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FREE CraftingController : 2.4.91 2.4.91

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// Reference: 0Harmony
using Facepunch;
using HarmonyLib;
using Oxide.Core;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
namespace Oxide.Plugins {
    [Info("Crafting Controller", "Mughisi (edited by Shady)", "2.4.91", ResourceId = 695)]
    internal class CraftingController : RustPlugin {
        public static CraftingController ins;
#region Configuration Data
        // Do not modify these values, to configure this plugin edit
        // 'CraftingController.json' in your server's config folder.// <drive>:\...\server\<server identity>\oxide\config\
        private bool configChanged;
        // Plugin settings
        private const string DefaultChatPrefix = "Crafting Controller";
        private const string DefaultChatPrefixColor = "#008000ff";
        public string ChatPrefix {
            get;
            private set;
        }
        public string ChatPrefixColor {
            get;
            private set;
        }
        // Plugin options
        private const float DefaultCraftingRate = 100;
        private const float DefaultCraftingExperience = 100;
        private const bool DefaultAdminInstantCraft = true;
        private const bool DefaultModeratorInstantCraft = false;
        private const bool DefaultCompleteCurrentCraftingOnShutdown = false;
        public float CraftingRate {
            get;
            private set;
        }
        public float CraftingExperience {
            get;
            private set;
        }
        public bool AdminInstantCraft {
            get;
            private set;
        }
        public bool ModeratorInstantCraft {
            get;
            private set;
        }
        public bool CompleteCurrentCrafting {
            get;
            private set;
        }
        // Plugin options - blocked items
        private static readonly List<object> DefaultBlockedItems = new List<object>();
        private static readonly Dictionary<string, object> DefaultIndividualRates = new Dictionary<string, object>();
        public List<string> BlockedItems {
            get;
            private set;
        }
        public Dictionary<string, float> IndividualRates {
            get;
            private set;
        }
        // Plugin messages
        private const string DefaultCurrentCraftingRate = "The crafting rate is set to {0}%.";
        private const string DefaultModifyCraftingRate = "The crafting rate is now set to {0}%.";
        private const string DefaultModifyCraftingRateItem = "The crafting rate for {0} is now set to {1}%.";
        private const string DefaultModifyError = "The new crafting rate must be a number.0 is instant craft, 100 is normal and 200 is double!";
        private const string DefaultCraftBlockedItem = "{0} is blocked and can not be crafted!";
        private const string DefaultNoItemSpecified = "You need to specify an item for this command.";
        private const string DefaultNoItemRate = "You need to specify an item and a new crafting rate for this command.";
        private const string DefaultInvalidItem = "{0} is not a valid item.Please use the name of the item as it appears in the item list.Ex: Camp Fire";
        private const string DefaultBlockedItem = "{0} has already been blocked!";
        private const string DefaultBlockSucces = "{0} has been blocked from crafting.";
        private const string DefaultUnblockItem = "{0} is not blocked!";
        private const string DefaultUnblockSucces = "{0} is no longer blocked from crafting.";
        private const string DefaultNoPermission = "You don't have permission to use this command.";
        private const string DefaultShowBlockedItems = "The following items are blocked: ";
        private const string DefaultNoBlockedItems = "No items have been blocked.";
        public string CurrentCraftingRate {
            get;
            private set;
        }
        public string ModifyCraftingRate {
            get;
            private set;
        }
        public string ModifyCraftingRateItem {
            get;
            private set;
        }
        public string ModifyError {
            get;
            private set;
        }
        public string CraftBlockedItem {
            get;
            private set;
        }
        public string NoItemSpecified {
            get;
            private set;
        }
        public string NoItemRate {
            get;
            private set;
        }
        public string InvalidItem {
            get;
            private set;
        }
        public string BlockedItem {
            get;
            private set;
        }
        public string BlockSucces {
            get;
            private set;
        }
        public string UnblockItem {
            get;
            private set;
        }
        public string UnblockSucces {
            get;
            private set;
        }
        public string NoPermission {
            get;
            private set;
        }
        public string ShowBlockedItems {
            get;
            private set;
        }
        public string NoBlockedItems {
            get;
            private set;
        }
#endregion
        private List<ItemBlueprint> blueprintDefinitions = new List<ItemBlueprint>();
        public Dictionary<string, float> Blueprints {
            get;
            set;
        }
        = new Dictionary<string, float>();
        private List<ItemDefinition> itemDefinitions = new List<ItemDefinition>();
        public List<string> Items {
            get;
        }
        = new List<string>();
        private readonly MethodInfo finishCraftingTask = typeof(ItemCrafter).GetMethod("FinishCrafting", BindingFlags.NonPublic | BindingFlags.Instance);
        private void Loaded() => LoadConfigValues();
        private void OnServerInitialized() {
            blueprintDefinitions = ItemManager.bpList;
            foreach (var bp in blueprintDefinitions) Blueprints[bp.targetItem.shortname] = bp.time;
            itemDefinitions = ItemManager.itemList;
            foreach (var itemdef in itemDefinitions) Items.Add(itemdef.displayName.english);
            UpdateCraftingRate();
        }
        protected override void LoadDefaultConfig() => PrintWarning("New configuration file created.");
        private void LoadConfigValues() {
            // Plugin settings
            ChatPrefix = GetConfigValue("Settings", "ChatPrefix", DefaultChatPrefix);
            ChatPrefixColor = GetConfigValue("Settings", "ChatPrefixColor", DefaultChatPrefixColor);
            // Plugin options
            AdminInstantCraft = GetConfigValue("Options", "InstantCraftForAdmins", DefaultAdminInstantCraft);
            ModeratorInstantCraft = GetConfigValue("Options", "InstantCraftForModerators", DefaultModeratorInstantCraft);
            CraftingRate = GetConfigValue("Options", "CraftingRate", DefaultCraftingRate);
            CraftingExperience = GetConfigValue("Options", "CraftingExperienceRate", DefaultCraftingExperience);
            CompleteCurrentCrafting = GetConfigValue("Options", "CompleteCurrentCraftingOnShutdown", DefaultCompleteCurrentCraftingOnShutdown);
            // Plugin options - blocked items
            var list = GetConfigValue("Options", "BlockedItems", DefaultBlockedItems);
            var dict = GetConfigValue("Options", "IndividualCraftingRates", DefaultIndividualRates);
            BlockedItems = new List<string>();
            foreach (var item in list) BlockedItems.Add(item.ToString());
            IndividualRates = new Dictionary<string, float>();
            foreach (var entry in dict) {
                float rate;
                if (!float.TryParse(entry.Value.ToString(), out rate)) continue;
                IndividualRates.Add(entry.Key, rate);
            }
            // Plugin messages
            CurrentCraftingRate = GetConfigValue("Messages", "CurrentCraftingRate", DefaultCurrentCraftingRate);
            ModifyCraftingRate = GetConfigValue("Messages", "ModifyCraftingRate", DefaultModifyCraftingRate);
            ModifyCraftingRateItem = GetConfigValue("Messages", "ModifyCraftingRateItem", DefaultModifyCraftingRateItem);
            ModifyError = GetConfigValue("Messages", "ModifyCraftingRateError", DefaultModifyError);
            CraftBlockedItem = GetConfigValue("Messages", "CraftBlockedItem", DefaultCraftBlockedItem);
            NoItemSpecified = GetConfigValue("Messages", "NoItemSpecified", DefaultNoItemSpecified);
            NoItemRate = GetConfigValue("Messages", "NoItemRate", DefaultNoItemRate);
            InvalidItem = GetConfigValue("Messages", "InvalidItem", DefaultInvalidItem);
            BlockedItem = GetConfigValue("Messages", "BlockedItem", DefaultBlockedItem);
            BlockSucces = GetConfigValue("Messages", "BlockSucces", DefaultBlockSucces);
            UnblockItem = GetConfigValue("Messages", "UnblockItem", DefaultUnblockItem);
            UnblockSucces = GetConfigValue("Messages", "UnblockSucces", DefaultUnblockSucces);
            NoPermission = GetConfigValue("Messages", "NoPermission", DefaultNoPermission);
            ShowBlockedItems = GetConfigValue("Messages", "ShowBlockedItems", DefaultShowBlockedItems);
            NoBlockedItems = GetConfigValue("Messages", "NoBlockedItems", DefaultNoBlockedItems);
            if (!configChanged) return;
            Puts("Configuration file updated.");
            SaveConfig();
        }
#region Chat/Console command to check/alter the crafting rate.[ChatCommand("rate")]
        private void CraftCommandChat(BasePlayer player, string command, string[] args) {
            if (args.Length == 0) {
                SendChatMessage(player, CurrentCraftingRate, CraftingRate);
                return;
            }
            if (!player.IsAdmin) {
                SendChatMessage(player, NoPermission);
                return;
            }
            float rate;
            if (!float.TryParse(args[0], out rate)) {
                SendChatMessage(player, ModifyError);
                return;
            }
            CraftingRate = rate;
            SetConfigValue("Options", "CraftingRate", rate);
            UpdateCraftingRate();
            SendChatMessage(player, ModifyCraftingRate, CraftingRate);
        }
        [ConsoleCommand("crafting.rate")]
        private void CraftCommandConsole(ConsoleSystem.Arg arg) {
            if (!arg.HasArgs()) {
                arg.ReplyWith(string.Format(CurrentCraftingRate, CraftingRate));
                return;
            }
            if (arg.Player() != null && !arg.Player().IsAdmin) {
                arg.ReplyWith(NoPermission);
                return;
            }
            var rate = arg.GetFloat(0, -1f);
            if (rate == -1f) {
                arg.ReplyWith(ModifyError);
                return;
            }
            CraftingRate = rate;
            SetConfigValue("Options", "CraftingRate", rate);
            UpdateCraftingRate();
            arg.ReplyWith(string.Format(ModifyCraftingRate, CraftingRate));
        }
        private readonly DataFileSystem dataSystem = Interface.Oxide.DataFileSystem;
        [ConsoleCommand("crafting.load")]
        private void CraftLoad(ConsoleSystem.Arg arg) {
            if (!arg.HasArgs()) {
                arg.ReplyWith("No args");
                return;
            }
            if (arg.Player() != null && !arg.Player().IsAdmin) {
                arg.ReplyWith(NoPermission);
                return;
            }
            if (arg?.Args == null || arg.Args.Length < 1) {
                arg.ReplyWith("No args");
                return;
            }
            var path = arg.Args[0];
            var data = dataSystem.GetDatafile(path);
            if (data == null || !data.Any()) {
                arg.ReplyWith("No data in path: " + path);
                return;
            }
            var newData = dataSystem.ReadObject<Dictionary<string, float>>(path);
            if (newData == null) {
                arg.ReplyWith("New data is null: " + path);
                return;
            }
            var kvpSB = new StringBuilder();
            foreach (var kvp in data) kvpSB.AppendLine(kvp.Key + ", " + kvp.Value);
            arg.ReplyWith(kvpSB.ToString().TrimEnd());
            Blueprints = newData;
            UpdateCraftingRate();
        }
        [ConsoleCommand("crafting.export")]
        private void CraftExport(ConsoleSystem.Arg arg) {
            if (!arg.HasArgs()) {
                arg.ReplyWith("No args");
                return;
            }
            if (arg.Player() != null && !arg.Player().IsAdmin) {
                arg.ReplyWith(NoPermission);
                return;
            }
            if (arg?.Args == null || arg.Args.Length < 1) {
                arg.ReplyWith("No args");
                return;
            }
            var path = arg.Args[0];
            dataSystem.WriteObject<Dictionary<string, float>>(path, Blueprints);
            arg.ReplyWith("Attempted to export crafting values to: " + path);
        }
#endregion
#region Chat/Console command to alter the crafting rate of a single item.[ChatCommand("itemrate")]
        private void CraftItemCommandChat(BasePlayer player, string command, string[] args) {
            if (!player.IsAdmin) {
                SendChatMessage(player, NoPermission);
                return;
            }
            if (args.Length == 0 || args.Length < 2) {
                SendChatMessage(player, NoItemRate);
                return;
            }
            float rate;
            if (!float.TryParse(args[args.Length - 1], out rate)) {
                SendChatMessage(player, ModifyError);
                return;
            }
            var item = string.Empty;
            for (var i = 0; i < args.Length - 1; i++) item += args[i] + " ";
            item = item.Trim();
            if (!Items.Contains(item)) {
                SendChatMessage(player, InvalidItem, item);
                return;
            }
            if (IndividualRates.ContainsKey(item)) IndividualRates[item] = rate;
            else IndividualRates.Add(item, rate);
            SetConfigValue("Options", "IndividualCraftingRates", IndividualRates);
            SendChatMessage(player, ModifyCraftingRateItem, item, rate);
            UpdateCraftingRate();
        }
        [ConsoleCommand("crafting.itemrate")]
        private void CraftItemCommandConsole(ConsoleSystem.Arg arg) {
            if (arg.Player() != null && !arg.Player().IsAdmin) {
                arg.ReplyWith(NoPermission);
                return;
            }
            if (!arg.HasArgs(2)) {
                arg.ReplyWith(NoItemRate);
                return;
            }
            var rate = arg.GetFloat(arg.Args.Length - 1, -1f);
            if (rate == -1f) {
                arg.ReplyWith(ModifyError);
                return;
            }
            var item = string.Empty;
            for (var i = 0; i < arg.Args.Length - 1; i++) item += arg.Args[i] + " ";
            item = item.Trim();
            if (!Items.Contains(item)) {
                arg.ReplyWith(string.Format(InvalidItem, item, rate));
                return;
            }
            if (IndividualRates.ContainsKey(item)) IndividualRates[item] = rate;
            else IndividualRates.Add(item, rate);
            SetConfigValue("Options", "IndividualCraftingRates", IndividualRates);
            arg.ReplyWith(string.Format(ModifyCraftingRateItem, item, rate));
            UpdateCraftingRate();
        }
#endregion
#region Chat/Console command to block an item from being crafted.[ChatCommand("block")]
        private void BlockCommandChat(BasePlayer player, string command, string[] args) {
            if (!player.IsAdmin) {
                SendChatMessage(player, NoPermission);
                return;
            }
            if (args.Length == 0) {
                SendChatMessage(player, NoItemSpecified);
                return;
            }
            var item = string.Join(" ", args);
            if (!Items.Contains(item)) {
                SendChatMessage(player, InvalidItem, item);
                return;
            }
            if (BlockedItems.Contains(item)) {
                SendChatMessage(player, BlockedItem, item);
                return;
            }
            BlockedItems.Add(item);
            SetConfigValue("Options", "BlockedItems", BlockedItems);
            SendChatMessage(player, BlockSucces, item);
        }
        [ConsoleCommand("crafting.block")]
        private void BlockCommandConsole(ConsoleSystem.Arg arg) {
            if (arg.Player() != null && !arg.Player().IsAdmin) {
                arg.ReplyWith(NoPermission);
                return;
            }
            if (!arg.HasArgs(1)) {
                arg.ReplyWith(NoItemSpecified);
                return;
            }
            var item = string.Join(" ", arg.Args);
            if (!Items.Contains(item)) {
                arg.ReplyWith(string.Format(InvalidItem, item));
                return;
            }
            if (BlockedItems.Contains(item)) {
                arg.ReplyWith(string.Format(BlockedItem, item));
                return;
            }
            BlockedItems.Add(item);
            SetConfigValue("Options", "BlockedItems", BlockedItems);
            arg.ReplyWith(string.Format(BlockSucces, item));
        }
#endregion
#region Chat/Console command to unblock an item from being crafted.[ChatCommand("unblock")]
        private void UnblockCommandChat(BasePlayer player, string command, string[] args) {
            if (!player.IsAdmin) {
                SendChatMessage(player, NoPermission);
                return;
            }
            if (args.Length == 0) {
                SendChatMessage(player, NoItemSpecified);
                return;
            }
            var item = string.Join(" ", args);
            if (item != "*") {
                if (!Items.Contains(item)) {
                    SendChatMessage(player, InvalidItem, item);
                    return;
                }
                if (!BlockedItems.Contains(item)) {
                    SendChatMessage(player, UnblockItem, item);
                    return;
                }
                BlockedItems.Remove(item);
            }
            else BlockedItems = new List<string>();
            SetConfigValue("Options", "BlockedItems", BlockedItems);
            SendChatMessage(player, UnblockSucces, item);
        }
        [ConsoleCommand("crafting.unblock")]
        private void UnblockCommandConsole(ConsoleSystem.Arg arg) {
            if (arg.Player() != null && !arg.Player().IsAdmin) {
                arg.ReplyWith(NoPermission);
                return;
            }
            if (!arg.HasArgs()) {
                arg.ReplyWith(NoItemSpecified);
                return;
            }
            var item = string.Join(" ", arg.Args);
            if (item != "*") {
                if (!Items.Contains(item)) {
                    arg.ReplyWith(string.Format(InvalidItem, item));
                    return;
                }
                if (!BlockedItems.Contains(item)) {
                    arg.ReplyWith(string.Format(UnblockItem, item));
                    return;
                }
                BlockedItems.Remove(item);
            }
            else BlockedItems = new List<string>();
            SetConfigValue("Options", "BlockedItems", BlockedItems);
            arg.ReplyWith(string.Format(UnblockSucces, item));
        }
#endregion
        [ChatCommand("blocked")]
        private void BlockedItemsList(BasePlayer player, string command, string[] args) {
            if (BlockedItems.Count == 0) SendChatMessage(player, NoBlockedItems);
            else {
                SendChatMessage(player, ShowBlockedItems);
                foreach (var item in BlockedItems) SendChatMessage(player, item);
            }
        }
        private void SendHelpText(BasePlayer player) => SendChatMessage(player, CurrentCraftingRate, CraftingRate);
        private void OnServerQuit() {
            foreach (var player in BasePlayer.activePlayerList) {
                if (CompleteCurrentCrafting) CompleteCrafting(player);
                CancelAllCrafting(player);
            }
        }
        private void CompleteCrafting(BasePlayer player) {
            var crafter = player.inventory.crafting;
            if (crafter.queue.Count == 0) return;
            var task = crafter.queue.First<ItemCraftTask>();
            finishCraftingTask.Invoke(crafter, new object[] {
                task
            }
            );
            // crafter.queue.// crafter.queue.Dequeue();
        }
        private static void CancelAllCrafting(BasePlayer player) {
            var crafter = player.inventory.crafting;
            foreach (var task in crafter.queue) crafter.CancelTask(task.taskUID, true);
        }
        private void UpdateCraftingRate() {
            float rate;
            foreach (var bp in blueprintDefinitions) {
                if (IndividualRates.TryGetValue(bp.targetItem.displayName.english, out rate)) bp.time = Blueprints[bp.targetItem.shortname] * rate / 100;
                else bp.time = Blueprints[bp.targetItem.shortname] * CraftingRate / 100;
            }
        }
        private object OnItemCraft(ItemCraftTask task, BasePlayer owner) {
            var itemname = task.blueprint.targetItem.displayName.english;
            if (AdminInstantCraft && owner.net.connection.authLevel == 2) task.endTime = 1f;
            if (ModeratorInstantCraft && owner.net.connection.authLevel == 1) task.endTime = 1f;
            if (!BlockedItems.Contains(itemname)) return null;
            task.cancelled = true;
            SendChatMessage(owner, CraftBlockedItem, itemname);
            foreach (var amount in task.blueprint.ingredients)  //disgusting foreach.fix.owner.inventory.GiveItem(ItemManager.CreateByItemID(amount.itemid, (int)amount.amount * task.amount));
            return false;
        }
        private static bool InstantAdminBulkCraft(BasePlayer player, ItemCraftTask task) {
            var crafter = player.inventory.crafting;
            var amount = task.amount;
            for (var i = 1; i <= amount; i++) {
                crafter.taskUID++;
                var item = new ItemCraftTask {
                    blueprint = task.blueprint, endTime = 1f, taskUID = crafter.taskUID, instanceData = null
                }
                ;
                // crafter.queue.Enqueue(item);
                player?.Command("note.craft_add", item.taskUID, item.blueprint.targetItem.itemid);
            }
            return false;
        }
        private void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter crafter) {
            if (task == null || crafter == null || crafter?.owner == null || crafter.owner.Connection.authLevel < 1) return;
            crafter.queue.First().endTime = 1f;
        }
#region Fields
        private Harmony _harmony;
#endregion
#region Hooks
        private void Init() {
            ins = this;
            DoHarmonyPatches((_harmony = new Harmony(GetType().Name)));
        }
        private void Unload() {
            try {
                for (int i = 0; i < blueprintDefinitions.Count; i++) {
                    var bp = blueprintDefinitions[i];
                    bp.time = Blueprints[bp.targetItem.shortname];
                }
                _harmony?.UnpatchAll(GetType().Name);
            }
            finally {
                ins = null;
            }
        }
#endregion
#region Custom Harmony Methods
        private void DoHarmonyPatches(Harmony instance) {
            if (instance == null) throw new ArgumentNullException(nameof(instance));
            var c = 0;
            var watch = Pool.Get<Stopwatch>();
            try {
                c = PatchAllHarmonyAttributes(GetType(), instance);
            }
            finally {
                var elapsedMs = watch.ElapsedMilliseconds;
                Pool.Free(ref watch);
                var sb = Pool.Get<StringBuilder>();
                try {
                    PrintWarning(sb.Clear().Append("Took: ").Append(elapsedMs.ToString("0.00").Replace(".00", string.Empty)).Append("ms to apply ").Append(c.ToString("N0")).Append(" patch").Append(c > 1 ? "es" : string.Empty).ToString());
                }
                finally {
                    Pool.Free(ref sb);
                }
            }
        }
        private int PatchAllHarmonyAttributes(Type type, Harmony harmony, BindingFlags? flags = null) {
            var patched = 0;
            var types = Assembly.GetExecutingAssembly().GetTypes();
            for (int i = 0; i < types.Length; i++) {
                var t = types[i];
                if (t != type && t.IsClass && t.FullName.Contains(type.FullName)) {
                    var attributes = Attribute.GetCustomAttributes(t);
                    for (int j = 0; j < attributes.Length; j++) {
                        try {
                            var patch = attributes[j] as HarmonyPatch;
                            if (patch == null) continue;
                            if (string.IsNullOrEmpty(patch?.info?.methodName)) {
                                PrintWarning("patch.info.methodName is null/empty!!");
                                continue;
                            }
                            if (patch?.info?.declaringType == null) {
                                PrintWarning("declaringType is null?!: " + ", info: " + (patch?.info?.ToString() ?? string.Empty) + ", declaringType: " + (patch?.info?.declaringType?.ToString() ?? string.Empty));
                                continue;
                            }
                            var originalMethod = patch.info.declaringType.GetMethod(patch.info.methodName, (flags != null && flags.HasValue) ? (BindingFlags)flags : BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy);
                            if (originalMethod == null) {
                                PrintWarning("originalMethod is null!! patch.info.methodName: " + patch.info.methodName + System.Environment.NewLine + "patch.info.declaringType: " + patch.info.declaringType.FullName);
                                continue;
                            }
                            HarmonyMethod prefix = null;
                            HarmonyMethod postfix = null;
                            var prefixMethod = t.GetMethod("Prefix", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
                            var postFixMethod = t.GetMethod("Postfix", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
                            if (prefixMethod != null) prefix = new HarmonyMethod(prefixMethod);
                            if (postFixMethod != null) postfix = new HarmonyMethod(postFixMethod);
                            harmony.Patch(originalMethod, prefix, postfix);
                            patched++;
                        }
                        catch (Exception ex) {
                            PrintError(ex.ToString());
                        }
                    }
                }
            }
            return patched;
        }
#endregion
#region Patch
        [HarmonyPatch(typeof(MixingTable), "StartMixing", new[] {
            typeof(BasePlayer)
        }
        )] private class HookPatch {
            private static readonly MethodInfo _returnExcessItems = typeof(MixingTable).GetMethod("ReturnExcessItems", BindingFlags.Instance | BindingFlags.NonPublic);
            private static bool Prefix(BasePlayer player, MixingTable __instance) {
                if (__instance.IsOn()) return false;
                bool itemsAreContiguous;
                var orderedContainerItems = __instance.GetOrderedContainerItems(__instance.inventory, out itemsAreContiguous);
                int quantity;
                __instance.currentRecipe = RecipeDictionary.GetMatchingRecipeAndQuantity(__instance.Recipes, orderedContainerItems, out quantity);
                __instance.currentQuantity = quantity;
                if (__instance.currentRecipe == null || __instance.currentRecipe.RequiresBlueprint && !player.blueprints.HasUnlocked(__instance.currentRecipe.ProducedItem) || !itemsAreContiguous) return false;
                __instance.lastTickTimestamp = Time.realtimeSinceStartup;
                var newTime = __instance.currentRecipe.MixingDuration * __instance.currentQuantity;
                //  Interface.Oxide.LogWarning("initial newTime: " + newTime);
                float rate;
                if (ins.IndividualRates.TryGetValue(__instance.currentRecipe.ProducedItem.displayName.english, out rate)) {
                    //   Interface.Oxide.LogWarning("individual rate: " + rate);
                    newTime *= Mathf.Clamp(rate, 10f, float.MaxValue) / 100;
                }
                else {
                    // Interface.Oxide.LogWarning("NO individual rate.crafting rate: " + ins.CraftingRate + " ( / 100: " + (ins.CraftingRate / 100) + ")");
                    newTime *= ins.CraftingRate / 100;
                }
                // Interface.Oxide.LogWarning("TotalMixTime was: " + __instance.TotalMixTime + ", newTime: " + newTime);
                __instance.RemainingMixTime = newTime;
                __instance.TotalMixTime = newTime;
                _returnExcessItems.Invoke(__instance, new object[] {
                    orderedContainerItems, player
                }
                );
                if (__instance.RemainingMixTime <= 0.0) __instance.ProduceItem(__instance.currentRecipe, __instance.currentQuantity);
                else {
                    __instance.InvokeRepeating(new Action(__instance.TickMix), 1f, 1f);
                    __instance.SetFlag(BaseEntity.Flags.On, true, false, true);
                    __instance.SendNetworkUpdateImmediate(false);
                }
                return false;
            }
        }
#endregion
#region Helper methods
        private void SendChatMessage(BasePlayer player, string message, params object[] args) => player?.SendConsoleCommand("chat.add", string.Empty, -1, string.Format($"<color={ChatPrefixColor}>{ChatPrefix}</color>: {message}", args), 1.0);
        private T GetConfigValue<T>(string category, string setting, T defaultValue) {
            var data = Config[category] as Dictionary<string, object>;
            object value;
            if (data == null) {
                data = new Dictionary<string, object>();
                Config[category] = data;
                configChanged = true;
            }
            if (data.TryGetValue(setting, out value)) return (T)Convert.ChangeType(value, typeof(T));
            value = defaultValue;
            data[setting] = value;
            configChanged = true;
            return (T)Convert.ChangeType(value, typeof(T));
        }
        private void SetConfigValue<T>(string category, string setting, T newValue) {
            var data = Config[category] as Dictionary<string, object>;
            object value;
            if (data != null && data.TryGetValue(setting, out value)) {
                value = newValue;
                data[setting] = value;
                configChanged = true;
            }
            SaveConfig();
        }
#endregion
    }
}

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