C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using Facepunch;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Oxide.Core;
using Oxide.Core.Libraries;
using Oxide.Core.Libraries.Covalence;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Oxide.Plugins.CraftsExtensionMethods;
using Rust;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Oxide.Plugins
{
[Info("Crafts", "Mevent", "2.10.0")]
public class Crafts : RustPlugin
{
#region Fields
[PluginReference]
private Plugin
ImageLibrary = null,
SpawnModularCar = null,
Notify = null,
UINotify = null,
LangAPI = null;
private static Crafts _instance;
private const string Layer = "UI.Crafts";
private const string EditLayer = "UI.Crafts.Edit";
private const string PermEdit = "crafts.edit";
private const string PermSetWb = "crafts.setworkbench";
private List<CraftConf> _crafts = new List<CraftConf>();
private readonly List<RecyclerComponent> _recyclers = new List<RecyclerComponent>();
private readonly List<CarController> _cars = new List<CarController>();
private readonly List<BasePlayer> _openedUi = new List<BasePlayer>();
private readonly Dictionary<string, List<KeyValuePair<int, string>>> _itemsCategories =
new Dictionary<string, List<KeyValuePair<int, string>>>();
private readonly List<SafeZoneComponent> _safeZones = new List<SafeZoneComponent>();
private enum WorkbenchLevel
{
None = 0,
One = 1,
Two = 2,
Three = 3
}
private enum CraftType
{
Command,
Vehicle,
Item,
Recycler,
ModularCar
}
private readonly Dictionary<int, ItemForCraft> _itemsById = new Dictionary<int, ItemForCraft>();
private readonly Dictionary<int, CraftConf> _craftsById = new Dictionary<int, CraftConf>();
private readonly Dictionary<BasePlayer, Dictionary<string, object>> _craftEditing =
new Dictionary<BasePlayer, Dictionary<string, object>>();
private readonly Dictionary<BasePlayer, Dictionary<string, object>> _itemEditing =
new Dictionary<BasePlayer, Dictionary<string, object>>();
private readonly Dictionary<BasePlayer, CustomWorkbenchConf> _openedCustomWb =
new Dictionary<BasePlayer, CustomWorkbenchConf>();
#endregion
#region Config
private static Configuration _config;
private class Configuration
{
[JsonProperty(PropertyName = "Команды", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public readonly string[] Commands = { "craft", "crafts" };
[JsonProperty(PropertyName = "Закрывать UI при повторном использовании команды?")]
public readonly bool CloseReusing = false;
[JsonProperty(PropertyName = "Включить работу с Notify?")]
public readonly bool UseNotify = true;
[JsonProperty(PropertyName = "Включить работу с LangAPI?")]
public readonly bool UseLangAPI = true;
[JsonProperty(PropertyName = "Разрешение (пример: crafts.use)")]
public readonly string Permission = string.Empty;
[JsonProperty(PropertyName = "Экономика")]
public readonly EconomyConf Economy = new EconomyConf
{
Show = false,
Type = EconomyConf.EconomyType.Plugin,
AddHook = "Deposit",
BalanceHook = "Balance",
RemoveHook = "Withdraw",
Plug = "Economics",
ShortName = "scrap",
DisplayName = string.Empty,
Skin = 0
};
[JsonProperty(PropertyName = "Categories", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public readonly List<Category> Categories = new List<Category>
{
new Category
{
Enabled = true,
Permission = string.Empty,
Title = "Vehicles",
Color = new IColor("#161617", 100),
Crafts = new List<CraftConf>
{
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/YXjADeE.png",
Title = "Minicopter",
Description = "Fast air transport",
CmdToGive = "givecopter",
Permission = "crafts.all",
DisplayName = "Minicopter",
ShortName = "electric.flasherlight",
Amount = 1,
SkinID = 2080145158,
Type = CraftType.Vehicle,
Prefab = "assets/content/vehicles/minicopter/minicopter.entity.prefab",
Level = WorkbenchLevel.One,
UseDistance = true,
Distance = 1.5f,
GiveCommand = string.Empty,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
},
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/dmWQOm6.png",
Description = "Slow water transport",
Title = "Row Boat",
CmdToGive = "giverowboat",
Permission = "crafts.all",
DisplayName = "Row Boat",
ShortName = "coffin.storage",
Amount = 1,
SkinID = 2080150023,
Type = CraftType.Vehicle,
Prefab = "assets/content/vehicles/boats/rowboat/rowboat.prefab",
Level = WorkbenchLevel.Two,
UseDistance = true,
Distance = 1.5f,
GiveCommand = string.Empty,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
},
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/CgpVw2j.png",
Description = "Slow water transport",
Title = "RHIB",
CmdToGive = "giverhibboat",
Permission = "crafts.all",
DisplayName = "RHIB",
ShortName = "electric.sirenlight",
Amount = 1,
SkinID = 2080150770,
Type = CraftType.Vehicle,
GiveCommand = string.Empty,
Prefab = "assets/content/vehicles/boats/rhib/rhib.prefab",
Level = WorkbenchLevel.Three,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
},
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/cp2Xx2A.png",
Title = "Hot Air Balloon",
Description = "Slow air transport",
CmdToGive = "givehotair",
Permission = "crafts.all",
DisplayName = "Hot Air Balloon",
ShortName = "box.repair.bench",
Amount = 1,
SkinID = 2080152635,
Type = CraftType.Vehicle,
GiveCommand = string.Empty,
Prefab = "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab",
Level = WorkbenchLevel.Three,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
},
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/7JZE0Lr.png",
Title = "Transport Helicopter",
Description = "Fast air transport",
CmdToGive = "givescrapheli",
Permission = "crafts.all",
DisplayName = "Transport Helicopter",
ShortName = "electric.flasherlight",
Amount = 1,
SkinID = 2080154394,
Type = CraftType.Vehicle,
GiveCommand = string.Empty,
Prefab = "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab",
Level = WorkbenchLevel.Three,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
},
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/xj0N3lI.png",
Title = "Snowmobile",
Description = "Conquers snow biomes",
CmdToGive = "givesnowmobile",
Permission = "crafts.all",
DisplayName = "Snowmobile",
ShortName = "electric.flasherlight",
Amount = 1,
SkinID = 2747934628,
Type = CraftType.Vehicle,
GiveCommand = string.Empty,
Prefab = "assets/content/vehicles/snowmobiles/snowmobile.prefab",
Level = WorkbenchLevel.Two,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = false,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
}
}
},
new Category
{
Enabled = true,
Permission = string.Empty,
Title = "Cars",
Color = new IColor("#161617", 100),
Crafts = new List<CraftConf>
{
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/eioxlvK.png",
Title = "Sedan",
Description = "5KM/H",
CmdToGive = "givesedan",
Permission = "crafts.all",
DisplayName = "Car",
ShortName = "woodcross",
Amount = 1,
SkinID = 2080151780,
Type = CraftType.Vehicle,
GiveCommand = string.Empty,
Prefab = "assets/content/vehicles/sedan_a/sedantest.entity.prefab",
Level = WorkbenchLevel.Two,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
},
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/z7X5D5V.png",
Title = "Ferrari",
Description = "25KM/H",
CmdToGive = "givemod1",
Permission = "crafts.all",
DisplayName = "Car",
ShortName = "electric.flasherlight",
Amount = 1,
SkinID = 2244308598,
Type = CraftType.ModularCar,
Prefab = string.Empty,
GiveCommand = string.Empty,
Level = WorkbenchLevel.Two,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
}
}
},
new Category
{
Enabled = true,
Permission = string.Empty,
Title = "Misc",
Color = new IColor("#161617", 100),
Crafts = new List<CraftConf>
{
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/LLB2AVi.png",
Title = "Home Recycler",
Description = string.Empty,
CmdToGive = "giverecycler",
Permission = "crafts.all",
DisplayName = "Home Recycler",
ShortName = "research.table",
Amount = 1,
SkinID = 2186833264,
Type = CraftType.Recycler,
Prefab = "assets/bundled/prefabs/static/recycler_static.prefab",
GiveCommand = string.Empty,
Level = WorkbenchLevel.Two,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
},
new CraftConf
{
Enabled = true,
Image = "https://i.imgur.com/mw1T17x.png",
Title = string.Empty,
Description = string.Empty,
CmdToGive = "givelr300",
Permission = "crafts.all",
DisplayName = string.Empty,
ShortName = "rifle.lr300",
Amount = 1,
SkinID = 0,
Type = CraftType.Item,
Prefab = string.Empty,
GiveCommand = string.Empty,
Level = WorkbenchLevel.None,
UseDistance = true,
Distance = 1.5f,
Ground = true,
Structure = true,
Items = new List<ItemForCraft>
{
new ItemForCraft(string.Empty, "gears", 5, 0),
new ItemForCraft(string.Empty, "roadsigns", 5, 0),
new ItemForCraft(string.Empty, "metal.fragments", 2000, 0)
},
Modular = new ModularCarConf
{
CodeLock = true,
KeyLock = false,
EnginePartsTier = 2,
FreshWaterAmount = 0,
FuelAmount = 140,
Modules = new[]
{
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.armored",
"vehicle.1mod.cockpit.armored"
}
},
Cooldown = 0,
MultipleCraft = false,
MaxAmount = 0,
Craft = true,
Sale = false,
Cost = 100
}
}
}
};
[JsonProperty(PropertyName = "Настройка Верстаков",
ObjectCreationHandling = ObjectCreationHandling.Replace)]
public readonly Dictionary<WorkbenchLevel, IColor> Workbenches =
new Dictionary<WorkbenchLevel, IColor>
{
[WorkbenchLevel.None] = new IColor("#FFFFFF", 00),
[WorkbenchLevel.One] = new IColor("#74884A", 100),
[WorkbenchLevel.Two] = new IColor("#B19F56", 100),
[WorkbenchLevel.Three] = new IColor("#B43D3D", 100)
};
[JsonProperty(PropertyName = "Настройка Переработчика")]
public readonly RecyclerConfig Recycler = new RecyclerConfig
{
Speed = 5f,
Radius = 7.5f,
Text = "<size=19>RECYCLER</size>\n<size=15>{0}/{1}</size>",
Color = "#C5D0E6",
Delay = 0.75f,
Available = true,
Owner = true,
Amounts = new[]
{0.9f, 0, 0, 0, 0, 0.5f, 0, 0, 0, 0.9f, 0.5f, 0.5f, 0, 1, 1, 0.5f, 0, 0, 0, 0, 0, 1, 1},
Scale = 0.5f,
DDraw = true,
Building = true,
Destroy = new RecyclerDestroy
{
CheckGround = true,
Item = true,
Effects = new List<string>
{
"assets/bundled/prefabs/fx/item_break.prefab",
"assets/bundled/prefabs/fx/impacts/stab/rock/stab_rock_01.prefab"
}
}
};
[JsonProperty(PropertyName = "Настройка Машины")]
public readonly CarConfig Car = new CarConfig
{
ActiveItems = new ActiveItemOptions
{
Disable = true,
BlackList = new[]
{
"explosive.timed", "rocket.launcher", "surveycharge", "explosive.satchel"
}
},
Radius = 7.5f,
Text = "<size=15>{0}/{1}</size>",
Color = "#C5D0E6",
Delay = 0.75f
};
[JsonProperty(PropertyName = "Кастомные верстаки (Entity ID - настройки)",
ObjectCreationHandling = ObjectCreationHandling.Replace)]
public readonly Dictionary<uint, CustomWorkbenchConf> CustomWorkbench =
new Dictionary<uint, CustomWorkbenchConf>
{
[123343941] = new CustomWorkbenchConf
{
Categories = new List<string>
{
"Cars", "Misc"
},
SafeZone = true,
SafeZoneRadius = 5,
WorkBench = new Dictionary<string, int>
{
["crafts.default"] = 0,
["crafts.premium"] = 3
}
}
};
[JsonProperty(PropertyName = "Настройка UI")]
public readonly UserInterface UI = new UserInterface
{
CatWidth = 90,
CatMargin = 5,
CatHeight = 25,
CraftWidth = 125,
CraftHeight = 125,
CraftMargin = 10,
CraftYIndent = -115,
CraftStrings = 2,
CraftAmountOnString = 5,
CategoriesAmountOnPage = 7,
PageSize = 25,
PageSelectedSize = 40,
PagesMargin = 5,
ItemMargin = 40,
ItemWidth = 130,
Color1 = new IColor("#0E0E10", 100),
Color2 = new IColor("#161617", 100),
Color3 = new IColor("#FFFFFF", 100),
Color4 = new IColor("#4B68FF", 100),
Color5 = new IColor("#74884A", 100),
Color6 = new IColor("#CD4632", 100),
Color7 = new IColor("#595651", 100),
Color8 = new IColor("#4B68FF", 70),
Color9 = new IColor("#0E0E10", 98),
Color10 = new IColor("#4B68FF", 50),
Color11 = new IColor("#FF4B4B", 100),
BackgroundImage = string.Empty
};
public VersionNumber Version;
}
private class EconomyConf
{
public enum EconomyType
{
Plugin,
Item
}
[JsonProperty(PropertyName = "Показывать Баланс")]
public bool Show;
[JsonProperty(PropertyName = "Тип (Plugin/Item)")]
[JsonConverter(typeof(StringEnumConverter))]
public EconomyType Type;
[JsonProperty(PropertyName = "Plugin name")]
public string Plug;
[JsonProperty(PropertyName = "Balance add hook")]
public string AddHook;
[JsonProperty(PropertyName = "Balance remove hook")]
public string RemoveHook;
[JsonProperty(PropertyName = "Balance show hook")]
public string BalanceHook;
[JsonProperty(PropertyName = "ShortName")]
public string ShortName;
[JsonProperty(PropertyName = "Display Name (empty - default)")]
public string DisplayName;
[JsonProperty(PropertyName = "Skin")] public ulong Skin;
public double ShowBalance(BasePlayer player)
{
switch (Type)
{
case EconomyType.Plugin:
{
var plugin = _instance?.plugins?.Find(Plug);
if (plugin == null) return 0;
return Math.Round(Convert.ToDouble(plugin.Call(BalanceHook, player.userID)), 2);
}
case EconomyType.Item:
{
return ItemCount(player.inventory.AllItems(), ShortName, Skin);
}
default:
return 0;
}
}
public void AddBalance(BasePlayer player, double amount)
{
switch (Type)
{
case EconomyType.Plugin:
{
var plugin = _instance?.plugins?.Find(Plug);
if (plugin == null) return;
switch (Plug)
{
case "BankSystem":
case "ServerRewards":
plugin.Call(AddHook, player.userID, (int)amount);
break;
default:
plugin.Call(AddHook, player.userID, amount);
break;
}
break;
}
case EconomyType.Item:
{
var am = (int)amount;
var item = ToItem(am);
if (item == null) return;
player.GiveItem(item);
break;
}
}
}
public bool RemoveBalance(BasePlayer player, double amount)
{
switch (Type)
{
case EconomyType.Plugin:
{
if (ShowBalance(player) < amount) return false;
var plugin = _instance?.plugins.Find(Plug);
if (plugin == null) return false;
switch (Plug)
{
case "BankSystem":
case "ServerRewards":
plugin.Call(RemoveHook, player.userID, (int)amount);
break;
default:
plugin.Call(RemoveHook, player.userID, amount);
break;
}
return true;
}
case EconomyType.Item:
{
var playerItems = player.inventory.AllItems();
var am = (int)amount;
if (ItemCount(playerItems, ShortName, Skin) < am) return false;
Take(playerItems, ShortName, Skin, am);
return true;
}
default:
return false;
}
}
public bool Transfer(BasePlayer player, BasePlayer targetPlayer, double amount)
{
if (!RemoveBalance(player, amount))
return false;
AddBalance(targetPlayer, amount);
return true;
}
private Item ToItem(int amount)
{
var item = ItemManager.CreateByName(ShortName, amount, Skin);
if (item == null)
{
Debug.LogError($"Error creating item with ShortName: '{ShortName}'");
return null;
}
if (!string.IsNullOrEmpty(DisplayName)) item.name = DisplayName;
return item;
}
}
private class CustomWorkbenchConf
{
[JsonProperty(PropertyName = "Категории (Названия) [* - все]",
ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<string> Categories;
[JsonProperty(PropertyName = "Включать safe zone")]
public bool SafeZone;
[JsonProperty(PropertyName = "Радиус Safe Zone")]
public float SafeZoneRadius;
[JsonProperty(PropertyName = "Уровень Верстака", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public Dictionary<string, int> WorkBench = new Dictionary<string, int>
{
["crafts.default"] = 0,
["crafts.premium"] = 0
};
public WorkbenchLevel GetWorkBenchLevel(BasePlayer player)
{
var result = 0;
foreach (var check in WorkBench)
if (!string.IsNullOrEmpty(check.Key) &&
_instance.permission.UserHasPermission(
player.UserIDString, check.Key)
&& check.Value > result)
result = check.Value;
return (WorkbenchLevel)result;
}
}
private class UserInterface
{
[JsonProperty(PropertyName = "Ширина категории")]
public float CatWidth;
[JsonProperty(PropertyName = "Высота категории")]
public float CatHeight;
[JsonProperty(PropertyName = "Отступ между категориями")]
public float CatMargin;
[JsonProperty(PropertyName = "Ширина крафта")]
public float CraftWidth;
[JsonProperty(PropertyName = "Высота крафта")]
public float CraftHeight;
[JsonProperty(PropertyName = "Отступ между крафтами")]
public float CraftMargin;
[JsonProperty(PropertyName = "Отступ сверху для крафтов")]
public float CraftYIndent;
[JsonProperty(PropertyName = "Кол-во крафтов на строке")]
public int CraftAmountOnString;
[JsonProperty(PropertyName = "Кол-во категорий на странице")]
public int CategoriesAmountOnPage;
[JsonProperty(PropertyName = "Кол-во строк крафтов")]
public int CraftStrings;
[JsonProperty(PropertyName = "Размер страницы")]
public float PageSize;
[JsonProperty(PropertyName = "Размер выделенной страницы")]
public float PageSelectedSize;
[JsonProperty(PropertyName = "Отступ между страницами")]
public float PagesMargin;
[JsonProperty(PropertyName = "Высота предмета")]
public float ItemWidth;
[JsonProperty(PropertyName = "Отступ между предметами")]
public float ItemMargin;
[JsonProperty(PropertyName = "Цвет 1")]
public IColor Color1;
[JsonProperty(PropertyName = "Цвет 2")]
public IColor Color2;
[JsonProperty(PropertyName = "Цвет 3")]
public IColor Color3;
[JsonProperty(PropertyName = "Цвет 4")]
public IColor Color4;
[JsonProperty(PropertyName = "Цвет 5")]
public IColor Color5;
[JsonProperty(PropertyName = "Цвет 6")]
public IColor Color6;
[JsonProperty(PropertyName = "Цвет 7")]
public IColor Color7;
[JsonProperty(PropertyName = "Цвет 8")]
public IColor Color8;
[JsonProperty(PropertyName = "Цвет 9")]
public IColor Color9;
[JsonProperty(PropertyName = "Цвет 10")]
public IColor Color10;
[JsonProperty(PropertyName = "Цвет 11")]
public IColor Color11;
[JsonProperty(PropertyName = "Фоновое изображение")]
public string BackgroundImage;
[JsonProperty(PropertyName = "Закрывать после крафта?")]
public bool CloseAfterCraft;
}
private class Category
{
[JsonProperty(PropertyName = "Включено")]
public bool Enabled;
[JsonProperty(PropertyName = "Разрешение (пример: crafts.vip)")]
public string Permission;
[JsonProperty(PropertyName = "Название")]
public string Title;
[JsonProperty(PropertyName = "Фоновый цвет")]
public IColor Color;
[JsonProperty(PropertyName = "Предметы", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<CraftConf> Crafts;
}
private class CraftConf
{
[JsonProperty(PropertyName = "ID")] public int ID;
[JsonProperty(PropertyName = "Включено")]
public bool Enabled;
[JsonProperty(PropertyName = "Изображение")]
public string Image;
[JsonProperty(PropertyName = "Название")]
public string Title;
[JsonProperty(PropertyName = "Описание")]
public string Description;
[JsonProperty(PropertyName = "Команда (для выдачи предмета)")]
public string CmdToGive;
[JsonProperty(PropertyName = "Разрешение (пример: crafts.vip)")]
public string Permission;
[JsonProperty(PropertyName = "Отображаемое имя")]
public string DisplayName;
[JsonProperty(PropertyName = "Shortname")]
public string ShortName;
[JsonProperty(PropertyName = "Количество")]
public int Amount;
[JsonProperty(PropertyName = "Скин")] public ulong SkinID;
[JsonProperty(PropertyName = "Тип (Item/Command/Vehicle/Recycler)")]
[JsonConverter(typeof(StringEnumConverter))]
public CraftType Type;
[JsonProperty(PropertyName = "Префаб")]
public string Prefab;
[JsonProperty(PropertyName = "Команда при получении")]
public string GiveCommand;
[JsonProperty(PropertyName = "Уровень верстака")]
public WorkbenchLevel Level;
[JsonProperty(PropertyName = "Проверять дистацию")]
public bool UseDistance;
[JsonProperty(PropertyName = "Дистанция")]
public float Distance;
[JsonProperty(PropertyName = "Установка на землю")]
public bool Ground;
[JsonProperty(PropertyName = "Установка на строение")]
public bool Structure;
[JsonProperty(PropertyName = "Предметы для крафта",
ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<ItemForCraft> Items;
[JsonProperty(PropertyName = "Modular Car")]
public ModularCarConf Modular;
[JsonProperty(PropertyName = "Задержка")]
public float Cooldown;
[JsonProperty(PropertyName = "Множественный крафт")]
public bool MultipleCraft;
[JsonProperty(PropertyName = "Максимальное количество крафтов")]
public int MaxAmount;
[JsonProperty(PropertyName = "Включить Крафт?")]
public bool Craft;
[JsonProperty(PropertyName = "Включить Продажу?")]
public bool Sale;
[JsonProperty(PropertyName = "Стоимость")]
public float Cost;
[JsonIgnore] private int _itemId = -1;
[JsonIgnore]
public int itemId
{
get
{
if (_itemId == -1)
_itemId = ItemManager.FindItemDefinition(ShortName)?.itemid ?? -1;
return _itemId;
}
}
[JsonIgnore]
public int PUBLIC_ID
{
get
{
while (ID == 0)
{
var val = Random.Range(int.MinValue, int.MaxValue);
if (_instance._craftsById.ContainsKey(val)) continue;
ID = val;
}
return ID;
}
}
[JsonIgnore] private string _publicTitle;
[JsonIgnore]
public string PublicTitle
{
get
{
if (string.IsNullOrEmpty(_publicTitle))
_publicTitle = GetName();
return _publicTitle;
}
}
private string GetName()
{
if (!string.IsNullOrEmpty(Title))
return Title;
if (!string.IsNullOrEmpty(DisplayName))
return DisplayName;
var def = ItemManager.FindItemDefinition(ShortName);
if (!string.IsNullOrEmpty(ShortName) && def != null)
return def.displayNa
// ... [Code preview truncated due to length. Full source in attached file] ...