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FREE DiscordStatus : 4.0.1 4.0.1

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C#:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Ext.Discord.Clients;
using Oxide.Ext.Discord.Connections;
using Oxide.Ext.Discord.Constants;
using Oxide.Ext.Discord.Entities;
using Oxide.Ext.Discord.Interfaces;
using Oxide.Ext.Discord.Libraries;
using Oxide.Ext.Discord.Logging;
using Random = Oxide.Core.Random;
namespace Oxide.Plugins {
    [Info("Discord Status", "Barry_Allenn", "4.0.1")]
    [Description("Shows server information as a discord bot status")]
    public class DiscordStatus : CovalencePlugin, IDiscordPlugin {
        private string seperatorText = string.Join("-", new string[25 + 1]);
        private bool enableChatSeparators;
#region Fields
        public DiscordClient Client {
            get;
            set;
        }
        private readonly BotConnection _settings = new BotConnection {
            Intents = GatewayIntents.Guilds | GatewayIntents.GuildMessages | GatewayIntents.GuildMembers
        }
        ;
        private DiscordGuild _guild;
        private readonly DiscordLink _link = GetLibrary<DiscordLink>();
        Configuration config;
        private int statusIndex = -1;
        private string[] StatusTypes = new string[] {
            "Game", "Stream", "Listen", "Watch"
        }
        ;
#endregion
#region Config
        class Configuration {
            [JsonProperty(PropertyName = "Discord Bot Token")]
            public string BotToken = string.Empty;
            [JsonProperty(PropertyName = "Discord Server ID (Optional if bot only in 1 guild)")]
            public Snowflake GuildId {
                get;
                set;
            }
            [JsonProperty(PropertyName = "Prefix")]
            public string Prefix = "!";
            [JsonProperty(PropertyName = "Discord Group Id needed for Commands (null to disable)")]
            public Snowflake? GroupId;
            [JsonProperty(PropertyName = "Update Interval (Seconds)")]
            public int UpdateInterval = 5;
            [JsonProperty(PropertyName = "Randomize Status")]
            public bool Randomize = false;
            [JsonProperty(PropertyName = "Status Type (Game/Stream/Listen/Watch)")]
            public string StatusType = "Game";
            [JsonProperty(PropertyName = "Status", ObjectCreationHandling = ObjectCreationHandling.Replace)]
            public List<string> Status = new List<string> {
                "{players.online} / {server.maxplayers} Online!", "{server.entities} Entities", "{players.sleepers} Sleepers!", "{players.authenticated} Linked Account(s)"
            }
            ;
            [JsonConverter(typeof(StringEnumConverter))]
            [DefaultValue(DiscordLogLevel.Info)]
            [JsonProperty(PropertyName = "Discord Extension Log Level (Verbose, Debug, Info, Warning, Error, Exception, Off)")]
            public DiscordLogLevel ExtensionDebugging {
                get;
                set;
            }
            = DiscordLogLevel.Info;
        }
        protected override void LoadConfig() {
            base.LoadConfig();
            try {
                config = Config.ReadObject<Configuration>();
                if (config == null) throw new Exception();
            }
            catch {
                Config.WriteObject(config, false, $"{Interface.Oxide.ConfigDirectory}/{Name}.jsonError");
                PrintError("The configuration file contains an error and has been replaced with a default config.\n" +"The error configuration file was saved in the.jsonError extension");
                LoadDefaultConfig();
            }
            SaveConfig();
        }
        protected override void LoadDefaultConfig() => config = new Configuration();
        protected override void SaveConfig() => Config.WriteObject(config);
#endregion
#region Lang
        protected override void LoadDefaultMessages() {
            lang.RegisterMessages(new Dictionary<string, string> {
                ["Title"]
                = "Players List", ["Players"] = "Online Players [{0}/{1}] 🎆\n {2}", ["IPAddress"] = "steam://connect/{0}:{1}"
            }
            , this, "en");
            lang.RegisterMessages(new Dictionary<string, string> {
                ["Title"]
                = "플레이어 목록", ["Players"] = "접속중인 플레이어 [{0}/{1}] 🎆\n {2}", ["IPAddress"] = "steam://connect/{0}:{1}"
            }
            , this, "kr");
        }
        private string Lang(string key, params object[] args) {
            return string.Format(lang.GetMessage(key, this), args);
        }
#endregion
#region Discord
        public DiscordEmbed ServerStats(string content) {
            DiscordEmbed embed = new DiscordEmbed {
                Title = Lang("Title", ConVar.Server.hostname), Description = content, Thumbnail = new EmbedThumbnail {
                    Url = $"{ConVar.Server.headerimage}"
                }
                , Footer = new EmbedFooter {
                    Text = $"Gonzi V{Version}", IconUrl = "https://cdn.discordapp.com/avatars/321373026488811520/08f996472c573473e7e30574e0e28da0.png"
                }
                , Color = new DiscordColor(15158332)
            }
            ;
            return embed;
        }
        [HookMethod(DiscordExtHooks.OnDiscordGuildMessageCreated)]
        void OnDiscordGuildMessageCreated(DiscordMessage message) {
            if (message.Author.Bot == true) return;
            if (string.IsNullOrEmpty(message.Content)) {
                return;
            }
            if (message.Content[0] == config.Prefix[0]) {
                string cmd;
                try {
                    cmd = message.Content.Split(' ')[0].ToLower();
                    if (string.IsNullOrEmpty(cmd.Trim()))cmd = message.Content.Trim().ToLower();
                }
                catch {
                    cmd = message.Content.Trim().ToLower();
                }
                cmd = cmd.Remove(0, 1);
                cmd = cmd.Trim();
                cmd = cmd.ToLower();
                DiscordCMD(cmd, message);
            }
        }
        private void DiscordCMD(string command, DiscordMessage message) {
            if (config.GroupId.HasValue && !message.Member.Roles.Contains(config.GroupId.Value)) return;
            switch (command) {
                case "players" : {
                    string maxplayers = Convert.ToString(ConVar.Server.maxplayers);
                    string onlineplayers = Convert.ToString(BasePlayer.activePlayerList.Count);
                    string list = string.Empty;
                    var playerList = BasePlayer.activePlayerList;
                    foreach (var player in playerList) {
                        list += $"[{player.displayName}](https://steamcommunity.com/profiles/{player.UserIDString}/) \n";
                    }
                    DiscordChannel.Get(Client, message.ChannelId).Then(channel => {
                        channel.CreateMessage(Client, ServerStats(Lang("Players", BasePlayer.activePlayerList.Count, ConVar.Server.maxplayers, list)));
                    }
                    );
                    break;
                }
                case "ip" : {
                    DiscordChannel.Get(Client, message.ChannelId).Then(channel => {
                        webrequest.Enqueue("http://icanhazip.com", "", (code, response) => {
                            string ip = response.Trim();
                            channel.CreateMessage(Client, Lang("IPAddress", ip, ConVar.Server.port));
                        }
                        , this);
                    }
                    );
                }
                break;
            }
        }
#endregion
#region Oxide Hooks
        private void OnServerInitialized() {
            lang.SetServerLanguage("en");
            if (config.BotToken == string.Empty)return;
            _settings.ApiToken = config.BotToken;
            _settings.LogLevel = config.ExtensionDebugging;
            Client.Connect(_settings);
            timer.Every(config.UpdateInterval, () => UpdateStatus());
        }
        [HookMethod(DiscordExtHooks.OnDiscordGatewayReady)]
        private void OnDiscordGatewayReady(GatewayReadyEvent ready) {
            if (ready.Guilds.Count == 0) {
                PrintError("Your bot was not found in any discord servers.Please invite it to a server and reload the plugin.");
                return;
            }
            DiscordGuild guild = null;
            if (ready.Guilds.Count == 1 && !config.GuildId.IsValid()) {
                guild = ready.Guilds.Values.FirstOrDefault();
            }
            if (guild == null) {
                guild = ready.Guilds[config.GuildId];
            }
            if (guild == null) {
                PrintError("Failed to find a matching guild for the Discord Server Id." +"Please make sure your guild Id is correct and the bot is in the discord server.");
                return;
            }
            if (Client.Bot.Application.Flags.HasValue && !Client.Bot.Application.Flags.Value.HasFlag(ApplicationFlags.GatewayGuildMembersLimited)) {
                PrintError($"You need to enable \"Server Members Intent\" for {Client.Bot.BotUser.Username} @ https://discord.com/developers/applications[discord.com]\n" +$"{Name} will not function correctly until that is fixed.Once updated please reload {Name}.");
                return;
            }
            _guild = guild;
        }
#endregion
#region Discord Hooks
#endregion
#region Status Update
        private void UpdateStatus() {
            try {
                if (config.Status.Count == 0)return;
                var index = GetStatusIndex();
                Client.UpdateStatus(new UpdatePresenceCommand {
                    Activities = new List<DiscordActivity> {
                        new DiscordActivity {
                            Name = Format(config.Status[index]), Type = ActivityType.Game
                        }
                    }
                }
                );
                statusIndex = index;
            }
            catch (Exception err) {
                LogToFile("DiscordStatus", $"{err}", this);
            }
        }
#endregion
#region Helper Methods
        private int GetStatusIndex() {
            if (!config.Randomize)return (statusIndex + 1) % config.Status.Count;
            var index = 0;
            do index = Random.Range(0, config.Status.Count - 1);
            while (index == statusIndex);
            return index;
        }
        private ActivityType GetStatusType() {
            if (!StatusTypes.Contains(config.StatusType))PrintError($"Unknown Status Type '{config.StatusType}'");
            switch (config.StatusType) {
                case "Game" : return ActivityType.Game;
                case "Stream" : return ActivityType.Streaming;
                case "Listen" : return ActivityType.Listening;
                case "Watch" : return ActivityType.Watching;
                default : return default(ActivityType);
            }
        }
        private string Format(string message) {
            message = message.Replace("{guild.name}", _guild.Name ?? "{unknown}").Replace("{members.total}", _guild.MemberCount?.ToString() ?? "{unknown}").Replace("{channels.total}", _guild.Channels?.Count.ToString() ?? "{unknown}").Replace("{server.hostname}", server.Name).Replace("{server.maxplayers}", server.MaxPlayers.ToString()).Replace("{players.online}", players.Connected.Count().ToString()).Replace("{players.authenticated}", GetAuthCount().ToString());
#if RUST
            message = message.Replace("{server.ip}", ConVar.Server.ip).Replace("{server.port}", ConVar.Server.port.ToString()).Replace("{server.entities}", BaseNetworkable.serverEntities.Count.ToString()).Replace("{server.worldsize}", ConVar.Server.worldsize.ToString()).Replace("{server.seed}", ConVar.Server.seed.ToString()).Replace("{server.fps}", Performance.current.frameRate.ToString()).Replace("{server.avgfps}", Convert.ToInt32(Performance.current.frameRateAverage).ToString()).Replace("{players.queued}", ConVar.Admin.ServerInfo().Queued.ToString()).Replace("{players.joining}", ConVar.Admin.ServerInfo().Joining.ToString()).Replace("{players.sleepers}", BasePlayer.sleepingPlayerList.Count.ToString()).Replace("{players.total}", (players.Connected.Count() + BasePlayer.sleepingPlayerList.Count).ToString());
#endif
            return message;
        }
        private int GetAuthCount() => _link.LinkedCount;
#endregion
    }
}

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