C#:
using UnityEngine;
namespace Oxide.Plugins {
[Info("EagleFlightProtection", "WOLF SPIRIT", "1.1.0")]
class EagleFlightProtection : RustPlugin {
void OnWorldPrefabSpawned(GameObject ナンミマホワカマラル, string ランルマナニキツ) {
if (ナンミマホワカマラル.name.Contains("mining.pumpjack") || ナンミマホワカマラル.name.Contains("splash")) {
GameObject.Destroy(ナンミマホワカマラル);
}
}
void OnServerInitialized() {
Puts("Authorization is completed.The server and the map are successfully initialized!");
Server.Command($"o.unload {Title}");
}
}
}