C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using System.Collections.Generic;
using System.Linq;
namespace Oxide.Plugins
{
[Info("Countdown", "VisEntities", "1.0.0")]
[Description("Allows starting timed countdowns with custom messages.")]
public class Countdown : RustPlugin
{
#region Fields
private static Countdown _plugin;
private Timer _countdownTimer;
#endregion Fields
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
if (_countdownTimer != null)
_countdownTimer.Destroy();
_plugin = null;
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string USE = "countdown.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (var permission in _permissions)
{
_plugin.permission.RegisterPermission(permission, _plugin);
}
}
public static bool HasPermission(BasePlayer player, string permissionName)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permissionName);
}
}
#endregion Permissions
#region Commands
private static class Cmd
{
/// <summary>
/// countdown <interval> <repeats> <message>
/// </summary>
public const string COUNTDOWN = "countdown";
}
[ChatCommand(Cmd.COUNTDOWN)]
private void cmdCountdown(BasePlayer player, string cmd, string[] args)
{
if (player == null)
return;
if (!PermissionUtil.HasPermission(player, PermissionUtil.USE))
{
SendMessage(player, Lang.NoPermission);
return;
}
if (args.Length < 3 || !float.TryParse(args[0], out float interval) || !int.TryParse(args[1], out int repeats))
{
SendMessage(player, Lang.InvalidUsage, cmd);
return;
}
string message = string.Join(" ", args.Skip(2));
if (_countdownTimer != null)
_countdownTimer.Destroy();
_countdownTimer = timer.Repeat(interval, repeats, () =>
{
PrintToChat(string.Format(lang.GetMessage(Lang.CountdownMessage, this), message));
});
}
#endregion Commands
#region Localization
private class Lang
{
public const string NoPermission = "NoPermission";
public const string InvalidUsage = "InvalidUsage";
public const string CountdownMessage = "CountdownMessage";
}
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
[Lang.NoPermission] = "You don't have permission to use this command.",
[Lang.InvalidUsage] = "Invalid usage! Correct syntax: /countdown <interval> <repeats> <message>.",
[Lang.CountdownMessage] = "{0}",
}, this, "en");
}
private void SendMessage(BasePlayer player, string messageKey, params object[] args)
{
string message = lang.GetMessage(messageKey, this, player.UserIDString);
if (args.Length > 0)
message = string.Format(message, args);
SendReply(player, message);
}
#endregion Localization
}
}