C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
// Reference: 0Harmony
using System;
using System.Reflection;
using Harmony;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Conveyor Transfer Rate", "Strobez", "1.0.0")]
internal class ConveyorTransferRate : RustPlugin
{
private static HarmonyInstance? _harmonyInstance;
private void OnServerInitialized()
{
try
{
_harmonyInstance = HarmonyInstance.Create(Name + "Patches");
_harmonyInstance.PatchAll();
}
catch (Exception ex)
{
Debug.LogError($"Error creating Harmony instance: {ex}");
}
}
private void Unload()
{
try
{
_harmonyInstance?.UnpatchAll(_harmonyInstance.Id);
}
catch (Exception ex)
{
Debug.LogError($"Error unpatching Harmony instance: {ex}");
}
}
[HarmonyPatch(typeof(IndustrialConveyor), nameof(IndustrialConveyor.ServerInit))]
internal static class IndustrialConveyor_ServerInit_Patch
{
[HarmonyPrefix]
internal static bool Prefix(IndustrialConveyor __instance)
{
__instance.MaxStackSizePerMove = 128; // default is 128
ConVar.Server.conveyorMoveFrequency = 25f; // default is 5f
return true;
}
}
}
}