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FREE CustomLoot : 1.2.4 1.2.4

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using System.Linq;
using System.Collections.Generic;
using Oxide.Core;
using Oxide.Core.Plugins;
using Newtonsoft.Json;
using UnityEngine;
using System.Collections;
using Oxide.Game.Rust.Cui;
using Facepunch;
//  V1.2.4 update notes.//  Added AddToBotlist null checking.Laodu
//  Fixed unwrappables getting loot despite loot table enabled : false
//  Added new Jungle npc type.namespace Oxide.Plugins
{
    [Info("CustomLoot", "Steenamaroo", "1.2.4", ResourceId = 16)]
    [Description("Custom loot table plugin for NPC corpses, crates, and containers.")]
    public class CustomLoot : RustPlugin {
#region Declarations
        [PluginReference]
        Plugin BotReSpawn;
        bool loaded;
        static CustomLoot cl;
        List<string> LootTableNames = new List<string>();
        public System.Random random = new System.Random();
        public ItemDefinition water = ItemManager.FindItemDefinition("water");
        Dictionary<string, LootTable> LootTables = new Dictionary<string, LootTable>();
        Dictionary<string, Dictionary<int, string>> BalancedCategories = new Dictionary<string, Dictionary<int, string>>();
        Dictionary<string, Dictionary<string, Dictionary<int, KeyValuePair<string, lootData>>>> BalancedItems = new Dictionary<string, Dictionary<string, Dictionary<int, KeyValuePair<string, lootData>>>>();
        Dictionary<string, List<ulong>> BotReSpawnBots = new Dictionary<string, List<ulong>>();
        public List<LootContainer> AllContainers = new List<LootContainer>();
        public Dictionary<string, Settings> ContainerTypesFromGame = new Dictionary<string, Settings>();
        public Dictionary<string, CategorySettings> GotCategories = new Dictionary<string, CategorySettings>();
        public Dictionary<string, Dictionary<string, lootData>> GotLootTypes = new Dictionary<string, Dictionary<string, lootData>>();
        public Dictionary<string, List<ulong>> BotTypes = new Dictionary<string, List<ulong>>();
        BackupData backupData;
#endregion
        [ConsoleCommand("Repop")]
        private void Repop(ConsoleSystem.Arg arg) {
            var player = arg?.Connection?.player as BasePlayer;
            if (player == null || IsAuth(player)) foreach (var group in SpawnHandler.Instance.SpawnGroups.ToList()) group.Fill();
        }
#region Hooks
        void OnServerInitialized() {
            BalancedCategories = new Dictionary<string, Dictionary<int, string>>();
            BalancedItems = new Dictionary<string, Dictionary<string, Dictionary<int, KeyValuePair<string, lootData>>>>();
            GotCategories = new Dictionary<string, CategorySettings>();
            ContainerTypesFromGame = new Dictionary<string, Settings>();
            GotLootTypes = new Dictionary<string, Dictionary<string, lootData>>();
            BotTypes = new Dictionary<string, List<ulong>>();
            List<string> names = new List<string>();
            foreach (var entry in Resources.FindObjectsOfTypeAll<LootContainer>().Where(x => !x.isSpawned)) {
                if (entry.PrefabName.Contains("underwater_labs")) names.Add("underwater_labs_" + entry.ShortPrefabName);
                else names.Add(entry.ShortPrefabName);
            }
            names = names.Distinct().ToList();
            foreach (var entry in names) if (!entry.Contains("test") && !entry.Contains("stocking")) ContainerTypesFromGame.Add(entry, new Settings());
            var ItemMods = Resources.FindObjectsOfTypeAll<ItemMod>();
            foreach (var entry in ItemMods.OfType<ItemModUnwrap>().Where(x => x != null)) ContainerTypesFromGame[entry.name.Replace(".item", "")] = new Settings();
            cl = this;
            if (BotReSpawn) RefreshBotReSpawn();
            var cats = Enum.GetNames(typeof(ItemCategory)).ToList();
            List<string> exclude = new List<string> {
                "Search", "Favourite", "All", "Common"
            }
            ;
            backupData = Interface.Oxide.DataFileSystem.ReadObject<BackupData>("CustomLoot/BotReSpawnBackups");
            LoadConfigVariables();
            Interface.Oxide.DataFileSystem.WriteObject("CustomLoot/BotReSpawnBackups", backupData);
            foreach (LootContainer container in BaseNetworkable.serverEntities.OfType<LootContainer>()) {
                string name = container.PrefabName.Contains("underwater_labs") ? "underwater_labs_" + container.ShortPrefabName : container.ShortPrefabName;
                if (configData.ContainerTypes.ContainsKey(name) && configData.ContainerTypes[name].enabled) ProcessContainer(container, true);
            }
            timer.Once(5f, () => ServerMgr.Instance.StartCoroutine(FillContainers(AllContainers)));
            loaded = true;
            foreach (BasePlayer player in BaseNetworkable.serverEntities.OfType<BasePlayer>()) if (player is NPCPlayer || player is global : : HumanNPC) AddToBotList(player);
            foreach (var cat in cats.Where(cat => !exclude.Contains(cat))) {
                GotCategories.Add(cat, new CategorySettings());
                GotLootTypes.Add(cat, new Dictionary<string, lootData>());
            }
            foreach (var lT in LootTableNames.ToList()) if (CreateLootTable(lT)) {
                BalanceCategories(lT);
                BalanceItems(lT);
            }
        }
#endregion
#region ContainerTypes
        void ProcessContainer(LootContainer container, bool start) {
            if (container.shouldRefreshContents) container.Invoke(new Action(container.SpawnLoot), UnityEngine.Random.Range(container.minSecondsBetweenRefresh, container.maxSecondsBetweenRefresh));
            if (container?.net?.ID == null) return;
            if (Interface.CallHook("OnCustomLootContainer", container.net.ID) != null) return;
            if (configData.GlobalSettings.IgnoreContainersWithOwnerID && container.OwnerID != 0 && !(container is SupplyDrop)) return;
            if (start) AllContainers.Add(container);
            else PopulateContainer(container);
        }
        void PopulateContainer(LootContainer container) {
            if (container == null) return;
            string name = container.PrefabName.Contains("underwater_labs") ? "underwater_labs_" + container.ShortPrefabName : container.ShortPrefabName;
            Settings settings = configData.ContainerTypes[name];
            timer.Once(1f, () => {
                if (container == null) return;
                container.inventory.capacity = 48;
                container.onlyAcceptCategory = ItemCategory.All;
                container.SendNetworkUpdateImmediate();
                var lootObj = MakeLoot(name, container);
                if (lootObj == null) return;
                if (settings.ClearContainerFirst) container.inventory.Clear();
                bool crate = container.ShortPrefabName.Contains("hackable");
                if (crate) container.inventory.onItemAddedRemoved = null;
                foreach (var item in lootObj) if (!item.MoveToContainer(container.inventory, -1, true)) item.Remove();
                else {
                    var vessel = item?.GetHeldEntity() as BaseLiquidVessel;
                    if (vessel != null && vessel.hasLid) {
                        int percentage = Mathf.Clamp(settings.WaterPreFillPercent, 0, 100);
                        var stack = item?.info?.GetComponent<ItemModContainer>()?.maxStackSize;
                        if (percentage == 0 || stack == null) continue;
                        Item waterItem = ItemManager.Create(water, (int)(stack / 100f * percentage), 0);
                        if (!waterItem.MoveToContainer(item.contents, -1, true)) waterItem.Remove();
                    }
                }
                if (crate) timer.Once(1f, () => container.inventory.onItemAddedRemoved = new Action<Item, bool>(container.OnItemAddedOrRemoved));
                Pool.FreeUnmanaged(ref lootObj);
            }
            );
        }
        object OnLootSpawn(LootContainer container) {
            if (!loaded || container == null || configData == null) return null;
            string name = container.PrefabName.Contains("underwater_labs") ? "underwater_labs_" + container.ShortPrefabName : container.ShortPrefabName;
            if (configData.ContainerTypes.ContainsKey(name) && configData.ContainerTypes[name].enabled) {
                timer.Once(0.3f, () => {
                    if (container == null) return;
                    ProcessContainer(container, false);
                }
                );
                return true;
            }
            return null;
        }
        object OnItemUnwrap(Item item, BasePlayer player, ItemModUnwrap unwrap) {
            if (item == null || player == null || unwrap == null || configData == null) return null;
            string name = unwrap.name.Replace(".item", "");
            if (!configData.ContainerTypes.ContainsKey(name) || !configData.ContainerTypes[name].enabled) return null;
            var lootObj = MakeLoot(name, null);
            if (lootObj == null) return null;
            item.UseItem(1);
            int num = UnityEngine.Random.Range(unwrap.minTries, unwrap.maxTries + 1);
            foreach (var entry in lootObj) if (!entry.MoveToContainer(player.inventory.containerMain)) entry.Drop(player.GetDropPosition(), player.GetDropVelocity(), new Quaternion());
            if (unwrap.successEffect.isValid) Effect.server.Run(unwrap.successEffect.resourcePath, player.eyes.position, new Vector3(), null, false, null);
            return true;
        }
        public IEnumerator FillContainers(List<LootContainer> AllContainers) {
            foreach (var container in AllContainers.ToList()) {
                cl.PopulateContainer(container);
                yield return new WaitForEndOfFrame();
            }
            cl.PrintWarning("Finished populating all containers.");
            yield return null;
        }
#endregion ContainerTypes
#region Methods
        bool IsAuth(BasePlayer player) => player?.net?.connection != null && player.net.connection.authLevel == 2;
        Settings GetSettings(object record) {
            var outRecord = JsonConvert.SerializeObject(record);
            var response = JsonConvert.DeserializeObject<Settings>(outRecord);
            response.enabled = true;
            return response;
        }
#endregion
#region BotHandling
        void OnEntitySpawned(LootableCorpse corpse) {
            if (!loaded) return;
            if (corpse == null) return;
            ulong ID = corpse.playerSteamID;
            foreach (var entry in BotTypes.Where(entry => entry.Value.Contains(corpse.playerSteamID))) {
                timer.Once(0.3f, () => {
                    if (corpse == null) return;
                    var lootObj = MakeLoot(entry.Key, null);
                    if (lootObj == null) return;
                    if (configData.CorpseTypes[entry.Key].ClearContainerFirst) corpse.containers[0].Clear();
                    foreach (var item in lootObj) {
                        if (!item.MoveToContainer(corpse.containers[0], -1, true)) item.Remove();
                        else {
                            var vessel = item?.GetHeldEntity() as BaseLiquidVessel;
                            if (vessel != null && vessel.hasLid) {
                                int percentage = Mathf.Clamp(configData.CorpseTypes[entry.Key].WaterPreFillPercent, 0, 100);
                                var stack = item?.info?.GetComponent<ItemModContainer>()?.maxStackSize;
                                if (percentage == 0 || stack == null) continue;
                                Item waterItem = ItemManager.Create(water, (int)(stack / 100f * percentage), 0);
                                if (!waterItem.MoveToContainer(item.contents, -1, true)) waterItem.Remove();
                            }
                        }
                    }
                    Pool.FreeUnmanaged<Item>(ref lootObj);
                    timer.Once(0.2f, () => RemoveFromMemory(ID));
                }
                );
            }
        }
        void OnEntitySpawned(NPCPlayer player) {
            if (!loaded) return;
            if (player == null || player.IsDestroyed) return;
            if (BotReSpawn) {
                NextTick(() => {
                    if (player != null) {
                        RefreshBotReSpawn();
                        AddToBotList(player);
                    }
                }
                );
            }
            else AddToBotList(player);
        }
        void RefreshBotReSpawn() => BotReSpawnBots = (Dictionary<string, List<ulong>>)BotReSpawn?.Call("BotReSpawnBots");
        void AddToBotList(BasePlayer player) {
            if (player?.net?.ID == null || player.ShortPrefabName == null) return;
            if (Interface.CallHook("OnCustomLootNPC", player.net.ID) != null) return;
            if (player.Categorize() == "Zombie") {
                ProcessNpc(player, "ZombieHorde");
                return;
            }
            if (BotReSpawn && BotReSpawnBots != null) {
                foreach (var monument in BotReSpawnBots.Where(monument => monument.Value.Contains(player.userID))) {
                    AddBotReSpawn(player, monument.Key);
                    return;
                }
            }
            // Check for spawnpopulations
            var instance = player?.GetComponent<SpawnPointInstance>()?.parentSpawnPoint;
            if (instance != null) {
                var name = instance?.GetComponentInParent<PrefabParameters>()?.ToString();
                if (name != null) {
                    foreach (var n in names) if (name.Contains(n.Key)) {
                        ProcessNpc(player, (n.Key == "nuclear_missile_silo" && player.ShortPrefabName.Contains("nvg") ? "NuclearMissileSiloUnderGround" : n.Value));
                        return;
                    }
                }
            }
            foreach (var entry in names) if (player.ShortPrefabName == entry.Key) {
                ProcessNpc(player, entry.Value);
                return;
            }
            foreach (var entry in names) if (player.ShortPrefabName.Contains(entry.Key)) {
                ProcessNpc(player, entry.Value);
                return;
            }
            //Puts($"Prefab name {player.PrefabName}");
            //foreach (var p in BasePlayer.activePlayerList)
            //    p.SendConsoleCommand("ddraw.line", 5f, Color.blue, player.transform.position, player.transform.position + new Vector3(0, 100, 0));
        }
        Dictionary<string, string> names = new Dictionary<string, string>() {
            {
                "oilrig", "OilRig"
            }
            , {
                "excavator", "Excavator"
            }
            , {
                "peacekeeper", "CompoundScientist"
            }
            , {
                "bandit_guard", "BanditTown"
            }
            , {
                "_ch47_gunner", "MountedScientist"
            }
            , {
                "junkpile", "JunkPileScientist"
            }
            , {
                "scarecrow_dungeon", "DungeonScarecrow"
            }
            , {
                "scarecrow", "ScareCrow"
            }
            , {
                "military_tunnel", "MilitaryTunnelScientist"
            }
            , {
                "scientist_full", "MilitaryTunnelScientist"
            }
            , {
                "scientist_turret", "CargoShip"
            }
            , {
                "scientistnpc_cargo", "CargoShip"
            }
            , {
                "scientist_astar", "CargoShip"
            }
            , {
                "scientistnpc_bradley", "APCScientist"
            }
            , {
                "scientistnpc_bradley_heavy", "APCScientistHeavy"
            }
            , {
                "scientistnpc_heavy", "HeavyScientist"
            }
            , {
                "scientistnpc_outbreak", "JungleScientist"
            }
            , {
                "tunneldweller", "TunnelDweller"
            }
            , {
                "underwaterdweller" , "UnderwaterDweller"
            }
            , {
                "trainyard" , "Trainyard"
            }
            , {
                "airfield" , "Airfield"
            }
            , {
                "scientistnpc_roamtethered", "DesertScientist"
            }
            , {
                "arctic_research_base", "ArcticResearchBase"
            }
            , {
                "launch_site", "LaunchSite"
            }
            , {
                "nuclear_missile_silo", "NuclearMissileSiloAboveGround"
            }
            , {
                "gingerbread", "Gingerbread"
            }
            , {
                "ZombieHorde", "ZombieHorde"
            }
        }
        ;
        void ProcessNpc(BasePlayer player, string NPCType) {
            var record = configData.CorpseTypes[NPCType];
            if (record == null) return;
            if (record.enabled) BotTypes[NPCType].Add(player.userID);
        }
        void AddBotReSpawn(BasePlayer npc, string monument) {
            if (configData.GlobalSettings.corpseTypePerBotReSpawnProfile) {
                if (!BotTypes.ContainsKey("BotReSpawn-" + monument)) OnServerInitialized();
                if (configData.CorpseTypes["BotReSpawn-" + monument].enabled) BotTypes["BotReSpawn-" + monument].Add(npc.userID);
            }
            else if (configData.CorpseTypes["BotReSpawn"].enabled) BotTypes["BotReSpawn"].Add(npc.userID);
        }
        void RemoveFromMemory(ulong userID) {
            foreach (var botList in BotTypes.Where(botList => botList.Value.Contains(userID))) {
                botList.Value.Remove(userID);
                break;
            }
        }
#endregion
#region LootHandling
        public void BalanceCategories(string lootTable) {
            int counter = 0;
            BalancedCategories.Add(lootTable, new Dictionary<int, string>());
            foreach (var category in LootTables[lootTable].Categories) {
                if (!HasValidItem(lootTable, category.Key)) continue;
                for (int i = 0; i < category.Value.probability; i++) {
                    BalancedCategories[lootTable].Add(counter, category.Key);
                    counter++;
                }
            }
        }
        public void BalanceItems(string lootTable) {
            BalancedItems.Add(lootTable, new Dictionary<string, Dictionary<int, KeyValuePair<string, lootData>>>());
            foreach (var category in LootTables[lootTable].LootTypes.Where(category => LootTables[lootTable].Categories[category.Key].probability > 0)) {
                int counter = 0;
                if (!HasValidItem(lootTable, category.Key)) continue;
                BalancedItems[lootTable].Add(category.Key, new Dictionary<int, KeyValuePair<string, lootData>>());
                foreach (var entry in category.Value) {
                    entry.Value.minStack = Mathf.Max(entry.Value.minStack, 1);
                    entry.Value.maxStack = Mathf.Max(entry.Value.maxStack, 1);
                    for (int i = 0; i < entry.Value.probability; i++) {
                        var blank = new KeyValuePair<string, lootData>(entry.Key, entry.Value);
                        BalancedItems[lootTable][category.Key].Add(counter, blank);
                        counter++;
                    }
                }
            }
        }
        public bool HasValidItem(string lootTable, string category) {
            if (LootTables[lootTable].LootTypes[category].Count == 0) return false;
            foreach (var item in LootTables[lootTable].LootTypes[category].Where(item => item.Value.probability > 0)) return true;
            return false;
        }
        private List<Item> MakeLoot(string config, LootContainer container = null) {
            Settings settings = null;
            if (configData.CorpseTypes.ContainsKey(config)) settings = configData.CorpseTypes[config];
            else if (configData.ContainerTypes.ContainsKey(config)) settings = configData.ContainerTypes[config];
            else if (configData.API.ContainsKey(config)) settings = GetSettings(configData.API[config]);
            else {
                Puts("CustomLoot had a call for a profile that doesn't exist.");
                Puts($"Adding profile {config} using loottable 'default'.");
                configData.API.Add(config, new BaseSettings());
                SaveConfig(configData);
                settings = GetSettings(configData.API[config]);
            }
            if (settings == null) return null;
            string lootTable = settings.lootTable;
            if (!LootTableNames.Contains(lootTable)) return null;
            int safety = 0;
            int number = settings.maxItems;
            List<Item> newLoot = Pool.Get<List<Item>>();
            if (settings.maxItems > settings.minItems) number = random.Next(settings.minItems, settings.maxItems + 1);
            int BPs = 0;
            for (int i = 0; i < number; i++) {
                safety++;
                bool duplicate = false;
                if (safety > 50) {
                    break;
                }
                string category = GetCategory(lootTable);
                if (category == "zero") return null;
                Item item = null;
                bool forced = false;
                if (LootTables[lootTable].AlwaysSpawnList.Count >= i + 1) {
                    foreach (var cat in LootTables[lootTable].LootTypes) {
                        if (cat.Value.ContainsKey(LootTables[lootTable].AlwaysSpawnList[i])) {
                            forced = true;
                            item = GetItem(settings, cat.Key, BPs, LootTables[lootTable].AlwaysSpawnList[i], container, LootTables[lootTable].Spawn_Vanilla_Scrap, LootTables[lootTable].Vanilla_Scrap_Multiplier);
                            break;
                        }
                    }
                }
                if (!forced) item = GetItem(settings, category, BPs, string.Empty, container, LootTables[lootTable].Spawn_Vanilla_Scrap);
                if (item == null) {
                    i--;
                    continue;
                }
                foreach (var newItem in newLoot) {
                    if (!configData.GlobalSettings.allowDuplicates || newItem.info.shortname == "scrap") {
                        if (newItem.blueprintTarget != 0 && item.blueprintTarget != 0) {
                            if (newItem.blueprintTarget == item.blueprintTarget) duplicate = true;
                            else BPs++;
                        }
                        else if (newItem.info.shortname == item.info.shortname && newItem.name == item.name) duplicate = true;
                    }
                }
                if (duplicate) {
                    item.Remove();
                    i--;
                    continue;
                }
                else {
                    if (settings.noGuns) {
                        if (item.GetHeldEntity() as BaseProjectile) {
                            i--;
                            item.Remove();
                            continue;
                        }
                    }
                    newLoot.Add(item);
                    if (category == "Weapon") {
                        if (settings.gunsWithAmmo && item.blueprintTarget == 0) {
                            string matchedAmmo = (item.GetHeldEntity() as BaseProjectile)?.primaryMagazine?.ammoType?.shortname;
                            if (matchedAmmo == null || matchedAmmo == string.Empty || !LootTables[lootTable].LootTypes["Ammunition"].ContainsKey(matchedAmmo)) continue;
                            lootData ammopath;
                            if (item.info.shortname != "flamethrower") {
                                if (item.info.shortname.Contains("hunting")) continue;
                                ammopath = LootTables[lootTable].LootTypes["Ammunition"][matchedAmmo];
                            }
                            else  //if (LootTables[lootTable].LootTypes["Resources"].ContainsKey("lowgradefuel"))
                            {
                                ammopath = LootTables[lootTable].LootTypes["Resources"]["lowgradefuel"];
                                matchedAmmo = "lowgradefuel";
                            }
                            //else
                            //    continue;
                            int stack = random.Next(ammopath.minStack, ammopath.maxStack);
                            if (stack > 10 && configData.GlobalSettings.RoundResourcesStacksDownToNearestTen) stack = (stack / 10) * 10;
                            if (ammopath.probability > 0) {
                                Item ammoItem = ItemManager.CreateByName(matchedAmmo, stack);
                                newLoot.Add(ammoItem);
                                i++;
                            }
                        }
                    }
                }
            }
            if (newLoot.Count > number) foreach (var entry in newLoot.Where(entry => entry.info.category != ItemCategory.Weapon && entry.info.category != ItemCategory.Ammunition).ToList()) {
                entry.Remove();
                newLoot.Remove(entry);
                break;
            }
            return newLoot;
        }
        float GetCondition(int min, int max, float itemMax) {
            min = Mathf.Max(1, min);
            max = Mathf.Max(1, max);
            if (min >= max) {
                return itemMax / 100f * max;
            }
            return itemMax / 100f * random.Next(min, max);
        }
        public string GetCategory(string lootTable) {
            if (!BalancedCategories.ContainsKey(lootTable)) {
                Puts($"Balanced categories did not contain {lootTable}");
                return "zero";
            }
            if (BalancedCategories[lootTable].Count == 0) return "zero";
            int catnumber = random.Next(BalancedCategories[lootTable].Count);
            return BalancedCategories[lootTable][catnumber];
        }
        Dictionary<string, Dictionary<string, List<ulong>>> skinref = new Dictionary<string, Dictionary<string, List<ulong>>>();
        [ChatCommand("CustomLoot")]
        void CustomLootChatCommand(BasePlayer player, string command, string[] args) {
            if (!player.IsAdmin) return;
            var held = player.GetActiveItem();
            if (held == null) {
                SendReply(player, "Make sure you're holding an item, with the desired skin, first.");
                SendReply(player, "For consumables, you can use scroll to set them as active without consuming.");
                return;
            }
            if (held.skin == 0) {
                SendReply(player, $"Currently held item skin is 0/default.");
                SendReply(player, $"Please hold an item with a custom skin and try again.");
                return;
            }
            if (args.Length != 3) {
                SendReply(player, "Please specify the existing loottable (or All), the category, and a custom name to use.");
                SendReply(player, "example - /CustomLoot NPCTable Resources Money");
                return;
            }
            if (!LootTableNames.Contains(args[0]) && args[0] != "All") {
                SendReply(player, $"No loot table {args[0]} exists.");
                return;
            }
            if (!GotCategories.ContainsKey(args[1])) {
                SendReply(player, $"No category {args[1]} exists.");
                return;
            }
            int added = 0;
            foreach (var lt in LootTables) {
                if (args[0] == "All" || args[0] == lt.Key) {
                    if (lt.Value.LootTypes[args[1]].ContainsKey(args[2]) && lt.Value.LootTypes[args[1]][args[2]].ItemShortname != "") continue;
                    lt.Value.LootTypes[args[1]][args[2]] = new lootData() {
                        item = held.info, ItemShortname = held.info.shortname, ItemText = args[2], skins = new List<ulong>() {
                            held.skin
                        }
                    }
                    ;
                    Interface.Oxide.DataFileSystem.WriteObject($"CustomLoot/{lt.Key}", lt.Value);
                    if (args[0] != "All") SendReply(player, $"Item {args[2]} successfully added to {args[1]} for {args[0]}.");
                    added++;
                }
            }
            if (args[0] == "All" && added > 0) SendReply(player, $"Item {args[2]} successfully added to {args[1]} for {added} loot tables.");
        }
        ItemDefinition bpb = ItemManager.FindItemDefinition("blueprintbase");
        public Item GetItem(Settings settings, string category, int BPs, string perma, LootContainer container, bool vanillascrap, int scrapmulti = 1) {
            string lootTable = settings.lootTable;
            if (!skinref.ContainsKey(lootTable)) skinref.Add(lootTable, new Dictionary<string, List<ulong>>());
            var skins = skinref[lootTable];
            Item item = new Item();
            int chosenItem;
            string name = string.Empty;
            lootData path = null;
            if (perma != string.Empty) {
                name = perma;
                path = LootTables[lootTable].LootTypes[category][perma];
            }
            else {
                chosenItem = random.Next(BalancedItems[lootTable][category].Count);
                name = BalancedItems[lootTable][category]?[chosenItem].Key;
                path = BalancedItems[lootTable]?[category]?[chosenItem].Value;
            }
            if (name == string.Empty || path == null) return null;
            int stack = path.maxStack;
            if (name == "scrap" && container?.scrapAmount > 0 && vanillascrap) {
                stack = container.scrapAmount;
                if (scrapmulti > 1) stack *= scrapmulti;
            }
            else {
                if (path.minStack < path.maxStack) stack = random.Next(path.minStack, path.maxStack);
            }
            if (category == "Resources" && stack > 10 && configData.GlobalSettings.RoundResourcesStacksDownToNearestTen) stack = (stack / 10) * 10;
            item = ItemManager.CreateByName(path.ItemShortname != "" ? path.ItemShortname : name, stack, 0);
            if (!skins.ContainsKey(name)) skins.Add(name, path.skins);
            if (path.IncludeAllApprovedSkins) foreach (var entry in Rust.Workshop.Approved.All) {
                if (entry.Value?.Skinnable == null) continue;
                if (entry.Value.Skinnable.ItemName == name && !skins[name].Contains(entry.Value.WorkshopdId)) skins[name].Add(entry.Value.WorkshopdId);
            }
            if (skins[name].Count > 0) item.skin = skins[name][random.Next(skins[name].Count)];
            if (item.info.condition.enabled) item.condition = GetCondition(path.MinConditionPercent, path.MaxConditionPercent, item.info.condition.max);
            CategorySettings confPath = LootTables[lootTable].Categories[category];
            ItemDefinition def = ItemManager.FindItemDefinition(item.info.itemid);
            if (confPath.allowBlueprints && random.Next(99) < path.blueprintChancePercent && item.info.Blueprint != null && IsBP(def)) {
                if (BPs >= settings.MaxBps) return null;
                item.Remove();
                item = ItemManager.Create(bpb, 1, 0uL);
                item.blueprintTarget = def.itemid;
            }
            if (path.ItemShortname != "") {
                item.name = name;
                if (path.ItemText != string.Empty) item.text = path.ItemText;
                //item.info.displayName = name;
            }
            if (item == null) Puts($"Null-item spawn attempted.Please notify Author - '{name}'");
            else {
                item.MarkDirty();
                BaseEntity held = item.GetHeldEntity();
                if (held != null) {
                    held.skinID = item.skin;
                    held.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
                }
            }
            return item;
        }
        bool IsBP(ItemDefinition def) => def?.Blueprint != null && def.Blueprint.isResearchable && !def.Blueprint.defaultBlueprint;
#endregion
#region Data
        public class BackupData {
            public Dictionary<string, Settings> BotReSpawnBackups = new Dictionary<string, Settings>();
        }
        public class LootTable {
            public bool allowChristmas, allowHalloween, allowKeycards = false;
            public List<string> BlackList = new List<string>();
            public List<string> AlwaysSpawnList = new List<string>();
            public bool Spawn_Vanilla_Scrap = false;
            public int Vanilla_Scrap_Multiplier = 1;
            public Dictionary<string, CategorySettings> Categories = cl.GotCategories.ToDictionary(pair => pair.Key, pair => pair.Value);
            public Dictionary<string, Dictionary<string, lootData>> LootTypes = cl.GotLootTypes.ToDictionary(pair => pair.Key, pair => pair.Value);
        }
        public class CategorySettings {
            public int probability;
            public bool allowBlueprints = true;
        }
        public class lootData {
            [JsonIgnore]
            public ItemDefinition item;
            [JsonProperty(Order = 1)]
            public string ItemShortname = "";
            [JsonProperty(Order = 2)]
            public string ItemText = "";
            [JsonProperty(Order = 3)]
            public int probability;
            [JsonProperty(Order = 4)]
            public int minStack = 1;
            [JsonProperty(Order = 5)]
            public int maxStack = 1;
            [JsonProperty(Order = 6)]
            public int blueprintChancePercent = 0;
            [JsonProperty(Order = 7)]
            public List<ulong> skins = new List<ulong>();
            [JsonProperty(Order = 8)]
            public bool IncludeAllApprovedSkins = false;
            [JsonProperty(Order = 9)]
            public int MinConditionPercent = 90;
            [JsonProperty(Order = 10)]
            public int MaxConditionPercent = 100;
            public bool ShouldSerializeItemShortname() => ItemShortname != "";
            public bool ShouldSerializeItemText() => ItemShortname != "" || ItemText != "";
            public bool ShouldSerializeblueprintChancePercent() => item != null && cl.IsBP(item);
            public bool ShouldSerializeskins() => ItemShortname != "" || (item != null && (cl.configData.GlobalSettings.AllowSkinsFor.Contains(item.shortname) || cl.configData.GlobalSettings.Show_Skins_For_All_Items || item.HasSkins));
            public bool ShouldSerializeIncludeAllApprovedSkins() => item != null && (cl.configData.GlobalSettings.Show_Skins_For_All_Items || item.HasSkins);
            public bool ShouldSerializeMaxConditionPercent() => item != null && item.condition.enabled;
            public bool ShouldSerializeMinConditionPercent() => item != null && item.condition.enabled;
        }
        public List<string> DefaultBlackList = new List<string> {
            "glue", "door.key", "note", "bleach", "ducttape", "blood", "tool.camera", "grenade.smoke", "ammo.rocket.smoke", "battery", "bone.fragments", "blueprintbase", "water.salt", "jackhammer"
        }
        ;
        public bool CreateLootTable(string lootTable) {
            try {
                LootTables[lootTable] = Interface.Oxide.DataFileSystem.ReadObject<LootTable>($"CustomLoot/{lootTable}");
            }
            catch {
                Puts($"There is an error in data file {lootTable}.");
                LootTableNames.Remove(lootTable);
                return false;
            }
            try {
                var catPath = string.Empty;
                var path = LootTables[lootTable];
                Dictionary<string, List<string>> itemCheck = new Dictionary<string, List<string>>();
                Dictionary<string, List<string>> toRemove = new Dictionary<string, List<string>>();
                if (path.BlackList.Count == 0) path.BlackList = DefaultBlackList;
                path.BlackList.Sort();
                foreach (ItemDefinition rustItem in ItemManager.itemList) {
                    catPath = rustItem.category.ToString();
                    if (!path.LootTypes.ContainsKey(catPath)) {
                        Puts($"New item category *{catPath}* added to game.Please notify author.");
                        continue;
                    }
                    if (IsJunk(lootTable, rustItem.shortname) || (!path.allowChristmas && rustItem.shortname.Contains("xmas")) || (!path.allowHalloween && rustItem.shortname.Contains("halloween")) || (!path.allowKeycards && rustItem.shortname.Contains("keycard_"))) {
                        path.LootTypes[catPath].Remove(rustItem.shortname);
                        continue;
                    }
                    if (!itemCheck.ContainsKey(catPath)) itemCheck.Add(catPath, new List<string>());
                    itemCheck[catPath].Add(rustItem.shortname);
                    if (path.LootTypes[catPath].ContainsKey(rustItem.shortname)) {
                        path.LootTypes[catPath][rustItem.shortname].item = rustItem;
                        continue;
                    }
                    var stackPath = path.Categories[catPath];
                    path.LootTypes[catPath].Add(rustItem.shortname, new lootData {
                        item = rustItem
                    }
                    );
                }
                foreach (var cat in itemCheck) foreach (var item in path.LootTypes[cat.Key].Where(x => x.Value.ItemShortname == "")) if (!itemCheck[cat.Key].Contains(item.Key)) {
                    if (!toRemove.ContainsKey(cat.Key)) toRemove.Add(cat.Key, new List<string>());
                    toRemove[cat.Key].Add(item.Key);
                }
                foreach (var odd in toRemove) foreach (var oddItem in odd.Value) path.LootTypes[odd.Key].Remove(oddItem);
                LootTables[lootTable].Categories = LootTables[lootTable].Categories.OrderBy(x => x.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
                LootTables[lootTable].LootTypes = LootTables[lootTable].LootTypes.OrderBy(x => x.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
                foreach (var entry in LootTables[lootTable].LootTypes.ToDictionary(pair => pair.Key, pair => pair.Value)) LootTables[lootTable].LootTypes[entry.Key] = entry.Value.OrderBy(x => x.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
                Interface.Oxide.DataFileSystem.WriteObject($"CustomLoot/{lootTable}", path);
                return true;
            }
            catch {
                Puts($"There was an error loading data file {lootTable}.");
                LootTableNames.Remove(lootTable);
                return false;
            }
        }
        public bool IsJunk(string lootTable, string rustItem) {
            List<string> junk = LootTables[lootTable].BlackList;
            if (junk.Contains(rustItem)) return true;
            return false;
        }
        public bool IsReal(string rustItem) {
            var createTest = ItemManager.CreateByName(rustItem, 1);
            if (createTest != null) {
                createTest.Remove(0f);
                return true;
            }
            return false;
        }
#endregion
        //#region CUI
        //Dictionary<ulong, int> UiUsers = new Dictionary<ulong, int>();
        //void Unload()
        //{
        //    foreach (BasePlayer player in BasePlayer.activePlayerList)
        //        DestroyMenu(player, true);
        //}
        //void OnPlayerConnected(BasePlayer player)
        //{
        //    if (player.IsReceivingSnapshot)
        //    {
        //        timer.Once(1f, () => { OnPlayerConnected(player); });
        //        return;
        //    }
        //}
        //void OnPlayerDisconnected(BasePlayer player)
        //{
        //    if (UiUsers.ContainsKey(player.userID))
        //        DestroyMenu(player, true);
        //}
        //void OnPlayerDeath(BasePlayer player, HitInfo info)
        //{
        //    if (UiUsers.ContainsKey(player.userID))
        //        DestroyMenu(player, false);
        //}
        //void DestroyMenu(BasePlayer player, bool all)
        //{
        //    if (all)
        //        CuiHelper.DestroyUi(player, "CLUIBG");
        //    CuiHelper.DestroyUi(player, "CLUI");
        //    UiUsers.Remove(player.userID);
        //}
        //[ConsoleCommand("CLRefreshUI")]
        //private void CLRefreshUI(ConsoleSystem.Arg arg)
        //{
        //    if (arg.Player() == null)
        //        return;
        //    CLUI(arg.Player(), Convert.ToInt32(arg.Args[0]), Convert.ToInt32(arg.Args[1]));
        //}
        //[ConsoleCommand("CLClose")]
        //private void CLClose(ConsoleSystem.Arg arg)
        //{
        //    if (arg.Player() == null)
        //        return;
        //    DestroyMenu(arg.Player(), true);
        //}
        //[ChatCommand("CustomLootUI")]
        //void template(BasePlayer player, string command, string[] args)
        //{
        //    CLUIBG(player);
        //    CLUI(player, 0, 0);
        //}
        //void CLUIBG(BasePlayer player)
        //{
        //    DestroyMenu(player, true);
        //    var elements = new CuiElementContainer();
        //    var mainName = elements.Add(new CuiPanel { Image = { Color = $"0.1 0.1 0.1 1" }, RectTransform = { AnchorMin = "0.02 0.02", AnchorMax = "0.98 0.98" }, CursorEnabled = true, FadeOut = 0.1f }, "Overlay", "CLUIBG");
        //    CuiHelper.AddUi(player, elements);
        //}
        //void CLUI(BasePlayer player, int page, int subpage)
        //{
        //    DestroyMenu(player, false);
        //    UiUsers[player.userID] = page;
        //    var elements = new CuiElementContainer();
        //    var mainName = elements.Add(new CuiPanel { Image = { Color = $"0.1 0.1 0.1 0" }, RectTransform = { AnchorMin = "0.02 0.02", AnchorMax = "0.98 0.98" }, CursorEnabled = true, FadeOut = 0.1f }, "Overlay", "CLUI");
        //    elements.Add(new CuiLabel { FadeOut = 0.5f, Text = { FadeIn = 0.5f, Text = "Category Probabilities", Color = "1 1 1 0.5", FontSize = 20, Align = TextAnchor.MiddleCenter }, RectTransform = { AnchorMin = $"0 0.9", AnchorMax = $"1 1" } }, mainName);
        //    float height1 = 0.87f;
        //    float height2 = 0.9f;
        //    float largest = 0;
        //    foreach (var entry in LootTables["default"].Categories)
        //        largest = Mathf.Max(largest, entry.Value.probability);
        //    foreach (var entry in LootTables["default"].LootTypes)
        //    {
        //        float p = LootTables["default"].Categories[entry.Key].probability;
        //        if (p > 0)
        //            p = p / largest * 0.86f;
        //        elements.Add(new CuiLabel { FadeOut = 0.5f, Text = { FadeIn = 0.5f, Text = entry.Key, Color = "1 1 1 0.5", FontSize = 12, Align = TextAnchor.MiddleLeft }, RectTransform = { AnchorMin = $"0.01 {height1}", AnchorMax = $"0.06 {height2}" } }, mainName);
        //        elements.Add(new CuiLabel { FadeOut = 0.5f, Text = { FadeIn = 0.5f, Text = LootTables["default"].Categories[entry.Key].probability.ToString(), Color = "1 1 1 0.5", FontSize = 13, Align = TextAnchor.MiddleCenter }, RectTransform = { AnchorMin = $"0.08 {height1}", AnchorMax = $"0.1 {height2}" } }, mainName);
        //        elements.Add(new CuiButton { Button = { Command = $"cl.decrease default {entry.Key}", Color = "1 1 1 0.4" }, RectTransform = { AnchorMin = $"0.06 {height1}", AnchorMax = $"0.08 {height2}" }, Text = { Text = "-", Color = "1 1 1 1", FontSize = 18, Align = TextAnchor.MiddleCenter } }, mainName);
        //        elements.Add(new CuiButton { Button = { Command = $"cl.increase default {entry.Key}", Color = "1 1 1 0.4" }, RectTransform = { AnchorMin = $"0.1 {height1}", AnchorMax = $"0.12 {height2}" }, Text = { Text = "+", Color = "1 1 1 1", FontSize = 18, Align = TextAnchor.MiddleCenter } }, mainName);
        //        elements.Add(new CuiButton { Button = { Command = "", Color = "1 0.9 0.9 0.7" }, RectTransform = { AnchorMin = $"0.13 {height1}", AnchorMax = $"{0.13 + p} {height2}" }, Text = { Text = "", FontSize = 11, Align = TextAnchor.MiddleCenter } }, mainName);
        //        height1 -= 0.04f;
        //        height2 -= 0.04f;
        //    }
        //    elements.Add(new CuiButton { Button = { Command = "CLClose", Color = "0.1 0.1 0.1 0" }, RectTransform = { AnchorMin = "0.97 0.97", AnchorMax = "0.995 0.995" }, Text = { Text = "X", FontSize = 11, Align = TextAnchor.MiddleCenter } }, mainName);
        //    CuiHelper.AddUi(player, elements);
        //}
        //[ConsoleCommand("cl.increase")]
        //private void clincrease(ConsoleSystem.Arg arg)
        //{
        //    if (arg.Player() == null)
        //        return;
        //    DestroyMenu(arg.Player(), false);
        //    LootTables[arg.Args[0]].Categories[arg.Args[1]].probability++;
        //    Interface.Oxide.DataFileSystem.WriteObject($"CustomLoot/{arg.Args[0]}", LootTables[arg.Args[0]]);
        //    CLUI(arg.Player(), 0, 0);
        //}
        //[ConsoleCommand("cl.decrease")]
        //private void cldecrease(ConsoleSystem.Arg arg)
        //{
        //    if (arg.Player() == null)
        //        return;
        //    DestroyMenu(arg.Player(), false);
        //    if (LootTables[arg.Args[0]].Categories[arg.Args[1]].probability > 0)
        //        LootTables[arg.Args[0]].Categories[arg.Args[1]].probability--;
        //    Interface.Oxide.DataFileSystem.WriteObject($"CustomLoot/{arg.Args[0]}", LootTables[arg.Args[0]]);
        //    CLUI(arg.Player(), 0, 0);
        //}
        //#endregion
#region Config
        private ConfigData configData;
        class ConfigData {
            public GlobalSettings GlobalSettings = new GlobalSettings();
            public Dictionary<string, Settings> CorpseTypes = new Dictionary<string, Settings> {
                {
                    "Excavator", new Settings()
                }
                , {
                    "OilRig", new Settings()
                }
                , {
                    "CompoundScientist", new Settings()
                }
                , {
                    "BanditTown", new Settings()
                }
                , {
                    "MountedScientist", new Settings()
                }
                , {
                    "JunkPileScientist", new Settings()
                }
                , {
                    "DungeonScarecrow", new Settings()
                }
                , {
                    "ScareCrow", new Settings()
                }
                , {
                    "MilitaryTunnelScientist", new Settings()
                }
                , {
                    "CargoShip", new Settings()
                }
        
// ... [Code preview truncated due to length. Full source in attached file] ...

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