayer owner = FindPlayerById(mill.OwnerID);
if (owner == null || !PermissionUtil.HasPermission(owner, PermissionUtil.USE))
return null;
int desired = Mathf.Clamp(_config.WindmillPowerOutput, 0, mill.maxPowerGeneration);
if (mill.currentEnergy != desired)
{
mill.currentEnergy = desired;
mill.MarkDirty();
mill.SendNetworkUpdate();
}
return true;
}
#endregion Oxide Hooks
#region Helper Functions
public static BasePlayer FindPlayerById(ulong playerId)
{
return RelationshipManager.FindByID(playerId);
}
#endregion Helper Functions
#region Permissions
private static class PermissionUtil
{
public const string USE = "consistentwindpower.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (string perm in _permissions)
_plugin.permission.RegisterPermission(perm, _plugin);
}
public static bool HasPermission(BasePlayer player, string permission)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permission);
}
}
#endregion Permissions
}
}