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FREE DMBuildingBlocks : 1.0.9 1.0.9

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C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
using System.Collections.Generic;
using Newtonsoft.Json;
using System;
namespace Oxide.Plugins {
    [Info("DMBuildingBlocks", "ColonBlow", "1.0.9")]
    class DMBuildingBlocks : RustPlugin {
#region Loadup
        private void Loaded() {
            lang.RegisterMessages(messages, this);
            permission.RegisterPermission("dmbuildingblocks.admin", this);
        }
#endregion
#region Configuration
        private static PluginConfig config;
        private class PluginConfig {
            public GlobalSettings globalSettings {
                get;
                set;
            }
            public class GlobalSettings {
                [JsonProperty(PropertyName = "Scale - Precent of damage allowed to any Building block that is currently protected (default is 0%) : ")]
                public float ProtectionScale {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Foundation Square ? ")]
                public bool ProtectFoundation {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Foundation Steps ? ")]
                public bool ProtectFoundationSteps {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Foundation Triange ? ")]
                public bool ProtectFoundationTriangle {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Wall Low ? ")]
                public bool ProtectLowWall {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Wall Half ? ")]
                public bool ProtectHalfWall {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Wall Full ? ")]
                public bool ProtectWall {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Wall Frame ? ")]
                public bool ProtectWallFrame {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Wall Window ? ")]
                public bool ProtectWindowWall {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Wall Doorway ? ")]
                public bool ProtectDoorway {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Floor Square ? ")]
                public bool ProtectFloor {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Floor Triangle ? ")]
                public bool ProtectFloorTriangle {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Floor Triangle Frame ? ")]
                public bool ProtectTriangleFrame {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Floor Frame ? ")]
                public bool ProtectFloorFrame {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Stairs L Shaped ? ")]
                public bool ProtectStairsLShaped {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Stairs U Shaped ? ")]
                public bool ProtectStairsUShaped {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Stairs Spiral ? ")]
                public bool ProtectStairsSpiral {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Stairs Spiral Triangle ? ")]
                public bool ProtectStairsSpiralTriangle {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Ramp ? ")]
                public bool ProtectRamp {
                    get;
                    set;
                }
                [JsonProperty(PropertyName = "Protect - Roof ? ")]
                public bool ProtectRoof {
                    get;
                    set;
                }
            }
            public static PluginConfig DefaultConfig() => new PluginConfig() {
                globalSettings = new PluginConfig.GlobalSettings {
                    ProtectionScale = 0f, ProtectFoundation = false, ProtectFoundationSteps = false, ProtectFoundationTriangle = false, ProtectTriangleFrame = false, ProtectLowWall = false, ProtectHalfWall = false, ProtectWall = false, ProtectWallFrame = false, ProtectWindowWall = false, ProtectDoorway = false, ProtectFloor = false, ProtectFloorTriangle = false, ProtectFloorFrame = false, ProtectStairsLShaped = false, ProtectStairsUShaped = false, ProtectStairsSpiral = false, ProtectStairsSpiralTriangle = false, ProtectRamp = false, ProtectRoof = false
                }
            }
            ;
        }
        protected override void LoadDefaultConfig() {
            PrintWarning("New configuration file created!!");
            config = PluginConfig.DefaultConfig();
        }
        protected override void LoadConfig() {
            base.LoadConfig();
            config = Config.ReadObject<PluginConfig>();
            SaveConfig();
        }
        protected override void SaveConfig() {
            Config.WriteObject(config);
        }
#endregion
#region Localization
        Dictionary<string, string> messages = new Dictionary<string, string>() {
            {
                "nopermission", "You do not have permission to use that command"
            }
            , {
                "protectscale", "Protection Scale is set to : "
            }
            , {
                "wrongsyntax", "Incorrect Syntax used.Please check to make sure you typed the commmand correctly"
            }
            , {
                "ProtectFoundation", "You have set ProtectFoundations to "
            }
            , {
                "ProtectFoundationSteps", "You have set ProtectFoundationSteps to "
            }
            , {
                "ProtectFoundationTriangle", "You have set ProtectFoundationTriangle to "
            }
            , {
                "ProtectWindowWall", "You have set ProtectWindowWall to "
            }
            , {
                "ProtectDoorway", "You have set ProtectDoorway to "
            }
            , {
                "ProtectFloor", "You have set ProtectFloor to "
            }
            , {
                "ProtectFloorTriangle", "You have set ProtectFloorTriangles to "
            }
            , {
                "ProtectHalfWall", "You have set ProtectHalfWall to "
            }
            , {
                "ProtectStairsLShaped", "You have set ProtectStairsLShaped to "
            }
            , {
                "ProtectStairsUShaped", "You have set ProtectStairsUShaped to "
            }
            , {
                "ProtectStairsSpiral", "You have set ProtectStairsSpiral to "
            }
            , {
                "ProtectStairsSpiralTriangle", "You have set ProtectStairsSpiralTriangle to "
            }
            , {
                "ProtectRoof", "You have set ProtectRoof to "
            }
            , {
                "ProtectRamp", "You have set ProtectRamp to "
            }
            , {
                "ProtectLowWall", "You have set ProtectLowWall to "
            }
            , {
                "ProtectWall", "You have set ProtectWall to "
            }
            , {
                "ProtectWallFrame", "You have set ProtectWallFrame to "
            }
            , {
                "ProtectTriangleFrame", "You have set ProtectTriangleFrame to "
            }
            , {
                "ProtectFloorFrame", "You have set ProtectFloorFrame to "
            }
        }
        ;
#endregion
#region Hooks
        private bool HasPermission(BasePlayer player, string perm) => permission.UserHasPermission(player.UserIDString, perm);
        private void OnEntityTakeDamage(BuildingBlock buildingBlock, HitInfo hitInfo) {
            if (config.globalSettings.ProtectStairsSpiral == true && buildingBlock.name.Contains("block.stair.spiral")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectStairsSpiralTriangle == true && buildingBlock.name.Contains("stairs.spiral.triangle")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectTriangleFrame == true && buildingBlock.name.Contains("floor.triangle.frame")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectRamp == true && buildingBlock.name.Contains("ramp/ramp")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectFoundation == true && buildingBlock.name.Contains("foundation/foundation")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectFoundationTriangle == true && buildingBlock.name.Contains("foundation.triangle")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectFoundationSteps == true && buildingBlock.name.Contains("foundation.steps")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectWindowWall == true && buildingBlock.name.Contains("wall.window")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectDoorway == true && buildingBlock.name.Contains("wall.doorway")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectFloor == true && buildingBlock.name.Contains("floor/floor")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectFloorTriangle == true && buildingBlock.name.Contains("floor.triangle") && !buildingBlock.name.Contains("frame")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectHalfWall == true && buildingBlock.name.Contains("wall.half")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectStairsLShaped == true && buildingBlock.name.Contains("stairs.l")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectStairsUShaped == true && buildingBlock.name.Contains("stairs.u")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectRoof == true && buildingBlock.name.Contains("roof/roof")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectLowWall == true && buildingBlock.name.Contains("wall.low")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectWall == true && buildingBlock.name.Contains("/wall/wall")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectWallFrame == true && buildingBlock.name.Contains("wall.frame")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
            else if (config.globalSettings.ProtectFloorFrame == true && buildingBlock.name.Contains("floor.frame")) {
                hitInfo.damageTypes.ScaleAll(config.globalSettings.ProtectionScale * 0.01f);
                return;
            }
        }
#endregion
#region Commands
        [ChatCommand("ProtectionScale")]
        private void chatCommand_ProtectionScale(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
            }
            if (HasPermission(player, "dmbuildingblocks.admin")) {
                if (args != null && args.Length > 0) {
                    float argstring;
                    if (float.TryParse(args[0].ToLower(), out argstring)) {
                        config.globalSettings.ProtectionScale = argstring;
                        SaveConfig();
                        SendReply(player, lang.GetMessage("protectscale", this) + argstring.ToString() + "% Damage Allowed");
                    }
                    else {
                        SendReply(player, lang.GetMessage("wrongsyntax", this));
                    }
                }
                return;
            }
        }
        [ChatCommand("ProtectFoundation")]
        private void chatCommand_ProtectFoundation(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectFoundation = true;
                if (argstring == "false") config.globalSettings.ProtectFoundation = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectFoundation", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectFoundationSteps")]
        private void chatCommand_ProtectFoundationSteps(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectFoundationSteps = true;
                if (argstring == "false") config.globalSettings.ProtectFoundationSteps = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectFoundationSteps", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectFoundationTriangle")]
        private void chatCommand_ProtectFoundationTriangle(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectFoundationTriangle = true;
                if (argstring == "false") config.globalSettings.ProtectFoundationTriangle = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectFoundationTriangle", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectTriangleFrame")]
        private void chatCommand_ProtectTriangleFrame(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectTriangleFrame = true;
                if (argstring == "false") config.globalSettings.ProtectTriangleFrame = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectTriangleFrame", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectWindowWall")]
        private void chatCommand_ProtectWindowWall(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectWindowWall = true;
                if (argstring == "false") config.globalSettings.ProtectWindowWall = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectWindowWall", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectDoorway")]
        private void chatCommand_ProtectDoorway(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectDoorway = true;
                if (argstring == "false") config.globalSettings.ProtectDoorway = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectDoorway", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectFloor")]
        private void chatCommand_ProtectFloor(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectFloor = true;
                if (argstring == "false") config.globalSettings.ProtectFloor = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectFloor", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectFloorTriangle")]
        private void chatCommand_ProtectFloorTriangle(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectFloorTriangle = true;
                if (argstring == "false") config.globalSettings.ProtectFloorTriangle = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectFloorTriangle", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectHalfWall")]
        private void chatCommand_ProtectHalfWall(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectHalfWall = true;
                if (argstring == "false") config.globalSettings.ProtectHalfWall = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectHalfWall", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectStairsLShaped")]
        private void chatCommand_ProtectStairsLShaped(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectStairsLShaped = true;
                if (argstring == "false") config.globalSettings.ProtectStairsLShaped = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectStairsLShaped", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectStairsUShaped")]
        private void chatCommand_ProtectStairsUShaped(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectStairsUShaped = true;
                if (argstring == "false") config.globalSettings.ProtectStairsUShaped = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectStairsUShaped", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectStairsSpiral")]
        private void chatCommand_ProtectStairsSpiral(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectStairsSpiral = true;
                if (argstring == "false") config.globalSettings.ProtectStairsSpiral = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectStairsSpiral", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectStairsSpiralTriangle")]
        private void chatCommand_ProtectStairsSpiralTriangle(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectStairsSpiralTriangle = true;
                if (argstring == "false") config.globalSettings.ProtectStairsSpiralTriangle = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectStairsSpiralTriangle", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectRoof")]
        private void chatCommand_ProtectRoof(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectRoof = true;
                if (argstring == "false") config.globalSettings.ProtectRoof = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectRoof", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectRamp")]
        private void chatCommand_ProtectRamp(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectRamp = true;
                if (argstring == "false") config.globalSettings.ProtectRamp = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectRamp", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectLowWall")]
        private void chatCommand_ProtectLowWall(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectLowWall = true;
                if (argstring == "false") config.globalSettings.ProtectLowWall = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectLowWall", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectWall")]
        private void chatCommand_ProtectWall(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectWall = true;
                if (argstring == "false") config.globalSettings.ProtectWall = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectWall", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectWallFrame")]
        private void chatCommand_ProtectWallFrame(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectWallFrame = true;
                if (argstring == "false") config.globalSettings.ProtectWallFrame = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectWallFrame", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
        [ChatCommand("ProtectFloorFrame")]
        private void chatCommand_ProtectFloorFrame(BasePlayer player, string command, string[] args) {
            if (!HasPermission(player, "dmbuildingblocks.admin")) {
                SendReply(player, lang.GetMessage("nopermission", this));
                return;
            }
            if (args != null && args.Length > 0) {
                string argstring = args[0].ToLower();
                if (argstring == "true") config.globalSettings.ProtectFloorFrame = true;
                if (argstring == "false") config.globalSettings.ProtectFloorFrame = false;
                SaveConfig();
                SendReply(player, lang.GetMessage("ProtectFloorFrame", this) + argstring);
                return;
            }
            SendReply(player, lang.GetMessage("wrongsyntax", this));
        }
#endregion
    }
}

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