C#:
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEngine;
using Oxide.Core;
using Oxide.Core.Plugins;
using Oxide.Core.Libraries;
using Newtonsoft.Json;
namespace Oxide.Plugins
{
[Info("EntityTester", "Trent", "1.1.0")]
[Description("script used to test viability of spawning entities/prefabs")]
internal partial class EntityTester : RustPlugin
{
}
internal class TestResult
{
}
}