C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using Oxide.Ext.Discord;
using Oxide.Ext.Discord.Attributes;
using Oxide.Ext.Discord.DiscordObjects;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using Oxide.Core;
using System;
using Oxide.Core.Plugins;
using Random = Oxide.Core.Random;
namespace Oxide.Plugins {
[Info("Discord Status", "Tricky", "2.0.3")]
[Description("Shows server information as a discord bot status")]
public class DiscordStatus : CovalencePlugin {
#region Fields
[DiscordClient]
private DiscordClient Client;
[PluginReference]
private Plugin DiscordAuth;
Configuration config;
private int statusIndex = -1;
private string[] StatusTypes = new string[] {
"Game", "Stream", "Listen", "Watch"
}
;
#endregion
#region Config
class Configuration {
[JsonProperty(PropertyName = "Discord Bot Token")]
public string BotToken = string.Empty;
[JsonProperty(PropertyName = "Update Interval (Seconds)")]
public int UpdateInterval = 5;
[JsonProperty(PropertyName = "Randomize Status")]
public bool Randomize = false;
[JsonProperty(PropertyName = "Status Type (Game/Stream/Listen/Watch)")]
public string StatusType = "Game";
[JsonProperty(PropertyName = "Status", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<string> Status = new List<string> {
"{players.online} / {server.maxplayers} Online!", "{server.entities} Entities", "{players.sleepers} Sleepers!", "{players.authenticated} Linked Account(s)"
}
;
}
protected override void LoadConfig() {
base.LoadConfig();
try {
config = Config.ReadObject<Configuration>();
if (config == null) throw new Exception();
}
catch {
Config.WriteObject(config, false, $"{Interface.Oxide.ConfigDirectory}/{Name}.jsonError");
PrintError("The configuration file contains an error and has been replaced with a default config.\n" + "The error configuration file was saved in the.jsonError extension");
LoadDefaultConfig();
}
SaveConfig();
}
protected override void LoadDefaultConfig() => config = new Configuration();
protected override void SaveConfig() => Config.WriteObject(config);
#endregion
#region Oxide Hooks
private void OnServerInitialized() {
if (config.BotToken == string.Empty) return;
Discord.CreateClient(this, config.BotToken);
timer.Every(config.UpdateInterval, () => UpdateStatus());
timer.Every(600, () => Reload());
}
private void Unload() => Discord.CloseClient(Client);
#endregion
#region Status Update
private void UpdateStatus() {
if (config.Status.Count == 0) return;
var index = GetStatusIndex();
Client.UpdateStatus(new Presence() {
Game = new Ext.Discord.DiscordObjects.Game() {
Name = Format(config.Status[index]), Type = GetStatusType()
}
}
);
statusIndex = index;
}
#endregion
#region Helper Methods
private int GetStatusIndex() {
if (!config.Randomize) return (statusIndex + 1) % config.Status.Count;
var index = 0;
do index = Random.Range(0, config.Status.Count - 1);
while (index == statusIndex);
return index;
}
private ActivityType GetStatusType() {
if (!StatusTypes.Contains(config.StatusType)) PrintError($"Unknown Status Type '{config.StatusType}'");
switch (config.StatusType) {
case "Game" : return ActivityType.Game;
case "Stream" : return ActivityType.Streaming;
case "Listen" : return ActivityType.Listening;
case "Watch" : return ActivityType.Watching;
default : return default(ActivityType);
}
}
private string Format(string message) {
message = message.Replace("{guild.name}", Client?.DiscordServer?.name ?? "{unknown}").Replace("{members.total}", Client?.DiscordServer?.member_count.ToString() ?? "{unknown}").Replace("{channels.total}", Client?.DiscordServer?.channels?.Count.ToString() ?? "{unknown}").Replace("{server.hostname}", server.Name).Replace("{server.maxplayers}", server.MaxPlayers.ToString()).Replace("{players.online}", players.Connected.Count().ToString()).Replace("{players.authenticated}", DiscordAuth != null ? GetAuthCount().ToString() : "{unknown}");
#if RUST
message = message.Replace("{server.ip}", ConVar.Server.ip).Replace("{server.port}", ConVar.Server.port.ToString()).Replace("{server.entities}", BaseNetworkable.serverEntities.Count.ToString()).Replace("{server.worldsize}", ConVar.Server.worldsize.ToString()).Replace("{server.seed}", ConVar.Server.seed.ToString()).Replace("{players.queued}", ConVar.Admin.ServerInfo().Queued.ToString()).Replace("{players.joining}", ConVar.Admin.ServerInfo().Joining.ToString()).Replace("{players.sleepers}", BasePlayer.sleepingPlayerList.Count.ToString()).Replace("{players.total}", players.Connected.Count() + BasePlayer.sleepingPlayerList.Count.ToString());
#endif
return message;
}
private int GetAuthCount() => (int)DiscordAuth.Call("API_GetAuthCount");
private void Reload() => server.Command($"oxide.reload {Name}");
#endregion
}
}