C#:
using System;
using System.Collections.Generic;
using System.Linq;
using Facepunch.Extend;
using Newtonsoft.Json;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Game.Rust.Cui;
using Rust;
using UnityEngine;
using UnityEngine.XR;
using Color = UnityEngine.Color;
namespace Oxide.Plugins {
[Info("Detonator", "Hougan", "0.0.1")]
[Description("Плагин телепортации на основе детонатора")]
public class Detonator : RustPlugin {
#region Classes
private class DataHandler {
public Dictionary<ulong, HomeManager> Managers = new Dictionary<ulong, HomeManager>();
public Home FindHomeByFrequency(BasePlayer player, string frequency) {
if (!Managers.ContainsKey(player.userID)) Managers.Add(player.userID, new HomeManager());
var obj = Managers[player.userID];
foreach (var check in obj.Homes) {
if (check.Value.Frequency == frequency) return check.Value;
}
return null;
}
public void SaveData() {
Interface.Oxide.DataFileSystem.WriteObject("Detonator", this);
}
public static DataHandler LoadData() {
DataHandler data = Interface.Oxide.DataFileSystem.ReadObject<DataHandler>("Detonator");
if (data == null) data = new DataHandler();
data.Managers.ToList().ForEach(p => p.Value.LoadHome());
return data;
}
}
private class HomeManager {
public Dictionary<int, Home> Homes = new Dictionary<int, Home>();
public int GetNewHomeId() {
int i = 1;
while (Homes.ContainsKey(i)) i++;
return i;
}
public void LoadHome() {
var dirty = new List<int>();
foreach (var home in Homes) {
var ent = BaseEntity.saveList.FirstOrDefault(p=> p.net.ID == home.Value.NetID);
if (ent == null || ent.IsDestroyed || !(ent is SleepingBag)) dirty.Add(home.Key);
home.Value.Entity = ent as BaseEntity;
}
foreach (var check in dirty) Homes.Remove(check);
}
}
private class Home {
[JsonIgnore]
public BaseEntity Entity;
public uint NetID;
public string Frequency;
public bool IsMain;
public bool IsBed() => Entity.PrefabName.Contains("bed");
public bool IsBag() => Entity.PrefabName.Contains("sleeping");
}
private class Configuration {
[JsonProperty("Длительность телепорта на спальник/кровать")]
public Dictionary<string, Tuple<int, int>> TeleportLength = new Dictionary<string, Tuple<int, int>>();
[JsonProperty("Длительность перезарядки после телепортации на спальник/кровать")]
public Dictionary<string, Tuple<int, int>> CooldownLength = new Dictionary<string, Tuple<int, int>>();
[JsonProperty("Количество домов в зависимости от привилегии")]
public Dictionary<string, int> HomesAmount = new Dictionary<string, int>();
[JsonProperty("Процент поломки прибора от телепорта")]
public float LoseCondition = 0.25f;
[JsonProperty("Процент дохода комарика")]
public float Percent = 0.1f;
public static Configuration Generate() {
return new Configuration {
HomesAmount = new Dictionary<string, int> {
["Detonator.Default"]
= 1, ["Detonator.Vip"] = 2, ["Detonator.VipPlus"] = 3
}
, TeleportLength = new Dictionary<string, Tuple<int, int>> {
["Detonator.Default"]
= new Tuple<int, int>(15, 15)
}
, CooldownLength = new Dictionary<string, Tuple<int, int>> {
["Detonator.Default"]
= new Tuple<int, int>(300, 360)
}
}
;
}
}
private class RFUser : MonoBehaviour {
private BasePlayer Player;
public bool IsActivated;
public Status Status;
private bool IsBlocked = false;
public int Cooldown;
public void Awake() {
Player = GetComponent<BasePlayer>();
InvokeRepeating(nameof(DecreaseCooldown), 1f, 1f);
}
public void TryStart() {
Status = new Status();
if (!Status.CheckDetonator(Player)) return;
if (Player.IsSwimming()) return;
if (Player.metabolism.bleeding.value > 0) {
Player.ChatMessage($"<color=#c43d2a>Кровотечение</color> замедляет телепортацию!");
}
if ((bool) _.RaidBlock.Call("IsInRaid", Player)) {
Player.ChatMessage($"Телепортация при <color=#e6533d>рейд блоке</color> невозможна!");
}
Status.CheckFrequency(Player);
InvokeRepeating(nameof(ControlUpdate), 0, 0.05f);
InvokeRepeating(nameof(CheckCupboard), 0f, 0.25f);
InvokeRepeating(nameof(CheckBlocked), 0f, 1f);
}
public void CheckBlocked() {
if (Cooldown > 0) return;
IsBlocked = (bool) _.RaidBlock.Call("IsInRaid", Player);
//if (!IsBlocked && Status.Home != null)
// IsBlocked = (bool) _.RaidBlock.Call("IsInRaid", Status.Home.Entity.transform.position);
if (IsBlocked) Status.Color = "1 0.5 0.5 0.5";
}
public void CheckCupboard() {
if (IsBlocked || Cooldown > 0) return;
Status.Color = Status.CheckCupboard(Player) ? "0.5 1 0.5 0.5" : "1 0.5 0.5 0.5";
if (Player.IsSwimming()) {
ManualStop();
return;
}
}
public void ManualStop() {
IsActivated = false;
CuiHelper.DestroyUi(Player, Layer);
CancelInvoke(nameof(ControlUpdate));
CancelInvoke(nameof(CheckCupboard));
CancelInvoke(nameof(CheckBlocked));
}
public void DecreaseCooldown() {
if (Cooldown > 0) {
Cooldown--;
}
}
public void ControlUpdate() {
Status.Length += 0.05f;
if (!Player.serverInput.IsDown(BUTTON.FIRE_PRIMARY) && !Player.serverInput.WasJustPressed(BUTTON.FIRE_PRIMARY)) {
ManualStop();
return;
}
if (Status.Length >= Status.MaxLength && Cooldown == 0) {
ManualStop();
TryTeleport();
return;
}
if (!IsActivated) {
if (Math.Abs(Status.Length - 0.4f) < 0.1f) {
CuiHelper.DestroyUi(Player, Layer);
CuiElementContainer initialContainer = new CuiElementContainer();
initialContainer.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-50 -5", OffsetMax = "50 5"
}
, Image = {
Color = "1 1 1 0.2"
}
}
, "Overlay", Layer);
CuiHelper.AddUi(Player, initialContainer);
IsActivated = true;
Status.Length = 0f;
}
return;
}
if (Cooldown > 0) {
CuiHelper.DestroyUi(Player, Layer + ".Update");
CuiHelper.DestroyUi(Player, Layer + ".Text");
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
}
, Image = {
Color = "1 0.5 0.5 0.5"
}
}
, Layer, Layer + ".Update");
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
}
, Text = {
Text = $"ПЕРЕЗАРЯДКА", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-regular.ttf", FontSize = 8, Color = "1 1 1 0.8"
}
}
, Layer + ".Update");
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = $"0 1", OffsetMin = "-300 -1", OffsetMax = "-2 0"
}
, Text = {
Text = $"{Cooldown} СЕК.", Align = TextAnchor.MiddleRight, Font = "robotocondensed-regular.ttf", FontSize = 9, Color = "1 1 1 0.8"
}
}
, Layer, Layer + ".Text");
CuiHelper.AddUi(Player, container);
}
else {
CuiHelper.DestroyUi(Player, Layer + ".Update");
CuiHelper.DestroyUi(Player, Layer + ".Text");
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
}
, Image = {
Color = "1 0.5 0.5 0"
}
}
, Layer, Layer + ".Update");
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = $"{(float) Status.Length / Status.MaxLength} 1", OffsetMin = "0 0", OffsetMax = "0 0"
}
, Image = {
Color = Status.Color
}
}
, Layer + ".Update");
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = $"1 1", OffsetMin = "0 0", OffsetMax = "0 0"
}
, Text = {
Text = $"ТЕЛЕПОРТАЦИЯ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-regular.ttf", FontSize = 8, Color = "1 1 1 0.8"
}
}
, Layer + ".Update");
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = $"0 1", OffsetMin = "-20 -1", OffsetMax = "-2 0"
}
, Text = {
Text = $"{((Status.Length / Status.MaxLength) * 100):F0}%", Align = TextAnchor.MiddleRight, Font = "robotocondensed-regular.ttf", FontSize = 9, Color = "1 1 1 0.8"
}
}
, Layer, Layer + ".Text");
CuiHelper.AddUi(Player, container);
}
}
public void TryTeleport() {
if (!Status.CheckCupboard(Player)) return;
if (IsBlocked) return;
if (!Status.CheckDetonator(Player)) return;
if (Player.IsSwimming()) return;
if (Player.HasParent()) {
Player.ChatMessage("Вы <color=#eb7d6a>не можете</color> телепортироваться с водной мусорки!");
return;
}
Status.CheckFrequency(Player);
if (Status.Home != null) {
Cooldown = GetMinimalCooldown(Player, Status.Home.IsBed());
ClearTeleport(Player, Status.Home.Entity.transform.position + new Vector3(0, 0.5f, 0));
}
}
}
private class Status {
public float Length;
public Home Home;
public Item Detonator;
public string Color = "1 1 1 0.2";
public int MaxLength;
public bool CheckDetonator(BasePlayer player) {
Detonator = player.GetActiveItem();
return Detonator != null && !Detonator.isBroken && Detonator.info.shortname == "rf.detonator";
}
public bool CheckCupboard(BasePlayer player) => !player.IsBuildingBlocked() && Home != null;
public void CheckFrequency(BasePlayer player) {
var freq = Detonator.GetHeldEntity()?.GetComponent<global : : Detonator>().frequency ?? -1;
Home = Handler.FindHomeByFrequency(player, freq.ToString());
Color = Home == null ? "1 0.5 0.5 0.5" : "0.5 1 0.5 0.5";
MaxLength = Home == null ? 5 : GetMinimalTeleport(player, Home.IsBed());
}
}
#endregion
#region Variables
[PluginReference]
private Plugin RaidBlock;
private static Detonator _;
private static DataHandler Handler;
private static string Layer = "UI_DetonatorPressLayer";
private static Configuration Settings;
private static Hash<ulong, RFUser> PressStatuses = new Hash<ulong, RFUser>();
#endregion
#region API
private int GetFrequencyForPlayer(BasePlayer player) {
if (!Handler.Managers.ContainsKey(player.userID)) return 0;
var info = Handler.Managers[player.userID];
var item = info.Homes.FirstOrDefault(p => p.Value.IsMain);
if (item.Value == null) return 1;
return int.Parse(item.Value.Frequency);
}
#endregion
#region Commands
[ConsoleCommand("UI_DetonatorHandler")]
private void CmdConsoleHandler(ConsoleSystem.Arg arg) {
var player = arg.Player();
if (!player || !arg.HasArgs(1)) return;
switch (arg.Args[0].ToLower()) {
case "sethome" : {
uint index = uint.Parse(arg.Args[1]);
var obj = Handler.Managers[player.userID];
var entity = BaseNetworkable.serverEntities.Find(index) as BaseEntity;
if (entity == null || entity.IsDestroyed) return;
if (Handler.Managers[player.userID].Homes.Any(p => Vector3.Distance(p.Value.Entity.transform.position, entity.transform.position) < 30)) {
player.ChatMessage("В этом доме уже есть дом!");
return;
}
string frequency = Oxide.Core.Random.Range(10, 100).ToString();
while (obj.Homes.Any(p => p.Value.Frequency == frequency)) frequency = Oxide.Core.Random.Range(10, 100).ToString();
var slObj = entity.GetComponent<SleepingBag>();
slObj.niceName = $"HOME: {frequency}Hz";
slObj._name = $"HOME: {frequency}Hz";
slObj.SendNetworkUpdate();
obj.Homes.Add(obj.GetNewHomeId(), new Home {
Entity = entity, Frequency = frequency, IsMain = obj.Homes.Count == 0 || obj.Homes.All(p => !p.Value.IsMain), NetID = entity.net.ID
}
);
var item = player.inventory.AllItems().FirstOrDefault(p => p.info.shortname.Contains("detonator"));
if (item != null) {
item.GetHeldEntity().GetComponent<global : : Detonator>().frequency = int.Parse(frequency);
item.GetHeldEntity().SendNetworkUpdate();
player.inventory.SendUpdatedInventory(PlayerInventory.Type.Belt, player.inventory.containerBelt);
}
player.ChatMessage($"Вы <color=#accc7a>успешно</color> установили точку телепортации!\n<size=10>Чтобы телепортироваться возьмите <color=#D3D3D3>пульт</color> в руку и зажмите ЛКМ.</size>");
break;
}
case "remove" : {
int index = int.Parse(arg.Args[1]);
if (!Handler.Managers[player.userID].Homes.ContainsKey(index)) return;
bool shouldMain = Handler.Managers[player.userID].Homes[index].IsMain;
Handler.Managers[player.userID].Homes[index].Entity.GetComponent<SleepingBag>().niceName = "REMOVED";
Handler.Managers[player.userID].Homes[index].Entity.GetComponent<SleepingBag>()._name = "REMOVED";
Handler.Managers[player.userID].Homes[index].Entity.GetComponent<SleepingBag>().SendNetworkUpdate();
Handler.Managers[player.userID].Homes.Remove(index);
if (Handler.Managers[player.userID].Homes.Count > 0 && shouldMain) Handler.Managers[player.userID].Homes.FirstOrDefault().Value.IsMain = true;
InitializeInterface(player);
break;
}
case "main" : {
int index = int.Parse(arg.Args[1]);
if (!Handler.Managers[player.userID].Homes.ContainsKey(index)) return;
foreach (var check in Handler.Managers[player.userID].Homes) check.Value.IsMain = false;
Handler.Managers[player.userID].Homes[index].IsMain = true;
var item = player.inventory.AllItems().FirstOrDefault(p => p.info.shortname.Contains("detonator"));
if (item == null) return;
if (item.GetHeldEntity() == null) return;
item.GetHeldEntity().GetComponent<global : : Detonator>().frequency = GetFrequencyForPlayer(player);
InitializeInterface(player);
break;
}
}
}
[ChatCommand("tpa")]
private void CmdChatTpa(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
[ChatCommand("tpr")]
private void CmdChatTpr(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
[ChatCommand("home")]
private void CmdChatHome(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
[ChatCommand("sethome")]
private void CmdChatSetHome(BasePlayer player, string command, string[] args) => ReplyWithHelp(player);
private void ReplyWithHelp(BasePlayer player) => player.ChatMessage($"О нашей системе телепортации вы можете узнать в меню, перейдя в раздел <<color=#accc7a>информация</color>>.");
#endregion
#region Initialization
protected override void LoadConfig() {
base.LoadConfig();
try {
Settings = Config.ReadObject<Configuration>();
}
catch {
PrintWarning($"Error reading config, creating one new config!");
LoadDefaultConfig();
}
SaveConfig();
}
protected override void LoadDefaultConfig() => Settings = Configuration.Generate();
protected override void SaveConfig() => Config.WriteObject(Settings);
private void OnServerInitialized() {
_ = this;
Handler = DataHandler.LoadData();
plugins.Find("ImageLibrary").Call("AddImage", "https://i.imgur.com/v2iJZcT.png", "SleepingIcon");
plugins.Find("ImageLibrary").Call("AddImage", "https://i.imgur.com/GlOFGgh.png", "BedIcon");
Settings.TeleportLength.ToList().ForEach(p => permission.RegisterPermission(p.Key, this));
Settings.CooldownLength.ToList().ForEach(p => permission.RegisterPermission(p.Key, this));
Settings.HomesAmount.ToList().ForEach(p => permission.RegisterPermission(p.Key, this));
timer.Once(1, () => {
BasePlayer.activePlayerList.ToList().ForEach(OnPlayerConnected);
}
);
timer.Every(30, Handler.SaveData);
}
private void OnHammerHit(BasePlayer player, HitInfo info) {
player.ChatMessage(info.HitEntity.net.ID.ToString());
}
private void Unload() {
Handler.SaveData();
DestroyAll<RFUser>();
}
#endregion
#region Hooks
private object CanAssignBed(BasePlayer player, SleepingBag bag, ulong targetPlayerId) {
if (bag.niceName.Contains("HOME")) {
player.ChatMessage($"Вы <color=#eb7d6a>не можете</color> передать свою точку телепортации!");
return false;
}
return null;
}
private object CanRenameBed(BasePlayer player, SleepingBag bed, string bedName) {
if (bed.niceName.Contains("HOME")) return false;
return null;
}
private void CanPickupEntity(BasePlayer player, BaseEntity entity) {
if (entity is SleepingBag) {
if (Handler.Managers.ContainsKey(entity.OwnerID)) {
var home = Handler.Managers[entity.OwnerID].Homes.FirstOrDefault(p => p.Value.NetID == entity.net.ID);
if (home.Value == null) return;
Handler.Managers[entity.OwnerID].Homes.Remove(home.Key);
}
}
}
private bool? OnRecycleItem(Recycler recycler, Item item) {
if (item.info.shortname.Contains("detonator")) {
recycler.MoveItemToOutput(item);
return false;
}
return null;
}
private void OnEntityDeath(BaseCombatEntity entity, HitInfo info) {
if (entity is SleepingBag) {
if (Handler.Managers.ContainsKey(entity.OwnerID)) {
var home = Handler.Managers[entity.OwnerID].Homes.FirstOrDefault(p => p.Value.NetID == entity.net.ID);
if (home.Value == null) return;
Handler.Managers[entity.OwnerID].Homes.Remove(home.Key);
}
}
}
private void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) {
if (!(entity is BasePlayer)) return;
var obj = entity.GetComponent<RFUser>();
if (obj == null) return;
if (obj.IsActivated) {
float onePercent = obj.Status.MaxLength / 100f;
if (info.damageTypes.GetMajorityDamageType() == DamageType.Bleeding) {
obj.Status.Length -= onePercent * info.damageTypes.Total() * 20;
}
else {
obj.Status.Length -= onePercent * info.damageTypes.Total();
}
if (obj.Status.Length < 0) obj.Status.Length = 0;
}
}
private void OnEntityBuilt(Planner planner, GameObject gameobject) {
if (planner == null || gameobject == null) return;
var player = planner.GetOwnerPlayer();
BaseEntity entity = gameobject.ToBaseEntity();
if (entity == null) return;
if (!entity.PrefabName.Contains("sleeping") && !entity.PrefabName.Contains("bed") && !entity.PrefabName.Contains("beachtowel")) return;
var maxAmount = GetMaximumHomes(player, true);
var obj = Handler.Managers[player.userID];
List<BuildingBlock> blocks = new List<BuildingBlock>();
Vis.Entities(entity.transform.position, entity.PrefabName.Contains("sleeping") ? 0.1f : 0.3f, blocks);
if (blocks.Count == 0) return;
if (Handler.Managers[player.userID].Homes.Any(p => Vector3.Distance(p.Value.Entity.transform.position, entity.transform.position) < 30)) {
player.ChatMessage("В этом доме уже есть ваша точка телепортации!");
return;
}
if (obj.Homes.Count >= maxAmount) {
player.ChatMessage($"У вас нет <color=#BDECB6>свободного слота</color> для установки ещё одной точки телепортации!");
return;
}
try {
Interface.Oxide.CallHook("AddNotification", player, $"СДЕЛАТЬ {(entity.PrefabName.Contains("sleeping") ? "СПАЛЬНИК" : (entity.PrefabName.Contains("beachtowel") ? "ПОЛОТЕНЦЕ" : "КРОВАТЬ"))} СЕТХОМОМ?", $"НАЖМИТЕ ЧТОБЫ СОХРАНИТЬ ТОЧКУ ТЕЛЕПОРТАЦИИ", "1 1 1 0.5", 15, "", "", $"UI_DetonatorHandler sethome {entity.net.ID}");
Effect effect = new Effect("ASSETS/BUNDLED/PREFABS/FX/INVITE_NOTICE.PREFAB".ToLower(), player, 0, new Vector3(), new Vector3());
EffectNetwork.Send(effect, player.Connection);
}
catch {
PrintError("TRY FIX ONENTITYBUILT FIX FAILED ON TRY CATCH");
}
/*string frequency = Oxide.Core.Random.Range(1000, 9999).ToString();
while (obj.Homes.Any(p => p.Value.Frequency == frequency))
frequency = Oxide.Core.Random.Range(1000, 9999).ToString();
var slObj = entity.GetComponent<SleepingBag>();
slObj.niceName = $"HOME: {frequency}Hz";
slObj._name = $"HOME: {frequency}Hz";
slObj.SendNetworkUpdate();
obj.Homes.Add(obj.GetNewHomeId(), new Home
{
Entity = entity,
Frequency = frequency,
IsMain = obj.Homes.Count == 0 || obj.Homes.All(p => !p.Value.IsMain),
NetID = entity.net.ID
});*/
}
private void OnPlayerConnected(BasePlayer player) {
if (!Handler.Managers.ContainsKey(player.userID)) Handler.Managers.Add(player.userID, new HomeManager());
if (!PressStatuses.ContainsKey(player.userID)) {
PressStatuses.Add(player.userID, player.gameObject.AddComponent<RFUser>());
}
else {
var obj = player.GetComponent<RFUser>();
if (obj == null) {
obj = player.gameObject.AddComponent<RFUser>();
}
PressStatuses[player.userID] = obj;
}
}
private void OnActiveItemChanged(BasePlayer player, Item oldItem, Item newItem) {
if (oldItem?.info.shortname == "rf.detonator") {
PressStatuses[player.userID].ManualStop();
}
}
private void OnPlayerInput(BasePlayer player, InputState state) {
player.serverInput = state;
if (state.WasJustPressed(BUTTON.FIRE_PRIMARY)) {
if (!PressStatuses.ContainsKey(player.userID)) return;
PressStatuses[player.userID].TryStart();
return;
}
}
#endregion
#region Commands
[ChatCommand("tpSecret")]
private void CmdTPCommandSecret(BasePlayer player, string command, string[] args) => InitializeInterface(player);
#endregion
#region Interface
private string SettingsLayer = "UI_SettingsLayer";
private void InitializeInterface(BasePlayer player) {
var settings = Handler.Managers[player.userID];
CuiElementContainer container = new CuiElementContainer();
CuiHelper.DestroyUi(player, SettingsLayer + ".RP");
container.Add(new CuiPanel() {
CursorEnabled = true, RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "0 0", OffsetMax = "0 0"
}
, Image = {
Color = "0 0 0 0"
}
}
, SettingsLayer + ".R", SettingsLayer + ".RP");
CuiHelper.DestroyUi(player, SettingsLayer + ".RPP");
container.Add(new CuiPanel() {
CursorEnabled = true, RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "0 0", OffsetMax = "0 0"
}
, Image = {
Color = "0 0 0 0"
}
}
, SettingsLayer + ".RP", SettingsLayer + ".RPP");
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 0", OffsetMin = "0 0", OffsetMax = "0 210"
}
, Image = {
Color = "0.294 0.274 0.254"
}
}
, SettingsLayer + ".R", SettingsLayer + ".Info");
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 1", AnchorMax = "1 1", OffsetMin = $"30 -100", OffsetMax = $"-30 -5"
}
, Text = {
Text = "ИНФОРМАЦИЯ", Align = TextAnchor.UpperLeft, Font = "robotocondensed-bold.ttf", FontSize = 48, Color = "0.93 0.89 0.85 1"
}
}
, SettingsLayer + ".Info");
string helpText = "При установке спальника/кровати на фундаменте - вам будет предложено сделать этот спальник/кровать точкой для телепортации.После установки точки - спальник будет назван рандомной частотой (частота основной точки телепортации будет <b>автоматически</b> установленна в каждом выдаваемом при спавне детонаторе)." + "\n\nВы всегда можете поменять основную точку телепортации, нажав кнопку\n«<b>СДЕЛАТЬ ОСНОВНЫМ</b>» в этом меню." + "\n\nУдалить точку для телепортации можно через экран смерти (удалив нужный спальник/кровать) или нажав «<b>УДАЛИТЬ</b>» в этом меню.";
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "30 0", OffsetMax = "-30 -60"
}
, Text = {
Text = helpText, Align = TextAnchor.UpperLeft, Font = "robotocondensed-regular.ttf", FontSize = 12, Color = "0.67 0.63 0.596"
}
}
, SettingsLayer + ".Info");
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 1", AnchorMax = "0 1", OffsetMin = $"30 -130", OffsetMax = $"500 -80"
}
, Text = {
Text = $"ДОСТУПНО ТОЧЕК ДОМА: <b>{(GetMaximumHomes(player, true) - settings.Homes.Count)}</b>", Align = TextAnchor.UpperLeft, Font = "robotocondensed-bold.ttf", FontSize = 20, Color = "0.81 0.77 0.74 0.6"
}
}
, SettingsLayer + ".RPP");
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 1", AnchorMax = "0 1", OffsetMin = $"28 -100", OffsetMax = $"600 -30"
}
, Text = {
Text = "ТОЧКИ ТЕЛЕПОРТАЦИИ", Align = TextAnchor.UpperLeft, Font = "robotocondensed-bold.ttf", FontSize = 48, Color = "0.93 0.89 0.85 1"
}
}
, SettingsLayer + ".RPP", SettingsLayer + ".UP");
settings.LoadHome();
float margin = 0;
for (int i = 0; i < 3; i++) {
var cHome = settings.Homes.ElementAtOrDefault(i);
string color = "";
if (cHome.Value == null) {
color = "0.81 0.77 0.74 0.15";
}
else if (i + 1 > GetMaximumHomes(player, false)) {
color = "0.81 0.77 0.74 0.15";
}
else {
if (cHome.Value.IsMain) {
color = "0.46 0.49 0.27 0.5";
}
else {
color = "0.81 0.77 0.74 0.25";
}
}
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 0", OffsetMin = $"0 {-90 - margin}", OffsetMax = $"0 {-10 - margin}"
}
, Image = {
Color = color
}
}
, SettingsLayer + ".UP", SettingsLayer + ".UP" + i);
// string parent = SettingsLayer + ".UP" + i;
// container.Add(new CuiElement
// {
// Parent = parent,
// Components =
// {
// new CuiRawImageComponent {Png = (string) plugins.Find("ImageLibrary").Call("GetImage", cHome.Value == null || !cHome.Value.IsBed() ? "SleepingIcon" : "BedIcon"), Color = "1 1 1 0.3"},
// new CuiRectTransformComponent { AnchorMin = "0 0", AnchorMax = "0 0", OffsetMin = "25 0", OffsetMax = "223 62" }
// }
// });
string headerText = "ДОМ НЕ УСТАНОВЛЕН";
if (cHome.Value != null) headerText = $"ЧАСТОТА: {cHome.Value.Frequency} GHz";
if (i + 1 > GetMaximumHomes(player, false) && cHome.Value == null) headerText = "ДОПОЛНИТЕЛЬНАЯ ТОЧКА";
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "15 0", OffsetMax = "0 -10"
}
, Text = {
Text = headerText, Align = TextAnchor.UpperLeft, Font = "robotocondensed-bold.ttf", FontSize = 30, Color = !(i + 1 > GetMaximumHomes(player, false)) ? "0.81 0.77 0.74 1" : "0.81 0.77 0.74 1"
}
}
, SettingsLayer + ".UP" + i);
/*
*
*
container.Add(new CuiPanel
{
RectTransform = { AnchorMin = "0 1", AnchorMax = "1 1", OffsetMin = "30 -290", OffsetMax = "-40 -115" },
Image = { Color = "0.337 0.25 0.16 1" }
}, SettingsLayer + ".RPP", SettingsLayer + ".Info");
container.Add(new CuiButton
{
RectTransform = { AnchorMin = "0 1", AnchorMax = "0 1", OffsetMin = "-10 -14", OffsetMax = "14 10" },
Button = { Color = "0.93 0.89 0.85 0.7", Sprite = "assets/icons/connection.png" },
Text = { Text = "" }
}, SettingsLayer + ".Info");
string text =
"При установке спальника/кровати в доме где вы авторизованы в шкафу - вам будет предложено сделать этот спальник/кровать точкой для телепортации.После установки точки - спальник будет назван рандомной частотой (частота первой точки телепортации будет <b>автоматически</b> установленна в каждом выдаваемом при спавне детонаторе)." +
"\n\nВы всегда можете поменять основную точку телепортации, нажав кнопку\n«<b>СДЕЛАТЬ ОСНОВНЫМ</b>» в этом меню." +
"\n\nУдалить точку для телепортации можно через экран смерти (удалив нужный спальник/кровать) или нажав «<b>УДАЛИТЬ</b>» в этом меню.";
container.Add(new CuiLabel
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = $"15 0", OffsetMax = $"-10 -10"} ,
Text = { Text = text, Align = TextAnchor.UpperLeft, Font = "robotocondensed-regular.ttf", FontSize = 14, Color = "0.81 0.77 0.74 1"}
}, SettingsLayer + ".Info");
*/
string subText = "УСТАНОВИТЕ СПАЛЬНИК ИЛИ КРОВАТЬ";
if (cHome.Value != null) subText = "ТИП: " + (cHome.Value.IsBed() ? "КРОВАТЬ" : (cHome.Value.IsBag() ? "СПАЛЬНИК" : "ПОЛОТЕНЦЕ")) + $" — <b>{GetGrid(cHome.Value.Entity.transform.position)}</b>";
if (i + 1 > GetMaximumHomes(player, false) && cHome.Value == null) subText = "ТОЛЬКО ДЛЯ ПРИВИЛЕГИЙ";
container.Add(new CuiLabel {
RectTransform = {
AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "15 15", OffsetMax = "0 25"
}
, Text = {
Text = subText, Align = TextAnchor.LowerLeft, Font = "robotocondensed-regular.ttf", FontSize = 18, Color = !(i + 1 > GetMaximumHomes(player, false)) ? "0.81 0.77 0.74 1" : "0.81 0.77 0.74 1"
}
}
, SettingsLayer + ".UP" + i);
if (i + 1 > GetMaximumHomes(player, false) && cHome.Value == null) {
}
else if (cHome.Value != null) {
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "1 0", AnchorMax = "1 1", OffsetMin = "-95 0", OffsetMax = "0 0"
}
, Button = {
Color = "0.55 0.27 0.23 1", Material = "", Command = $"UI_DetonatorHandler remove {cHome.Key}"
}
, Text = {
Text = "УДАЛИТЬ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 18, Color = "0.93 0.89 0.85 1"
}
}
, SettingsLayer + ".UP" + i);
container.Add(new CuiButton {
RectTransform = {
AnchorMin = "1 0", AnchorMax = "1 1", OffsetMin = "-215 0", OffsetMax = "-95 0"
}
, Button = {
Color = cHome.Value.IsMain ? "0.52 0.50 0.47 1" : "0.46 0.49 0.27 1", Material = "", Command = $"UI_DetonatorHandler main {cHome.Key}"
}
, Text = {
Text = cHome.Value.IsMain ? "ОСНОВНОЙ\nДОМ" : "СДЕЛАТЬ\nОСНОВНЫМ", Align = TextAnchor.MiddleCenter, Font = "robotocondensed-bold.ttf", FontSize = 18, Color = "0.93 0.89 0.85 1"
}
}
, SettingsLayer + ".UP" + i);
}
margin += 90;
}
//PrintError("123");
CuiHelper.AddUi(player, container);
}
private string GetGrid(Vector3 pos) {
char letter = 'A';
var x = Mathf.Floor((pos.x+(ConVar.Server.worldsize/2)) / 146.3f)%26;
var z = (Mathf.Floor(ConVar.Server.worldsize/146.3f)-1)-Mathf.Floor((pos.z+(ConVar.Server.worldsize/2)) / 146.3f);
letter = (char)(((int)letter)+x);
return $"{letter}{z}";
}
#endregion
#region Methods
private static int GetMaximumHomes(BasePlayer player, bool isBed) {
int maxHomes = 1;
foreach (var check in Settings.HomesAmount.Where(p => _.permission.UserHasPermission(player.UserIDString, p.Key))) {
if (check.Value > maxHomes) maxHomes = check.Value;
}
return maxHomes;
}
private static int GetMinimalTeleport(BasePlayer player, bool isBed) {
Tuple<int, int> tuple = new Tuple<int, int>(30, 300);
foreach (var check in Settings.TeleportLength.Where(p => _.permission.UserHasPermission(player.UserIDString, p.Key))) {
if (check.Value.Item1 < tuple.Item1) tuple = check.Value;
}
return isBed ? tuple.Item1 : tuple.Item2;
}
private static int GetMinimalCooldown(BasePlayer player, bool isBed) {
Tuple<int, int> tuple = new Tuple<int, int>(300, 360);
foreach (var check in Settings.CooldownLength.Where(p => _.permission.UserHasPermission(player.UserIDString, p.Key))) {
if (check.Value.Item1 < tuple.Item1) tuple = check.Value;
}
return isBed ? tuple.Item1 : tuple.Item2;
}
private static void StartTeleport(BasePlayer player, Home home) {
if (home == null) return;
ClearTeleport(player, home.Entity.transform.position + new Vector3(0, 0.3f, 0));
}
private static void ClearTeleport(BasePlayer player, Vector3 position, bool last = false) {
if (player.GetMounted() != null) player.EnsureDismounted();
player.transform.SetParent(null);
player.SwitchParent(null);
if (player.net?.connection != null) {
player.ClientRPCPlayer(null, player, "StartLoading");
}
//player.StartSleeping();
player.MovePosition(position);
if (player.net?.connection != null) {
player.ClientRPCPlayer(null, player, "ForcePositionTo", position);
player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
}
player.UpdateNetworkGroup();
player.SendNetworkUpdateImmediate(false);
if (player.net?.connection == null) {
return;
}
player.SendFullSnapshot();
}
private void DestroyAll<T>() {
var objects = UnityEngine.Object.FindObjectsOfType(typeof(T));
objects?.ToList().ForEach(UnityEngine.Object.Destroy);
}
private static void SendMarker(BasePlayer player, Vector3 position, string text) {
player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, true);
player.SendEntityUpdate();
player.SendConsoleCommand("ddraw.text", 1f, Color.white, position, text);
if (player.Connection.authLevel < 2) {
player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, false);
player.SendConsoleCommand("camspeed 0");
}
player.SendEntityUpdate();
}
#endregion
}
}