C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
// Reference: 0Harmony
using System;
using Harmony;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Custom Generator Power", "Strobez", "1.0.0")]
internal class CustomGeneratorPower : RustPlugin
{
private static HarmonyInstance? _harmonyInstance;
private const float _electricAmount = 100f;
private void OnServerInitialized()
{
try
{
_harmonyInstance = HarmonyInstance.Create(Name + "Patches");
_harmonyInstance.PatchAll();
}
catch (Exception ex)
{
Debug.LogError($"Error creating Harmony instance: {ex}");
}
}
private void Unload()
{
try
{
_harmonyInstance?.UnpatchAll(_harmonyInstance.Id);
}
catch (Exception ex)
{
Debug.LogError($"Error unpatching Harmony instance: {ex}");
}
}
[HarmonyPatch(typeof(ElectricGenerator), nameof(ElectricGenerator.GetCurrentEnergy))]
internal static class ElectricGenerator_GetCurrentEnergy_Patch
{
[HarmonyPrefix]
internal static bool Prefix(ref int __result, ElectricGenerator __instance)
{
if (__instance.OwnerID == 0L)
return true;
__result = (int) _electricAmount;
return false;
}
}
[HarmonyPatch(typeof(ElectricGenerator), nameof(ElectricGenerator.MaximalPowerOutput))]
internal static class ElectricGenerator_MaximalPowerOutput_Patch
{
[HarmonyPrefix]
internal static bool Prefix(ref int __result, ElectricGenerator __instance)
{
if (__instance.OwnerID == 0L)
return true;
__result = Mathf.FloorToInt(_electricAmount);
return false;
}
}
}
}