C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Facepunch;
using Rust;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System;
namespace Oxide.Plugins
{
[Info("CopterSpawns", "OxideBro", "0.0.1")]
public class CopterSpawns : RustPlugin
{
#region Oxide
string copter = "assets/content/vehicles/minicopter/minicopter.entity.prefab";
private void OnServerInitialized()
{
if (ConVar.Server.level == "Barren")
{
PrintWarning($"Server size map: {TerrainMeta.Size.x}, Minicopter population {MiniCopter.population}, Loaded {UnityEngine.Object.FindObjectsOfType<MiniCopter>().Count()} MiniCopters");
StartSpawn();
}
}
void OnEntityKill(BaseNetworkable entity)
{
if (entity == null || entity?.net?.ID == null) return;
try
{
if (entity is MiniCopter) NextTick(() => StartSpawn());
}
catch (NullReferenceException) { }
}
#endregion
#region Spawn
void StartSpawn()
{
var ents = UnityEngine.Object.FindObjectsOfType<MiniCopter>();
if (ents != null)
{
var entcount = ents.Count();
var count = MiniCopter.population * TerrainMeta.Size.x / 1000;
if (count - entcount > 0) PrintWarning($"At the moment we will create {count - entcount} minicopter");
for (int i = 0; i < count - entcount; i++)
{
Vector3 vector = GetEventPosition();
BaseEntity copter = GameManager.server.CreateEntity(this.copter, vector, new Quaternion(), true);
copter.enableSaving = true;
copter.Spawn();
}
}
}
SpawnFilter filter = new SpawnFilter();
List<Vector3> monuments = new List<Vector3>();
static float GetGroundPosition(Vector3 pos)
{
float y = TerrainMeta.HeightMap.GetHeight(pos);
RaycastHit hit;
if (Physics.Raycast(new Vector3(pos.x, pos.y + 200f, pos.z), Vector3.down, out hit, Mathf.Infinity, LayerMask.GetMask(new[] { "Terrain", "World", "Default", "Construction", "Deployed" })) && !hit.collider.name.Contains("rock_cliff"))
return Mathf.Max(hit.point.y, y);
return y;
}
public Vector3 RandomDropPosition()
{
var vector = Vector3.zero;
float num = 1000f, x = TerrainMeta.Size.x / 3;
do
{
vector = Vector3Ex.Range(-x, x);
}
while (filter.GetFactor(vector) == 0f && (num -= 1f) > 0f);
float max = TerrainMeta.Size.x / 2;
float height = TerrainMeta.HeightMap.GetHeight(vector);
vector.y = height;
return vector;
}
List<int> BlockedLayers = new List<int> { (int)Layer.Water, (int)Layer.Construction, (int)Layer.Trigger, (int)Layer.Prevent_Building, (int)Layer.Deployed, (int)Layer.Tree };
static int blockedMask = LayerMask.GetMask(new[] { "Player (Server)", "Trigger", "Prevent Building" });
public Vector3 GetSafeDropPosition(Vector3 position)
{
RaycastHit hit;
position.y += 200f;
if (Physics.Raycast(position, Vector3.down, out hit))
{
if (hit.collider?.gameObject == null)
return Vector3.zero;
string ColName = hit.collider.name;
if (!BlockedLayers.Contains(hit.collider.gameObject.layer) && ColName != "MeshColliderBatch" && ColName != "iceberg_3" && ColName != "iceberg_2" && !ColName.Contains("rock_cliff"))
{
position.y = Mathf.Max(hit.point.y, TerrainMeta.HeightMap.GetHeight(position));
var colliders = Pool.GetList<Collider>();
Vis.Colliders(position, 1, colliders, blockedMask, QueryTriggerInteraction.Collide);
bool blocked = colliders.Count > 0;
Pool.FreeList<Collider>(ref colliders);
if (!blocked)
return position;
}
}
return Vector3.zero;
}
public Vector3 GetEventPosition()
{
var eventPos = Vector3.zero;
int maxRetries = 100;
monuments = UnityEngine.Object.FindObjectsOfType<MonumentInfo>().Select(monument => monument.transform.position).ToList();
do
{
eventPos = GetSafeDropPosition(RandomDropPosition());
foreach (var monument in monuments)
{
if (Vector3.Distance(eventPos, monument) < 150f)
{
eventPos = Vector3.zero;
break;
}
}
} while (eventPos == Vector3.zero && --maxRetries > 0);
eventPos.y = GetGroundPosition(eventPos);
if (eventPos.y < 0)
GetEventPosition();
return eventPos;
}
#endregion
}
}