C#:
using Facepunch;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Custom Map Vehicle Vendor Fix", "Pinkstink", "1.0.4")]
[Description("Links all of the VehicleVendor NPC with the VehicleSpawner entity for custom maps")]
public class CustomMapVehicleVendorFix : RustPlugin
{
void OnServerInitialized()
{
var vehicleVendors = UnityEngine.Object.FindObjectsOfType<VehicleVendor>();
if (vehicleVendors == null || vehicleVendors.Length < 1)
{
PrintWarning("Failed to find any Vehicle Vendor entities");
return;
}
foreach (var vehicleVendor in vehicleVendors)
{
if (vehicleVendor == null)
continue;
if (vehicleVendor.GetVehicleSpawner() != null && vehicleVendor.vehicleSpawner != null)
continue;
var vehicleSpawners = Pool.GetList<VehicleSpawner>();
Vis.Entities(vehicleVendor.transform.position, 100f, vehicleSpawners);
if (vehicleSpawners == null || vehicleSpawners.Count < 1)
{
PrintError($"Failed to find Vehicle Spawner for Vendor @ {vehicleVendor.transform.position}");
Pool.FreeList(ref vehicleSpawners);
continue;
}
VehicleSpawner vehicleSpawner;
if (vehicleSpawners.Count > 1)
{
vehicleSpawner = vehicleSpawners.OrderBy(x => Vector3.Distance(x.transform.position, vehicleVendor.transform.position)).First();
}
else
{
vehicleSpawner = vehicleSpawners[0];
}
if (vehicleSpawner == null)
{
PrintError($"Failed to find a nearby Vehicle Spawner for Vendor @ {vehicleVendor.transform.position}");
Pool.FreeList(ref vehicleSpawners);
continue;
}
vehicleVendor.spawnerRef.Set(vehicleSpawner);
vehicleVendor.vehicleSpawner = vehicleSpawner;
Puts($"Set Vehicle Spawner for Vehicle Vendor @ {vehicleVendor.transform.position}");
Pool.FreeList(ref vehicleSpawners);
}
}
}
}