C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System;
using UnityEngine.Experimental;
namespace Oxide.Plugins
{
[Info("Disable Radiation", "SwenenzY/Bushhy", "1.0.2")]
[Description("Disable radiation with permission")]
class DisableRadiation : CovalencePlugin
{
private const string permUse = "disableradiation.use";
private void Init()
{
permission.RegisterPermission(permUse, this);
}
private void OnUserPermissionGranted(string playerId, string perm)
{
if (perm == permUse)
{
BasePlayer basePlayer = BasePlayer.FindByID(Convert.ToUInt64(playerId));
if (basePlayer != null)
{
basePlayer.metabolism.radiation_level.max = 0;
basePlayer.metabolism.radiation_poison.max = 0;
}
}
}
private void OnUserPermissionRevoked(string playerId, string perm)
{
if (perm == permUse)
{
BasePlayer basePlayer = BasePlayer.FindByID(Convert.ToUInt64(playerId));
if (basePlayer != null)
{
basePlayer.metabolism.radiation_level.max = 500;
basePlayer.metabolism.radiation_poison.max = 500;
}
}
}
private void OnPlayerConnected(BasePlayer player)
{
player.metabolism.radiation_level.max = permission.UserHasPermission(player.UserIDString, permUse) ? 0 : 500;
player.metabolism.radiation_poison.max = permission.UserHasPermission(player.UserIDString, permUse) ? 0 : 500;
}
private void OnPlayerDisconnected(BasePlayer player)
{
player.metabolism.radiation_level.max = 500;
player.metabolism.radiation_poison.max = 500;
}
}
}