C#:
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/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Doored Siege Towers", "VisEntities", "1.0.0")]
[Description("Adds a door to siege towers automatically.")]
public class DooredSiegeTowers : RustPlugin
{
#region Fields
private static DooredSiegeTowers _plugin;
private static Configuration _config;
private static readonly Vector3 _doorLocalPosition = new Vector3(0f, 1.92f, -1.65f);
private static readonly Quaternion _doorLocalRotation = Quaternion.Euler(0f, 270f, 0f);
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Door Prefab")]
public string DoorPrefab { get; set; }
[JsonProperty("Door Skins")]
public List<ulong> DoorSkins { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
DoorPrefab = "assets/prefabs/building/door.hinged/door.hinged.metal.prefab",
DoorSkins = new List<ulong>
{
3216933839,
3208884292,
3173120319,
2655845884
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnEntitySpawned(SiegeTower siegeTower)
{
if (siegeTower == null)
return;
Door door = GameManager.server.CreateEntity(_config.DoorPrefab, _doorLocalPosition, _doorLocalRotation) as Door;
if (door != null)
{
door.SetParent(siegeTower);
if (_config.DoorSkins != null && _config.DoorSkins.Count > 0)
{
int randomIndex = Random.Range(0, _config.DoorSkins.Count);
door.skinID = _config.DoorSkins[randomIndex];
}
door.Spawn();
}
}
#endregion Oxide Hooks
}
}