C#:
// Все права принадлежат дискорд сообществу https://discord.gg/VgNHPpNrz6
/*
* Copyright (C) 2024 Game4Freak.io
* This mod is provided under the Game4Freak EULA.* Full legal terms can be found at https://game4freak.io/eula/
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Oxide.Plugins
{
[Info("Durable Attachments", "VisEntities", "1.0.0")]
[Description("Prevents durability loss on all weapon attachments.")]
public class DurableAttachments : RustPlugin
{
#region Fields
private static DurableAttachments _plugin;
private static Configuration _config;
#endregion Fields
#region Configuration
private class Configuration
{
[JsonProperty("Version")]
public string Version { get; set; }
[JsonProperty("Attachment Shortnames That Never Lose Condition")]
public List<string> AttachmentShortnamesThatNeverLoseCondition { get; set; }
}
protected override void LoadConfig()
{
base.LoadConfig();
_config = Config.ReadObject<Configuration>();
if (string.Compare(_config.Version, Version.ToString()) < 0)
UpdateConfig();
SaveConfig();
}
protected override void LoadDefaultConfig()
{
_config = GetDefaultConfig();
}
protected override void SaveConfig()
{
Config.WriteObject(_config, true);
}
private void UpdateConfig()
{
PrintWarning("Config changes detected! Updating...");
Configuration defaultConfig = GetDefaultConfig();
if (string.Compare(_config.Version, "1.0.0") < 0)
_config = defaultConfig;
PrintWarning("Config update complete! Updated from version " + _config.Version + " to " + Version.ToString());
_config.Version = Version.ToString();
}
private Configuration GetDefaultConfig()
{
return new Configuration
{
Version = Version.ToString(),
AttachmentShortnamesThatNeverLoseCondition = new List<string>
{
"weapon.mod.flashlight",
"weapon.mod.simplesight",
"weapon.mod.muzzlebrake",
"weapon.mod.muzzleboost",
"weapon.mod.holosight",
"weapon.mod.lasersight",
"weapon.mod.extendedmags",
"weapon.mod.silencer",
"weapon.mod.small.scope",
"weapon.mod.8x.scope"
}
};
}
#endregion Configuration
#region Oxide Hooks
private void Init()
{
_plugin = this;
PermissionUtil.RegisterPermissions();
}
private void Unload()
{
_config = null;
_plugin = null;
}
private void OnLoseCondition(Item item, ref float amount)
{
if (amount <= 0f || item == null)
return;
if (!_config.AttachmentShortnamesThatNeverLoseCondition.Contains(item.info.shortname))
return;
Item weapon = item.parentItem;
if (weapon == null ||
weapon.contents == null ||
weapon.info.category != ItemCategory.Weapon ||
!weapon.contents.itemList.Contains(item))
return;
BasePlayer owner = item.GetOwnerPlayer();
if (owner == null || !PermissionUtil.HasPermission(owner, PermissionUtil.USE))
return;
amount = 0f;
}
#endregion Oxide Hooks
#region Permissions
private static class PermissionUtil
{
public const string USE = "durableattachments.use";
private static readonly List<string> _permissions = new List<string>
{
USE,
};
public static void RegisterPermissions()
{
foreach (string perm in _permissions)
_plugin.permission.RegisterPermission(perm, _plugin);
}
public static bool HasPermission(BasePlayer player, string permission)
{
return _plugin.permission.UserHasPermission(player.UserIDString, permission);
}
}
#endregion Permissions
}
}